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also look in charsets for quake character sets
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1636 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 1 deletions
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@ -2152,7 +2152,9 @@ void GL_Set2D (void)
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if (gl_font.modified)
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if (gl_font.modified)
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{
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{
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gl_font.modified = 0;
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gl_font.modified = 0;
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if (!*gl_font.string || !(char_texture=Mod_LoadHiResTexture(gl_font.string, "fonts", false, true, true)))
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if (!*gl_font.string
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|| !(char_texture=Mod_LoadHiResTexture(gl_font.string, "fonts", false, true, true))
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|| !(char_texture=Mod_LoadHiResTexture(gl_font.string, "charsets", false, true, true)))
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{
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{
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char_texture = default_char_texture;
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char_texture = default_char_texture;
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custom_char_instep = default_char_instep;
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custom_char_instep = default_char_instep;
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