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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1209 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-08-07 18:08:13 +00:00
parent d1d0989ab3
commit 5dce02d558
27 changed files with 658 additions and 167 deletions

View file

@ -372,6 +372,15 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits, qboolean
to->tagentity = MSG_ReadShort();
to->tagindex = MSG_ReadShort();
}
if (morebits & U_LIGHT)
{
to->light[0] = MSG_ReadShort();
to->light[1] = MSG_ReadShort();
to->light[2] = MSG_ReadShort();
to->light[3] = MSG_ReadShort();
to->lightstyle = MSG_ReadByte();
to->lightpflags = MSG_ReadByte();
}
VectorSubtract(to->origin, from->origin, move);
@ -1500,6 +1509,10 @@ void CL_LinkPacketEntities (void)
else if (s1->effects & EF_DIMLIGHT)
CL_NewDlight (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], 200 + flicker, 0, 0);
}
if (s1->light[3])
{
CL_NewDlightRGB (s1->number, s1->origin[0], s1->origin[1], s1->origin[2], s1->light[3], 0, s1->light[0]/1024.0f, s1->light[1]/1024.0f, s1->light[2]/1024.0f);
}
// if set to invisible, skip
if (s1->modelindex<1)

View file

@ -890,13 +890,14 @@ int CL_RemoveClientCommands(char *command)
{
clcmdbuf_t *next, *first;
int removed = 0;
int len = strlen(command);
CL_AllowIndependantSendCmd(false);
if (!clientcmdlist)
return 0;
while(!strcmp(clientcmdlist->command, command))
while(!strncmp(clientcmdlist->command, command, len))
{
next = clientcmdlist->next;
Z_Free(clientcmdlist);
@ -909,7 +910,7 @@ int CL_RemoveClientCommands(char *command)
first = clientcmdlist;
while(first->next)
{
if (!strcmp(first->next->command, command))
if (!strncmp(first->next->command, command, len))
{
next = first->next->next;
Z_Free(first->next);

View file

@ -369,6 +369,9 @@ void CL_SendConnectPacket (
#ifdef PEXT_CSQC
fteprotextsupported |= PEXT_CSQC;
#endif
#ifdef PEXT_DPFLAGS
fteprotextsupported |= PEXT_DPFLAGS;
#endif
fteprotextsupported &= ftepext;
@ -1409,7 +1412,7 @@ void CL_SetInfo_f (void)
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
cls.resendinfo = true;
else
#endif
@ -2186,7 +2189,7 @@ void CL_Download_f (void)
if (Cmd_IsInsecure()) //mark server specified downloads.
{
if (!strncmp(url, "game", 4) || !strcmp(url, "progs.dat") || !strcmp(url, "menu.dat") || !strcmp(url, "csqc.dat") || !strcmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
if (!strnicmp(url, "game", 4) || !stricmp(url, "progs.dat") || !stricmp(url, "menu.dat") || !stricmp(url, "csprogs.dat") || !stricmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring stuffed download of \"%s\" due to possible security risk\n", url);
return;
@ -2632,7 +2635,7 @@ extern cvar_t cl_netfps;
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
float CL_FilterTime (double time, float wantfps);
void Host_Frame (float time)
void Host_Frame (double time)
{
static double time1 = 0;
static double time2 = 0;
@ -2640,7 +2643,7 @@ void Host_Frame (float time)
int pass1, pass2, pass3;
// float fps;
float realframetime;
static float spare;
static double spare;
RSpeedLocals();

View file

@ -680,6 +680,8 @@ void Sound_NextDownload (void)
else
#endif
{
if (CL_RemoveClientCommands("modellist"))
Con_Printf("Multiple modellists\n");
// CL_SendClientCommand ("modellist %i 0", cl.servercount);
CL_SendClientCommand (true, modellist_name, cl.servercount, 0);
}
@ -1796,7 +1798,7 @@ void CL_ParseSoundlist (void)
if (!str[0])
break;
numsounds++;
if (numsounds == MAX_SOUNDS)
if (numsounds >= MAX_SOUNDS)
Host_EndGame ("Server sent too many sound_precache");
// if (strlen(str)>4)
@ -1810,6 +1812,8 @@ void CL_ParseSoundlist (void)
if (n)
{
if (CL_RemoveClientCommands("soundlist"))
Con_Printf("Multiple soundlists\n");
// CL_SendClientCommand("soundlist %i %i", cl.servercount, n);
CL_SendClientCommand(true, soundlist_name, cl.servercount, n);
return;
@ -1843,7 +1847,7 @@ void CL_ParseModellist (qboolean lots)
if (!str[0])
break;
nummodels++;
if (nummodels==MAX_MODELS)
if (nummodels>=MAX_MODELS)
Host_EndGame ("Server sent too many model_precache");
strcpy (cl.model_name[nummodels], str);

View file

@ -1336,5 +1336,4 @@ void Con_NotifyBox (char *text)
Con_Printf ("\n");
key_dest = key_game;
realtime = 0; // put the cursor back to invisible
}

