Reworked quite a bit of 2d code... well, fps, speed and clock at least

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@824 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-01-23 17:49:42 +00:00
parent e23e1a8e1b
commit 28fda441c8
10 changed files with 172 additions and 598 deletions

View file

@ -1,489 +0,0 @@
CC=gcc
CPUOPTIMIZATIONS=
BASE_DIR=.
ifeq ($(FTE_TARGET),)
# ifdef windir
# FTE_TARGET=win32
# endif
FTE_TARGET ?= sdl
endif
CLIENT_DIR=$(BASE_DIR)/client
GL_DIR=$(BASE_DIR)/gl
SW_DIR=$(BASE_DIR)/sw
SERVER_DIR=$(BASE_DIR)/server
COMMON_DIR=$(BASE_DIR)/common
NQPROT_DIR=$(BASE_DIR)/nqnet
HTTP_DIR=$(BASE_DIR)/http
LIBS_DIR=$(BASE_DIR)/libs
PROGS_DIR=$(BASE_DIR)/qclib
SNDCODEC_DIR=$(BASE_DIR)/sndcodec
MP3_DIR=$(BASE_DIR)/../mp3/libmad
QUX_DIR=$(BASE_DIR)/qux
RELEASE_DIR=$(BASE_DIR)/release
DEBUG_DIR=$(BASE_DIR)/debug
DO_CC=$(CC) $(BASE_CFLAGS) $(CFLAGS) -o $@ -c $<
ifeq ($(USEASM),true)
ifdef windir
DO_AS=$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
else
DO_AS=$(CC) $(CFLAGS) -x assembler-with-cpp -DELF -o $@ -c $<
endif
endif
BASELDFLAGS=-lm -lz
GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg -lXxf86vm
GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lpng -ljpeg
SLDFLAGS=-lvga
ifeq ($(USEASM),true)
COMMON_ASM_OBJS = \
worlda.o \
math.o
CLIENT_ASM_OBJS = \
snd_mixa.o
SOFTWARE_ASM_OBJS = \
r_aclipa.o \
r_aliasa.o \
r_drawa.o \
r_edgea.o \
r_varsa.o \
d_draw.o \
d_draw16.o \
d_parta.o \
d_polysa.o \
d_scana.o \
d_spr8.o \
d_varsa.o \
surf16.o \
surf8.o
else
BASE_ASM_CFLAGS = -DNOASM
endif
BASE_CFLAGS=$(BASE_ASM_CFLAGS) -Wall -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(SW_DIR) -I$(GL_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(QUX_DIR) -I$(LIBS_DIR)/dxsdk7/include -I/usr/X11R6/include -I$(LIBS_DIR)/sdl/include -I$(LIBS_DIR)/sdl/include/SDL -D_vsnprintf=vsnprintf -D_snprintf=snprintf
CLIENT_ONLY_CFLAGS=-DCLIENTONLY
SERVER_ONLY_CFLAGS=-DSERVERONLY
JOINT_CFLAGS=
DEBUG_CFLAGS=-ggdb -g
RELEASE_CFLAGS=-O6 -s -fno-strict-aliasing -ffast-math -funroll-loops -fexpensive-optimizations $(CPUOPTIMIZATIONS)
GLCFLAGS=-DGLQUAKE
SWCFLAGS=-DSWQUAKE
NQPROT_OBJS = \
net_main.o \
net_loop.o \
net_dgrm.o \
net_udp.o \
net_wipx.o \
net_vcr.o
CLIENT_OBJS = $(CLIENT_ASM_OBJS) \
textedit.o \
fragstats.o \
teamplay.o \
zqtp.o \
cl_demo.o \
cl_ents.o \
clq2_ents.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cl_pred.o \
cl_tent.o \
cl_cam.o \
cl_screen.o \
cl_ui.o \
qvm.o \
ircclient.o \
console.o \
image.o \
keys.o \
menu.o \
m_master.o \
m_multi.o \
m_items.o \
m_options.o \
m_single.o \
m_script.o \
m_mp3.o \
roq_read.o \
clq2_cin.o \
net_master.o \
r_bulleten.o \
r_part.o \
r_partset.o \
r_efrag.o \
renderer.o \
renderque.o \
sbar.o \
skin.o \
snd_dma.o \
snd_mem.o \
snd_mix.o \
snd_mp3.o \
snd_ov.o \
valid.o \
view.o \
wad.o \
\
pop3noti.o \
imapnoti.o \
\
ftpclient.o \
httpclient.o \
\
\
m_x.o \
x_reqs.o \
x_res.o \
pr_menu.o
SOFTWARE_OBJS = $(SOFTWARE_ASM_OBJS) \
sw_screen.o \
sw_draw.o \
sw_model.o \
r_aclip.o \
r_alias.o \
r_bsp.o \
r_draw.o \
r_edge.o \
r_light.o \
r_main.o \
r_misc.o \
r_sky.o \
r_sprite.o \
r_surf.o \
r_vars.o \
d_edge.o \
d_fill.o \
d_init.o \
d_modech.o \
d_part.o \
d_polyse.o \
d_scan.o \
d_sky.o \
d_sprite.o \
d_surf.o \
d_trans.o \
d_vars.o \
d_zpoint.o \
nonintel.o
GLQUAKE_OBJS = \
gl_alias.o \
gl_draw.o \
gl_model.o \
gl_ngraph.o \
gl_rlight.o \
gl_rmain.o \
gl_rmisc.o \
gl_rsurf.o \
ltface.o \
gl_screen.o \
gl_backend.o \
gl_shader.o \
gl_warp.o \
gl_ppl.o \
gl_vidcommon.o \
gl_hlmdl.o
MP3_OBJS = \
fixed.o \
bit.o \
timer.o \
stream.o \
frame.o \
synth.o \
decoder.o \
layer12.o \
layer3.o \
huffman.o \
mymad.o
PROGS_OBJS = \
comprout.o \
