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Spotted + fixed some bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2459 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 19 additions and 5 deletions
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@ -898,7 +898,7 @@ void P_ParticleEffect_f(void)
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int cidx, i;
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int cidx, i;
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i = 1;
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i = 1;
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while (i <= Cmd_Argc())
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while (i < Cmd_Argc())
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{
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{
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ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
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ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1));
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@ -1534,7 +1534,7 @@ void P_ExportBuiltinSet_f(void)
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if (!*efname)
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if (!*efname)
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{
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{
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Con_Printf("Please name the built in effect (faithful, spikeset or highfps)\n");
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Con_Printf("Please name the built in effect (faithful, spikeset, tsshaft, minimal or highfps)\n");
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return;
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return;
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}
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}
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else if (!stricmp(efname, "faithful"))
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else if (!stricmp(efname, "faithful"))
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@ -1543,6 +1543,10 @@ void P_ExportBuiltinSet_f(void)
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file = particle_set_spikeset;
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file = particle_set_spikeset;
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else if (!stricmp(efname, "highfps"))
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else if (!stricmp(efname, "highfps"))
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file = particle_set_highfps;
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file = particle_set_highfps;
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else if (!stricmp(efname, "minimal"))
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file = particle_set_minimal;
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else if (!stricmp(efname, "tsshaft"))
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file = particle_set_tsshaft;
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else
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else
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{
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{
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if (!stricmp(efname, "none"))
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if (!stricmp(efname, "none"))
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@ -3961,6 +3965,7 @@ void DrawParticleTypes (void (*texturedparticles)(particle_t *,part_type_t*), vo
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beamseg_t *b, *bkill;
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beamseg_t *b, *bkill;
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int traces=r_particle_tracelimit.value;
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int traces=r_particle_tracelimit.value;
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int rampind;
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lastgltype = NULL;
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lastgltype = NULL;
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@ -4061,7 +4066,10 @@ void DrawParticleTypes (void (*texturedparticles)(particle_t *,part_type_t*), vo
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switch (type->rampmode)
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switch (type->rampmode)
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{
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{
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case RAMP_ABSOLUTE:
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case RAMP_ABSOLUTE:
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ramp = type->ramp + (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
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rampind = (int)(type->rampindexes * (type->die - (d->die - particletime)) / type->die);
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if (rampind >= type->rampindexes)
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rampind = type->rampindexes - 1;
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ramp = type->ramp + rampind;
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VectorCopy(ramp->rgb, d->rgb);
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VectorCopy(ramp->rgb, d->rgb);
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d->alpha = ramp->alpha;
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d->alpha = ramp->alpha;
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break;
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break;
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@ -4293,13 +4301,19 @@ void DrawParticleTypes (void (*texturedparticles)(particle_t *,part_type_t*), vo
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switch (type->rampmode)
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switch (type->rampmode)
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{
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{
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case RAMP_ABSOLUTE:
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case RAMP_ABSOLUTE:
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ramp = type->ramp + (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
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rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
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if (rampind >= type->rampindexes)
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rampind = type->rampindexes - 1;
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ramp = type->ramp + rampind;
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VectorCopy(ramp->rgb, p->rgb);
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VectorCopy(ramp->rgb, p->rgb);
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p->alpha = ramp->alpha;
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p->alpha = ramp->alpha;
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p->scale = ramp->scale;
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p->scale = ramp->scale;
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break;
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break;
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case RAMP_DELTA: //particle ramps
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case RAMP_DELTA: //particle ramps
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ramp = type->ramp + (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
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rampind = (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die);
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if (rampind >= type->rampindexes)
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rampind = type->rampindexes - 1;
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ramp = type->ramp + rampind;
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VectorMA(p->rgb, pframetime, ramp->rgb, p->rgb);
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VectorMA(p->rgb, pframetime, ramp->rgb, p->rgb);
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p->alpha -= pframetime*ramp->alpha;
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p->alpha -= pframetime*ramp->alpha;
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p->scale += pframetime*ramp->scale;
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p->scale += pframetime*ramp->scale;
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