mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3417 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
db4e721a9c
commit
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5 changed files with 169 additions and 145 deletions
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@ -52,13 +52,22 @@ void() SetChangeParms =
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}
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*/
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// remove items
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self.items = self.items - (self.items &
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(IT_KEY1 | IT_KEY2 | IT_INVISIBILITY | IT_INVULNERABILITY | IT_SUIT | IT_QUAD) );
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// parm6 = self.chem;
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if (self.class > 0)
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parm7 = self.class;
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if (self.skill_combat > 0)
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parm5 = self.skill_combat;
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if (self.skill_doctor > 0)
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parm6 = self.skill_doctor;
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if (self.skill_sneak > 0)
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parm7 = self.skill_sneak;
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if (self.skill_science > 0)
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parm14 = self.skill_science;
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parm8 = self.ammo_shells;
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parm9 = self.perk1;
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parm10 = self.perk2;
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@ -140,14 +149,19 @@ void() DecodeLevelParms =
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{
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setspawnparms(self);
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// self.chem = parm6;
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if (parm5 > 0)
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self.skill_combat = parm5;
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if (parm6 > 0)
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self.skill_doctor = parm6;
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if (parm7 > 0)
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self.class = parm7;
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self.skill_sneak = parm7;
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if (parm14 > 0)
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self.skill_science = parm14;
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self.ammo_shells = parm8;
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self.perk1 = parm9;
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self.perk2 = parm10;
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self.score = parm5;
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self.current_slot = parm16;
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@ -170,11 +184,11 @@ void() DecodeLevelParms =
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self.islot17 = parm1;
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self.islot18 = parm2;
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self.islot19 = parm3;
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self.islot20 = parm4;
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self.islot20 = parm4;
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self.islot21 = parm11;
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self.islot22 = parm12;
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self.islot23 = parm13;
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self.islot24 = parm15;
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self.islot24 = parm15;
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};
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@ -636,7 +650,7 @@ void() PutClientInServer =
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DecodeLevelParms ();
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if (self.class == 0 || self.team == 0)
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if (self.skill_combat == 0 && self.skill_sneak == 0 && self.skill_doctor == 0 && self.skill_science == 0)
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{
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self.deadflag = DEAD_NO;
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self.health = 200;
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@ -1679,7 +1693,7 @@ void() PlayerPreThink =
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DisplayMenu ();
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return;
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}
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else if (self.class == 0 && self.currentmenu == "none")
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else if (self.skill_combat == 0 && self.skill_sneak == 0 && self.skill_doctor == 0 && self.skill_science == 0 && self.currentmenu == "none")
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{