hash.o \
initlib.o \
pr_edict.o \
pr_exec.o \
pr_multi.o \
qcc_cmdlib.o \
qccmain.o \
qcc_pr_comp.o \
qcc_pr_lex.o \
qcdecomp.o \
qcd_main.o
SERVER_OBJS = \
pr_cmds.o \
sv_master.o \
sv_init.o \
sv_main.o \
sv_nchan.o \
sv_ents.o \
sv_send.o \
sv_move.o \
sv_phys.o \
sv_user.o \
sv_mvd.o \
sv_ccmds.o \
sv_rankin.o \
sv_chat.o \
sv_demo.o \
world.o \
net_preparse.o \
savegame.o \
svq2_ents.o \
svq2_game.o \
snd_vc.o \
snd_voicecodecs.o \
g711.o \
g721.o \
g723_24.o \
g723_40.o \
g72x.o \
webgen.o \
ftpserver.o \
httpserver.o \
sv_pop3.o \
sv_smtp.o
SERVERONLY_OBJS = \
svmodel.o \
sv_sys_unix.o
COMMON_OBJS = $(COMMON_ASM_OBJS) \
common.o \
cvar.o \
cmd.o \
crc.o \
mathlib.o \
huff.o \
md4.o \
md5.o \
net_chan.o \
net_wins.o \
zone.o \
gl_q2bsp.o \
glmod_doom.o \
pmove.o \
pmovetst.o \
iwebiface.o \
translate.o \
plugin.o \
q1bsp.o \
q2pmove.o
ifeq ($(FTE_TARGET), win32)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
GL_EXE_NAME=../fteglqw.exe
GLCL_EXE_NAME=../fteglqwcl.exe
GL_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
GL_CFLAGS=$(GLCFLAGS)
GLB_DIR=gl_mgw
GLCL_DIR=glcl_mgw
ifeq ($(USEASM),true)
SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
else
SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o
endif
SW_EXE_NAME=../fteswqw.exe
SWCL_EXE_NAME=../fteswqwcl.exe
SW_LDFLAGS=$(SWLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
SW_CFLAGS=$(SWCFLAGS)
SWB_DIR=sw_mgw
SWCL_DIR=swcl_mgw
ifeq ($(USEASM),true)
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o sys_dosa.o
else
MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o cd_win.o in_win.o sys_win.o
endif
M_EXE_NAME=../fteqw.exe
MCL_EXE_NAME=../fteqwcl.exe
M_LDFLAGS=$(GLLDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32
M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS)
MB_DIR=m_mgw
MCL_DIR=mcl_mgw
else
#if FTE_TARGET != win32 (so sdl builds then)
GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
GL_EXE_NAME=../fteqw_sdl.gl
GLCL_EXE_NAME=../fteqwcl_sdl.gl
ifdef windir
GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs`
else
GL_LDFLAGS=$(GLLDFLAGS) -lpng -ljpeg `sdl-config --libs`
endif
GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
GLB_DIR=gl_sdl
GLCL_DIR=glcl_sdl
SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
SW_EXE_NAME=../fteqw_sdl.sw
SWCL_EXE_NAME=../fteqwcl_sdl.sw
ifdef windir
SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL
else
#pthread is needed because of SDL.
SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` -lpng -ljpeg -lSDLmain
endif
SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags`
SWB_DIR=sw_mgw
SWCL_DIR=swcl_mgw
endif
all: help
VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(SERVER_DIR) : $(NQPROT_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR)
#NQPROT_DIR=$(BASE_DIR)/nqnet
#HTTP_DIR=$(BASE_DIR)/http
#LIBS_DIR=$(BASE_DIR)/libs
#PROGS_DIR=$(BASE_DIR)/qclib
#SNDCODEC_DIR=$(BASE_DIR)/sndcodec
#DEBUG_DIR=$(BASE_DIR)/debug
#MP3_DIR=$(BASE_DIR)/../mp3/libmad
#RELEASE_DIR=$(BASE_DIR)/release
#QUX_DIR=$(BASE_DIR)/qux
$(OUT_DIR)/%.o : %.c
$(DO_CC)
ifeq ($(USEASM),true)
$(OUT_DIR)/%.o : %.s
$(DO_AS)
endif
$(OUT_DIR)/$(EXE_NAME): $(addprefix $(OUT_DIR)/, $(foreach ol, $(OBJS), $($(ol))))
$(CC) $(CFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS)
_out-rel:
$(MAKE) -f Makefile.SDL $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
strip --strip-all $(OUT_DIR)/$(EXE_NAME)
_out-dbg:
$(MAKE) -f Makefile.SDL $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)"
_cl-rel:
$(MAKE) -f Makefile.SDL _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" CFLAGS="$(CLIENT_ONLY_CFLAGS) $(CFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS NQPROT_OBJS CLIENT_OBJS PROGS_OBJS"