View file

@ -23,6 +23,7 @@ static csqctreadstate_t *csqcthreads;
qboolean csqc_resortfrags;
qboolean csqc_drawsbar;
qboolean csqc_addcrosshair;
static int num_csqc_edicts;
cvar_t pr_csmaxedicts = {"pr_csmaxedicts", "3072"};
cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arrive (so I can tell people not to apply it to players...)
@ -147,6 +148,7 @@ static void CSQC_FindGlobals(void)
fieldfloat(modelindex); \
fieldvector(origin); \
fieldvector(angles); \
fieldvector(velocity); \
fieldfloat(alpha); /*transparency*/ \
fieldfloat(scale); /*model scale*/ \
fieldfloat(fatness); /*expand models X units along thier normals.*/ \
@ -160,6 +162,8 @@ static void CSQC_FindGlobals(void)
fieldfloat(lerpfrac); \
fieldfloat(renderflags);\
fieldfloat(forceshader);\
fieldfloat(dimension_hit); \
fieldfloat(dimension_solid); \
\
fieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \
fieldfunction(predraw); /*If present, is called just before it's drawn.*/ \
@ -172,12 +176,14 @@ static void CSQC_FindGlobals(void)
\
fieldentity(chain); \
fieldentity(groundentity); \
fieldentity(owner); \
\
fieldfloat(solid); \
fieldvector(mins); \
fieldvector(maxs); \
fieldvector(absmins); \
fieldvector(absmaxs); \
fieldvector(size); \
fieldvector(absmin); \
fieldvector(absmax); \
fieldfloat(hull); /*(FTE_PEXT_HEXEN2)*/
@ -206,6 +212,7 @@ typedef struct csqcedict_s
//add whatever you wish here
trailstate_t *trailstate;
link_t area;
} csqcedict_t;
static csqcedict_t *csqc_edicts; //consider this 'world'
@ -342,69 +349,263 @@ void PF_fclose_progs (progfuncs_t *prinst);
char *PF_VarString (progfuncs_t *prinst, int first, struct globalvars_s *pr_globals);
int QCEditor (progfuncs_t *prinst, char *filename, int line, int nump, char **parms);
static model_t *CSQC_GetModelForIndex(int index);
static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers);
void CL_CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
areanode_t cs_areanodes[AREA_NODES];
int cs_numareanodes;
areanode_t *CS_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
{
areanode_t *anode;
vec3_t size;
vec3_t mins1, maxs1, mins2, maxs2;
anode = &cs_areanodes[cs_numareanodes];
cs_numareanodes++;
ClearLink (&anode->trigger_edicts);
ClearLink (&anode->solid_edicts);
if (depth == AREA_DEPTH)
{
anode->axis = -1;
anode->children[0] = anode->children[1] = NULL;
return anode;
}
VectorSubtract (maxs, mins, size);
if (size[0] > size[1])
anode->axis = 0;
else
anode->axis = 1;
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
VectorCopy (mins, mins1);
VectorCopy (mins, mins2);
VectorCopy (maxs, maxs1);
VectorCopy (maxs, maxs2);
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
anode->children[0] = CS_CreateAreaNode (depth+1, mins2, maxs2);
anode->children[1] = CS_CreateAreaNode (depth+1, mins1, maxs1);
return anode;
}
void CS_ClearWorld (void)
{
int i;
memset (cs_areanodes, 0, sizeof(cs_areanodes));
cs_numareanodes = 0;
if (cl.worldmodel)
CS_CreateAreaNode (0, cl.worldmodel->mins, cl.worldmodel->maxs);
else
{
vec3_t mins, maxs;
int i;
for (i = 0; i < 3; i++)
{
mins[i] = -4096;
maxs[i] = 4096;
}
CS_CreateAreaNode (0, mins, maxs);
}
for (i = 1; i < num_csqc_edicts; i++)
CS_LinkEdict((csqcedict_t*)EDICT_NUM(csqcprogs, i), false);
}
void CS_UnlinkEdict (csqcedict_t *ent)
{
if (!ent->area.prev)
return; // not linked in anywhere
RemoveLink (&ent->area);
ent->area.prev = ent->area.next = NULL;
}
static void CS_LinkEdict(csqcedict_t *ent, qboolean touchtriggers)
{
areanode_t *node;
if (ent->area.prev)
CS_UnlinkEdict (ent); // unlink from old position
if (ent == csqc_edicts)
return; // don't add the world
//FIXME: use some sort of area grid ?
VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmins);
VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmaxs);
VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
if ((int)ent->v->flags & FL_ITEM)
{
ent->v->absmin[0] -= 15;
ent->v->absmin[1] -= 15;
ent->v->absmax[0] += 15;
ent->v->absmax[1] += 15;
}
else
{ // because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent->v->absmin[0] -= 1;
ent->v->absmin[1] -= 1;
ent->v->absmin[2] -= 1;
ent->v->absmax[0] += 1;
ent->v->absmax[1] += 1;
ent->v->absmax[2] += 1;
}
if (!ent->v->solid)
return;
// find the first node that the ent's box crosses
node = cs_areanodes;
while (1)
{
if (node->axis == -1)
break;
if (ent->v->absmin[node->axis] > node->dist)
node = node->children[0];
else if (ent->v->absmax[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
if (ent->v->solid == SOLID_TRIGGER)
InsertLinkBefore (&ent->area, &node->trigger_edicts);
else
InsertLinkBefore (&ent->area, &node->solid_edicts);
}
typedef struct {
int type;
trace_t trace;
vec3_t boxmins; //mins/max of total move.
vec3_t boxmaxs;
vec3_t start;
vec3_t end;
vec3_t mins; //mins/max of ent
vec3_t maxs;
csqcedict_t *passedict;
} moveclip_t;
void CS_ClipToLinks ( areanode_t *node, moveclip_t *clip )
{
model_t *model;
trace_t tr;
link_t *l, *next;
csqcedict_t *touch;
//work out who they are first.
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
{
next = l->next;
touch = (csqcedict_t*)EDICT_FROM_AREA(l);
if (touch->v->solid == SOLID_NOT)
continue;
if (touch == clip->passedict)
continue;
if (touch->v->solid == SOLID_TRIGGER || touch->v->solid == SOLID_LADDER)
continue;
if (clip->type & MOVE_NOMONSTERS && touch->v->solid != SOLID_BSP)
continue;
if (clip->passedict)
{
// don't clip corpse against character
if (clip->passedict->v->solid == SOLID_CORPSE && (touch->v->solid == SOLID_SLIDEBOX || touch->v->solid == SOLID_CORPSE))
continue;
// don't clip character against corpse
if (clip->passedict->v->solid == SOLID_SLIDEBOX && touch->v->solid == SOLID_CORPSE)
continue;
if (!((int)clip->passedict->v->dimension_hit & (int)touch->v->dimension_solid))
continue;
}
if (clip->boxmins[0] > touch->v->absmax[0]
|| clip->boxmins[1] > touch->v->absmax[1]
|| clip->boxmins[2] > touch->v->absmax[2]
|| clip->boxmaxs[0] < touch->v->absmin[0]
