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Fixed the MVD crash bugs, and added mvd splitscreen support (cl_splitscreen).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1080 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3aeebf7a82
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4b006a8412
2 changed files with 44 additions and 15 deletions
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@ -1888,6 +1888,24 @@ void CL_ParsePlayerinfo (void)
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state->pm_type = PM_NORMAL;
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TP_ParsePlayerInfo(oldstate, state, info);
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if (cl.splitclients < MAX_SPLITS)
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{
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extern cvar_t cl_splitscreen;
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if (cl.splitclients < cl_splitscreen.value+1)
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{
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for (i = 0; i < cl.splitclients; i++)
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if (autocam[i] && spec_track[i] == num)
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return;
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if (i == cl.splitclients)
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{
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autocam[cl.splitclients] = CAM_TRACK;
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spec_track[cl.splitclients] = num;
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cl.splitclients++;
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}
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}
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}
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return;
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}
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@ -650,7 +650,7 @@ void CL_UpdatePrydonCursor(float cursor_screen[2], vec3_t cursor_start, vec3_t c
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// CL_SelectTraceLine(cursor_start, cursor_end, cursor_impact, entnum);
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// makes sparks where cursor is
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//CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
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P_RunParticleEffectType(cursor_impact, vec3_origin, 1, 0);
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// P_RunParticleEffectType(cursor_impact, vec3_origin, 1, 0);
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//P_ParticleTrail(cursor_start, cursor_impact, 0, NULL);
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}
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@ -1031,29 +1031,40 @@ void CL_SendCmd (float frametime)
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{
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if (cls.demoplayback == DPB_MVD)
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{
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extern cvar_t cl_splitscreen;
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i = cls.netchan.outgoing_sequence & UPDATE_MASK;
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cl.frames[i].senttime = realtime; // we haven't gotten a reply yet
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cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet
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cmd = &cl.frames[i].cmd[0];
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memset(cmd, 0, sizeof(*cmd));
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cmd->msec = frametime*1000;
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independantphysics[0].msec = 0;
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if (cl.splitclients > cl_splitscreen.value+1)
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{
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cl.splitclients = cl_splitscreen.value+1;
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if (cl.splitclients < 1)
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cl.splitclients = 1;
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}
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for (plnum = 0; plnum < cl.splitclients; plnum++)
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{
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cmd = &cl.frames[i].cmd[0];
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CL_AdjustAngles (plnum);
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// get basic movement from keyboard
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CL_BaseMove (cmd, 0, 1, 1);
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memset(cmd, 0, sizeof(*cmd));
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cmd->msec = frametime*1000;
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independantphysics[0].msec = 0;
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// allow mice or other external controllers to add to the move
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IN_Move (cmd, 0);
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CL_AdjustAngles (plnum);
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// get basic movement from keyboard
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CL_BaseMove (cmd, plnum, 1, 1);
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// if we are spectator, try autocam
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if (cl.spectator)
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Cam_Track(0, cmd);
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// allow mice or other external controllers to add to the move
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IN_Move (cmd, plnum);
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CL_FinishMove(cmd, (int)(frametime*1000), 0);
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// if we are spectator, try autocam
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if (cl.spectator)
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Cam_Track(plnum, cmd);
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Cam_FinishMove(0, cmd);
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CL_FinishMove(cmd, (int)(frametime*1000), plnum);
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Cam_FinishMove(plnum, cmd);
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}
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cls.netchan.outgoing_sequence++;
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}
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