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Revert that change, this will break d3d but fix gl. Need to do it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1293,7 +1293,7 @@ static void Shaderpass_BlendFunc (shader_t *shader, shaderpass_t *pass, char **p
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}
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}
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else if (!Q_stricmp (token, "add"))
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else if (!Q_stricmp (token, "add"))
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{
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{
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pass->shaderbits |= SBITS_SRCBLEND_SRC_ALPHA | SBITS_DSTBLEND_ONE;
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pass->shaderbits |= SBITS_SRCBLEND_ONE | SBITS_DSTBLEND_ONE;
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}
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}
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else if (!Q_stricmp (token, "replace"))
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else if (!Q_stricmp (token, "replace"))
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{
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{
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