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botlib stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2334 fc73d0e0-1445-4013-8a0c-d673dee63da5
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plugins/botlib/makebotlibdll.bat
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plugins/botlib/makebotlibdll.bat
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REM Quite clearly this is a stupid way to do this.
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REM But it keeps it all in one file, so that's always fun.
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REM To use: Stick in the q3 quake3-1.32b/code/botlib directory.
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REM Install gcc as either cygwin or mingw
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REM Double click it your batch file.
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REM Copy the resultant botlib.dll to your quake directory.
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REM Run FTE in Q3 with bots.
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REM note that botlib doesn't work the same as other addons, and must be compiled to native.
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REM it could potentially be compiled in, but that results in a lot of conflicts and much bloat when the engine is primarily targeted for q1.
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REM botlib works as a dll, and FTE links dynamically. botlib calls fail without the dll.
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REM The bots_enabled q3 cvar is readonly and forced to 0 without the dll.
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REM The primary reason for the library as a dll is to stop the damn thing from crashing on cached memory references on map changes.
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REM FTE likes freeing memory, while q3 reuses it. Botlib has some really unhealthy reads. The only ways around that I could find were rewriting botlib or closing the dll between maps. DLLs help combat q1 bloat though, and requires less maintainence in botlib.
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echo off
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echo. >standalone.c
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echo #include "../game/q_shared.h" >>standalone.c
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echo void Com_Memset (void* dest, const int val, const size_t count) >>standalone.c
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echo { >>standalone.c
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echo memset(dest, val, count); >>standalone.c
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echo } >>standalone.c
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echo void Com_Memcpy (void* dest, const void* src, const size_t count) >>standalone.c
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echo { >>standalone.c
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echo memcpy(dest, src, count); >>standalone.c
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echo } >>standalone.c
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echo void QDECL Com_Error( int level, const char *error, ... ) >>standalone.c
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echo { >>standalone.c
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echo exit(0); >>standalone.c
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echo } >>standalone.c
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gcc -mno-cygwin *.c ../game/q_shared.c ../game/q_math.c -DBOTLIB -D__LCC__ -shared -o botlib.dll -DCom_Printf=printf
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