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Make sure the rerelease's models can do colourmapping properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6310 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -9364,7 +9364,27 @@ static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *mod
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frames = ZG_Malloc(&mod->memgroup, sizeof(*frames)*skin->numframes);
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skin->frame = frames;
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for (vnum = 0; vnum < skin->numframes; vnum++)
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{
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size_t fsize=0, w, h;
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qbyte *img;
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Q_snprintfz(frames[vnum].shadername, sizeof(frames[vnum].shadername), "%s_%02d_%02d.lmp", texbase, num, vnum);
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//extra stuff to make sure we can colourmap the 8bit data without needing _upper etc images.
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img = FS_LoadMallocGroupFile(&mod->memgroup, frames[vnum].shadername, &fsize, false);
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if (img && fsize >= 8)
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{
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w = (img[0]<<0)|(img[1]<<8)|(img[2]<<16)|(img[3]<<24);
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h = (img[4]<<0)|(img[5]<<8)|(img[6]<<16)|(img[7]<<24);
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if (fsize == 8+w*h && (vnum == 0 || (w==skin->skinwidth&&h==skin->skinheight)))
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{
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skin->skinwidth = w;
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skin->skinheight = h;
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frames[vnum].texels = img+8;
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}
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else
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ZG_Free(&mod->memgroup, img); //something's screwy, don't leave the wasted memory lying around.
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}
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}
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}
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}
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}
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