_cl-dbg:
$(MAKE) -f Makefile.SDL _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" CFLAGS="$(CLIENT_ONLY_CFLAGS) $(CFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS NQPROT_OBJS CLIENT_OBJS PROGS_OBJS"
_clsv-rel: reldir
$(MAKE) -f Makefile.SDL _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" CFLAGS="$(JOINT_CFLAGS) $(CFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS NQPROT_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
_clsv-dbg: debugdir
$(MAKE) -f Makefile.SDL _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" CFLAGS="$(JOINT_CFLAGS) $(CFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS NQPROT_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
SV_OBJS=$(COMMON_OBJS) $(NQPROT_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS)
SV_EXE_NAME=fteqwsv
SV_LDFLAGS=
SV_CFLAGS=$(SERVER_ONLY_CFLAGS)
SV_DIR=server
sv-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" CFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS)" OBJS="$(SV_OBJS)"
sv-rel:
$(MAKE) -f Makefile.SDL sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
sv-dbg:
$(MAKE) -f Makefile.SDL sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
glcl-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" CFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS)" SOBJS="$(GLCL_OBJS)"
gl-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" CFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS)" SOBJS="$(GLCL_OBJS)"
glcl-rel:
$(MAKE) -f Makefile.SDL glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
glcl-dbg:
$(MAKE) -f Makefile.SDL glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
gl-rel:
$(MAKE) -f Makefile.SDL gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
gl-dbg:
$(MAKE) -f Makefile.SDL gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
swcl-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" CFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="$(SWCL_OBJS)"
sw-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" CFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS)" SOBJS="$(SWCL_OBJS)"
swcl-rel:
$(MAKE) -f Makefile.SDL swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)"
swcl-dbg:
$(MAKE) -f Makefile.SDL swcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(SWCL_DIR)"
sw-rel:
$(MAKE) -f Makefile.SDL sw-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(SWB_DIR)"
sw-dbg:
$(MAKE) -f Makefile.SDL sw-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(SWB_DIR)"
mcl-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" CFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS)" SOBJS="$(MCL_OBJS)"
mcl-rel:
$(MAKE) -f Makefile.SDL mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
mcl-dbg:
$(MAKE) -f Makefile.SDL mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
m-tmp:
$(MAKE) -f Makefile.SDL $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" CFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS)" SOBJS="$(MCL_OBJS)"
m-rel:
$(MAKE) -f Makefile.SDL m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
m-dbg:
$(MAKE) -f Makefile.SDL m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
ifdef windir
debugdir:
@-mkdir $(subst /,\, $(OUT_DIR))
reldir:
@-mkdir $(subst /,\, $(OUT_DIR))
else
reldir:
@-mkdir $(RELEASE_DIR)
@-mkdir $(OUT_DIR)
debugdir:
@-mkdir $(DEBUG_DIR)
@-mkdir $(OUT_DIR)
endif
help:
@-echo "Specfic targets:"
@-echo "clean - removes all output (use make dirs afterwards)"
@-echo "all - make all the targets possible"
@-echo ""
@-echo "Normal targets:"
@-echo "(each of these targets must have the postfix -rel or -dbg)"
@-echo "sv"
@-echo "gl"
clean:
-rm -f -r $(RELEASE_DIR)
-rm -f -r $(DEBUG_DIR)

