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Delete wherever this came from, cough.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6062 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -283,9 +283,6 @@ void main ()
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//Read the base texture (with EIGHTBIT only alpha is needed)
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vec4 col = texture2D(s_diffuse, tc);
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if (bases.rgb == vec3(0.0,0.0,1.0))
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bases.a = 0.0;
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#if defined(BUMP) && (defined(DELUXE) || defined(SPECULAR) || defined(REFLECTCUBEMASK))
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vec3 norm = normalize(texture2D(s_normalmap, tc).rgb - 0.5);
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#elif defined(PBR) || defined(SPECULAR) || defined(DELUXE) || defined(REFLECTCUBEMASK)
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