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self.currentmenu = "select_skill";
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DisplayMenu ();
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@ -3,6 +3,7 @@ float PRINT_MEDIUM = 1;
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#include "../inventory.qc"
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float show_inventory;
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float show_pipboy;
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vector mousepos;
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@ -32,6 +33,7 @@ float mouseisdown;
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#define CURSORSIZE 8
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void(vector pos, float slotno) SlotImage =
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{
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local float it, mod_s, mod_e;
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@ -114,7 +116,7 @@ void(vector pos, float slotno) SlotImageSmall =
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}
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itname = GetItemImage(ToIID(it));
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drawpic(pos, strcat("gui/", itname), IMGSIZEZ, '1 1 1', 1);
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drawpic(pos, strcat("gui/", itname), IMGSIZEH, '1 1 1', 1);
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mod_s = getstati(70);
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mod_e = getstati(71);
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@ -134,7 +136,7 @@ void(vector pos, float slotno) SlotImageSmall =
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return;
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itname = ftos(it);
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it = strlen(itname);
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drawstring(pos + IMGSIZEZ - '0 8 0' - '8 0 0'*it, itname, '8 8 8', '1 1 1', 1);
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drawstring(pos + IMGSIZEZ - '0 16 0' - '16 0 0'*it, itname, '8 8 8', '1 1 1', 1);
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};
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void(vector pos, float slotno) QuickImage =
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@ -355,6 +357,61 @@ void(vector pos, string image) Crosshair =
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drawpic(pos, image, IMGSIZEQ, '1 1 1', 1);
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};
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void() Pipboy_Draw =
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{
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float width,height,lvl,bar;
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vector w;
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width = cvar("vid_conwidth");
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height = cvar("vid_conheight");
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w = '1 1 0'*height;
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drawpic('0 0 0', "gui/pipboy/pipboy.jpg", w, '1 1 1', 1);
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drawstring('2 2 0'*IMGSIZEF, "COMBAT", '8 8 8', '1 1 1', 1);
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bar = 0;
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lvl = getstati(81);
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while (bar <= lvl)
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{
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drawpic('3 2 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/red.jpg", '1 4 0'*2, '1 1 1', 1);
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bar = bar + 1;
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}
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drawstring('2 2.2 0'*IMGSIZEF, "DOCTOR", '8 8 8', '1 1 1', 1);
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bar = 0;
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lvl = getstati(82);
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while (bar <= lvl)
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{
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drawpic('3 2.2 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/green.jpg", '1 4 0'*2, '1 1 1', 1);
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bar = bar + 1;
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}
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drawstring('2 2.4 0'*IMGSIZEF, "SNEAK", '8 8 8', '1 1 1', 1);
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bar = 0;
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lvl = getstati(83);
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while (bar <= lvl)
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{
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drawpic('3 2.4 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/blue.jpg", '1 4 0'*2, '1 1 1', 1);
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bar = bar + 1;
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}
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drawstring('2 2.6 0'*IMGSIZEF, "SCIENCE", '8 8 8', '1 1 1', 1);
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bar = 0;
