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fix cold-loading saved games issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4549 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 1 deletions
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@ -1074,7 +1074,7 @@ void SV_Savegame_f (void)
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{
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SV_Savegame(Cmd_Argv(1));
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}
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void SV_UpdateMaxPlayers(int newmax);
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void SV_Loadgame_f (void)
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{
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levelcache_t *cache;
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@ -1138,6 +1138,8 @@ void SV_Loadgame_f (void)
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VFS_GETS(f, str, sizeof(str)-1);
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slots = atoi(str);
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if (slots > svs.allocated_client_slots)
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SV_UpdateMaxPlayers(slots);
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for (cl = svs.clients, clnum=0; clnum < slots; cl++,clnum++)
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{
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if (cl->state > cs_zombie)
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