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Don't crash when trying to use d3d.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1960 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 3 deletions
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@ -263,9 +263,6 @@ qboolean GLInitialise (char *renderer)
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qGetDeviceGammaRamp = (void *)getglfunc("wglGetDeviceGammaRamp3DFX");
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qSetDeviceGammaRamp = (void *)getglfunc("wglSetDeviceGammaRamp3DFX");
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if (!qGetDeviceGammaRamp) qGetDeviceGammaRamp = (void*)GetDeviceGammaRamp;
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if (!qSetDeviceGammaRamp) qSetDeviceGammaRamp = (void*)SetDeviceGammaRamp;
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TRACE(("dbg: GLInitialise: got wgl funcs\n"));
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return true;
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@ -818,6 +815,9 @@ qboolean VID_AttachGL (rendererstate_t *info)
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qglClear(GL_COLOR_BUFFER_BIT);
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qSwapBuffers(maindc);
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if (!qGetDeviceGammaRamp) qGetDeviceGammaRamp = (void*)GetDeviceGammaRamp;
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if (!qSetDeviceGammaRamp) qSetDeviceGammaRamp = (void*)SetDeviceGammaRamp;
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return true;
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}
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