mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 03:51:32 +00:00
Add hl2-bsp support to our hl2-formats plugin. This is not a final version - there are multiple unresolved issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6115 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
462f3e4a20
commit
4d00fd72b5
5 changed files with 5193 additions and 1 deletions
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@ -1215,6 +1215,7 @@ IF(FTE_PLUG_HL2)
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plugins/hl2/fs_vpk.c
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plugins/hl2/img_vtf.c
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plugins/hl2/mod_hl2.c
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plugins/hl2/mod_vbsp.c
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plugins/hl2/mat_vmt.c
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)
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SET_TARGET_PROPERTIES(plug_hl2 PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;MULTITHREAD;${FTE_LIB_DEFINES}")
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@ -415,7 +415,7 @@ $(PLUG_PREFIX)openssl$(PLUG_NATIVE_EXT): net_ssl_openssl.c plugin.c
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#####################
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#for compat with half-life 2's file formats
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$(PLUG_PREFIX)hl2$(PLUG_NATIVE_EXT): hl2/fs_vpk.c hl2/img_vtf.c hl2/mod_hl2.c hl2/mat_vmt.c hl2/hl2.c plugin.c
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$(PLUG_PREFIX)hl2$(PLUG_NATIVE_EXT): hl2/fs_vpk.c hl2/img_vtf.c hl2/mod_hl2.c hl2/mat_vmt.c hl2/mod_vbsp.c hl2/hl2.c plugin.c
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$(CC) $(BASE_CFLAGS) $(CFLAGS) -DFTEPLUGIN -DMULTITHREAD -o $@ -shared $(PLUG_CFLAGS) $^ $(PLUG_DEFFILE) $(PLUG_LDFLAGS)
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#NATIVE_PLUGINS+=hl2
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@ -3,6 +3,7 @@ qboolean VPK_Init(void);
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qboolean VTF_Init(void);
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qboolean MDL_Init(void);
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qboolean VMT_Init(void);
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qboolean VBSP_Init(void);
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qboolean Plug_Init(void)
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{
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@ -11,6 +12,7 @@ qboolean Plug_Init(void)
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VTF_Init();
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VMT_Init();
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MDL_Init();
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VBSP_Init();
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return true;
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}
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4212
plugins/hl2/mod_vbsp.c
Normal file
4212
plugins/hl2/mod_vbsp.c
Normal file
File diff suppressed because it is too large
Load diff
977
plugins/hl2/mod_vbsp.h
Normal file
977
plugins/hl2/mod_vbsp.h
Normal file
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@ -0,0 +1,977 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// upper design bounds
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#define MAX_MAP_HULLSDQ1 4
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#define MAX_MAP_HULLSDH2 8
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#define MAX_MAP_HULLSM 8
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#define RBSP_STYLESPERSURF 4
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#define Q1Q2BSP_STYLESPERSURF 4
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#ifdef Q1BSPS
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#define MAXCPULIGHTMAPS 16 //max lightmaps mixed by the cpu (vanilla q1bsp=4, fte extensions=no real cap, must be >=MAXRLIGHTMAPS)
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#elif defined(Q1BSPS)
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#define MAXCPULIGHTMAPS Q1Q2BSP_STYLESPERSURF //max lightmaps mixed by the cpu (vanilla q1bsp=4, fte extensions=no real cap, must be >=MAXRLIGHTMAPS)
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#else
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#define MAXCPULIGHTMAPS MAXRLIGHTMAPS //max lightmaps mixed by the cpu (vanilla q1bsp=4, fte extensions=no real cap, must be >=MAXRLIGHTMAPS)
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#endif
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//#define MAX_MAP_MODELS 256
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//#define MAX_MAP_BRUSHES 0x8000
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//#define MAX_MAP_ENTITIES 1024
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//#define MAX_MAP_ENTSTRING 65536
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//FIXME: make sure that any 16bit indexes are bounded properly
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//FIXME: ensure that we don't get any count*size overflows
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#define SANITY_LIMIT(t) ((unsigned int)(0x7fffffffu/sizeof(t))) //sanity limit for the array, to ensure a 32bit value cannot overflow us.
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//#define SANITY_MAX_MAP_PLANES 65536*64 //sanity
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//#define SANITY_MAX_MAP_NODES 65536*64 //sanity
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//#define SANITY_MAX_MAP_CLIPNODES 65536*64 //sanity
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//#define MAX_MAP_LEAFS 1 //pvs buffer size. not sanity.
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//#define SANITY_MAX_MAP_LEAFS 65536*64 //too many leafs results in massive amounts of ram used for pvs/phs caches.
