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viewmodel alpha works better with (some) q3 shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2004 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 1 deletions
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@ -2957,6 +2957,8 @@ void CL_LinkViewModel(void)
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ent.flags = Q2RF_WEAPONMODEL|Q2RF_DEPTHHACK;
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ent.shaderRGBA[3] = ent.alpha*255;
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V_AddEntity(&ent);
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if (!v_powerupshell.value)
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@ -3001,7 +3003,6 @@ void CL_LinkViewModel(void)
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ent.shaderRGBA[0] = (!!(ent.flags & Q2RF_SHELL_RED)) * 255;
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ent.shaderRGBA[1] = (!!(ent.flags & Q2RF_SHELL_GREEN)) * 255;
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ent.shaderRGBA[2] = (!!(ent.flags & Q2RF_SHELL_BLUE)) * 255;
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ent.shaderRGBA[3] = ent.alpha*255;
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ent.forcedshader = R_RegisterCustom("q2/shell", Shader_DefaultSkinShell);
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}
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#endif
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