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Fix sprites and particle effects.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1464 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -838,6 +838,7 @@ void GLR_DrawSprite(entity_t *e, void *parm)
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{
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qglEnd();
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currententity = e;
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qglEnable(GL_TEXTURE_2D);
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R_DrawSpriteModel (currententity);
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