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//#define SANITY_MAX_MAP_VERTS 65536 //sanity
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//#define SANITY_MAX_MAP_FACES 65536*64 //sanity
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//#define MAX_MAP_MARKSURFACES 65536 //sanity
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//#define MAX_MAP_TEXINFO 4096 //sanity
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//#define MAX_MAP_EDGES 256000
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//#define MAX_MAP_SURFEDGES 512000
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//#define MAX_MAP_MIPTEX 0x200000
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//#define MAX_MAP_LIGHTING 0x100000
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//#define MAX_MAP_VISIBILITY 0x200000
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#define SANITY_MAX_MAP_BRUSHSIDES ((~0u)/sizeof(q2cbrushside_t))
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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//=============================================================================
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#define BSPVERSIONQTEST 23
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#define BSPVERSIONPREREL 28
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#define BSPVERSION 29
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//HalfLife support
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#define BSPVERSIONHL 30
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#define BSPVERSION_LONG1 (('B' << 24) | ('S' << 16) | ('P' << 8) | '2') /*RMQ support (2PSB). 32bits instead of shorts for all but bbox sizes*/
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#define BSPVERSION_LONG2 (('B' << 0) | ('S' << 8) | ('P' << 16) | ('2'<<24)) /*BSP2 support. 32bits instead of shorts for everything*/
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#define BSPVERSIONQ64 (('Q' << 24) | ('6' << 16) | ('4' << 8) | (' ' << 0)) /* Remastered BSP format used for Quake 64 addon */
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typedef struct
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{
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unsigned int fileofs, filelen;
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} lump_t;
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#define LUMP_ENTITIES 0
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#define LUMP_PLANES 1
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#define LUMP_TEXTURES 2
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#define LUMP_VERTEXES 3
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#define LUMP_VISIBILITY 4
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#define LUMP_NODES 5
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#define LUMP_TEXINFO 6
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#define LUMP_FACES 7
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#define LUMP_LIGHTING 8
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#define LUMP_CLIPNODES 9
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#define LUMP_LEAFS 10
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#define LUMP_MARKSURFACES 11
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#define LUMP_EDGES 12
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#define LUMP_SURFEDGES 13
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#define LUMP_MODELS 14
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#define HEADER_LUMPS 15
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLSDQ1];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dq1model_t;
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typedef struct
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{
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float mins[3], maxs[3];
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float origin[3];
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int headnode[MAX_MAP_HULLSDH2];
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int visleafs; // not including the solid leaf 0
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int firstface, numfaces;
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} dh2model_t;
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typedef struct
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{
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int version;
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lump_t lumps[HEADER_LUMPS];
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} dheader_t;
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typedef struct
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{
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int nummiptex;
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int dataofs[4]; // [nummiptex]
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} dmiptexlump_t;
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#define MIPLEVELS 4
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typedef struct miptex_s
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{
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char name[16];
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unsigned width, height;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} miptex_t;
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typedef struct q64miptex_s
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{
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char name[16];
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unsigned width, height, scale;
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} q64miptex_t;
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typedef struct
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{
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float point[3];
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} dvertex_t;
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// 0-2 are axial planes
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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typedef struct
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{
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float normal[3];
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float dist;
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int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
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} dplane_t;
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enum q1contents_e
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{ //q1 and halflife bsp contents values.
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//also used for .skin for content forcing.
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Q1CONTENTS_EMPTY = -1,
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Q1CONTENTS_SOLID = -2,
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Q1CONTENTS_WATER = -3,
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Q1CONTENTS_SLIME = -4,
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Q1CONTENTS_LAVA = -5,
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Q1CONTENTS_SKY = -6,
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//#define Q1CONTENTS_ORIGIN -7 /*not known to engine - origin or something*/
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Q1CONTENTS_CLIP = -8, /*solid to players+monsters, but not tracelines*/
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Q1CONTENTS_CURRENT_0 = -9, /*moves player*/
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Q1CONTENTS_CURRENT_90 = -10, /*moves player*/
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Q1CONTENTS_CURRENT_180 = -11, /*moves player*/
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Q1CONTENTS_CURRENT_270 = -12, /*moves player*/
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Q1CONTENTS_CURRENT_UP = -13, /*moves player*/