|| clip->boxmaxs[1] < touch->v->absmin[1]
|| clip->boxmaxs[2] < touch->v->absmin[2] )
continue;
if (clip->passedict && clip->passedict->v->size[0] && !touch->v->size[0])
continue; // points never interact
// might intersect, so do an exact clip
if (clip->trace.allsolid)
return;
if (clip->passedict)
{
if ((csqcedict_t*)PROG_TO_EDICT(svprogfuncs, touch->v->owner) == clip->passedict)
continue; // don't clip against own missiles
if ((csqcedict_t*)PROG_TO_EDICT(svprogfuncs, clip->passedict->v->owner) == touch)
continue; // don't clip against owner
}
if (!((int)clip->passedict->v->dimension_solid & (int)touch->v->dimension_hit))
continue;
model = CSQC_GetModelForIndex(touch->v->modelindex);
if (!model)
continue;
model->funcs.Trace(model, 0, 0, clip->start, clip->end, clip->mins, clip->maxs, &tr);
if (tr.fraction < clip->trace.fraction)
{
tr.ent = (void*)touch;
clip->trace = tr;
}
}
}
//FIXME: Not fully functional
trace_t CL_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
static trace_t CS_Move(vec3_t v1, vec3_t mins, vec3_t maxs, vec3_t v2, float nomonsters, csqcedict_t *passedict)
{
int e;
csqcedict_t *ed;
vec3_t minb, maxb;
hull_t *hull;
moveclip_t clip;
trace_t trace, trace2;
memset(&trace, 0, sizeof(trace));
trace.fraction = 1;
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &trace);
if (cl.worldmodel)
{
cl.worldmodel->funcs.Trace(cl.worldmodel, 0, 0, v1, v2, mins, maxs, &clip.trace);
clip.trace.ent = (void*)csqc_edicts;
}
else
{
memset(&clip.trace, 0, sizeof(clip.trace));
clip.trace.fraction = 1;
VectorCopy(v2, clip.trace.endpos);
clip.trace.ent = (void*)csqc_edicts;
}
//why use trace.endpos instead?
//so that if we hit a wall early, we don't have a box covering the whole world because of a shotgun trace.
minb[0] = ((v1[0] < trace.endpos[0])?v1[0]:trace.endpos[0]) - mins[0]-1;
minb[1] = ((v1[1] < trace.endpos[1])?v1[1]:trace.endpos[1]) - mins[1]-1;
minb[2] = ((v1[2] < trace.endpos[2])?v1[2]:trace.endpos[2]) - mins[2]-1;
maxb[0] = ((v1[0] > trace.endpos[0])?v1[0]:trace.endpos[0]) + maxs[0]+1;
maxb[1] = ((v1[1] > trace.endpos[1])?v1[1]:trace.endpos[1]) + maxs[1]+1;
maxb[2] = ((v1[2] > trace.endpos[2])?v1[2]:trace.endpos[2]) + maxs[2]+1;
/*
for (e=1; e < *csqcprogs->parms->sv_num_edicts; e++)
{
ed = (void*)EDICT_NUM(csqcprogs, e);
if (ed->isfree)
continue; //can't collide
if (!ed->v->solid)
continue;
if (ed->v->absmaxs[0] < minb[0] ||
ed->v->absmaxs[1] < minb[1] ||
ed->v->absmaxs[2] < minb[2] ||
ed->v->absmins[0] > maxb[0] ||
ed->v->absmins[1] > maxb[1] ||
ed->v->absmins[2] > maxb[2])
continue;
clip.boxmins[0] = ((v1[0] < clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) - mins[0]-1;
clip.boxmins[1] = ((v1[1] < clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) - mins[1]-1;
clip.boxmins[2] = ((v1[2] < clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) - mins[2]-1;
clip.boxmaxs[0] = ((v1[0] > clip.trace.endpos[0])?v1[0]:clip.trace.endpos[0]) + maxs[0]+1;
clip.boxmaxs[1] = ((v1[1] > clip.trace.endpos[1])?v1[1]:clip.trace.endpos[1]) + maxs[1]+1;
clip.boxmaxs[2] = ((v1[2] > clip.trace.endpos[2])?v1[2]:clip.trace.endpos[2]) + maxs[2]+1;
hull = CL_HullForEntity(ed);
memset(&trace, 0, sizeof(trace));
trace.fraction = 1;
TransformedHullCheck(hull, v1, v2, &trace2, ed->v->angles);
trace2.ent = (void*)ed;
if (trace2.fraction < trace.fraction)
trace = trace2;
}
*/
return trace;
VectorCopy(mins, clip.mins);
VectorCopy(maxs, clip.maxs);
VectorCopy(v1, clip.start);
VectorCopy(v2, clip.end);
clip.passedict = passedict;
CS_ClipToLinks(cs_areanodes, &clip);
return clip.trace;
}
void CS_CheckVelocity(csqcedict_t *ent)
{
}
static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
@ -420,7 +621,7 @@ static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
}
P_DelinkTrailstate(&ed->trailstate);
CS_UnlinkEdict(ed);
ED_Free (prinst, (void*)ed);
}
@ -608,6 +809,12 @@ static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
out->frame1time = in->v->frame1time;
out->frame2time = in->v->frame2time;
if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
{
out->colormap = cl.players[(int)in->v->colormap-1].translations;
out->scoreboard = &cl.players[(int)in->v->colormap-1];
}
if (!in->v->alpha)
out->alpha = 1;
else
@ -619,7 +826,7 @@ static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
out->skinnum = in->v->skin;
out->fatness = in->v->fatness;
#ifdef Q3SHADERS
out->forcedshader = *(int*)&in->v->forceshader;
out->forcedshader = *(struct shader_s**)&in->v->forceshader;
#endif
out->keynum = -1;
@ -988,7 +1195,7 @@ static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals
VectorCopy(org, ent->v->origin);
CL_CS_LinkEdict(ent, false);
CS_LinkEdict(ent, false);
}
static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
@ -1000,7 +1207,7 @@ static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
VectorCopy(mins, ent->v->mins);
VectorCopy(maxs, ent->v->maxs);
CL_CS_LinkEdict(ent, false);
CS_LinkEdict(ent, false);
}
static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
@ -1029,7 +1236,7 @@ static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CL_Move (v1, mins, maxs, v2, nomonsters, ent);
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v->hull = savedhull;
*csqcg.trace_allsolid = trace.allsolid;
@ -1062,7 +1269,7 @@ static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CL_Move (v1, mins, maxs, v2, nomonsters, ent);
trace = CS_Move (v1, mins, maxs, v2, nomonsters, ent);
ent->v->hull = savedhull;
*csqcg.trace_allsolid = trace.allsolid;
@ -1079,6 +1286,81 @@ static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
{
int i;
int savedhull;
float gravity;
vec3_t move, end;
trace_t trace;
float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
vec3_t origin, velocity;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1;//tossent->v->gravity;
if (!gravity)
gravity = 1.0;
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
VectorCopy (tossent->v->origin, origin);