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lvl = getstati(84);
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while (bar <= lvl)
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{
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drawpic('3 2.6 0'*IMGSIZEF + ('4 0 0'*bar), "gui/graph/yellow.jpg", '1 4 0'*2, '1 1 1', 1);
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bar = bar + 1;
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}
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};
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void() Invent_Draw =
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{
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local float i;
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@ -363,37 +420,54 @@ void() Invent_Draw =
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local float op;
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local float height,width;
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vector w;
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height = cvar("vid_conheight");
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width = cvar("vid_conwidth");
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//how much space have we got for the slider?
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drawpic('0 0 0', "gui/pipboy/inventory.jpg", w, '1 1 1', 1);
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local float slotofs;
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slotofs = sliderpos*(height - (IMGSIZEF*6)) + (IMGSIZEF*6);
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/*
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for (i = 6; i <= MAXSLOTS; i++)
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{
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SlotImage(((i*IMGSIZEF-slotofs) * '0 1 0'), i+1);
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// itname = GetItemName(ToIID(it));
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// drawstring(toppos + ((i*8-slotofs) * '0 1 0'), strcat(itname, " (", ftos(ToStatus(it)), ")"), '8 8 0', '1 1 1', 1);
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}
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}*/
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drawstring('112 248 0', " HAND1 ", '8 8 8', '1 1 1', 1);
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SlotImage('112 256 0', 1);
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drawstring('112 248 0'+('1 0 0'*IMGSIZEF), " HAND2 ", '8 8 8', '1 1 1', 1);
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SlotImage('112 256 0'+('1 0 0'*IMGSIZEF), 2);
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drawstring('112 248 0'+('2 0 0'*IMGSIZEF), " ARMOUR ", '8 8 8', '1 1 1', 1);
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SlotImage('112 256 0'+('2 0 0'*IMGSIZEF), 3);
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SlotImage('2 1 0'*IMGSIZEF, 5);
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SlotImage('2 2 0'*IMGSIZEF, 6);
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SlotImage('2 3 0'*IMGSIZEF, 7);
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SlotImage('2 4 0'*IMGSIZEF, 8);
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SlotImage('2 5 0'*IMGSIZEF, 9);
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SlotImage('2 6 0'*IMGSIZEF, 10);
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SlotImage('3 1 0'*IMGSIZEF, 11);
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SlotImage('3 2 0'*IMGSIZEF, 12);
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SlotImage('3 3 0'*IMGSIZEF, 13);
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SlotImage('3 4 0'*IMGSIZEF, 14);
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SlotImage('3 5 0'*IMGSIZEF, 15);
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SlotImage('3 6 0'*IMGSIZEF, 16);
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drawstring('112 120 0', " EQUIP ", '8 8 8', '1 1 1', 1);
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SlotImage('112 128 0', 4);
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drawstring('112 120 0'+('1 0 0'*IMGSIZEF), " POUCH1 ", '8 8 8', '1 1 1', 1);
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SlotImage('112 128 0'+('1 0 0'*IMGSIZEF), 5);
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drawstring('112 120 0'+('2 0 0'*IMGSIZEF), " POUCH2 ", '8 8 8', '1 1 1', 1);
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SlotImage('112 128 0'+('2 0 0'*IMGSIZEF), 6);
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SlotImage('5.5 1 0'*IMGSIZEF, 1);
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SlotImage('5.5 3 0'*IMGSIZEF, 2);
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SlotImage('5.5 5.5 0'*IMGSIZEF, 3);
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SlotImageSmall('1 3 0'*IMGSIZEK, 17);
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SlotImageSmall('1 4 0'*IMGSIZEK, 18);
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SlotImageSmall('1 5 0'*IMGSIZEK, 19);
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SlotImageSmall('1 6 0'*IMGSIZEK, 20);
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SlotImageSmall('1 7 0'*IMGSIZEK, 21);
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SlotImageSmall('1 8 0'*IMGSIZEK, 22);
