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guess at the current match time based upon mod-specific hints, required to correct for joining mid-game.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4916 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 25 additions and 1 deletions
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@ -1937,7 +1937,31 @@ void CL_CheckServerInfo(void)
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else if (!stricmp(s, "countdown"))
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cl.matchstate = MATCH_COUNTDOWN;
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else
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cl.matchstate = MATCH_DONTKNOW;
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{
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float time = strtod(s, &s);
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if (!strcmp(s, " min left") || !strcmp(s, " mins left"))
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time *= 60;
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else if (!strcmp(s, " sec left") || !strcmp(s, " secs left"))
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time *= 1;
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else if (!strcmp(s, " hour left") || !strcmp(s, " hours left"))
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time *= 60*60;
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else
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time = -1;
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if (time >= 0)
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{
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//always update it. this is to try to cope with overtime.
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oldstate = cl.matchstate = MATCH_INPROGRESS;
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cl.matchgametimestart = cl.gametime + time - 60*atof(Info_ValueForKey(cl.serverinfo, "timelimit"));
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}
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else
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{
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if (*s && cl.matchstate == MATCH_INPROGRESS)
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Con_DPrintf("Match state changed to unknown meaning: %s\n", s);
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else
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cl.matchstate = MATCH_DONTKNOW; //don't revert from inprogress to don't know
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}
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}
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if (oldstate != cl.matchstate)
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cl.matchgametimestart = cl.gametime;
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