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Q1CONTENTS_CURRENT_DOWN = -14, /*moves player*/
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Q1CONTENTS_TRANS = -15, /*should be solid I guess*/
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Q1CONTENTS_LADDER = -16, /*player can climb up/down*/
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Q1CONTENTS_MONSTERCLIP = -17, /*solid to monster movement*/
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Q1CONTENTS_PLAYERCLIP = -18, /*solid to player movement*/
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Q1CONTENTS_CORPSE = -19, /*solid to tracelines*/
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};
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned short firstface;
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unsigned short numfaces; // counting both sides
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} dsnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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short mins[3]; // for sphere culling
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short maxs[3];
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unsigned int firstface;
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unsigned int numfaces; // counting both sides
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} dl1node_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are -(leafs+1), not nodes
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float mins[3]; // for sphere culling
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float maxs[3];
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unsigned int firstface;
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unsigned int numfaces; // counting both sides
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} dl2node_t;
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typedef struct
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{
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int planenum;
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short children[2]; // negative numbers are contents
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} dsclipnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are contents
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} dlclipnode_t;
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typedef struct
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{
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int planenum;
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int children[2]; // negative numbers are contents
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} mclipnode_t;
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typedef struct texinfo_s
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{
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float vecs[2][4]; // [s/t][xyz offset]
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int miptex;
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int flags;
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} texinfo_t;
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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// note that edge 0 is never used, because negative edge nums are used for
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// counterclockwise use of the edge in a face
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typedef struct
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{
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unsigned short v[2]; // vertex numbers
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} dsedge_t;
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typedef struct
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{
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unsigned int v[2]; // vertex numbers
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} dledge_t;
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#ifdef RFBSPS
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#define MAXRLIGHTMAPS 4 //max lightmaps mixed by the gpu (rbsp=4, otherwise 1)
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#else
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#define MAXRLIGHTMAPS 1 //max lightmaps mixed by the gpu (rbsp=4, otherwise 1)
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#endif
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typedef struct
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{
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short planenum;
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short side;
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int firstedge; // we must support > 64k edges
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short numedges;
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short texinfo;
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// lighting info
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qbyte styles[Q1Q2BSP_STYLESPERSURF];
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int lightofs; // start of [numstyles*surfsize] samples
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} dsface_t;
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typedef struct
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{
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int planenum;
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int side;
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int firstedge; // we must support > 64k edges
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int numedges;
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int texinfo;
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// lighting info
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qbyte styles[Q1Q2BSP_STYLESPERSURF];
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int lightofs; // start of [numstyles*surfsize] samples
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} dlface_t;
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#define AMBIENT_WATER 0
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#define AMBIENT_SKY 1
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#define AMBIENT_SLIME 2
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#define AMBIENT_LAVA 3
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
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// all other leafs need visibility info
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned short firstmarksurface;
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unsigned short nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dsleaf_t;
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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|
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short mins[3]; // for frustum culling
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short maxs[3];
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unsigned int firstmarksurface;
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unsigned int nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dl1leaf_t;
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typedef struct
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{
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int contents;
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int visofs; // -1 = no visibility info
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|
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float mins[3]; // for frustum culling
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float maxs[3];
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|
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unsigned int firstmarksurface;
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unsigned int nummarksurfaces;
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qbyte ambient_level[NUM_AMBIENTS];
