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Fix up our shoddy md5 format support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6027 fc73d0e0-1445-4013-8a0c-d673dee63da5
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34f55c05e6
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2 changed files with 57 additions and 2 deletions
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@ -239,7 +239,7 @@ cvar_t r_telealpha = CVARF ("r_telealpha", "",
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cvar_t r_waterwarp = CVARFD ("r_waterwarp", "1",
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CVAR_ARCHIVE, "Enables fullscreen warp, preferably via glsl. -1 specifies to force the fov warp fallback instead which can give a smidge more performance.");
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cvar_t r_replacemodels = CVARFD ("r_replacemodels", IFMINIMAL("","md3 md2"),
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cvar_t r_replacemodels = CVARFD ("r_replacemodels", IFMINIMAL("","md3 md2 md5mesh"),
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CVAR_ARCHIVE, "A list of filename extensions to attempt to use instead of mdl.");
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cvar_t r_lightmap_nearest = CVARFD ("gl_lightmap_nearest", "0", CVAR_ARCHIVE, "Use nearest sampling for lightmaps. This will give a more blocky look. Meaningless when gl_lightmap_average is enabled.");
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@ -29,6 +29,9 @@ cvar_t mod_nomipmap = CVARD ("mod_nomipmap", "0", "Disables the use of mip
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#ifdef MODELFMT_OBJ
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cvar_t mod_obj_orientation = CVARD("mod_obj_orientation", "1", "Controls how the model's axis are interpreted.\n0: x=forward, z=up (Quake)\n1: x=forward, y=up\n2: z=forward, y=up");
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#endif
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#ifdef MD5MODELS
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cvar_t mod_md5_singleanimation = CVARD("mod_md5_singleanimation", "1", "When loading an md5mesh file, also attempt to load an .md5anim file, and unpack it into individual poses. Use 0 for mods that will be precaching their own md5anims for use with skeletal objects.");
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#endif
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static void QDECL r_meshpitch_callback(cvar_t *var, char *oldvalue)
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{
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if (!strcmp(var->string, "-1") || !strcmp(var->string, "1"))
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@ -8720,6 +8723,9 @@ static qboolean Mod_ParseMD5Anim(model_t *mod, char *buffer, galiasinfo_t *proto
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*poseofs = posedata = ZG_Malloc(&mod->memgroup, sizeof(float)*12*numjoints*numframes);
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if (!prototype->baseframeofs)
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prototype->baseframeofs = posedata;
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if (prototype->numbones)
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{
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if (prototype->numbones != numjoints)
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@ -8813,7 +8819,9 @@ static qboolean Mod_ParseMD5Anim(model_t *mod, char *buffer, galiasinfo_t *proto
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for (i = 0; i < numframes; i++)
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{
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EXPECT("frame");
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EXPECT(va("%i", i));
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buffer = COM_ParseOut(buffer, token, sizeof(token));
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if (atoi(token) != i)
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MD5ERROR1PARAM("MD5ANIM: expected frame %i", i);
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EXPECT("{");
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for (j = 0; j < numanimatedparts; j++)
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{
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@ -8861,11 +8869,13 @@ static qboolean Mod_ParseMD5Anim(model_t *mod, char *buffer, galiasinfo_t *proto
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BZ_Free(boneflags);
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BZ_Free(baseframe);
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memset(&grp, 0, sizeof(grp));
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Q_strncpyz(grp.name, "", sizeof(grp.name));
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grp.skeltype = SKEL_RELATIVE;
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grp.numposes = numframes;
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grp.rate = framespersecond;
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grp.loop = true;
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grp.boneofs = *poseofs;
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*gat = grp;
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return true;
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@ -8965,6 +8975,8 @@ static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *mod
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pose->numposes = 1;
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pose->boneofs = posedata;
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root->baseframeofs = posedata;
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Q_strncpyz(pose->name, "base", sizeof(pose->name));
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EXPECT("{");
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@ -9045,6 +9057,7 @@ static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *mod
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}
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Mod_DefaultMesh(inf, COM_SkipPath(mod->name), 0);
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inf->shares_bones = 0;
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inf->ofsbones = bones;
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inf->numbones = numjoints;
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inf->numanimations = 1;
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@ -9238,6 +9251,8 @@ static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *mod
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static qboolean QDECL Mod_LoadMD5MeshModel(model_t *mod, void *buffer, size_t fsize)
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{
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galiasinfo_t *root;
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char animname[MAX_QPATH];
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void *animfile;
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root = Mod_ParseMD5MeshModel(mod, buffer, mod->name);
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if (root == NULL)
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@ -9245,6 +9260,45 @@ static qboolean QDECL Mod_LoadMD5MeshModel(model_t *mod, void *buffer, size_t fs
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return false;
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}
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if (mod_md5_singleanimation.ival && root->numanimations==1 && root->ofsanimations[0].skeltype==SKEL_ABSOLUTE) //make sure there's only the base pose...
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{
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COM_StripAllExtensions(mod->name, animname, sizeof(animname));
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Q_strncatz(animname, ".md5anim", sizeof(animname));
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animfile = FS_LoadMallocFile(animname, NULL);
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if (animfile) //FIXME: make non fatal somehow..
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{
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galiasinfo_t *surf;
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void *np = NULL;
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galiasanimation_t ng;
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if (Mod_ParseMD5Anim(mod, animfile, root, &np, &ng) && ng.numposes>0)
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{
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galiasanimation_t *a;
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int i;
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root->numanimations = ng.numposes;
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root->ofsanimations = ZG_Malloc(&mod->memgroup, ng.numposes*sizeof(*root->ofsanimations));
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//pull out each frame individually
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for (i = 0; i < ng.numposes; i++)
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{
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a = &root->ofsanimations[i];
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a->skeltype = ng.skeltype;
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a->loop = false;
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a->numposes = 1;
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a->rate = 10;
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a->boneofs = (float*)np + i*12*root->numbones;
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Q_snprintfz(a->name, sizeof(a->name), "%s_%i", animname, i);
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}
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for(surf = root;(surf = surf->nextsurf);)
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{
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surf->ofsanimations = root->ofsanimations;
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surf->numanimations = root->numanimations;
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}
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}
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Z_Free(animfile);
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}
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}
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mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
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@ -9835,6 +9889,7 @@ void Alias_Register(void)
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Mod_RegisterModelFormatMagic(NULL, "Inter-Quake Model (iqm)", ('I'<<0)+('N'<<8)+('T'<<16)+('E'<<24), Mod_LoadInterQuakeModel);
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#endif
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#ifdef MD5MODELS
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Cvar_Register(&mod_md5_singleanimation, NULL);
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Mod_RegisterModelFormatText(NULL, "MD5 Mesh/Anim (md5mesh)", "MD5Version", Mod_LoadMD5MeshModel);
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Mod_RegisterModelFormatText(NULL, "External Anim", "EXTERNALANIM", Mod_LoadCompositeAnim);
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#endif
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