View file

@ -166,9 +166,7 @@ int host_hunklevel;
qbyte *host_basepal; qbyte *host_basepal;
qbyte *host_colormap; qbyte *host_colormap;
cvar_t host_speeds = {"host_speeds","0"}; // set for running times cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t show_fps = {"show_fps","0"}; // set for running times
cvar_t show_ups = {"show_ups","0"}; // set for running times
#ifdef CRAZYDEBUGGING #ifdef CRAZYDEBUGGING
cvar_t developer = {"developer","1"}; cvar_t developer = {"developer","1"};
#else #else
@ -2227,7 +2225,8 @@ void CL_Init (void)
// //
// register our commands // register our commands
// //
Cvar_Register (&show_fps, cl_screengroup); CLSCR_Init();
Cvar_Register (&host_speeds, cl_controlgroup); Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&developer, cl_controlgroup); Cvar_Register (&developer, cl_controlgroup);
@ -2744,6 +2743,7 @@ CL_RequestNextDownload();
if (host_speeds.value) if (host_speeds.value)
time1 = Sys_DoubleTime (); time1 = Sys_DoubleTime ();
TP_CheckVars();
if (SCR_UpdateScreen) if (SCR_UpdateScreen)
{ {
extern mleaf_t *r_viewleaf; extern mleaf_t *r_viewleaf;

