Fix postprocess screwyness with the classic sbar.

This commit is contained in:
Shpoike 2024-08-25 02:23:30 +01:00
parent d45687ccf0
commit 75ee7daa82

View file

@ -1978,7 +1978,8 @@ texid_t R_RenderPostProcess (texid_t sourcetex, texid_t sourcedepth, int type, s
GLBE_FBO_Sources(sourcetex, sourcedepth); GLBE_FBO_Sources(sourcetex, sourcedepth);
sourcetex = R2D_RT_Configure(restexname, w, h, TF_RGBA32, RT_IMAGEFLAGS); sourcetex = R2D_RT_Configure(restexname, w, h, TF_RGBA32, RT_IMAGEFLAGS);
GLBE_FBO_Update(&fbo_postproc, 0, &sourcetex, 1, r_nulltex, w, h, 0); GLBE_FBO_Update(&fbo_postproc, 0, &sourcetex, 1, r_nulltex, w, h, 0);
R2D_ScalePic(0, 0, r_refdef.vrect.width, r_refdef.vrect.height, shader); qglViewport(0,0,w,h);
R2D_ScalePic(0, 0, vid.fbvwidth, vid.fbvheight, shader);
if (R2D_Flush) if (R2D_Flush)
R2D_Flush(); R2D_Flush();
GLBE_RenderToTextureUpdate2d(true); GLBE_RenderToTextureUpdate2d(true);