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Teamoverlay is now well formatted.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2757 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 30 additions and 9 deletions
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@ -1207,6 +1207,7 @@ void Hud_TeamOverlay(void)
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for (j = 0; j < 32; j++)
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for (j = 0; j < 32; j++)
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player_nick[j] = "";
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player_nick[j] = "";
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player_nicklength = 0;
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current_player = players[trackedplayer].userid;
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current_player = players[trackedplayer].userid;
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@ -1220,7 +1221,7 @@ void Hud_TeamOverlay(void)
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{
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{
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char armortype = ' ';
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char armortype = ' ';
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char* bestweap = " ";
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char* bestweap = " ";
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char loc[256], str[256], spacing[256];
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char loc[256], str[256], spacing[64], spacing_a[64], spacing_h[64];
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unsigned int j;
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unsigned int j;
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// More info about armortype
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// More info about armortype
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@ -1232,35 +1233,55 @@ void Hud_TeamOverlay(void)
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armortype = 'g';
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armortype = 'g';
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// Only care about reporting weapons that have some meaning
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// Only care about reporting weapons that have some meaning
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if (player_items[i] & (IT_GUN6 | IT_GUN7))
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if ((player_items[i] & (IT_GUN6 | IT_GUN7)) == (IT_GUN6 | IT_GUN7))
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bestweap = "rlg ";
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bestweap = "rlg ";
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else if (player_items[i] & IT_GUN7)
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else if ((player_items[i] & IT_GUN7) == IT_GUN7)
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bestweap = "lg ";
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bestweap = "lg ";
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else if (player_items[i] & IT_GUN6)
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else if ((player_items[i] & IT_GUN6) == IT_GUN6)
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bestweap = "rl ";
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bestweap = "rl ";
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else if (player_items[i] & IT_GUN5)
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else if ((player_items[i] & IT_GUN5) == IT_GUN5)
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bestweap = "gl ";
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bestweap = "gl ";
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else if (player_items[i] & IT_GUN4)
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else if ((player_items[i] & IT_GUN4) == IT_GUN4)
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bestweap = "sng ";
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bestweap = "sng ";
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else if (player_items[i] & IT_GUN2)
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else if ((player_items[i] & IT_GUN2) == IT_GUN2)
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bestweap = "ssg ";
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bestweap = "ssg ";
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GetLocationName(player_location[i], loc, sizeof(loc));
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GetLocationName(player_location[i], loc, sizeof(loc));
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// Format spacing
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// Format spacing
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for (j = 0; j < (player_nicklength - strlen(player_nick[i])) && j < sizeof(spacing); j++)
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// Nicknames
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for (j = 0; j < (player_nicklength - strlen(player_nick[i]) + 1) && j < sizeof(spacing); j++)
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spacing[j] = ' ';
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spacing[j] = ' ';
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spacing[j] = '\0';
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spacing[j] = '\0';
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// Armor
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if (player_armor[i] % 10 == player_armor[i])
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strlcpy(spacing_a, " ", sizeof(spacing_a)); // 0 - 9
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else if (player_armor[i] % 100 == player_armor[i])
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strlcpy(spacing_a, " ", sizeof(spacing_a)); // 10 - 99
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else
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strlcpy(spacing_a, "", sizeof(spacing_a));
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// Health
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if (player_health[i] % 10 == player_health[i])
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strlcpy(spacing_h, " ", sizeof(spacing_h)); // 0 - 9
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else if (player_health[i] % 100 == player_health[i])
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strlcpy(spacing_h, " ", sizeof(spacing_h)); // 10 - 99
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else
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strlcpy(spacing_h, "", sizeof(spacing_h));
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// TODO: Translate $5 and similar macros in loc names.
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// TODO: Translate $5 and similar macros in loc names.
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snprintf(str, sizeof(str), "%s%c%s%c%d%c%d %s%c%s%c",
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snprintf(str, sizeof(str), "%s%c%s%s%c%d%c%d %s%s%c%s%c",
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player_nick[i], // player netname
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player_nick[i], // player netname
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':'+128, // colored colon
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':'+128, // colored colon
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spacing, // spacing
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spacing, // spacing
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spacing_a, // armor spacing
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armortype, // armor type: r, y, g or none
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armortype, // armor type: r, y, g or none
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player_armor[i], // current armor
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player_armor[i], // current armor
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'/'+128, // colored slash
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'/'+128, // colored slash
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player_health[i], // current health
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player_health[i], // current health
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spacing_h, // health spacing
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bestweap, // best weapon
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bestweap, // best weapon
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'\x10', // left bracket
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'\x10', // left bracket
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loc, // player location
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loc, // player location
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