2006-01-01 00:37:52 +00:00
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/*
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return ("
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weaponry\n\n
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<EFBFBD>1<EFBFBD> melee \n
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<EFBFBD>2<EFBFBD> thrown \n
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<EFBFBD>3<EFBFBD> pistols&smgs \n
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<EFBFBD>4<EFBFBD> shotguns \n
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<EFBFBD>5<EFBFBD> rifles \n
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<EFBFBD>6<EFBFBD> heavy guns \n
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<EFBFBD>e<EFBFBD> leave
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*/
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/*
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<EFBFBD>1<EFBFBD> 1911a1 .45 01 5$\n
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<EFBFBD>2<EFBFBD> d. eagle .44 02 7$\n
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<EFBFBD>3<EFBFBD> mk23 socom .45 02 9$\n
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<EFBFBD>4<EFBFBD> h&k mp7 4mm 03 14$\n
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<EFBFBD>5<EFBFBD> h&k mp5 9mm 03 17$\n
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<EFBFBD>6<EFBFBD> alien blaster 02 21$\n
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<EFBFBD>1<EFBFBD> pipe rifle .44 02 4$\n
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<EFBFBD>2<EFBFBD> winchester 12g 03 8$\n
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<EFBFBD>3<EFBFBD> mossberg 12g 04 14$\n
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<EFBFBD>4<EFBFBD> citykiller 12g 05 35$\n
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<EFBFBD>1<EFBFBD> rangemaster 7mm 03 11$\n
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<EFBFBD>2<EFBFBD> ak-112 5mm 04 21$\n
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<EFBFBD>3<EFBFBD> remington .308 05 24$\n
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<EFBFBD>4<EFBFBD> ak-74 5mm 04 27$\n
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<EFBFBD>5<EFBFBD> moonlight .223 05 36$\n
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<EFBFBD>6<EFBFBD> sa-80 5mm 05 23$\n
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<EFBFBD>7<EFBFBD> plasma rifle 07 41$\n
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<EFBFBD>8<EFBFBD> gauss rifle 2mm 08 51$\n
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*/
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string () ShopString =
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{
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2009-11-05 03:40:39 +00:00
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return ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> supply merchant <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n"
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2006-01-15 01:38:45 +00:00
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"\n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>1<EFBFBD> perk [slot 1] \n"
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"<EFBFBD>2<EFBFBD> perk [slot 2] \n"
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2006-01-15 01:38:45 +00:00
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"<EFBFBD>3<EFBFBD> body armour \n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>4<EFBFBD> ammunition \n"
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2006-01-15 01:38:45 +00:00
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"<EFBFBD>5<EFBFBD> weapons \n"
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"<EFBFBD>6<EFBFBD> equipment \n"
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"<EFBFBD>7<EFBFBD> chems \n"
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"<EFBFBD>8<EFBFBD> special \n"
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"<EFBFBD>e<EFBFBD> leave \n");
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2006-01-01 00:37:52 +00:00
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};
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string () WeaponString =
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{
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2006-01-15 01:38:45 +00:00
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return ("weaponry\n"
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"\n"
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"<EFBFBD>1<EFBFBD> melee \n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>2<EFBFBD> explosives \n"
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2006-01-15 01:38:45 +00:00
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"<EFBFBD>3<EFBFBD> pistols&smgs \n"
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"<EFBFBD>4<EFBFBD> shotguns \n"
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"<EFBFBD>5<EFBFBD> rifles \n"
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"<EFBFBD>6<EFBFBD> heavy guns \n"
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"<EFBFBD>e<EFBFBD> leave \n");
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2006-01-01 00:37:52 +00:00
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};
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string () TraitString =
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{
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2006-01-15 01:38:45 +00:00