VectorCopy (tossent->v->velocity, velocity);
CS_CheckVelocity (tossent);
savedhull = tossent->v->hull;
tossent->v->hull = 0;
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity[2] -= gravity;
VectorScale (velocity, 0.05, move);
VectorAdd (origin, move, end);
trace = CS_Move (origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL, tossent);
VectorCopy (trace.endpos, origin);
CS_CheckVelocity (tossent);
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
break;
}
tossent->v->hull = savedhull;
trace.fraction = 0; // not relevant
return trace;
}
static void PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
csqcedict_t *ent;
csqcedict_t *ignore;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ent == csqc_edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
trace = CS_Trace_Toss (ent, ignore);
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_edicts);
}
static int CS_PointContents(vec3_t org)
{
if (!cl.worldmodel)
return FTECONTENTS_EMPTY;
return cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], org);
}
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v;
@ -1086,7 +1368,7 @@ static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_glo
v = G_VECTOR(OFS_PARM0);
cont = cl.worldmodel->hulls[0].funcs.HullPointContents(&cl.worldmodel->hulls[0], v);
cont = CS_PointContents(v);
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
@ -2093,14 +2375,14 @@ void PF_cs_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
end[2] -= 512;
VectorCopy (ent->v->origin, start);
trace = CL_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
trace = CS_Move (start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
CL_CS_LinkEdict (ent, false);
CS_LinkEdict (ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
@ -2116,17 +2398,9 @@ static void PF_cs_copyentity (progfuncs_t *prinst, struct globalvars_s *pr_globa
memcpy(out->v, in->v, csqcentsize);
CL_CS_LinkEdict (out, false);
CS_LinkEdict (out, false);
}
//these are the builtins that still need to be added.
#define PF_cs_tracetoss PF_Fixme
#define PF_cs_gettaginfo PF_Fixme
#define PS_cs_setattachment PF_Fixme
#define PF_cs_break PF_Fixme
#define PF_cs_walkmove PF_Fixme
#define PF_cs_checkbottom PF_Fixme
static void PF_cl_playingdemo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = !!cls.demoplayback;
@ -2269,6 +2543,94 @@ static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globa
#endif
}
qboolean CS_CheckBottom (csqcedict_t *ent)
{
int savedhull;
vec3_t mins, maxs, start, stop;
trace_t trace;
int x, y;
float mid, bottom;
if (!cl.worldmodel)
return false;
VectorAdd (ent->v->origin, ent->v->mins, mins);
VectorAdd (ent->v->origin, ent->v->maxs, maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
start[2] = mins[2] - 1;
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
start[0] = x ? maxs[0] : mins[0];
start[1] = y ? maxs[1] : mins[1];
if (!(CS_PointContents (start) & FTECONTENTS_SOLID))
goto realcheck;
}
// c_yes++;
return true; // we got out easy
realcheck:
// c_no++;
//
// check it for real...
//
start[2] = mins[2];
// the midpoint must be within 16 of the bottom
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*pm_stepheight;
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
if (trace.fraction == 1.0)
return false;
mid = bottom = trace.endpos[2];
// the corners must be within 16 of the midpoint
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
savedhull = ent->v->hull;
ent->v->hull = 0;
trace = CS_Move (start, vec3_origin, vec3_origin, stop, true, ent);
ent->v->hull = savedhull;
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
if (trace.fraction == 1.0 || mid - trace.endpos[2] > pm_stepheight)
return false;
}
// c_yes++;
return true;
}
static void PF_cs_checkbottom (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = CS_CheckBottom (ent);
}
static void PF_cs_break (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf ("break statement\n");
#ifdef TEXTEDITOR
(*prinst->pr_trace)++;
#endif
}
static void PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
@ -2277,6 +2639,10 @@ static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globa
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
//these are the builtins that still need to be added.
#define PF_cs_gettaginfo PF_Fixme
#define PS_cs_setattachment PF_Fixme
//warning: functions that depend on globals are bad, mkay?
static builtin_t csqc_builtins[] = {
//0
@ -2703,7 +3069,6 @@ static int csqc_numbuiltins = sizeof(csqc_builtins)/sizeof(csqc_builtins[0]);
static jmp_buf csqc_abort;
static progparms_t csqcprogparms;
static int num_csqc_edicts;
@ -2769,17 +3134,32 @@ void CSQC_Shutdown(void)
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
{
qbyte *file;
//pretend it doesn't
file = COM_LoadStackFile(path, buffer, bufsize);
#ifndef _DEBUG
if (!cls.demoplayback) //allow any csqc when playing a demo
if (!strcmp(path, "csprogs.dat")) //Fail to load any csprogs who's checksum doesn't match.
if (Com_BlockChecksum(buffer, com_filesize) != csqcchecksum)
return NULL;
#endif
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
_snprintf(newname, MAX_PATH, "csprogsvers/%x.dat", csqcchecksum);
file = COM_LoadStackFile(newname, buffer, bufsize);
if (file)
if (Com_BlockChecksum(file, com_filesize) == csqcchecksum) //and the user wasn't trying to be cunning.
return file;
file = COM_LoadStackFile(path, buffer, bufsize);
if (!cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (Com_BlockChecksum(file, com_filesize) != csqcchecksum)
return NULL; //not valid
//back it up
COM_WriteFile(newname, file, com_filesize);
}
return file;
}
return COM_LoadStackFile(path, buffer, bufsize);;
}
double csqctime;
@ -2854,9 +3234,12 @@ qboolean CSQC_Init (unsigned int checksum)
return false;
}
num_csqc_edicts = 0;
CS_ClearWorld();
PF_InitTempStrings(csqcprogs);
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities);
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);

