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https://github.com/nzp-team/fteqw.git
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trace prints. (ignore me)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@313 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
4c2236c015
commit
0f1a14e0a9
1 changed files with 60 additions and 11 deletions
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@ -174,22 +174,31 @@ void *getglfunc(char *name)
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if (!proc)
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{
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proc = GetProcAddress(hInstGL, name);
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TRACE(("dbg: getglfunc: gpa %s: success %i\n", name, !!proc));
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return proc;
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}
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TRACE(("dbg: getglfunc: glgpa %s: success %i\n", name, !!proc));
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return proc;
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}
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void *getwglfunc(char *name)
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{
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FARPROC proc;
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TRACE(("dbg: getwglfunc: %s: getting\n", name));
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proc = GetProcAddress(hInstGL, name);
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if (!proc)
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{
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if (!hInstwgl)
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{
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TRACE(("dbg: getwglfunc: explicitly loading opengl32.dll\n", name));
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hInstwgl = LoadLibrary("opengl32.dll");
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}
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TRACE(("dbg: getwglfunc: %s: wglgetting\n", name));
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proc = GetProcAddress(hInstwgl, name);
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TRACE(("dbg: getwglfunc: gpa %s: success %i\n", name, !!proc));
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if (!proc)
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Sys_Error("GL function %s was not found in %s\nPossibly you do not have a full enough gl implementation", name, opengldllname);
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}
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TRACE(("dbg: getwglfunc: glgpa %s: success %i\n", name, !!proc));
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return proc;
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}
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@ -214,14 +223,17 @@ qboolean GLInitialise (char *renderer)
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strcpy(opengldllname, renderer);
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Con_Printf ("Loading renderer dll %s\n", renderer);
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hInstGL = LoadLibrary(opengldllname);
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if (!hInstGL)
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{
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Con_SafePrintf ("Couldn't load %s\n", opengldllname);
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Con_Printf ("Couldn't load %s\n", opengldllname);
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return false;
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}
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Con_DPrintf ("Loaded renderer dll %s\n", renderer);
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// windows dependant
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qwglCreateContext = (void *)getwglfunc("wglCreateContext");
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qwglDeleteContext = (void *)getwglfunc("wglDeleteContext");
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@ -231,6 +243,8 @@ qboolean GLInitialise (char *renderer)
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qwglMakeCurrent = (void *)getwglfunc("wglMakeCurrent");
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qSwapBuffers = SwapBuffers;
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TRACE(("dbg: GLInitialise: got wgl funcs\n"));
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return true;
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}
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@ -522,6 +536,8 @@ int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
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MSG msg;
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// HDC hdc;
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TRACE(("dbg: GLVID_SetMode\n"));
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// so Con_Printfs don't mess us up by forcing vid and snd updates
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temp = scr_disabled_for_loading;
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scr_disabled_for_loading = true;
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@ -533,6 +549,7 @@ int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
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{
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if (_windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
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{
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TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode\n"));
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stat = VID_SetWindowedMode(info);
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IN_ActivateMouse ();
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IN_HideMouse ();
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@ -541,16 +558,24 @@ int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
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{
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IN_DeactivateMouse ();
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IN_ShowMouse ();
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TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode 2\n"));
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stat = VID_SetWindowedMode(info);
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}
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}
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else
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{
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TRACE(("dbg: GLVID_SetMode: VID_SetFullDIBMode\n"));
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stat = VID_SetFullDIBMode(info);
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IN_ActivateMouse ();
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IN_HideMouse ();
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}
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if (!stat)
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{
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TRACE(("dbg: GLVID_SetMode: VID_Set... failed\n"));
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return false;
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}
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window_width = DIBWidth;
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window_height = DIBHeight;
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VID_UpdateWindowStatus ();
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@ -558,11 +583,6 @@ int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
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CDAudio_Resume ();
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scr_disabled_for_loading = temp;
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if (!stat)
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{
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return false;
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}
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// now we try to make sure we get the focus on the mode switch, because
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// sometimes in some systems we don't. We grab the foreground, then
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// finish setting up, pump all our messages, and sleep for a little while
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@ -596,9 +616,13 @@ int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
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maindc = GetDC(mainwindow);
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GetDeviceGammaRamp(maindc, origionalgammaramps);
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TRACE(("dbg: GLVID_SetMode: attaching gl\n"));
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if (!VID_AttachGL(info))
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{
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TRACE(("dbg: GLVID_SetMode: attaching gl failed\n"));
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return false;
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}
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TRACE(("dbg: GLVID_SetMode: attaching gl okay\n"));
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return true;
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}
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@ -680,11 +704,13 @@ qboolean VID_AttachGL (rendererstate_t *info)
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extern cvar_t gl_ztrick;
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int zbpp = info->bpp > 16 ? 24 : 16;
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gl_canstencil = false;
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TRACE(("dbg: VID_AttachGL: D3DInitialize\n"));
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D3DInitialize(); //replacement of GLInitialise, to get the function pointers set up.