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SlotImageSmall('1 9 0'*IMGSIZEK, 23);
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SlotImageSmall('1 10 0'*IMGSIZEK, 24);
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SlotImageSmall('1 12.5 0'*IMGSIZEK, 4);
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/*
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drawstring('120 72 0'+('4 0 0'*IMGSIZEF), " JUNK ", '8 8 8', '1 1 1', 1);
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SlotImageSmall('112 80 0'+('4 0 0'*IMGSIZEF), 17);
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SlotImageSmall('112 128 0'+('4 0 0'*IMGSIZEF), 18);
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@ -402,9 +476,9 @@ void() Invent_Draw =
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SlotImageSmall('96 80 0'+('5 0 0'*IMGSIZEF), 21);
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SlotImageSmall('96 128 0'+('5 0 0'*IMGSIZEF), 22);
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SlotImageSmall('96 176 0'+('5 0 0'*IMGSIZEF), 23);
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SlotImageSmall('96 224 0'+('5 0 0'*IMGSIZEF), 24);
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SlotImageSmall('96 224 0'+('5 0 0'*IMGSIZEF), 24);*/
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/*
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perki = GetPerkImage(getstati(60));
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perk2i = GetPerkImage(getstati(59));
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@ -419,99 +493,18 @@ void() Invent_Draw =
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drawstring('112 408 0'+('3 0 0'*IMGSIZEF), p1, '8 8 8', '1 1 1', 1);
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drawstring('112 408 0'+('5 0 0'*IMGSIZEF), p2, '8 8 8', '1 1 1', 1);
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i = getstati(62);
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if (i == 1)
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itname = "team: rangers";
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else if (i == 2)
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itname = "team: raiders";
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else
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itname = "team: none";
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drawstring('112 264 0'+('0 1 0'*IMGSIZEF), itname, '8 8 8', '1 1 1', 1);
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i = getstati(63);
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if (i == 1)
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{
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itname = "skill set: first aid";
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s1 = "small arms: 65%";
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s2 = "big guns: 35%";
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s3 = "melee: 45%";
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s4 = "sneak: 40%";
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s5 = "first aid: 90%";
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s6 = "doctor: 75%";
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s7 = "science: 25%";
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s8 = "repair: 35%";
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s9 = "thrown: 50%";
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}
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else if (i == 2)
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{
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itname = "skill set: stealth";
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s1 = "small arms: 75%";
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s2 = "big guns: 25%";
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s3 = "melee: 80%";
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s4 = "sneak: 95%";
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s5 = "first aid: 55%";
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s6 = "doctor: 15%";
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s7 = "science: 55%";
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s8 = "repair: 25%";
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s9 = "thrown: 75%";
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}
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else if (i == 3)
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{
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itname = "skill set: combat";
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s1 = "small arms: 90%";
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s2 = "big guns: 75%";
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s3 = "melee: 80%";
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s4 = "sneak: 55%";
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s5 = "first aid: 55%";
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s6 = "doctor: 15%";
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s7 = "science: 15%";
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s8 = "repair: 15%";
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s9 = "thrown: 75%";
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}
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else if (i == 4)