View file

@ -230,7 +230,7 @@ void Host_Shutdown(void);
void VARGS Host_Error (char *error, ...);
void VARGS Host_EndGame (char *message, ...);
qboolean Host_SimulationTime(float time);
void Host_Frame (float time);
void Host_Frame (double time);
void Host_Quit_f (void);
void VARGS Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (qboolean crash);

View file

@ -372,6 +372,7 @@ void P_ParticleEffect_f(void)
particle_t *parts;
beamseg_t *beamsegs;
skytris_t *st;
qboolean settype = false;
part_type_t *ptype;
int pnum, assoc;
@ -688,7 +689,7 @@ void P_ParticleEffect_f(void)
ptype->type = PT_DECAL;
else
ptype->type = PT_NORMAL;
settype = true;
}
else if (!strcmp(var, "isbeam"))
{
@ -876,6 +877,8 @@ void P_ParticleEffect_f(void)
if (ptype->friction)
ptype->flags |= PT_FRICTION;
if (!settype)
{
if (ptype->type == PT_NORMAL && !*ptype->texname)
ptype->type = PT_SPARK;
if (ptype->type == PT_SPARK)
@ -885,6 +888,7 @@ void P_ParticleEffect_f(void)
if (ptype->scale)
ptype->type = PT_SPARKFAN;
}
}
if (ptype->rampmode && !ptype->ramp)
{

View file

@ -1267,6 +1267,7 @@ void R_SetRenderer(int wanted)
VID_SetPalette = ri->VID_SetPalette;
VID_ShiftPalette = ri->VID_ShiftPalette;
VID_GetRGBInfo = ri->VID_GetRGBInfo;
VID_SetWindowCaption = ri->VID_SetWindowCaption;
Media_ShowFrame8bit = ri->Media_ShowFrame8bit;
Media_ShowFrameRGBA_32 = ri->Media_ShowFrameRGBA_32;

View file

@ -697,8 +697,7 @@ void Sys_InitFloatTime (void)
}
#endif
// DWORD starttime;
double Sys_DoubleTime (void)
unsigned int Sys_Milliseconds (void)
{
static DWORD starttime;
static qboolean first = true;
@ -712,19 +711,24 @@ double Sys_DoubleTime (void)
starttime = now;
return 0.0;
}
/*
if (now < starttime) // wrapped?
{
double r;
r = (now / 1000.0) + (LONG_MAX - starttime / 1000.0);
r = (now) + (LONG_MAX - starttime);
starttime = now;
return r;
}
if (now - starttime == 0)
return 0.0;
*/
return (now - starttime);
}
return (now - starttime) / 1000.0;
double Sys_DoubleTime (void)
{
return Sys_Milliseconds()/1000.f;
}
@ -1090,21 +1094,14 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
{
SV_Init (&parms);
SV_Frame (0.1);
SV_Frame ();
oldtime = Sys_DoubleTime () - 0.1;
while (1)
{
if (!isDedicated)
Sys_Error("Dedicated was cleared");
NET_Sleep(100, false);
// find time passed since last cycle
newtime = Sys_DoubleTime ();
time = newtime - oldtime;
oldtime = newtime;
SV_Frame (time);
SV_Frame ();
}
return TRUE;
}
@ -1141,7 +1138,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
time = newtime - oldtime;
oldtime = newtime;
SV_Frame (time);
SV_Frame ();
}
else
#endif

View file

@ -3046,6 +3046,12 @@ int COM_FOpenFile(char *filename, FILE **file)
*file = NULL;
return com_filesize;
}
int COM_FOpenWriteFile(char *filename, FILE **file)
{
COM_CreatePath(filename);
*file = fopen(filename, "wb");
return !!*file;
}
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY

View file

@ -280,6 +280,11 @@ typedef enum {FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_Ret
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc);
int COM_FOpenFile (char *filename, FILE **file);
int COM_FOpenWriteFile (char *filename, FILE **file);
//#ifdef _MSC_VER //this is enough to annoy me, without conflicting with other (more bizzare) platforms.
//#define fopen dont_use_fopen
//#endif
void COM_CloseFile (FILE *h);

View file

@ -238,7 +238,7 @@ cvar_t *Cvar_SetCore (cvar_t *var, const char *value, qboolean force)
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2) //q2 just resends the lot. Kinda bad...
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3) //q2 just resends the lot. Kinda bad...
{
cls.resendinfo = true;
}

