ATI suck almost as much as I do

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3205 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2009-05-25 14:05:35 +00:00
parent 740f4a09f9
commit 6b21ccabee
1 changed files with 1 additions and 1 deletions

View File

@ -580,7 +580,7 @@ static void PPL_BaseChain_VBO_NoBump_2TMU_Overbright(msurface_t *s, texture_t *t
else else
qglDisable(GL_TEXTURE_2D); qglDisable(GL_TEXTURE_2D);
} }
qglDrawRangeElements(GL_TRIANGLES, s->mesh->vbofirstvert, s->mesh->numvertexes, s->mesh->numindexes, GL_INDEX_TYPE, (index_t*)(s->mesh->vbofirstelement*sizeof(index_t))); qglDrawRangeElements(GL_TRIANGLES, s->mesh->vbofirstvert, s->mesh->vbofirstvert+s->mesh->numvertexes-1, s->mesh->numindexes, GL_INDEX_TYPE, (index_t*)(s->mesh->vbofirstelement*sizeof(index_t)));
} }
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);