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Try to fix noise with certain sounds with rate scaling active.
Fix snd_playbackrate cvar not applying to csqc's sounds. (Both issues reported by GoaLitiuM) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5609 fc73d0e0-1445-4013-8a0c-d673dee63da5
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0d01ec40ea
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2 changed files with 8 additions and 7 deletions
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@ -2632,7 +2632,7 @@ channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel)
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if (oldest == -1)
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return NULL;
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if (sc->channel[oldest].sfx)
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//if (sc->channel[oldest].sfx)
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sc->channel[oldest].sfx = NULL;
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if (sc->total_chans <= oldest)
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@ -2891,11 +2891,12 @@ static void S_UpdateSoundCard(soundcardinfo_t *sc, qboolean updateonly, channel_
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return;
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}
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if (!ratemul) //rate of 0
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ratemul = 1;
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ratemul *= snd_playbackrate.value;
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if (!snd_ignoregamespeed.ival)
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ratemul *= (cls.state?cl.gamespeed:1) * (cls.demoplayback?cl_demospeed.value:1);
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if (ratemul <= 0)
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if (ratemul <= 0) //in case the user set the cvars weirdly
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ratemul = 1;
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vol = fvol*255;
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@ -554,11 +554,11 @@ static void SND_PaintChannel16_O2I1 (channel_t *ch, sfxcache_t *sc, int starttim
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sfx = (signed short *)sc->data;
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for (i=0 ; i<count ; i++)
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{
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float frac = pos&((1<<PITCHSHIFT)-1);
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data = sfx[pos>>PITCHSHIFT] * (1-frac) + sfx[(pos>>PITCHSHIFT)+1] * frac;
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int frac = pos&((1<<PITCHSHIFT)-1);
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data = sfx[pos>>PITCHSHIFT] * ((1<<PITCHSHIFT)-1-frac) + sfx[(pos>>PITCHSHIFT)+1] * frac;
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pos += rate;
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paintbuffer[starttime+i].s[0] += (leftvol * data)>>8;
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paintbuffer[starttime+i].s[1] += (rightvol * data)>>8;
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paintbuffer[starttime+i].s[0] += (leftvol * data)>>(PITCHSHIFT+8);
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paintbuffer[starttime+i].s[1] += (rightvol * data)>>(PITCHSHIFT+8);
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}
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}
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else
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