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return ("traits\n"
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"\n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>1<EFBFBD> unidextrous \n"
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"<EFBFBD>2<EFBFBD> ruthless \n"
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"<EFBFBD>3<EFBFBD> chem addict \n"
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"<EFBFBD>4<EFBFBD> red scare \n"
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"<EFBFBD>5<EFBFBD> living lightning \n"
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"<EFBFBD>6<EFBFBD> one in a million \n"
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"<EFBFBD>e<EFBFBD> leave \n");
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2006-01-01 00:37:52 +00:00
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};
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2009-11-05 03:40:39 +00:00
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2006-01-01 00:37:52 +00:00
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string () ThrownString =
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{
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2009-11-05 03:40:39 +00:00
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return ("<EFBFBD>!<21> explosives <20>!<21>\n"
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2006-01-15 01:38:45 +00:00
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"\n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>1<EFBFBD> flash bomb 8$\n"
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"<EFBFBD>2<EFBFBD> frag grenade 12$\n"
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"<EFBFBD>3<EFBFBD> ultra-light necklace 3$\n"
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"<EFBFBD>4<EFBFBD> hmx compound 2$\n"
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"<EFBFBD>5<EFBFBD> rdx crystals 2$\n"
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"<EFBFBD>6<EFBFBD> explosive rocket 10$\n"
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"<EFBFBD>e<EFBFBD> exit \n");
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2006-01-01 00:37:52 +00:00
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};
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string () BuildString =
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{
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2006-01-15 01:38:45 +00:00
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return ("BUILD A STRUCTURE\n"
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2009-11-05 03:40:39 +00:00
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" NAME COST IN JUNK\n"
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2006-01-15 01:38:45 +00:00
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"\n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>1<EFBFBD> Super Flash Bomb 4\n"
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"<EFBFBD>2<EFBFBD> Homemade Grenade 5\n"
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"<EFBFBD>3<EFBFBD> Needler Scope 5\n"
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"<EFBFBD>4<EFBFBD> Ghost Goggles 7\n"
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"<EFBFBD>5<EFBFBD> Gas Bomb 10\n"
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"<EFBFBD>6<EFBFBD> Deflector Ring 15\n"
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"<EFBFBD>7<EFBFBD> Auto-Doc 20\n"
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2006-01-15 01:38:45 +00:00
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"<EFBFBD>e<EFBFBD> exit \n");
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2006-01-01 00:37:52 +00:00
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};
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string () HelmetString =
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{
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2006-01-15 01:38:45 +00:00
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return ("helmets\n"
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"protect you from headshots so\n"
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"make sure you use a decent one\n"
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"\n"
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" ABS% WT DEFLECT PRC\n"
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"<EFBFBD>1<EFBFBD> combat helm -10% 01 5% 05\n"
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"<EFBFBD>2<EFBFBD> combat helm 2 +0% 02 5% 20\n"
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"<EFBFBD>3<EFBFBD> heavy-duty +20% 03 5% 20\n"
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"<EFBFBD>4<EFBFBD> ceramic helm -20% ...");
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2006-01-01 00:37:52 +00:00
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};
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string () ArmorString =
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{
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2006-01-15 01:38:45 +00:00
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return ("body armour wt abs prc\n"
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"\n"
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2009-11-05 03:40:39 +00:00
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"<EFBFBD>1<EFBFBD> kevlar shirt 04 1/25% 50$\n"
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"<EFBFBD>2<EFBFBD> leather armor 07 3/30% 100$\n"
