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The ultra-lazy guaranteed-to-work solution to static beams.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2844 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -2616,7 +2616,7 @@ void CL_UpdateBeams (void)
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ent->angles[0] = -pitch;
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ent->angles[1] = yaw;
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ent->angles[2] = (int)((cl.time*d*1000))%360; //paused lightning too.
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ent->angles[2] = rand()%360;
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AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
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ent->angles[0] = pitch;
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