View file

@ -1893,6 +1893,9 @@ void CModQ3_LoadSubmodels (lump_t *l)
}
//submodels
}
VectorCopy(map_cmodels[0].mins, loadmodel->mins);
VectorCopy(map_cmodels[0].maxs, loadmodel->maxs);
}
void CModQ3_LoadShaders (lump_t *l, qboolean useshaders)

View file

@ -443,6 +443,7 @@ enum clcq2_ops_e
#define U_DPFLAGS (1<<11)
#define U_TAGINFO (1<<12)
#define U_LIGHT (1<<13)
#define U_FARMORE (1<<15)
@ -696,6 +697,10 @@ typedef struct entity_state_s
qbyte dpflags;
qbyte solid;
unsigned short light[4];
qbyte lightstyle;
qbyte lightpflags;
unsigned short tagentity;
unsigned short tagindex;
} entity_state_t;

View file

@ -435,9 +435,6 @@ qvm_t *QVM_Load(const char *name, sys_callex_t syscall)
qvm->ds_mask--;
qvm->ds_mask=0xFFFFFFFF; // FIXME: make real mask to fit ds+ss size
// load instructions
{
qbyte *src=raw+header->codeOffset;
@ -566,9 +563,6 @@ static void inline QVM_Enter(qvm_t *vm, long size)
{
long *fp;
if (size&3)
Con_Printf("QVM_Enter: size&3\n");
vm->bp-=size;
if(vm->bp<vm->len_ds)
Sys_Error("VM run time error: out of stack\n");
@ -587,9 +581,6 @@ static void inline QVM_Return(qvm_t *vm, long size)
{
long *fp;
if (size&3)
Con_Printf("QVM_Return: size&3\n");
fp=(long*)(vm->ds+vm->bp);
vm->bp+=size;
@ -624,13 +615,18 @@ int QVM_Exec(register qvm_t *qvm, int command, int arg0, int arg1, int arg2, int
//all stack shifts in this function are referenced through these 2 macros.
#define POP(t) qvm->sp+=t;if (qvm->sp > stackstart) Sys_Error("QVM Stack underflow");
#define PUSH(v) qvm->sp--;if (qvm->sp < stackend) Sys_Error("QVM Stack overflow");*qvm->sp=v
register qvm_op_t op=-1;
register unsigned long param;
qvm_op_t op=-1;
unsigned long param;
long *fp;
unsigned long *stackstart;
unsigned long *stackend;
static int recurse = 0;
if (recurse++)
Host_EndGame("QVM recursivly entered\n");
stackstart = (unsigned long*)(qvm->ss+qvm->len_ss);
stackend = (unsigned long*)(qvm->ss);
@ -689,6 +685,7 @@ int QVM_Exec(register qvm_t *qvm, int command, int arg0, int arg1, int arg2, int
if (!qvm->pc)
{
// pick return value from stack
recurse--;
return qvm->sp[0];
}
break;

View file

@ -1181,6 +1181,9 @@ void GLDraw_Character (int x, int y, unsigned int num)
draw_mesh_st[3][0] = fcol;
draw_mesh_st[3][1] = frow+size;
qglEnable(GL_BLEND);
qglDisable(GL_ALPHA_TEST);
if (num&CON_2NDCHARSETTEXT)
GL_DrawMesh(&draw_mesh, char_tex2);
else
@ -1440,6 +1443,9 @@ void GLDraw_Pic (int x, int y, mpic_t *pic)
draw_mesh_st[3][0] = gl->sl;
draw_mesh_st[3][1] = gl->th;
qglDisable(GL_ALPHA_TEST);
qglEnable(GL_BLEND);
GL_DrawMesh(&draw_mesh, gl->texnum);
}

View file

@ -1824,6 +1824,9 @@ void PPL_DrawEnt(entity_t *e, void *parm)
qglEnd();
currententity = e;
qglDepthMask(1);
qglDisable(GL_POLYGON_OFFSET_FILL);
R_IBrokeTheArrays();
R_DrawGAliasModel (currententity);

View file

@ -341,7 +341,7 @@ qboolean R_CullSphere (vec3_t org, float radius)
void R_RotateForEntity (entity_t *e)
{
float m[16];
if (e->flags & Q2RF_WEAPONMODEL)
if (e->flags & Q2RF_WEAPONMODEL && r_refdef.currentplayernum>=0)
{ //rotate to view first
m[0] = cl.viewent[r_refdef.currentplayernum].axis[0][0];
m[1] = cl.viewent[r_refdef.currentplayernum].axis[0][1];
@ -800,7 +800,7 @@ void GLR_DrawEntitiesOnList (void)
switch (currententity->model->type)
{
case mod_alias:
if (r_refdef.flags & 1 || !cl.worldmodel || cl.worldmodel->fromgame == fg_doom)
if (r_refdef.flags & Q2RDF_NOWORLDMODEL || !cl.worldmodel || cl.worldmodel->fromgame == fg_doom)
R_DrawGAliasModel (currententity);
break;
@ -1159,7 +1159,7 @@ void GLR_SetupFrame (void)
VectorCopy (r_refdef.vieworg, r_origin);
// current viewleaf
if (r_refdef.flags & 1)
if (r_refdef.flags & Q2RDF_NOWORLDMODEL)
{
}
#ifdef Q2BSPS
@ -1501,7 +1501,7 @@ void R_RenderScene (void)
TRACE(("dbg: calling R_SetFrustrum\n"));
R_SetFrustum ();
if (!(r_refdef.flags & 1))
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
{
#ifdef DOOMWADS
if (!GLR_DoomWorld ())
@ -1527,7 +1527,7 @@ void R_RenderScene (void)
TRACE(("dbg: calling R_RenderDlights\n"));
R_RenderDlights ();
if (cl.worldmodel)
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
{
TRACE(("dbg: calling R_DrawParticles\n"));
P_DrawParticles ();
@ -1548,6 +1548,7 @@ R_Clear
int gldepthfunc = GL_LEQUAL;
void R_Clear (void)
{
qglDepthMask(1);
if (r_mirroralpha.value != 1.0)
{
if (gl_clear.value && !r_secondaryview)
@ -1566,7 +1567,7 @@ void R_Clear (void)
{
static int trickframe;
if (gl_clear.value && !(r_refdef.flags & 1))
if (gl_clear.value && !(r_refdef.flags & Q2RDF_NOWORLDMODEL))
qglClear (GL_COLOR_BUFFER_BIT);
trickframe++;
@ -1585,7 +1586,7 @@ void R_Clear (void)
}
else
{
if (gl_clear.value && !r_secondaryview)
if (gl_clear.value && !r_secondaryview && !(r_refdef.flags & Q2RDF_NOWORLDMODEL))
qglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
else
qglClear (GL_DEPTH_BUFFER_BIT);
@ -1989,7 +1990,7 @@ void GLR_RenderView (void)
return;
}
if (!(r_refdef.flags & 1))
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
if (!r_worldentity.model || !cl.worldmodel)
{
GL_DoSwap();