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"<EFBFBD>3<EFBFBD> double kevlar 09 1/50% 125$\n"
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"<EFBFBD>4<EFBFBD> ceramic armor 15 7/25% 150$\n"
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"<EFBFBD>5<EFBFBD> combat armor 12 6/40% 200$\n"
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"<EFBFBD>6<EFBFBD> brotherhood 17 7/45% 250$\n"
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"<EFBFBD>7<EFBFBD> force armor 06 9/15% 300$\n"
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"<EFBFBD>8<EFBFBD> power armor 25 8/50% 400$\n");
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2006-01-01 00:37:52 +00:00
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};
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string () PerkString =
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{
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2006-01-15 01:38:45 +00:00
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return ("perks\n"
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"\n"
|
2009-11-05 03:40:39 +00:00
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"<EFBFBD> 1<> unbreakable \n"
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"<EFBFBD> 2<> feral swiftness \n"
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"<EFBFBD> 3<> stunt man \n"
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"<EFBFBD> 4<> kick in the door! \n"
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"<EFBFBD> 5<> quick draw \n"
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"<EFBFBD> 6<> light step \n"
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"<EFBFBD> 7<> surprise attack \n"
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"<EFBFBD> 8<> large and in charge \n"
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"<EFBFBD> 9<> nintendo gamer \n"
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"<EFBFBD> 0<> extrasensory paranoia\n"
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"<EFBFBD>F1<EFBFBD> last man standing \n"
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"<EFBFBD>F2<EFBFBD> bodysnatcher \n"
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"<EFBFBD>F3<EFBFBD> natural aim \n"
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"<EFBFBD>F4<EFBFBD> dark alchemist \n"
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"<EFBFBD>F5<EFBFBD> renegade commando \n"
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"<EFBFBD>F6<EFBFBD> power shot \n"
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"<EFBFBD>F7<EFBFBD> one in a million \n"
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"<EFBFBD>F8<EFBFBD> master blaster \n"
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"<EFBFBD>F9<EFBFBD> death wish \n");
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2006-01-01 00:37:52 +00:00
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};
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|
2009-11-05 03:40:39 +00:00
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string () AmmoString =
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2006-01-01 00:37:52 +00:00
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{
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2009-11-05 03:40:39 +00:00
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return ("++ ammunition ++\n"
|
2006-01-15 01:38:45 +00:00
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"\n"
|
2009-11-05 03:40:39 +00:00
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" AMMO | POWER | TYPE | COST[50]\n"
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"<EFBFBD>1<EFBFBD> 10mm 2 FMJ <20>015<31>\n"
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"<EFBFBD>2<EFBFBD> 12gauge 4 SHOT <20>025<32>\n"
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"<EFBFBD>3<EFBFBD> 44 mag 3 AP <20>030<33>\n"
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"<EFBFBD>4<EFBFBD> 45 acp 3 JHP <20>020<32>\n"
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"<EFBFBD>5<EFBFBD> .223 3 FMJ <20>030<33>\n"
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"<EFBFBD>6<EFBFBD> 5mm 3 JHP <20>025<32>\n"
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"<EFBFBD>7<EFBFBD> .308 4 AP <20>040<34>\n"
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"<EFBFBD>8<EFBFBD> needle 2 AP <20>035<33>\n"
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"<EFBFBD>9<EFBFBD> caseless 3 FMJ <20>040<34>\n"
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"<EFBFBD>0<EFBFBD> energycell 4 CELL <20>055<35>\n");
|
2006-01-01 00:37:52 +00:00
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};
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|
2009-11-05 03:40:39 +00:00
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string () AmmoString2 =
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{
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return ("++ ammunition ++\n"
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"you get a discount when fighting ghouls!\n"
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" AMMO | POWER | TYPE | COST[50]\n"
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"<EFBFBD>1<EFBFBD> 10mm 2 FMJ <20>005<30>\n"
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"<EFBFBD>2<EFBFBD> 12gauge 4 N/A <20>008<30>\n"
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"<EFBFBD>3<EFBFBD> 44 mag 3 AP <20>010<31>\n"
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"<EFBFBD>4<EFBFBD> 45 acp 3 JHP <20>007<30>\n"
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"<EFBFBD>5<EFBFBD> .223 3 FMJ <20>010<31>\n"