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if (COM_CheckParm("-zbpp"))
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{
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zbpp = Q_atoi(com_argv[COM_CheckParm("-zbpp")+1]);
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}
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TRACE(("dbg: VID_AttachGL: d3dSetMode\n"));
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d3dSetMode(info->fullscreen, info->width, info->height, info->bpp, zbpp); //d3d cheats to get it's dimensions and stuff... One that we can currently live with though.
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gl_ztrickdisabled |= 2; //ztrick does funny things.
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@ -692,14 +718,16 @@ qboolean VID_AttachGL (rendererstate_t *info)
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maindc = GetDC(mainwindow);
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Con_SafePrintf(S_COLOR_GREEN"OpenGL to Direct3D wrapper enabled\n"); //green to make it show.
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Con_Printf(S_COLOR_GREEN"OpenGL to Direct3D wrapper enabled\n"); //green to make it show.
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break;
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}
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#endif
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gl_ztrickdisabled &= ~2;
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TRACE(("dbg: VID_AttachGL: GLInitialise\n"));
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if (GLInitialise(info->glrenderer))
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{
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maindc = GetDC(mainwindow);
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TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
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bSetupPixelFormat(maindc);
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break;
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}
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@ -710,17 +738,21 @@ qboolean VID_AttachGL (rendererstate_t *info)
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GetSystemDirectory(systemgl, sizeof(systemgl)-1);
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strncat(systemgl, "\\", sizeof(systemgl)-1);
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strncat(systemgl, info->glrenderer, sizeof(systemgl)-1);
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TRACE(("dbg: VID_AttachGL: GLInitialise (system dir specific)\n"));
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if (GLInitialise(systemgl))
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{
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maindc = GetDC(mainwindow);
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TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
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bSetupPixelFormat(maindc);
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break;
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}
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}
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TRACE(("dbg: VID_AttachGL: failed to find a valid dll\n"));
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return false;
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} while(1);
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TRACE(("dbg: VID_AttachGL: qwglCreateContext\n"));
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baseRC = qwglCreateContext( maindc );
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if (!baseRC)
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@ -728,17 +760,25 @@ qboolean VID_AttachGL (rendererstate_t *info)
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Con_SafePrintf(S_COLOR_RED"Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.\n"); //green to make it show.
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return false;
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}
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TRACE(("dbg: VID_AttachGL: qwglMakeCurrent\n"));
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if (!qwglMakeCurrent( maindc, baseRC ))
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{
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Con_SafePrintf(S_COLOR_RED"wglMakeCurrent failed\n"); //green to make it show.
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return false;
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}
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TRACE(("dbg: VID_AttachGL: GL_Init\n"));
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GL_Init(getglfunc);
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qwglSwapIntervalEXT = getglfunc("wglSwapIntervalEXT");
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if (qwglSwapIntervalEXT && _vid_wait_override.value>=0)
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{
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TRACE(("dbg: VID_AttachGL: qwglSwapIntervalEXT\n"));
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qwglSwapIntervalEXT(_vid_wait_override.value);
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}
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_vid_wait_override.modified = false;
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TRACE(("dbg: VID_AttachGL: qSwapBuffers\n"));
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glClearColor(0, 1, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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qSwapBuffers(maindc);
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return true;
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@ -883,26 +923,32 @@ BOOL bSetupPixelFormat(HDC hDC)
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0, 0, 0 // layer masks ignored
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};
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int pixelformat;
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TRACE(("dbg: bSetupPixelFormat: ChoosePixelFormat\n"));
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if ((pixelformat = ChoosePixelFormat(hDC, &pfd)))
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{
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TRACE(("dbg: ChoosePixelFormat 1: worked\n"));
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if (SetPixelFormat(hDC, pixelformat, &pfd))
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{
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TRACE(("dbg: bSetupPixelFormat: we can use the stencil buffer. woot\n"));
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gl_canstencil = pfd.cStencilBits;
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return TRUE;
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}
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}
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TRACE(("dbg: ChoosePixelFormat 1: no stencil buffer for us\n"));
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pfd.cStencilBits = 0;
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gl_canstencil = false;
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if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
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{
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MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
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Con_Printf("bSetupPixelFormat: ChoosePixelFormat failed\n");
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return FALSE;
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}
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if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
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{
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MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
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Con_Printf("bSetupPixelFormat: SetPixelFormat failed\n");
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return FALSE;
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}
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@ -1272,7 +1318,10 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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wc.lpszClassName = WINDOW_CLASS_NAME;
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if (!RegisterClass (&wc) )
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Sys_Error ("Couldn't register window class");
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{
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Con_Print("^1Couldn't register window class\n");
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return false;
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}
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hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
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