View file

@ -105,7 +105,6 @@ extern cvar_t scr_showpause;
extern cvar_t scr_printspeed; extern cvar_t scr_printspeed;
extern cvar_t scr_allowsnap; extern cvar_t scr_allowsnap;
extern cvar_t scr_sshot_type; extern cvar_t scr_sshot_type;
extern cvar_t show_fps;
extern cvar_t crosshair; extern cvar_t crosshair;
extern cvar_t con_height; extern cvar_t con_height;
@ -136,6 +135,30 @@ float oldsbar = 0;
void SCR_ScreenShot_f (void); void SCR_ScreenShot_f (void);
void SCR_RSShot_f (void); void SCR_RSShot_f (void);
cvar_t show_fps = {"show_fps", "0"};
cvar_t show_fps_x = {"show_fps_x", "-1"};
cvar_t show_fps_y = {"show_fps_y", "-1"};
cvar_t show_clock = {"cl_clock", "0"};
cvar_t show_clock_x = {"cl_clock_x", "0"};
cvar_t show_clock_y = {"cl_clock_y", "-1"};
cvar_t show_speed = {"show_speed", "0"};
cvar_t show_speed_x = {"show_speed_x", "-1"};
cvar_t show_speed_y = {"show_speed_y", "-9"};
extern char cl_screengroup[];
void CLSCR_Init(void)
{
Cvar_Register(&show_fps, cl_screengroup);
Cvar_Register(&show_fps_x, cl_screengroup);
Cvar_Register(&show_fps_y, cl_screengroup);
Cvar_Register(&show_clock, cl_screengroup);
Cvar_Register(&show_clock_x, cl_screengroup);
Cvar_Register(&show_clock_y, cl_screengroup);
Cvar_Register(&show_speed, cl_screengroup);
Cvar_Register(&show_speed_x, cl_screengroup);
Cvar_Register(&show_speed_y, cl_screengroup);
}
/* /*
=============================================================================== ===============================================================================
@ -932,6 +955,16 @@ void SCR_DrawNet (void)
Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
} }
void SCR_StringXY(char *str, float x, float y)
{
if (x < 0)
x = vid.width - strlen(str)*8;
if (y < 0)
y = vid.height - sb_lines - 8;
Draw_String(x, y, str);
}
void SCR_DrawFPS (void) void SCR_DrawFPS (void)
{ {
extern cvar_t show_fps; extern cvar_t show_fps;
@ -939,49 +972,59 @@ void SCR_DrawFPS (void)
double t; double t;
extern int fps_count; extern int fps_count;
static float lastfps; static float lastfps;
int x, y; char str[80];
char st[80];
if (!show_fps.value) if (!show_fps.value)
return; return;
t = Sys_DoubleTime(); t = Sys_DoubleTime();
if ((t - lastframetime) >= 1.0) { if ((t - lastframetime) >= 1.0)
{
lastfps = fps_count/(t - lastframetime); lastfps = fps_count/(t - lastframetime);
fps_count = 0; fps_count = 0;
lastframetime = t; lastframetime = t;
} }
sprintf(st, "%3.1f FPS", lastfps); sprintf(str, "%3.1f FPS", lastfps);
x = vid.width - strlen(st) * 8 - 8; SCR_StringXY(str, show_fps_x.value, show_fps_y.value);
y = vid.height - sb_lines - 8;
// Draw_TileClear(x, y, strlen(st) * 8, 8);
Draw_String(x, y, st);
} }
void SCR_DrawUPS (void) void SCR_DrawUPS (void)
{ {
extern cvar_t show_ups; extern cvar_t show_speed;
static double lastupstime; static double lastupstime;
double t; double t;
static float lastups; static float lastups;
int x, y; char str[80];
char st[80];
if (!show_ups.value) if (!show_speed.value)
return; return;
t = Sys_DoubleTime(); t = Sys_DoubleTime();
if ((t - lastupstime) >= 1.0) { if ((t - lastupstime) >= 1.0)
{
lastups = sqrt((cl.simvel[0][0]*cl.simvel[0][0]) + (cl.simvel[0][1]*cl.simvel[0][1])); lastups = sqrt((cl.simvel[0][0]*cl.simvel[0][0]) + (cl.simvel[0][1]*cl.simvel[0][1]));
lastupstime = t; lastupstime = t;
} }
sprintf(st, "%3.1f UPS", lastups); sprintf(str, "%3.1f UPS", lastups);
x = vid.width - strlen(st) * 8 - 8; SCR_StringXY(str, show_speed_x.value, show_speed_y.value);
y = vid.height - sb_lines - 16; }
// Draw_TileClear(x, y, strlen(st) * 8, 8);
Draw_String(x, y, st); void SCR_DrawClock(void)
{
struct tm *newtime;
time_t long_time;
char str[16];
if (!show_clock.value)
return;
time( &long_time );
newtime = localtime( &long_time );
strftime( str, sizeof(str)-1, "%H:%M ", newtime);
SCR_StringXY(str, show_clock_x.value, show_clock_y.value);
} }
@ -1752,3 +1795,85 @@ void SCR_TileClear (void)
} }
} }
} }
// The 2d refresh stuff.
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
{
RSpeedMark();
//
// draw any areas not covered by the refresh
//
if (!nohud)
SCR_TileClear ();
#ifdef RGLQUAKE
if (r_netgraph.value)
GLR_NetGraph ();
#endif
if (scr_drawdialog)
{
#ifdef PLUGINS
if (!nohud)
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
scr_copyeverything = true;
}
else if (scr_drawloading)
{
SCR_DrawLoading ();
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
}
else if (cl.intermission == 1 && key_dest == key_game)
{
Sbar_IntermissionOverlay ();
M_Draw (uimenu);
}
else if (cl.intermission == 2 && key_dest == key_game)
{
Sbar_FinaleOverlay ();
SCR_CheckDrawCenterString ();
}
else if (cl.intermission == 3 && key_dest == key_game)
{
}
else
{
if (!nohud)
{
Draw_Crosshair();
SCR_DrawRam ();
SCR_DrawNet ();
SCR_DrawFPS ();
SCR_DrawUPS ();
SCR_DrawClock();
SCR_DrawTurtle ();
SCR_DrawPause ();
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
}
else
SCR_DrawFPS ();
SCR_CheckDrawCenterString ();
// qglTexEnvi ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
#ifdef TEXTEDITOR
if (editoractive)
Editor_Draw();
#endif
M_Draw (uimenu);
SCR_DrawConsole (false);
}
RSpeedEnd(RSPEED_2D);
}

View file

@ -1837,7 +1837,7 @@ void CL_UpdateBeams (void)
continue; continue;
// if coming from the player, update the start position // if coming from the player, update the start position
if (b->flags & 1 && b->entity == cl.playernum[0]+1) // entity 0 is the world if (b->flags & 1 && b->entity == (autocam[0]?spec_track[0]:(cl.playernum[0]+1))) // entity 0 is the world
{ {
// VectorSubtract(cl.simorg, b->start, org); // VectorSubtract(cl.simorg, b->start, org);
// VectorAdd(b->end, org, b->end); //move the end point by simorg-start // VectorAdd(b->end, org, b->end); //move the end point by simorg-start

View file

@ -75,12 +75,12 @@ void SCR_DrawNotifyString (void);
void SCR_CheckDrawCenterString (void); void SCR_CheckDrawCenterString (void);
void SCR_DrawRam (void); void SCR_DrawRam (void);
void SCR_DrawNet (void); void SCR_DrawNet (void);
void SCR_DrawFPS (void);
void SCR_DrawUPS (void);
void SCR_DrawTurtle (void); void SCR_DrawTurtle (void);
void SCR_DrawPause (void); void SCR_DrawPause (void);
void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view
void CLSCR_Init(void); //basically so I can register a few friendly cvars.
//TEI_SHOWLMP2 stuff //TEI_SHOWLMP2 stuff
void SCR_ShowPics_Draw(void); void SCR_ShowPics_Draw(void);
void SCR_ShowPic_Create(void); void SCR_ShowPic_Create(void);

View file

@ -498,6 +498,14 @@ void Skin_NextDownload (void)
} }
} }
//called from a few places when some skin cheat is applied.
//flushes all player skins.
void Skin_FlushPlayers(void)
{ //wipe the skin info
int i;
for (i = 0; i < MAX_CLIENTS; i++)
cl.players[i].skin = NULL;
}
/* /*
========== ==========

View file

@ -72,7 +72,7 @@ LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
*/ */
HINSTANCE hInstDS; HINSTANCE hInstDS;
qboolean SNDDMA_InitDirect (soundcardinfo_t *sc); sndinitstat SNDDMA_InitDirect (soundcardinfo_t *sc);
qboolean SNDDMA_InitWav (soundcardinfo_t *sc); qboolean SNDDMA_InitWav (soundcardinfo_t *sc);

View file

@ -456,7 +456,7 @@ void V_cshift_f (void)
cl.cshifts[CSHIFT_SERVER].destcolor[1] = atoi(Cmd_Argv(2)); cl.cshifts[CSHIFT_SERVER].destcolor[1] = atoi(Cmd_Argv(2));
cl.cshifts[CSHIFT_SERVER].destcolor[2] = atoi(Cmd_Argv(3)); cl.cshifts[CSHIFT_SERVER].destcolor[2] = atoi(Cmd_Argv(3));
cl.cshifts[CSHIFT_SERVER].percent = atoi(Cmd_Argv(4)); cl.cshifts[CSHIFT_SERVER].percent = atoi(Cmd_Argv(4));
return;
} }
cshift_empty.destcolor[0] = atoi(Cmd_Argv(1)); cshift_empty.destcolor[0] = atoi(Cmd_Argv(1));
cshift_empty.destcolor[1] = atoi(Cmd_Argv(2)); cshift_empty.destcolor[1] = atoi(Cmd_Argv(2));