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{
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itname = "skill set: science";
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s1 = "small arms: 25%";
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s2 = "big guns: 10%";
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s3 = "melee: 15%";
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s4 = "sneak: 35%";
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s5 = "first aid: 65%";
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s6 = "doctor: 25%";
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s7 = "science: 95%";
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s8 = "repair: 90%";
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s9 = "thrown: 25%";
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}
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else
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{
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itname = "class: none";
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s1 = "small arms: 10%";
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s2 = "big guns: 5%";
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s3 = "melee: 5%";
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s4 = "sneak: 10%";
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s5 = "first aid: 10%";
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s6 = "doctor: 5%";
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s7 = "science: 15%";
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s8 = "repair: 5%";
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}
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drawstring('112 272 0'+('0 1 0'*IMGSIZEF), itname, '8 8 8', '1 1 1', 1);
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drawstring('112 280 0'+('0 1 0'*IMGSIZEF), s1, '8 8 8', '1 1 1', 1);
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drawstring('112 288 0'+('0 1 0'*IMGSIZEF), s2, '8 8 8', '1 1 1', 1);
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drawstring('112 296 0'+('0 1 0'*IMGSIZEF), s3, '8 8 8', '1 1 1', 1);
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drawstring('112 304 0'+('0 1 0'*IMGSIZEF), s4, '8 8 8', '1 1 1', 1);
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drawstring('112 312 0'+('0 1 0'*IMGSIZEF), s5, '8 8 8', '1 1 1', 1);
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drawstring('112 320 0'+('0 1 0'*IMGSIZEF), s6, '8 8 8', '1 1 1', 1);
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drawstring('112 328 0'+('0 1 0'*IMGSIZEF), s7, '8 8 8', '1 1 1', 1);
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drawstring('112 336 0'+('0 1 0'*IMGSIZEF), s8, '8 8 8', '1 1 1', 1);
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drawstring('112 344 0'+('0 1 0'*IMGSIZEF), s9, '8 8 8', '1 1 1', 1);
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*/
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/*
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drawpic(('1 0 0'*IMGSIZEF), "gui/scrollup.jpg", '16 16 0', '1 1 1', 1);
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for (i = 0; i < height; i+=16)
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drawpic('1 0 0'*IMGSIZEF+'0 16 0'+i*'0 1 0', "gui/scrollbar.jpg", '16 16 0', '1 1 1', 1);
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drawpic(('1 0 0'*IMGSIZEF)+(height-16)*'0 1 0', "gui/scrolldown.jpg", '16 16 0', '1 1 1', 1);
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drawpic(('1 0 0'*IMGSIZEF)+'0 16 0'+sliderpos*(height-48)*'0 1 0', "gui/scrollbox.jpg", '16 16 0', '1 1 1', 1);
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drawpic(('1 0 0'*IMGSIZEF)+'0 16 0'+sliderpos*(height-48)*'0 1 0', "gui/scrollbox.jpg", '16 16 0', '1 1 1', 1);*/
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if (showcontextmenu)
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@ -542,44 +535,45 @@ void() Invent_Draw =
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}
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else
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{
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if (mousepos_x >= IMGSIZEF)
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if ((mousepos_y >= 12.5*IMGSIZEH && mousepos_y <= 13*IMGSIZEH) && mousepos_x <= IMGSIZEF)
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{
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slotnum = 4;
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}
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else if (mousepos_x >= IMGSIZEF)
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{
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slotnum = 0;
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if (mousepos_x >= 112 && mousepos_x <= 112+3*IMGSIZEF)
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if (mousepos_y >= 256 && mousepos_y <= 256+IMGSIZEF)
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slotnum = floor((mousepos_x - 112)/IMGSIZEF) + 1;
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if (mousepos_x >= 2*IMGSIZEF && mousepos_x <= 3*IMGSIZEF)
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if (mousepos_y >= 1*IMGSIZEF && mousepos_y <= 7*IMGSIZEF)
