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fix to vfs seek logic
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1730 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -307,7 +307,7 @@ void W_LoadTextureWadFile (char *filename, int complain)
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
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infotableofs = LittleLong(header.infotableofs);
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if (VFS_SEEK(file, infotableofs))
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if (!VFS_SEEK(file, infotableofs))
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{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
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if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
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{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
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@ -437,7 +437,7 @@ qbyte *W_GetTexture(char *name, int *width, int *height, qboolean *usesalpha)//r
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if (!strcmp(texname, texwadlump[i].name)) // found it
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{
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file = texwadlump[i].file;
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if (VFS_SEEK(file, texwadlump[i].position))
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if (!VFS_SEEK(file, texwadlump[i].position))
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{Con_Printf("W_GetTexture: corrupt WAD3 file");return NULL;}
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tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
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