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Anisotropic Filtering take 2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1656 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 9 additions and 3 deletions
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@ -602,10 +602,10 @@ void GLDraw_Anisotropy_f (void)
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if (Cmd_Argc() == 1)
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{
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Con_Printf("Maximum filtering factor: %d\n",gl_anisotropy_factor_max);
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Con_Printf("0 = off, 1 = off, 2 and beyond = on\n");
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Con_Printf("0 & 1 = off, 2+ = on\n");
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//insert code that detects if user has forced AF through drivers
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// because it has no effect if it is forced
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//because it has no effect if it is forced
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if ((gl_anisotropy_factor == 0) || (gl_anisotropy_factor == 1))
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{
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@ -618,9 +618,15 @@ void GLDraw_Anisotropy_f (void)
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return;
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}
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if (param > gl_anisotropy_factor_max)
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{
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Con_Printf("Maximum filtering factor: %d, set to %d, ignoring %d\n",gl_anisotropy_factor_max,gl_anisotropy_factor_max,param);
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param = gl_anisotropy_factor_max;
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}
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gl_anisotropy_factor = param;
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Con_Printf("Attempting to set Anisotopic Filtering Factor: %d\n",gl_anisotropy_factor);
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Con_Printf("Attempting to set Anisotopic Filtering factor: %d\n",gl_anisotropy_factor);
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/* change all the existing max anisotropy settings */
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for (glt = gltextures; glt ; glt = glt->next) //redo anisotropic filtering when map is changed
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