|
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"<EFBFBD>6<EFBFBD> 5mm 3 JHP <20>008<30>\n"
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"<EFBFBD>7<EFBFBD> .308 4 AP <20>015<31>\n"
|
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|
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"<EFBFBD>8<EFBFBD> needle 2 AP <20>010<31>\n"
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"<EFBFBD>9<EFBFBD> caseless 3 FMJ <20>020<32>\n"
|
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|
"<EFBFBD>0<EFBFBD> energycell 4 N/A <20>015<31>\n");
|
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|
|
|
};
|
2006-01-01 00:37:52 +00:00
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/*return ("++ high-tech protective devices ++ \n\n
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HARDWARE | SHIELDS VS | PRICE \n
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<EFBFBD>1<EFBFBD> energy amulet |damage: 7% <EFBFBD>15<EFBFBD>\n
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<EFBFBD>2<EFBFBD> force field |front: 15% <EFBFBD>20<EFBFBD>\n
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<EFBFBD>3<EFBFBD> safety ring |absorb: 3 <EFBFBD>35<EFBFBD>\n
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<EFBFBD>4<EFBFBD> smokescreen |obscures <EFBFBD>40<EFBFBD>\n
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<EFBFBD>5<EFBFBD> sentient cube |regenerate <EFBFBD>45<EFBFBD>\n");*/
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string () OtherString =
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|
{
|
2009-11-05 03:40:39 +00:00
|
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|
|
return ("<EFBFBD>?<3F> miscellaneous <20>?<3F>\n"
|
2006-01-06 01:52:52 +00:00
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> junk 1$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> nuka-cola 1$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> chemicals 2$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> aerosol can 2$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> circuitboard 5$\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> steel pipe 3$\n"
|
|
|
|
|
"<EFBFBD>7<EFBFBD> duct tape 1$\n"
|
|
|
|
|
"<EFBFBD>8<EFBFBD> chewing gum 1$\n"
|
|
|
|
|
"<EFBFBD>9<EFBFBD> copper wire 1$\n"
|
|
|
|
|
"<EFBFBD>0<EFBFBD> x-ray tube 7$\n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
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|
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|
|
string () MeleeString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("MELEE WEAPONS\n"
|
|
|
|
|
"WEAPON | TYPE | WT | PRICE \n"
|
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> knife 01 06$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> wrench 03 08$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> axe 08 09$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> spear 04 12$\n"
|
2006-01-15 01:38:45 +00:00
|
|
|
|
"<EFBFBD>e<EFBFBD> exit \n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
<EFBFBD>6<EFBFBD> h&k mp5 9mmP 03 17$\n
|
|
|
|
|
<EFBFBD>7<EFBFBD> h&k mp7 4.60mm 03 14$\n
|
|
|
|
|
<EFBFBD>8<EFBFBD> fn p90 5.57mm 03 22$\n
|
|
|
|
|
<EFBFBD>9<EFBFBD> h&k mp10 10mm 03 24$\n
|
|
|
|
|
<EFBFBD>0<EFBFBD> thompson .45 03 20$\n
|
|
|
|
|
|
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|
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|
|
|
|
|
|
<EFBFBD>6<EFBFBD> h&k mp5 9mmP 03 17$\n<EFBFBD>7<EFBFBD> h&k mp7 4.60mm 03 14$\n<EFBFBD>8<EFBFBD> fn p90 5.57mm 03 22$\n<EFBFBD>9<EFBFBD> h&k mp10 10mm 03 24$\n<EFBFBD>0<EFBFBD> thompson .45 03 20$\n
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
string () PistolString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("Pistols and Submachineguns\n"
|
|
|
|
|
" WEAPON | CAL | WEIGHT | PRICE \n"
|
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> usp socom .45 01 50$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> d. eagle .44 02 70$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> glock 21 10mm 01 40$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> needler pistol 02 120$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> h&k mp10 10mm 03 150$\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> h&k ump .45 03 170$\n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () ShotgunString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("shotguns\n"
|
|
|
|
|
" WEAPON | TYPE | WEIGHT | PRICE \n"
|
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> pipe rifle .44 02 15$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> winchester 12g 03 60$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> citykiller 12g 04 240$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> jackhammer 12g 07 350$\n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
<EFBFBD>6<EFBFBD> dks-1 .338 bolt 08 32$\n
|
|
|
|
|
<EFBFBD>7<EFBFBD> moonlight .223 auto 06 54$\n
|
|
|
|
|
<EFBFBD>8<EFBFBD> xl70e3 5mm auto 08 27$\n
|
|
|
|
|
<EFBFBD>9<EFBFBD> fn-fal .308 auto 04 51$\n
|
|
|
|
|
<EFBFBD>0<EFBFBD> sa-80 .223 auto 07 45$\n
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
string () RifleString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("rifles\n"
|
|
|
|
|
" RIFLE | TYPE | WEIGHT | PRICE \n"
|
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> rangemaster 223 03 110$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> ak-112 5mm 04 180$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> fn fal 308 08 190$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> widowmaker 308 10 270$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> moonlight 223 05 280$\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> hk g11 4mm 06 220$\n");
