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Support Middle+Drag to move around in modelviewer. Fix bone orientation display. Start frametimes at the start.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5711 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 19 additions and 9 deletions
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@ -1084,10 +1084,10 @@ void M_Menu_Preset_f (void)
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MB_REDTEXT("Please Choose Preset", true),
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MB_TEXT("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082", true),
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MB_CONSOLECMD("simple (untextured)", "fps_preset 286;menupop\n", "Lacks textures, particles, pretty much everything."),
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MB_CONSOLECMD("fast (deathmatch)", "fps_preset fast;menupop\n", "Fullscreen effects off to give consistant framerates"),
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MB_CONSOLECMD("fast (qw deathmatch)", "fps_preset fast;menupop\n", "Fullscreen effects off to give consistant framerates"),
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MB_CONSOLECMD("spasm (nq compat)", "fps_preset spasm;menupop\n", "Aims for visual compatibility with common NQ engines. Also affects mods slightly."),
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MB_CONSOLECMD("vanilla (softwarey)", "fps_preset vanilla;menupop\n", "This is for purists! Party like its 1995! No sanity spared!"),
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MB_CONSOLECMD("normal (qw faithful)", "fps_preset normal;menupop\n", "An updated but still faithful appearance, using content replacements where applicable"),
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MB_CONSOLECMD("normal (faithful)", "fps_preset normal;menupop\n", "An updated but still faithful appearance, using content replacements where applicable"),
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MB_CONSOLECMD("nice (dynamic)", "fps_preset nice;menupop\n", "For people who like nice things, but still want to actually play"),
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#ifdef RTLIGHTS
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MB_CONSOLECMD("realtime (all on)", "fps_preset realtime;menupop\n", "For people who value pretty over fast/smooth. Not viable for deathmatch."),
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@ -3232,7 +3232,7 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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AngleVectors(r_refdef.viewangles, fwd, rgt, up);
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VectorScale(fwd, -mods->dist, r_refdef.vieworg);
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if (keydown[K_MOUSE1] && mods->mousedown)
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if (keydown[K_MOUSE1] && mods->mousedown&1)
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{
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mods->pitch += (mousecursor_y-mods->mousepos[1]) * m_pitch.value * sensitivity.value;
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mods->yaw -= (mousecursor_x-mods->mousepos[0]) * m_yaw.value * sensitivity.value;
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@ -3252,7 +3252,15 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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VectorMA(mods->cameraorg, host_frametime*cl_sidespeed.value, rgt, mods->cameraorg);
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}
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}
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mods->mousedown = keydown[K_MOUSE1];
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else if (keydown[K_MOUSE3] && (mods->mousedown&2))
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{
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float r = (mousecursor_x-mods->mousepos[0]);
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float u = (mousecursor_y-mods->mousepos[1]);
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VectorMA(mods->cameraorg, r*cl_sidespeed.value/4000, rgt, mods->cameraorg);
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VectorMA(mods->cameraorg, u*cl_upspeed.value/4000, up, mods->cameraorg);
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}
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mods->mousedown = (!!keydown[K_MOUSE1])<<0;
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mods->mousedown|= (!!keydown[K_MOUSE3])<<1;
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mods->mousepos[0] = mousecursor_x;
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mods->mousepos[1] = mousecursor_y;
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@ -3532,11 +3540,11 @@ static void M_ModelViewerDraw(int x, int y, struct menucustom_s *c, struct emenu
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}
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if (b-1 == mods->boneidx)
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{
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VectorSet(end, start[0]+1, start[1], start[2]);
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VectorSet(end, start[0]+boneinfo[0], start[1]+boneinfo[4], start[2]+boneinfo[8]);
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CLQ1_DrawLine(lineshader, start, end, 1, 0, 0, 1);
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VectorSet(end, start[0], start[1]+1, start[2]);
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VectorSet(end, start[0]+boneinfo[1], start[1]+boneinfo[5], start[2]+boneinfo[9]);
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CLQ1_DrawLine(lineshader, start, end, 0, 1, 0, 1);
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VectorSet(end, start[0], start[1], start[2]+1);
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VectorSet(end, start[0]+boneinfo[2], start[1]+boneinfo[6], start[2]+boneinfo[10]);
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CLQ1_DrawLine(lineshader, start, end, 0, 0, 1, 1);
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}
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}
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@ -3791,13 +3799,13 @@ static qboolean M_ModelViewerKey(struct menucustom_s *c, struct emenu_s *m, int
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extern qboolean keydown[];
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modelview_t *mods = c->dptr;
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if (key == 'w' && !keydown[K_MOUSE1])
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if ((key == 'w' && !keydown[K_MOUSE1]) || key == K_MWHEELUP)
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{
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mods->dist *= 0.9;
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if (mods->dist < 1)
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mods->dist = 1;
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}
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else if (key == 's' && !keydown[K_MOUSE1])
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else if ((key == 's' && !keydown[K_MOUSE1]) || key == K_MWHEELDOWN)
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mods->dist /= 0.9;
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else if (key == 'm')
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{
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@ -3937,6 +3945,8 @@ void M_Menu_ModelViewer_f(void)
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Q_strncpyz(mv->modelname, Cmd_Argv(1), sizeof(mv->modelname));
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Q_strncpyz(mv->forceshader, Cmd_Argv(2), sizeof(mv->forceshader));
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mv->framechangetime = realtime;
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mv->skinchangetime = realtime;
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#ifdef RAGDOLL
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menu->remove = M_Modelviewer_Shutdown;
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mv->ragworld.progs = &mv->ragfuncs;
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