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} dl2leaf_t;
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||||
|
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//============================================================================
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
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|
||||
|
||||
|
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#define MIPLEVELS 4
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typedef struct q2miptex_s
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{
|
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char name[32];
|
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unsigned width, height;
|
||||
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
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char animname[32]; // next frame in animation chain
|
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int flags;
|
||||
int contents;
|
||||
int value;
|
||||
} q2miptex_t;
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||||
|
||||
|
||||
|
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/*
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||||
==============================================================================
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||||
|
||||
.BSP file format
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
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// little-endian "IBSP"
|
||||
|
||||
#define BSPVERSION_Q2 38
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#define BSPVERSION_Q2W 69
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#define BSPVERSION_Q3 46
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#define BSPVERSION_RTCW 47
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#define BSPVERSION_RBSP 1 //also fbsp(just bigger internal lightmaps)
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|
||||
|
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|
||||
// upper design bounds
|
||||
// leaffaces, leafbrushes, planes, and verts are still bounded by
|
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// 16 bit short limits
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||||
#define SANITY_MAX_Q2MAP_MODELS MAX_PRECACHE_MODELS
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||||
//#define MAX_Q2MAP_ENTITIES 2048
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||||
#define SANITY_MAX_MAP_BRUSHES (~0u/sizeof(*out))
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||||
#define SANITY_MAX_MAP_LEAFFACES 262144 //sanity only
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||||
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||||
#define MAX_Q2MAP_AREAS 256
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#define MAX_Q2MAP_AREAPORTALS 1024
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||||
//#define MAX_Q2MAP_VERTS MAX_MAP_VERTS
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//#define MAX_Q2MAP_FACES MAX_MAP_FACES
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#define SANITY_MAX_MAP_LEAFBRUSHES (65536*64) //used in an array
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//#define MAX_Q2MAP_PORTALS 65536 //unused
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||||
//#define MAX_Q2MAP_EDGES 128000 //unused
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||||
//#define MAX_Q2MAP_SURFEDGES 256000 //unused
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||||
//#define MAX_Q2MAP_LIGHTING 0x200000 //unused
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||||
//#define MAX_Q2MAP_VISIBILITY MAX_MAP_VISIBILITY
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||||
|
||||
// key / value pair sizes
|
||||
|
||||
#define MAX_KEY 32
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||||
#define MAX_VALUE 1024
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||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
#define Q2LUMP_ENTITIES 0
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||||
#define Q2LUMP_PLANES 1
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||||
#define Q2LUMP_VERTEXES 2
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||||
#define Q2LUMP_VISIBILITY 3
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||||
#define Q2LUMP_NODES 4
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||||
#define Q2LUMP_TEXINFO 5
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||||
#define Q2LUMP_FACES 6
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||||
#define Q2LUMP_LIGHTING 7
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||||
#define Q2LUMP_LEAFS 8
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||||
#define Q2LUMP_LEAFFACES 9
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||||
#define Q2LUMP_LEAFBRUSHES 10
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||||
#define Q2LUMP_EDGES 11
|
||||
#define Q2LUMP_SURFEDGES 12
|
||||
#define Q2LUMP_MODELS 13
|
||||
#define Q2LUMP_BRUSHES 14
|
||||
#define Q2LUMP_BRUSHSIDES 15
|
||||
#define Q2LUMP_POP 16
|
||||
#define Q2LUMP_AREAS 17
|
||||
#define Q2LUMP_AREAPORTALS 18
|
||||
#define Q2HEADER_LUMPS 19
|
||||
|
||||
enum Q3LUMP
|
||||
{
|
||||
Q3LUMP_ENTITIES =0,
|
||||
Q3LUMP_SHADERS =1,
|
||||
Q3LUMP_PLANES =2,
|
||||
Q3LUMP_NODES =3,
|
||||
Q3LUMP_LEAFS =4,
|
||||
Q3LUMP_LEAFSURFACES =5,
|
||||
Q3LUMP_LEAFBRUSHES =6,
|
||||
Q3LUMP_MODELS =7,
|
||||
Q3LUMP_BRUSHES =8,
|
||||
Q3LUMP_BRUSHSIDES =9,
|
||||
Q3LUMP_DRAWVERTS =10,
|
||||
Q3LUMP_DRAWINDEXES =11,
|
||||
Q3LUMP_FOGS =12,
|
||||
Q3LUMP_SURFACES =13,
|
||||
Q3LUMP_LIGHTMAPS =14,
|
||||
Q3LUMP_LIGHTGRID =15,
|
||||
Q3LUMP_VISIBILITY =16,
|
||||
#ifdef RFBSPS
|
||||
RBSPLUMP_LIGHTINDEXES=17,
|
||||
#endif
|
||||
Q3LUMPS_TOTAL
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int ident;
|
||||
int version;
|
||||
lump_t lumps[64];
|
||||
} q2dheader_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float mins[3], maxs[3];
|
||||
float origin[3]; // for sounds or lights
|
||||
int headnode;
|
||||
int firstface, numfaces; // submodels just draw faces
|
||||
// without walking the bsp tree
|
||||
} q2dmodel_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float mins[3];
|
||||
float maxs[3];
|
||||
int firstsurface;
|
||||
int num_surfaces;
|
||||
int firstbrush;
|
||||
int num_brushes;
|
||||
} q3dmodel_t;
|
||||
|
||||
|
||||
|
||||
// 0-2 are axial planes
|
||||
#define PLANE_X 0
|
||||
#define PLANE_Y 1
|
||||
#define PLANE_Z 2
|
||||
|
||||
// 3-5 are non-axial planes snapped to the nearest
|
||||
#define PLANE_ANYX 3
|
||||
#define PLANE_ANYY 4
|
||||
#define PLANE_ANYZ 5
|
||||
|
||||
|
||||
|
||||
|
||||
// contents flags are seperate bits
|
||||
// a given brush can contribute multiple content bits
|
||||
// multiple brushes can be in a single leaf
|
||||
|
||||
#define FTECONTENTS_EMPTY 0x00000000
|
||||
#define FTECONTENTS_SOLID 0x00000001
|
||||
#define FTECONTENTS_WINDOW 0x00000002 //solid to bullets, but not sight/agro
|
||||
//q2aux 0x00000004
|
||||
#define FTECONTENTS_LAVA 0x00000008
|
||||
#define FTECONTENTS_SLIME 0x00000010
|
||||
#define FTECONTENTS_WATER 0x00000020
|
||||
#define FTECONTENTS_FLUID (FTECONTENTS_WATER|FTECONTENTS_SLIME|FTECONTENTS_LAVA|FTECONTENTS_SKY) //sky is a fluid for q1 code.
|
||||
//q2mist 0x00000040
|
||||
//q3notteam1 0x00000080
|
||||
//q3notteam2 0x00000100
|
||||
//q3nobotclip 0x00000200
|
||||
// 0x00000400
|
||||
// 0x00000800
|
||||
// 0x00001000
|
||||
// 0x00002000
|
||||
#define FTECONTENTS_LADDER 0x00004000
|
||||
//q2areaportal,q3areaportal 0x00008000
|
||||
#define FTECONTENTS_PLAYERCLIP 0x00010000
|
||||
#define FTECONTENTS_MONSTERCLIP 0x00020000
|
||||
//q2current0,q3teleporter 0x00040000
|
||||
//q2current90,q3jumppad 0x00080000
|
||||
//q2current180,q3clusterportal 0x00100000
|
||||
//q2current270,q3donotenter 0x00200000
|
||||
//q2currentup,q3botclip 0x00400000
|
||||
//q2currentdown,q3mover 0x00800000
|
||||
//q2origin,q3origin 0x01000000 //could define, but normally removed by compiler, so why?
