git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3996 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Jogi 2012-02-15 22:12:37 +00:00
parent 29617109b0
commit 8421aff462

View file

@ -27,6 +27,7 @@ typedef struct
cam_t view[64]; cam_t view[64];
} camdata_t; } camdata_t;
static camdata_t cdata;
static camdata_t *camdata; static camdata_t *camdata;
static var float splinefile = -1; static var float splinefile = -1;
static int edit_type = 0; static int edit_type = 0;
@ -292,11 +293,13 @@ vector(spline_t *s, float frac_time) spline_calculate_position =
// first point is always an entry point last point also // first point is always an entry point last point also
t5 = 1 / (s->numpoints - 3); t5 = 1 / (s->numpoints - 3);
for (i=1, t4=t5; t4<frac_time; t4 = t4 + t5) for (i=1, t4=t5; t4<frac_time; t4 = t4 + t5)
{
i++; i++;
}
if (i >= s->numpoints) if (i >= s->numpoints)
{ {
print(sprintf("something went wrong while getting the start point!\n")); print("something went wrong while getting the start point!\n");
return s->pos[0]; return s->pos[0];
} }
@ -408,15 +411,19 @@ void(float attime) spline_overrides =
local float stime; local float stime;
local int i; local int i;
print("test\n"); if (splinefile < 0)
spline_init();
if (camdata->position_count == 0) if (camdata->position_count == 0 || camdata->position_count < 0 || camdata->position_count > 64)
return;
if (camdata->view_count == 0 || camdata->view_count < 0 || camdata->view_count > 64)
return; return;
for (i=0; i < camdata->position_count; i++) for (i=0; i < camdata->position_count; i++)
{ {
cpos = &camdata->position[i]; cpos = &camdata->position[i];
if (cpos->starttime <= attime && cpos->starttime > attime) if (cpos->starttime <= attime && cpos->stoptime >= attime)
break; break;
} }
@ -426,15 +433,13 @@ void(float attime) spline_overrides =
for (i=0; i < camdata->view_count; i++) for (i=0; i < camdata->view_count; i++)
{ {
cview = &camdata->view[i]; cview = &camdata->view[i];
if (cview->starttime <= attime && cview->starttime > attime) if (cview->starttime <= attime && cview->stoptime >= attime)
break; break;
} }
if (i == camdata->view_count) if (i == camdata->view_count)
return; return;
print("fuck!\n");
stime = (attime - cpos->starttime) / (cpos->starttime - cpos->starttime); stime = (attime - cpos->starttime) / (cpos->starttime - cpos->starttime);
position = spline_calculate_position(&cpos->spline, stime); position = spline_calculate_position(&cpos->spline, stime);
@ -444,35 +449,6 @@ void(float attime) spline_overrides =
setviewprop(VF_ORIGIN, position); setviewprop(VF_ORIGIN, position);
setviewprop(VF_ANGLES, vectoangles(view - position)); setviewprop(VF_ANGLES, vectoangles(view - position));
}; };
/*called to move the view to some simulation time*/
/*
void(float attime) spline_overrides =
{
local cam_t *cam;
local int i;
local vector src, dst;
local float frac;
//find correct spline based upon time
for (i = 0; i < camdata->count; i++)
{
cam = &camdata->cam[i];
if (cam->starttime <= attime && cam->starttime > attime)
break;
}
//give up if no matches
if (i == camdata->count)
return;
frac = (attime - cam->starttime) / (cam->starttime - cam->starttime);
src = spline_pos(&cam->view, frac);
dst = spline_pos(&cam->focus, frac);
setviewprop(VF_ORIGIN, src);
setviewprop(VF_ANGLES, vectoangles(dst - src));
setviewprop(VF_AFOV, (cam->startfov * (1-frac)) + (cam->endfov * frac));
};
*/
void() editor_spline_add = void() editor_spline_add =
{ {
@ -635,6 +611,8 @@ int (vector *curmousepos, vector mousediff, float key) submenu =
spline_move(s, point1); spline_move(s, point1);
menu->flags = 0; menu->flags = 0;
} }
drawrawstring(pos, sprintf("isdemo: %f", isdemo()), '8 8 0', '1 1 1', 1);
} }
int (vector *curmousepos, vector mousediff, float key) testmenu = int (vector *curmousepos, vector mousediff, float key) testmenu =
@ -666,7 +644,6 @@ int (vector *curmousepos, vector mousediff) editor_spline_overlay =
if (splinefile < 0) if (splinefile < 0)
spline_init(); spline_init();
/*draw menu*/ /*draw menu*/
/*dunno if the light editor has any convienient code*/ /*dunno if the light editor has any convienient code*/
pos_y = 40; pos_y = 40;
@ -832,6 +809,10 @@ void(spline_t *s, int change) spline_change_selected_point
float(float keycode, float unicode, vector *curmousepos_in, vector mousediff) editor_spline_key float(float keycode, float unicode, vector *curmousepos_in, vector mousediff) editor_spline_key
{ {
local vector curmousepos = *curmousepos_in; local vector curmousepos = *curmousepos_in;
if (splinefile < 0)
spline_init();
if (keycode == 'j') if (keycode == 'j')
{ {
if (edit_type == 0) if (edit_type == 0)