View file

@ -9486,6 +9486,11 @@ void PR_RegisterFields(void) //it's just easier to do it this way.
fieldfloat(glow_color);
fieldfloat(glow_trail);
fieldvector(color);
fieldfloat(light_lev);
fieldfloat(style);
fieldfloat(pflags);
//UDC_EXTEFFECT... yuckie
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldcolor", (int)&((entvars_t*)0)->seefcolour, -1);
PR_RegisterFieldVar(svprogfuncs, ev_float, "fieldsizex", (int)&((entvars_t*)0)->seefsizex, -1);

View file

@ -194,6 +194,11 @@ typedef struct entvars_s
float glow_color;
float glow_trail;
vec3_t color;
float light_lev;
float style;
float pflags;
//EXT_DIMENSION_VISIBLE
float dimension_see;
float dimension_seen;

View file

@ -490,7 +490,7 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
gametype = cache->gametype;
sprintf (name, "%s/saves/%s", com_gamedir, level);
sprintf (name, "saves/%s", level);
COM_DefaultExtension (name, ".lvc");
// Con_TPrintf (STL_LOADGAMEFROM, name);
@ -519,7 +519,7 @@ qboolean SV_LoadLevelCache(char *level, char *startspot, qboolean ignoreplayers)
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque ();
f = fopen (name, "rb");
COM_FOpenFile(name, &f);
if (!f)
{
Con_TPrintf (STL_ERRORCOULDNTOPEN);

View file

@ -106,6 +106,7 @@ typedef struct
qboolean csqcdebug;
double time;
double starttime;
float physicstime; //nq clients do so much better with times sent with physics than real.
int framenum;
@ -312,6 +313,13 @@ typedef struct //merge?
int num_entities;
int first_entity; // into the circular sv_packet_entities[]
int senttime; // for ping calculations
int serverMessageNum;
int serverCommandNum;
int serverTime; // server time the message is valid for (in msec)
int localTime;
int deltaFrame;
} q3client_frame_t;
#endif
@ -863,7 +871,7 @@ extern FILE *sv_fraglogfile;
//
void VARGS SV_Error (char *error, ...);
void SV_Shutdown (void);
void SV_Frame (float time);
void SV_Frame (void);
void SV_FinalMessage (char *message);
void SV_DropClient (client_t *drop);
struct quakeparms_s;

View file

@ -527,12 +527,15 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
if (to->glowsize != from->glowsize)
to->dpflags |= 4;
if (to->dpflags != from->dpflags)
if (to->dpflags != from->dpflags && protext & PEXT_DPFLAGS)
evenmorebits |= U_DPFLAGS;
if (to->tagentity != from->tagentity || to->tagindex != from->tagindex)
if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && protext & PEXT_DPFLAGS)
evenmorebits |= U_TAGINFO;
if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && protext & PEXT_DPFLAGS)
evenmorebits |= U_LIGHT;
if (evenmorebits&0xff00)
evenmorebits |= U_YETMORE;
if (evenmorebits&0x00ff)
@ -622,6 +625,15 @@ void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qb
MSG_WriteShort (msg, to->tagindex);
}
if (evenmorebits & U_LIGHT)
{
MSG_WriteShort (msg, to->light[0]);
MSG_WriteShort (msg, to->light[1]);
MSG_WriteShort (msg, to->light[2]);
MSG_WriteShort (msg, to->light[3]);
MSG_WriteByte (msg, to->lightstyle);
MSG_WriteByte (msg, to->lightpflags);
}
}
/*
@ -826,8 +838,8 @@ void SVDP_EmitEntity(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, q
bits |= E5_COLORMAP;
if (from->tagentity != to->tagentity || from->tagindex != to->tagindex)
bits |= E5_ATTACHMENT;
// if (from->light[0] != to->light[0] || o->light[1] != to->light[1] || o->light[2] != to->light[2] || o->light[3] != to->light[3] || o->lightstyle != to->lightstyle || o->lightpflags != to->lightpflags)
// bits |= E5_LIGHT;
if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags)
bits |= E5_LIGHT;
if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour)
bits |= E5_GLOW;
// if (from->colormod[0] != to->colormod[0] || o->colormod[1] != to->colormod[1] || o->colormod[2] != to->colormod[2])
@ -937,15 +949,15 @@ void SVDP_EmitEntity(entity_state_t *from, entity_state_t *to, sizebuf_t *msg, q
MSG_WriteShort(msg, to->tagentity);
MSG_WriteByte(msg, to->tagindex);
}
// if (bits & E5_LIGHT)
// {
// MSG_WriteShort(msg, to->light[0]);
// MSG_WriteShort(msg, to->light[1]);
// MSG_WriteShort(msg, to->light[2]);
// MSG_WriteShort(msg, to->light[3]);
// MSG_WriteByte(msg, to->lightstyle);
// MSG_WriteByte(msg, to->lightpflags);
// }
if (bits & E5_LIGHT)
{
MSG_WriteShort(msg, to->light[0]);
MSG_WriteShort(msg, to->light[1]);
MSG_WriteShort(msg, to->light[2]);
MSG_WriteShort(msg, to->light[3]);
MSG_WriteByte(msg, to->lightstyle);
MSG_WriteByte(msg, to->lightpflags);
}
if (bits & E5_GLOW)
{
MSG_WriteByte(msg, to->glowsize);
@ -2646,7 +2658,15 @@ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignore
state->abslight = (int)(ent->v->abslight*255) & 255;
state->tagentity = ent->v->tag_entity;
state->tagindex = ent->v->tag_index;
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass)
state->light[0] = ent->v->color[0]*255;
state->light[1] = ent->v->color[1]*255;
state->light[2] = ent->v->color[2]*255;
state->light[3] = ent->v->light_lev;
state->lightstyle = ent->v->style;
state->lightpflags = ent->v->pflags;
if ((int)ent->v->flags & FL_CLASS_DEPENDENT && client->playerclass) //hexen2 wierdness.
{
char modname[MAX_QPATH];
Q_strncpyz(modname, sv.model_precache[state->modelindex], sizeof(modname));