|
||||
#define FTECONTENTS_BODY 0x02000000
|
||||
#define FTECONTENTS_CORPSE 0x04000000
|
||||
#define FTECONTENTS_DETAIL 0x08000000 //not very useful to us, but used by .map support
|
||||
//q2translucent,q3structual 0x10000000
|
||||
//q2ladder,q3translucent 0x20000000
|
||||
//q3trigger 0x40000000
|
||||
#define FTECONTENTS_SKY/*q3nodrop*/ 0x80000000
|
||||
|
||||
// lower bits are stronger, and will eat weaker brushes completely
|
||||
#define Q2CONTENTS_SOLID FTECONTENTS_SOLID //0x00000001
|
||||
#define Q2CONTENTS_WINDOW 0x00000002 // translucent, but not watery
|
||||
#define Q2CONTENTS_AUX 0x00000004
|
||||
#define Q2CONTENTS_LAVA FTECONTENTS_LAVA //0x00000008
|
||||
#define Q2CONTENTS_SLIME FTECONTENTS_SLIME //0x00000010
|
||||
#define Q2CONTENTS_WATER FTECONTENTS_WATER //0x00000020
|
||||
#define Q2CONTENTS_MIST 0x00000040
|
||||
//0x00000080
|
||||
//0x00000100
|
||||
//0x00000200
|
||||
//0x00000400
|
||||
//0x00000800
|
||||
//0x00001000
|
||||
//0x00002000
|
||||
//FTECONTENTS_LADDER //0x00004000
|
||||
// remaining contents are non-visible, and don't eat brushes
|
||||
#define Q2CONTENTS_AREAPORTAL 0x00008000
|
||||
#define Q2CONTENTS_PLAYERCLIP FTECONTENTS_PLAYERCLIP //0x00010000
|
||||
#define Q2CONTENTS_MONSTERCLIP FTECONTENTS_MONSTERCLIP //0x00020000
|
||||
// currents can be added to any other contents, and may be mixed
|
||||
#define Q2CONTENTS_CURRENT_0 0x00040000
|
||||
#define Q2CONTENTS_CURRENT_90 0x00080000
|
||||
#define Q2CONTENTS_CURRENT_180 0x00100000
|
||||
#define Q2CONTENTS_CURRENT_270 0x00200000
|
||||
#define Q2CONTENTS_CURRENT_UP 0x00400000
|
||||
#define Q2CONTENTS_CURRENT_DOWN 0x00800000
|
||||
#define Q2CONTENTS_ORIGIN 0x01000000 // removed before bsping an entity
|
||||
#define Q2CONTENTS_MONSTER FTECONTENTS_BODY //0x02000000 // should never be on a brush, only in game
|
||||
#define Q2CONTENTS_DEADMONSTER FTECONTENTS_CORPSE //0x04000000
|
||||
#define Q2CONTENTS_DETAIL 0x08000000 // brushes to be added after vis leafs
|
||||
#define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
|
||||
#define Q2CONTENTS_LADDER 0x20000000
|
||||
//0x40000000
|
||||
//FTECONTENTS_SKY //0x80000000
|
||||
|
||||
|
||||
#define Q3CONTENTS_SOLID FTECONTENTS_SOLID //0x00000001 // should never be on a brush, only in game
|
||||
//0x00000002
|
||||
//0x00000004
|
||||
#define Q3CONTENTS_LAVA FTECONTENTS_LAVA //0x00000008
|
||||
#define Q3CONTENTS_SLIME FTECONTENTS_SLIME //0x00000010
|
||||
#define Q3CONTENTS_WATER FTECONTENTS_WATER //0x00000020
|
||||
//0x00000040
|
||||
#define Q3CONTENTS_NOTTEAM1 0x00000080
|
||||
#define Q3CONTENTS_NOTTEAM2 0x00000100
|
||||
#define Q3CONTENTS_NOBOTCLIP 0x00000200
|
||||
//0x00000400
|
||||
//0x00000800
|
||||
//0x00001000
|
||||
//0x00002000
|
||||
//FTECONTENTS_LADDER //0x00004000
|
||||
#define Q3CONTENTS_AREAPORTAL 0x00008000
|
||||
#define Q3CONTENTS_PLAYERCLIP FTECONTENTS_PLAYERCLIP //0x00010000
|
||||
#define Q3CONTENTS_MONSTERCLIP FTECONTENTS_MONSTERCLIP //0x00020000
|
||||
#define Q3CONTENTS_TELEPORTER 0x00040000
|
||||
#define Q3CONTENTS_JUMPPAD 0x00080000
|
||||
#define Q3CONTENTS_CLUSTERPORTAL 0x00100000
|
||||
#define Q3CONTENTS_DONOTENTER 0x00200000
|
||||
#define Q3CONTENTS_BOTCLIP 0x00400000
|
||||
#define Q3CONTENTS_MOVER 0x00800000
|
||||
#define Q3CONTENTS_ORIGIN Q2CONTENTS_ORIGIN //0x01000000
|
||||
#define Q3CONTENTS_BODY FTECONTENTS_BODY //0x02000000
|
||||
#define Q3CONTENTS_CORPSE FTECONTENTS_CORPSE //0x04000000
|
||||
#define Q3CONTENTS_DETAIL Q2CONTENTS_DETAIL //0x08000000
|
||||
#define Q3CONTENTS_STRUCTURAL 0x10000000
|
||||
#define Q3CONTENTS_TRANSLUCENT 0x20000000
|
||||
#define Q3CONTENTS_TRIGGER 0x40000000
|
||||
#define Q3CONTENTS_NODROP FTECONTENTS_SKY //0x80000000
|
||||
|
||||
#ifdef HL2BSPS
|
||||
//this is more for documentation, hence why the q2 values where the match
|
||||
#define HL2CONTENTS_SOLID FTECONTENTS_SOLID //0x00000001
|
||||
#define HL2CONTENTS_WINDOW Q2CONTENTS_WINDOW //0x00000002
|
||||
#define HL2CONTENTS_AUX Q2CONTENTS_AUX //0x00000004
|
||||
#define HL2CONTENTS_GRATE /*FTECONTENTS_LAVA*/ 0x00000008 //Surprise...