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slotnum = floor((mousepos_y)/IMGSIZEF) + 4;
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if (mousepos_x >= 112 && mousepos_x <= 112+3*IMGSIZEF)
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if (mousepos_y >= 128 && mousepos_y <= 128+IMGSIZEF)
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slotnum = floor((mousepos_x - 112)/IMGSIZEF) + 4;
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if (mousepos_x >= 3*IMGSIZEF && mousepos_x <= 4*IMGSIZEF)
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if (mousepos_y >= 1*IMGSIZEF && mousepos_y <= 7*IMGSIZEF)
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slotnum = floor((mousepos_y)/IMGSIZEF) + 10;
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if (mousepos_x >= 112+3*IMGSIZEF && mousepos_x <= 112+4*IMGSIZEF)
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if (mousepos_y >= 336 && mousepos_y <= 336+IMGSIZEF)
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slotnum = 98;
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if (mousepos_x >= 5.5*IMGSIZEF && mousepos_x <= 6.5*IMGSIZEF)
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if (mousepos_y >= 1*IMGSIZEF && mousepos_y <= 2*IMGSIZEF)
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slotnum = 1;
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if (mousepos_x >= 5.5*IMGSIZEF && mousepos_x <= 6.5*IMGSIZEF)
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if (mousepos_y >= 3*IMGSIZEF && mousepos_y <= 4*IMGSIZEF)
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||||
slotnum = 2;
|
||||
|
||||
if (mousepos_x >= 112+5*IMGSIZEF && mousepos_x <= 112+6*IMGSIZEF)
|
||||
if (mousepos_y >= 336 && mousepos_y <= 336+IMGSIZEF)
|
||||
slotnum = 99;
|
||||
|
||||
|
||||
if (mousepos_x >= 112+4*IMGSIZEF && mousepos_x <= 112+5*IMGSIZEF)
|
||||
if (mousepos_y >= 80 && mousepos_y <= 80+4*IMGSIZEX)
|
||||
slotnum = floor((mousepos_y - 80)/IMGSIZEX) + 17;
|
||||
|
||||
if (mousepos_x >= 112+5*IMGSIZEF && mousepos_x <= 112+6*IMGSIZEF)
|
||||
if (mousepos_y >= 80 && mousepos_y <= 80+4*IMGSIZEX)
|
||||
slotnum = floor((mousepos_y - 80)/IMGSIZEX) + 21;
|
||||
if (mousepos_x >= 5.5*IMGSIZEF && mousepos_x <= 6.5*IMGSIZEF)
|
||||
if (mousepos_y >= 5.5*IMGSIZEF && mousepos_y <= 6.5*IMGSIZEF)
|
||||
slotnum = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
slotnum = floor((mousepos_y + slotofs)/IMGSIZEF) + 1;
|
||||
slotnum = floor((mousepos_y)/IMGSIZEK) + 14;
|
||||
if (slotnum <= 16)
|
||||
slotnum = 0;
|
||||
if (slotnum >= 25)
|
||||
slotnum = 0;
|
||||
}
|
||||
// slotnum = floor((mousepos_y - toppos_y)/8) + 1;
|
||||
}
|
||||
|
||||
drawstring('128 0 0', ftos(slotnum), '8 8 0', '1 1 1', 1);
|
||||
|
||||
drawfill('120 24 0', '512 40 0', '0 0 0', 0.7);
|
||||
|
||||
if (slotnum <= 24)
|
||||
{
|
||||
|
@ -606,10 +600,8 @@ if (slotnum <= 24)
|
|||
it = getstati(98);
|
||||
}
|
||||
|
||||
itname = GetItemName(ToIID(it));
|
||||
drawstring('128 32 0', itname, '8 8 0', '1 1 1', 1);
|
||||
itname = GetItemDesc(ToIID(it));
|
||||
drawstring('128 48 0', itname, '8 8 0', '1 1 1', 1);
|
||||
drawstring('32 16 0', itname, '8 8 0', '1 1 1', 1);
|
||||
}
|
||||
else if (slotnum == 98)
|
||||
{
|
||||
|
@ -648,6 +640,10 @@ float(float eventtype, float param1, float param2) CSQC_InputEvent =
|
|||
{
|
||||
show_inventory = !show_inventory;
|
||||
}
|
||||
if (param1 == 'p')
|
||||
{
|
||||
show_pipboy = !show_pipboy;
|
||||
}
|
||||
else if (!show_inventory)
|
||||
return false;
|
||||
else if (param1 == k_mouse1)
|
||||
|
|
|
@ -444,6 +444,8 @@ void(float do2d) CSQC_UpdateView =
|
|||
DrawScreen();
|
||||
else if (show_inventory)
|
||||
Invent_Draw();
|
||||
else if (show_pipboy)
|
||||
Pipboy_Draw();
|
||||
else
|
||||
{
|
||||
Health_Draw();
|
||||
|
|
|
@ -972,6 +972,14 @@ void() W_PlayerMenu =
|
|||
{
|
||||
self.missionbrief = 0;
|
||||
self.class = self.tclass;
|
||||
if (self.class == 1)
|
||||
self.skill_doctor = 1;
|
||||
if (self.class == 2)
|
||||
self.skill_sneak = 1;
|
||||
if (self.class == 3)
|
||||
self.skill_combat = 1;
|
||||
if (self.class == 4)
|
||||
self.skill_science = 1;
|
||||
sound (self, CHAN_WEAPON, "player/yourturn.wav", TRUE, ATTN_NORM);
|
||||
self.currentmenu = "none";
|
||||
centerprint(self, "");
|
||||
|
@ -1117,13 +1125,12 @@ void() W_PlayerMenu =
|
|||
|
||||
te = te.chain;
|
||||
}
|
||||
/*
|
||||
|
||||
if (greed == 1)
|
||||
self.score = self.score - 50;
|
||||
else
|
||||
self.score = self.score - 25;*/
|
||||
self.score = self.score - 25;
|
||||
|
||||
self.chest.solid = SOLID_NOT;
|
||||
|
||||
sound (self, CHAN_WEAPON, "effects/openlock.wav", TRUE, ATTN_NORM);
|
||||
sprint(self, 2, "you manage to pick the lock. you find:\n");
|
||||
|
|
|
@ -70,6 +70,10 @@ void() SetupStats =
|
|||
clientstat(69, 2, map_ent3);
|
||||
clientstat(70, 2, silencer);
|
||||
clientstat(71, 2, extender);
|
||||
clientstat(81, 2, skill_combat);
|
||||
clientstat(82, 2, skill_doctor);
|
||||
clientstat(83, 2, skill_sneak);
|
||||
clientstat(84, 2, skill_science);
|
||||
clientstat(91, 2, islot17);
|
||||
clientstat(92, 2, islot18);
|
||||
clientstat(93, 2, islot19);
|
||||
|
@ -93,6 +97,7 @@ void() SetupStats =
|
|||
clientstat(125, 2, timer);
|
||||
clientstat(126, 2, popup);
|
||||
clientstat(127, 2, score);
|
||||
|
||||
};
|
||||
|
||||
//assesses all current players
|
||||
|
|
Loading…
Reference in a new issue