Make sure the rerelease's models can do colourmapping properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6310 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2023-01-09 05:11:40 +00:00
parent df6b651eeb
commit 3be61ca1bc

View file

@ -9364,7 +9364,27 @@ static galiasinfo_t *Mod_ParseMD5MeshModel(model_t *mod, char *buffer, char *mod
frames = ZG_Malloc(&mod->memgroup, sizeof(*frames)*skin->numframes);
skin->frame = frames;
for (vnum = 0; vnum < skin->numframes; vnum++)
{
size_t fsize=0, w, h;
qbyte *img;
Q_snprintfz(frames[vnum].shadername, sizeof(frames[vnum].shadername), "%s_%02d_%02d.lmp", texbase, num, vnum);
//extra stuff to make sure we can colourmap the 8bit data without needing _upper etc images.
img = FS_LoadMallocGroupFile(&mod->memgroup, frames[vnum].shadername, &fsize, false);
if (img && fsize >= 8)
{
w = (img[0]<<0)|(img[1]<<8)|(img[2]<<16)|(img[3]<<24);
h = (img[4]<<0)|(img[5]<<8)|(img[6]<<16)|(img[7]<<24);
if (fsize == 8+w*h && (vnum == 0 || (w==skin->skinwidth&&h==skin->skinheight)))
{
skin->skinwidth = w;
skin->skinheight = h;
frames[vnum].texels = img+8;
}
else
ZG_Free(&mod->memgroup, img); //something's screwy, don't leave the wasted memory lying around.
}
}
}
}
}