|
||||
#define HL2CONTENTS_SLIME FTECONTENTS_SLIME //0x00000010
|
||||
#define HL2CONTENTS_WATER FTECONTENTS_WATER //0x00000020
|
||||
#define HL2CONTENTS_MIST Q2CONTENTS_MIST //0x00000040
|
||||
#define HL2CONTENTS_OPAQUE 0x00000080
|
||||
#define HL2CONTENTS_TESTFOGVOLUME 0x00000100
|
||||
//0x00000200
|
||||
//0x00000400
|
||||
#define HL2CONTENTS_TEAM1 0x00000800
|
||||
#define HL2CONTENTS_TEAM2 0x00001000
|
||||
#define HL2CONTENTS_IGNORE_NODRAW_OPAQUE 0x00002000
|
||||
#define HL2CONTENTS_MOVEABLE /*FTECONTENTS_LADDER*/ 0x00004000
|
||||
#define HL2CONTENTS_AREAPORTAL Q2CONTENTS_AREAPORTAL //0x00008000
|
||||
#define HL2CONTENTS_PLAYERCLIP FTECONTENTS_PLAYERCLIP //0x00010000
|
||||
#define HL2CONTENTS_MONSTERCLIP FTECONTENTS_MONSTERCLIP //0x00020000
|
||||
#define HL2CONTENTS_CURRENT_0 Q2CONTENTS_CURRENT_0 //0x00040000
|
||||
#define HL2CONTENTS_CURRENT_90 Q2CONTENTS_CURRENT_90 //0x00080000
|
||||
#define HL2CONTENTS_CURRENT_180 Q2CONTENTS_CURRENT_180 //0x00100000
|
||||
#define HL2CONTENTS_CURRENT_270 Q2CONTENTS_CURRENT_270 //0x00200000
|
||||
#define HL2CONTENTS_CURRENT_UP Q2CONTENTS_CURRENT_UP //0x00400000
|
||||
#define HL2CONTENTS_CURRENT_DWN Q2CONTENTS_CURRENT_DOWN //0x00800000
|
||||
#define HL2CONTENTS_ORIGIN Q2CONTENTS_ORIGIN //0x01000000 // removed before bsping an entity
|
||||
#define HL2CONTENTS_MONSTER FTECONTENTS_BODY //0x02000000 // should never be on a brush, only in game
|
||||
#define HL2CONTENTS_DEADMONSTER FTECONTENTS_CORPSE //0x04000000
|
||||
#define HL2CONTENTS_DETAIL Q2CONTENTS_DETAIL //0x08000000 // brushes to be added after vis leafs
|
||||
#define HL2CONTENTS_TRANSLUCENT Q2CONTENTS_TRANSLUCENT //0x10000000 // auto set if any surface has trans
|
||||
#define HL2CONTENTS_LADDER Q2CONTENTS_LADDER //0x20000000
|
||||
#define HL2CONTENTS_HITBOX 0x40000000
|
||||
/*FTECONTENTS_SKY*/ //0x80000000
|
||||
#endif
|
||||
|
||||
//qc compat only. not used internally.
|
||||
#define DPCONTENTS_SOLID 1 // hit a bmodel, not a bounding box
|
||||
#define DPCONTENTS_WATER 2
|
||||
#define DPCONTENTS_SLIME 4
|
||||
#define DPCONTENTS_LAVA 8
|
||||
#define DPCONTENTS_SKY 16
|
||||
#define DPCONTENTS_BODY 32 // hit a bounding box, not a bmodel
|
||||
#define DPCONTENTS_CORPSE 64 // hit a SOLID_CORPSE entity
|
||||
#define DPCONTENTS_NODROP 128 // an area where backpacks should not spawn
|
||||
#define DPCONTENTS_PLAYERCLIP 256 // blocks player movement
|
||||
#define DPCONTENTS_MONSTERCLIP 512 // blocks monster movement
|
||||
#define DPCONTENTS_DONOTENTER 1024 // AI hint brush
|
||||
#define DPCONTENTS_BOTCLIP 2048 // AI hint brush
|
||||
#define DPCONTENTS_OPAQUE 4096 // only fully opaque brushes get this (may be useful for line of sight checks)
|
||||
|
||||
|
||||
//Texinfo flags - warning: these mix with q3 surface flags
|
||||
#define TI_LIGHT 0x1 // value will hold the light strength
|
||||
|
||||
#define TI_SLICK 0x2 // effects game physics
|
||||
|
||||
#define TI_SKY 0x4 // don't draw, but add to skybox
|
||||
#define TI_WARP 0x8 // turbulent water warp
|
||||
#define TI_TRANS33 0x10
|
||||
#define TI_TRANS66 0x20
|
||||
#define TI_FLOWING 0x40 // scroll towards angle
|
||||
#define TI_NODRAW 0x80 // don't bother referencing the texture
|
||||
|
||||
#define TI_ALPHATEST 0x100
|
||||
|
||||
//Surface flags
|
||||
//#define Q3SURFACEFLAG_NODAMAGE 0x1 // never give falling damage
|
||||
//#define Q3SURFACEFLAG_SLICK 0x2 // effects game physics
|
||||