View file

@ -635,8 +635,19 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
Cvar_ApplyLatches(CVAR_LATCH);
//work out the gamespeed
sv.gamespeed = sv_gamespeed.value;
Info_SetValueForStarKey(svs.info, "*gamespeed", va("%i", (int)(sv.gamespeed*100)), MAX_SERVERINFO_STRING);
sv.gamespeed = atof(Info_ValueForKey(svs.info, "*gamespeed"))/100;
if (sv.gamespeed < 0.1 || sv.gamespeed == 1)
{
sv.gamespeed = 1;
Info_SetValueForStarKey(svs.info, "*gamespeed", "", MAX_SERVERINFO_STRING);
}
//reset the server time.
sv.time = 0.1; //some progs don't like time starting at 0.
//cos of spawn funcs like self.nextthink = time...
sv.starttime = Sys_DoubleTime();
COM_FlushTempoaryPacks();
@ -698,15 +709,6 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
Info_SetValueForStarKey(svs.info, "*cheats", "", MAX_SERVERINFO_STRING);
}
sv.gamespeed = sv_gamespeed.value;
Info_SetValueForStarKey(svs.info, "*gamespeed", va("%i", (int)(sv.gamespeed*100)), MAX_SERVERINFO_STRING);
sv.gamespeed = atof(Info_ValueForKey(svs.info, "*gamespeed"))/100;
if (sv.gamespeed < 0.1 || sv.gamespeed == 1)
{
sv.gamespeed = 1;
Info_SetValueForStarKey(svs.info, "*gamespeed", "", MAX_SERVERINFO_STRING);
}
//do we allow csprogs?
#ifdef PEXT_CSQC
file = COM_LoadTempFile("csprogs.dat");
@ -868,6 +870,11 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
}
sv.allocated_client_slots = i;
break;
#endif
#ifdef Q3SERVER
case GT_QUAKE3:
sv.allocated_client_slots = 32;
break;
#endif
}
@ -1069,6 +1076,7 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
#endif
realtime += 0.1;
sv.time += 0.1;
sv.starttime -= 0.1;
SV_Physics ();
#ifndef SERVERONLY

View file

@ -2304,7 +2304,7 @@ void SV_WriteIP_f (void)
Con_Printf ("Writing %s.\n", name);
f = fopen (name, "wb");
COM_FOpenWriteFile(name, &f);
if (!f)
{
Con_Printf ("Couldn't open %s\n", name);
@ -2692,10 +2692,11 @@ SV_Frame
==================
*/
void SV_Frame (float time)
void SV_Frame (void)
{
extern cvar_t pr_imitatemvdsv;
static double start, end;
float oldtime;
start = Sys_DoubleTime ();
svs.stats.idle += start - end;
@ -2708,15 +2709,26 @@ void SV_Frame (float time)
sv.gamespeed = 1;
// decide the simulation time
if (!sv.paused) {
{
oldtime = sv.time;
sv.time = (Sys_DoubleTime() - sv.starttime)*sv.gamespeed;
if (sv.time < oldtime)
sv.time = oldtime; //urm
if (sv.paused)
{
sv.starttime += sv.time - oldtime; //move the offset
sv.time = oldtime; //and keep time as it was.
}
#ifndef SERVERONLY
if (isDedicated)
#endif
realtime += time;
realtime += sv.time - oldtime;
time *= sv.gamespeed;
sv.time += time;
}
#ifdef IWEB_H__
IWebRun();
#endif
@ -3074,6 +3086,9 @@ void SV_InitLocal (void)
#ifdef PEXT_CSQC
svs.fteprotocolextensions |= PEXT_CSQC;
#endif
#ifdef PEXT_DPFLAGS
svs.fteprotocolextensions |= PEXT_DPFLAGS;
#endif
// if (svs.protocolextensions)
// Info_SetValueForStarKey (svs.info, "*"DISTRIBUTION"_ext", va("%x", svs.protocolextensions), MAX_SERVERINFO_STRING);

View file

@ -3919,7 +3919,6 @@ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse)
if (progstype == PROG_H2)
sv_player->v->light_level = 128; //hmm... HACK!!!
sv_player->v->Version++;
sv_player->v->button0 = ucmd->buttons & 1;
sv_player->v->button2 = (ucmd->buttons >> 1) & 1;
if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows.