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fixes courtesy of DyB|Tuna, to fix mac/sdl2 compilation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4726 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -104,6 +104,7 @@ static void J_JoystickAdded(int enumid)
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}
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}
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static struct sdljoy_s *J_DevId(int jid)
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static struct sdljoy_s *J_DevId(int jid)
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{
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{
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int i;
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for (i = 0; i < MAX_JOYSTICKS; i++)
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for (i = 0; i < MAX_JOYSTICKS; i++)
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if (sdljoy[i].joystick && sdljoy[i].id == jid)
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if (sdljoy[i].joystick && sdljoy[i].id == jid)
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return &sdljoy[i];
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return &sdljoy[i];
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@ -76,6 +76,9 @@ extern r_config_t r_config;
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#elif defined(__MACOSX__)
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#elif defined(__MACOSX__)
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//apple, you suck.
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//apple, you suck.
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#include <AGL/agl.h>
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#include <AGL/agl.h>
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#elif defined(__APPLE__)
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#include <OpenGL/gl.h> //tuna says use this.
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//apple really do suck.
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#elif defined(NACL) || defined(FTE_TARGET_WEB)
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#elif defined(NACL) || defined(FTE_TARGET_WEB)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#define GLclampd GLclampf
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#define GLclampd GLclampf
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