Reimplemented the alienblaster.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1790 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2006-01-05 01:56:45 +00:00
parent dc93cdfca4
commit 79d490b6ce

View file

@ -10,6 +10,7 @@ void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle;
void (float dam, float rec, string snd, float rng, float rate) FirePistol; void (float dam, float rec, string snd, float rng, float rate) FirePistol;
void (float dam, float rec, string snd, float rng, float rate) FireSMG; void (float dam, float rec, string snd, float rng, float rate) FireSMG;
float() FireToolkit; float() FireToolkit;
void () FireAlienBlaster;
void () W_PlayerMenu; void () W_PlayerMenu;
//void () UseChem; //void () UseChem;
void () Special; void () Special;
@ -1072,8 +1073,8 @@ void() W_Attack =
FirePistol(10, 2, "weapons/deagle.wav", 2000, 0.25); FirePistol(10, 2, "weapons/deagle.wav", 2000, 0.25);
else if (weap == IID_WP_NEEDLER) else if (weap == IID_WP_NEEDLER)
FirePistol(10, 2, "weapons/needler.wav", 2000, 0.25); FirePistol(10, 2, "weapons/needler.wav", 2000, 0.25);
//if (weap == IID_WP_ALIENBLASTER) else if (weap == IID_WP_ALIENBLASTER)
// FireAlienBlaster(); FireAlienBlaster();
else if (weap == IID_WP_PIPERIFLE) else if (weap == IID_WP_PIPERIFLE)
FireAssaultRifle(18, 2, "weapons/rangem.wav", 3000, 0.1); FireAssaultRifle(18, 2, "weapons/rangem.wav", 3000, 0.1);
else if (weap == IID_WP_WINCHESTER) else if (weap == IID_WP_WINCHESTER)
@ -1485,9 +1486,11 @@ void() SuperDamageSound =
void () DropAmmo = void () DropAmmo =
{ {
local .float wslot; local .float wslot;
local float ammo;
wslot = SlotField(self.current_slot); wslot = SlotField(self.current_slot);
self.wslot = SlotVal(ToIID(self.wslot), ToStatus(self.wslot)-1); self.currentammo = (ToStatus(self.wslot) )- 1;
self.wslot = SlotVal(ToIID(self.wslot), self.currentammo);
self.currentammo = ToStatus(self.wslot); self.currentammo = ToStatus(self.wslot);
}; };
@ -3785,3 +3788,107 @@ void (float rec, float number, float dam, float spread, float ran, float auto) W
} }
}; };
void () PTouch2 =
{
local float dam;
local float zdif;
local float ydif;
local float xdif;
local float tru;
if (other.solid == SOLID_TRIGGER)
return; //they're not really solid
if (pointcontents (self.origin) == CONTENT_SKY)
{
remove (self);
return;
}
if (other.takedamage)
{
zdif = self.origin_z - other.origin_z;
ydif = self.origin_y - other.origin_y;
xdif = self.origin_x - other.origin_x;
tru = 0;
if (ydif >= -6 && ydif <= 6)
{
tru = 1;
}
if (xdif >= -6 && xdif <= 6)
{
tru = 1;
}
dam = 60 + (random () * 90);
if (other.classname == "ighoul")
{
dam = 120 + (random () * 120);
}
T_Damage (other, self, self.owner, dam);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_LIGHTNINGBLOOD);
WriteCoord (MSG_MULTICAST, self.origin_x);
WriteCoord (MSG_MULTICAST, self.origin_y);
WriteCoord (MSG_MULTICAST, self.origin_z);
multicast (self.origin, MULTICAST_PHS);
sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_NORM);
}
else
{
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_LIGHTNINGBLOOD);
WriteCoord (MSG_MULTICAST, self.origin_x);
WriteCoord (MSG_MULTICAST, self.origin_y);
WriteCoord (MSG_MULTICAST, self.origin_z);
multicast (self.origin, MULTICAST_PHS);
sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_NORM);
}
remove (self);
};
//the alien blaster
void () FireAlienBlaster =
{
local float tmp;
DropAmmo ();
self.recoil = self.recoil + 8;
msg_entity = self;
WriteByte (MSG_ONE, SVC_SMALLKICK);
newmis = spawn ();
newmis.owner = self;
newmis.movetype = MOVETYPE_FLYMISSILE;
newmis.solid = SOLID_BBOX;
newmis.effects = EF_DIMLIGHT;
makevectors (self.v_angle);
newmis.velocity = aim (self, 3000);
newmis.velocity = (newmis.velocity * 3000);
newmis.angles = vectoangles (newmis.velocity);
// newmis.touch = PTouch;
newmis.nextthink = (time + IDLE3A);
newmis.think = SUB_Remove;
setmodel (newmis, "progs/plasma.mdl");
tmp = ((30 + self.velocity_y) + self.velocity_x);
{
newmis.velocity = aim (self, 1700);
newmis.velocity = newmis.velocity * 1700;
newmis.angles = vectoangles (newmis.velocity);
newmis.nextthink = time + 1.4;
sound (self, CHAN_WEAPON, "weapons/blaster.wav", WEAPON_SHOTGUN, ATTN_NORM);
newmis.touch = PTouch2;
setmodel (newmis, "progs/ray.mdl");
tmp = 90 + self.velocity_y + self.velocity_x;
}
setsize (newmis, '0 0 0', '0 0 0');
setorigin (newmis, self.origin + (v_right * WEAPON_BIG) + (v_forward * WEAPON_ROCKET) + '0 0 20');
newmis.velocity = newmis.velocity + (v_right * random () * tmp) - (v_right * random () * tmp) + (v_up * random () * tmp) - (v_up * random () * tmp);
self.attack_finished = time + 0.5;
};