//#define Q3SURFACEFLAG_SKY 0x4 // lighting from environment map
|
||||
#define Q3SURFACEFLAG_LADDER 0x8
|
||||
//#define Q3SURFACEFLAG_NOIMPACT 0x10 // don't make missile explosions
|
||||
//#define Q3SURFACEFLAG_NOMARKS 0x20 // don't leave missile marks
|
||||
//#define Q3SURFACEFLAG_FLESH 0x40 // make flesh sounds and effects
|
||||
//#define Q3SURFACEFLAG_NODRAW 0x80 // don't generate a drawsurface at all
|
||||
//#define Q3SURFACEFLAG_HINT 0x100 // make a primary bsp splitter
|
||||
//#define Q3SURFACEFLAG_SKIP 0x200 // completely ignore, allowing non-closed brushes
|
||||
//#define Q3SURFACEFLAG_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
|
||||
//#define Q3SURFACEFLAG_POINTLIGHT 0x800 // generate lighting info at vertexes
|
||||
//#define Q3SURFACEFLAG_METALSTEPS 0x1000 // clanking footsteps
|
||||
//#define Q3SURFACEFLAG_NOSTEPS 0x2000 // no footstep sounds
|
||||
//#define Q3SURFACEFLAG_NONSOLID 0x4000 // don't collide against curves with this set
|
||||
//#define Q3SURFACEFLAG_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
|
||||
//#define Q3SURFACEFLAG_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
|
||||
//#define Q3SURFACEFLAG_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
|
||||
//#define Q3SURFACEFLAG_DUST 0x40000 // leave a dust trail when walking on this surface
|
||||
|
||||
// content masks. Allow q2contents_window in here
|
||||
//#define MASK_ALL (-1)
|
||||
#define MASK_WORLDSOLID (FTECONTENTS_SOLID|FTECONTENTS_WINDOW) /*default trace type for something simple that ignores non-bsp stuff*/
|
||||
#define MASK_POINTSOLID (FTECONTENTS_SOLID|FTECONTENTS_WINDOW|FTECONTENTS_BODY) /*default trace type for an entity of no size*/
|
||||
#define MASK_BOXSOLID (FTECONTENTS_SOLID|FTECONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW|FTECONTENTS_BODY) /*default trace type for an entity that does have size*/
|
||||
#define MASK_PLAYERSOLID MASK_BOXSOLID
|
||||
//#define MASK_DEADSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW)
|
||||
//#define MASK_MONSTERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
|
||||
#define MASK_WATER (FTECONTENTS_WATER|FTECONTENTS_LAVA|FTECONTENTS_SLIME)
|
||||
//#define MASK_OPAQUE (Q2CONTENTS_SOLID|Q2CONTENTS_SLIME|Q2CONTENTS_LAVA)
|
||||
//#define MASK_SHOT (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTER|Q2CONTENTS_WINDOW|Q2CONTENTS_DEADMONSTER)
|
||||
#define Q2MASK_CURRENT (Q2CONTENTS_CURRENT_0|Q2CONTENTS_CURRENT_90|Q2CONTENTS_CURRENT_180|Q2CONTENTS_CURRENT_270|Q2CONTENTS_CURRENT_UP|Q2CONTENTS_CURRENT_DOWN)
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int planenum;
|
||||
int children[2]; // negative numbers are -(leafs+1), not nodes
|
||||
short mins[3]; // for frustom culling
|
||||
short maxs[3];
|
||||
unsigned short firstface;
|
||||
unsigned short numfaces; // counting both sides
|
||||
} q2dnode_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int plane;
|
||||
int children[2];
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
} q3dnode_t;
|
||||
|
||||
|
||||
typedef struct q2texinfo_s
|
||||
{
|
||||
float vecs[2][4]; // [s/t][xyz offset]
|
||||
int flags; // miptex flags + overrides
|
||||
int value; // light emission, etc
|
||||
char texture[32]; // texture name (textures/ *.wal)
|
||||
int nexttexinfo; // for animations, -1 = end of chain
|
||||
} q2texinfo_t;
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int contents; // OR of all brushes (not needed?)