View file

@ -66,13 +66,16 @@ struct vm_s {
}; };
typedef struct {
int (EXPORT_FN *func)(int, ...);
} engineexport_t;
#ifdef _WIN32 #ifdef _WIN32
#include "winquake.h" #include "winquake.h"
void *Sys_LoadDLL(const char *name, void **vmMain, int (EXPORT_FN *syscall)(int arg, ... )) void *Sys_LoadDLL(const char *name, void **vmMain, int (EXPORT_FN *syscall)(int arg, ... ))
{ {
void (*dllEntry)(int (EXPORT_FN *)(int arg,...)); engineexport_t exp;
void (*dllEntry)(engineexport_t *);
char dllname[MAX_OSPATH]; char dllname[MAX_OSPATH];
HINSTANCE hVM; HINSTANCE hVM;
@ -108,7 +111,8 @@ void *Sys_LoadDLL(const char *name, void **vmMain, int (EXPORT_FN *syscall)(int
return NULL; return NULL;
} }
dllEntry(syscall); exp.func = syscall;
dllEntry(&exp);
*vmMain=(void *)GetProcAddress(hVM, "vmMain"); *vmMain=(void *)GetProcAddress(hVM, "vmMain");
if(!*vmMain) if(!*vmMain)
@ -135,7 +139,8 @@ void Sys_UnloadDLL(void *handle)
#include <dlfcn.h> #include <dlfcn.h>
void *Sys_LoadDLL(const char *name, void **vmMain, int (EXPORT_FN *syscall)(int arg, ... )) void *Sys_LoadDLL(const char *name, void **vmMain, int (EXPORT_FN *syscall)(int arg, ... ))
{ {
void (*dllEntry)(int (EXPORT_FN *)(int arg,...)); engineexport_t exp;
void (*dllEntry)(engineexport_t *);
char dllname[MAX_OSPATH]; char dllname[MAX_OSPATH];
void *hVM; void *hVM;
@ -171,7 +176,8 @@ void *Sys_LoadDLL(const char *name, void **vmMain, int (EXPORT_FN *syscall)(int
return NULL; return NULL;
} }
dllEntry(syscall); exp.func = syscall;
(*dllEntry)(&exp);
*vmMain=(void *)dlsym(hVM, "vmMain"); *vmMain=(void *)dlsym(hVM, "vmMain");
if(!*vmMain) if(!*vmMain)

View file

@ -111,82 +111,6 @@ void RSpeedShow(void)
} }
} }
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud)
{
RSpeedMark();
//
// draw any areas not covered by the refresh
//
if (!nohud)
SCR_TileClear ();
if (r_netgraph.value)
GLR_NetGraph ();
if (scr_drawdialog)
{
#ifdef PLUGINS
if (!nohud)
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
scr_copyeverything = true;
}
else if (scr_drawloading)
{
SCR_DrawLoading ();
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
}
else if (cl.intermission == 1 && key_dest == key_game)
{
Sbar_IntermissionOverlay ();
M_Draw (uimenu);
}
else if (cl.intermission == 2 && key_dest == key_game)
{
Sbar_FinaleOverlay ();
SCR_CheckDrawCenterString ();
}
else if (cl.intermission == 3 && key_dest == key_game)
{
}
else
{
if (!nohud)
{
Draw_Crosshair();
SCR_DrawRam ();
SCR_DrawNet ();
SCR_DrawFPS ();
SCR_DrawUPS ();
SCR_DrawTurtle ();
SCR_DrawPause ();
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
}
else
SCR_DrawFPS ();
SCR_CheckDrawCenterString ();
qglTexEnvi ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
#ifdef TEXTEDITOR
if (editoractive)
Editor_Draw();
#endif
M_Draw (uimenu);
SCR_DrawConsole (false);
}
RSpeedEnd(RSPEED_2D);
}
/* /*
================== ==================
SCR_UpdateScreen SCR_UpdateScreen