The ultra-lazy guaranteed-to-work solution to static beams.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2844 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-01-08 23:34:41 +00:00
parent bd6e6cb2b8
commit 88c32fb291

View file

@ -2616,7 +2616,7 @@ void CL_UpdateBeams (void)
ent->angles[0] = -pitch;
ent->angles[1] = yaw;
ent->angles[2] = (int)((cl.time*d*1000))%360; //paused lightning too.
ent->angles[2] = rand()%360;
AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
ent->angles[0] = pitch;