|
||||
|
||||
short cluster;
|
||||
short area;
|
||||
|
||||
short mins[3]; // for frustum culling
|
||||
short maxs[3];
|
||||
|
||||
unsigned short firstleafface;
|
||||
unsigned short numleaffaces;
|
||||
|
||||
unsigned short firstleafbrush;
|
||||
unsigned short numleafbrushes;
|
||||
} q2dleaf_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int cluster;
|
||||
int area;
|
||||
int mins[3];
|
||||
int maxs[3];
|
||||
int firstleafsurface;
|
||||
int num_leafsurfaces;
|
||||
int firstleafbrush;
|
||||
int num_leafbrushes;
|
||||
} q3dleaf_t;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short planenum; // facing out of the leaf
|
||||
short texinfo;
|
||||
} q2dbrushside_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int planenum;
|
||||
int texinfo;
|
||||
} q3dbrushside_t;
|
||||
typedef struct
|
||||
{
|
||||
int planenum;
|
||||
int texinfo;
|
||||
int facenum;
|
||||
} rbspbrushside_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int firstside;
|
||||
int numsides;
|
||||
int contents;
|
||||
} q2dbrush_t;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int firstside;
|
||||
int num_sides;
|
||||
int shadernum;
|
||||
} q3dbrush_t;
|
||||
|
||||
#define ANGLE_UP -1
|
||||
#define ANGLE_DOWN -2
|
||||
|
||||
|
||||
// the visibility lump consists of a header with a count, then
|
||||
// qbyte offsets for the PVS and PHS of each cluster, then the raw
|
||||
// compressed bit vectors
|
||||
#define DVIS_PVS 0
|
||||
#define DVIS_PHS 1
|
||||
typedef struct
|
||||
{
|
||||
int numclusters;
|
||||
int bitofs[8][2]; // bitofs[numclusters][2]
|
||||
} q2dvis_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int numclusters;
|
||||
int rowsize;
|
||||
unsigned char data[1];
|
||||
} q3dvis_t;
|
||||
|
||||
// each area has a list of portals that lead into other areas
|
||||
// when portals are closed, other areas may not be visible or
|
||||
// hearable even if the vis info says that it should be
|
||||
typedef struct
|
||||
{
|
||||
int portalnum;
|
||||
int otherarea;
|
||||
} q2dareaportal_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int numareaportals;
|
||||
int firstareaportal;
|
||||
} q2darea_t;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char shadername[OLD_MAX_QPATH];
|
||||
int surfflags;
|
||||
int contents;
|
||||
} dq3shader_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float n[3];
|
||||
float d;
|
||||
} Q3PLANE_t;
|
||||
|
||||
struct Q3MODEL
|
||||
{
|
||||
float mins[3];
|
||||
float maxs[3];
|
||||
int firstsurface;
|
||||
int num_surfaces;
|
||||
int firstbrush;
|
||||
int num_brushes;
|
||||
};
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float point[3];
|
||||
float texcoords[2][2];
|
||||
float normal[3];
|
||||
unsigned char color[4];
|
||||
} q3dvertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float point[3];
|
||||
float stcoords[2];
|
||||
float lmtexcoords[RBSP_STYLESPERSURF][2];
|
||||
float normal[3];
|
||||
unsigned char color[RBSP_STYLESPERSURF][4];
|
||||
} rbspvertex_t;
|
||||
|
||||
struct Q3FOG
|
||||
{
|
||||
char shadername[OLD_MAX_QPATH] ;
|
||||
int brushnum;
|
||||
int visibleside;
|
||||
};
|
||||
|
||||
enum q3surfacetype
|
||||
{
|
||||
MST_BAD=0,
|
||||
MST_PLANAR=1,
|
||||
MST_PATCH=2,
|
||||
MST_TRIANGLE_SOUP=3,
|
||||
MST_FLARE=4,
|
||||
MST_FOLIAGE=5, //added in wolf/et
|
||||
MST_PATCH_FIXED=256 //fte, fixed tessellation. Uses high parts of surf->patchwidth/height. if 0 then uses exact CPs instead.
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int shadernum;
|
||||
int fognum;
|
||||
int facetype;
|
||||
int firstvertex;
|
||||
int num_vertices;
|
||||
int firstindex;
|
||||
int num_indexes;
|
||||
int lightmapnum;
|
||||
int lightmap_offs[2];
|
||||
int lightmap_width;
|
||||
int lightmap_height;
|
||||
float lightmap_origin[3];
|
||||
float lightmap_vecs[2][3];
|
||||
float normal[3];
|
||||
int patchwidth;
|
||||
int patchheight;
|
||||
} q3dface_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int shadernum;
|
||||
int fognum;
|
||||
int facetype;
|
||||
int firstvertex;
|
||||
int num_vertices;
|
||||
int firstindex;
|
||||
int num_indexes;
|
||||
unsigned char lm_styles[RBSP_STYLESPERSURF];
|
||||
unsigned char vt_styles[RBSP_STYLESPERSURF];
|
||||
int lightmapnum[RBSP_STYLESPERSURF];
|
||||
int lightmap_offs[2][RBSP_STYLESPERSURF]; //yes, weird ordering.
|
||||
int lightmap_width;
|
||||
int lightmap_height;
|
||||
float lightmap_origin[3];
|
||||
float lightmap_vecs[2][3];
|
||||
float normal[3];
|
||||
int patchwidth;
|
||||
int patchheight;
|
||||
} rbspface_t;
|
||||
|
||||
#define MAX_ENT_LEAFS 32
|
||||
typedef struct pvscache_s
|
||||
{
|
||||
int num_leafs;
|
||||
unsigned int leafnums[MAX_ENT_LEAFS];
|
||||
#if defined(Q2BSPS) || defined(Q3BSPS) || defined(TERRAIN)
|
||||
int areanum; //q2bsp
|
||||
int areanum2; //q2bsp
|
||||
int headnode; //q2bsp
|
||||
#endif
|
||||
} pvscache_t;
|
Loading…
Reference in a new issue