|
2006-01-12 02:12:31 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () HeavyString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("other weaponry\n"
|
|
|
|
|
" WEAPON | TYPE | WEIGHT | PRICE \n"
|
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> rpg-7 missile launcher 10 350$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> m72 gauss rifle 07 550$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> plasma pistol 02 250$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> m25a2 phased plasma rifle 11 450$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> m95a1 plasma carbine 08 550$\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> rsb-80 heavy plasma gun 25 650$\n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () ChemString =
|
|
|
|
|
{
|
2006-01-07 17:41:18 +00:00
|
|
|
|
return ("drugs\n DRUG | EFFECTS | PRICE\n"
|
2006-01-15 01:38:45 +00:00
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> stimpack heal over time 10$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> rad-x anti-radiation 15$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> adrenaline*+speed/jump 15$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> medkit* endless heal 25$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> superstim* instant heal 25$\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> psycho* +resist damage 25$\n"
|
|
|
|
|
"<EFBFBD>7<EFBFBD> berserk* +strength 25$\n"
|
2006-01-07 17:41:18 +00:00
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"* requires medic \n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () ChemString2 =
|
|
|
|
|
{
|
2006-01-07 17:41:18 +00:00
|
|
|
|
return ("chems\n DRUG | EFFECTS | PRICE\n"
|
2006-01-15 01:38:45 +00:00
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> adrenaline +60 speed/jump 5$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> stimpack heals 40 10$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> psycho+ +60 hp/no pain 15$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> medkit* heals 20+50 15$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> berserk* adren+psycho 15$\n"
|
2006-01-07 17:41:18 +00:00
|
|
|
|
"<EFBFBD>6<EFBFBD> jet* aim better 15$\n"
|
|
|
|
|
"<EFBFBD>e<EFBFBD> exit \n"
|
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"+ requires medic \n"
|
|
|
|
|
"* requires advanced medic \n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () EnergyWeaponsString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("high-tech weaponry\n"
|
|
|
|
|
" WEAPON | TYPE | WEIGHT | PRICE \n"
|
|
|
|
|
"\n"
|
|
|
|
|
"<EFBFBD>1<EFBFBD> [*] flash gun semi 03 21$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> [&] plasma rifle semi 08 34$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> [*] laser rifle semi 11 40$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> [*] laser carbine auto 06 57$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> [?] alien blaster semi 02 72$\n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
//<2F>6<EFBFBD> bozar 14 81$\n<>7<EFBFBD> firestorm 12 97$
|
|
|
|
|
|
|
|
|
|
string () HeavyGunsString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("heavy guns\n"
|
|
|
|
|
" WEAPON | TYPE | WEIGHT | PRICE \n"
|
|
|
|
|
"\n"
|
|
|
|
|
"<EFBFBD>1<EFBFBD> light support weapon 15 55$\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> rocket launcher 11 75$\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> 50oc flamethrower 16 35$\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> steyr amr .50 flechette 17 72$\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> m72 gauss rifle 2mm 12 81$\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> bozar 14 81$\n"
|
|
|
|
|
"<EFBFBD>7<EFBFBD> firestorm 12 97$");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () de_dust =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return (" DE_DUST \n"
|
|
|
|
|
" (BOMB/DEFUSE MAP) \n"
|
|
|
|
|
"\n"
|
|
|
|
|
"rangers have obtained two ufos\n"
|
|
|
|
|
"that have crash landed in the \n"
|
|
|
|
|
"desert. raiders must blow them\n"
|
|
|
|
|
"up with c4 before its too late\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"(activate electronic tools and\n"
|
|
|
|
|
"c4 by pressing 4) ...");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
<EFBFBD>4<EFBFBD> motion sensor <EFBFBD>20c<EFBFBD>\n
|
|
|
|
|
<EFBFBD>5<EFBFBD> extra magazines <EFBFBD>20c<EFBFBD>\n
|
|
|
|
|
<EFBFBD>6<EFBFBD> electronic tools mark ii <EFBFBD>30c<EFBFBD>\n
|
|
|
|
|
<EFBFBD>7<EFBFBD> climbing gear <EFBFBD>30c<EFBFBD>\n
|
|
|
|
|
<EFBFBD>8<EFBFBD> remote camera <EFBFBD>40c<EFBFBD>\n
|
|
|
|
|
<EFBFBD>9<EFBFBD> cooling module <EFBFBD>50c<EFBFBD>\n
|
|
|
|
|
<EFBFBD>0<EFBFBD> laser defense field <EFBFBD>50c<EFBFBD>\n
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string () EquipmentString =
|
|
|
|
|
{
|
2006-01-15 01:38:45 +00:00
|
|
|
|
return ("+ special equipment +\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"we only let you use one of these!\n"
|
|
|
|
|
"<EFBFBD>1<EFBFBD> medic's bag <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> ghost goggles <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> stealth boy <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> belt pouch <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> backpack <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>6<EFBFBD> toolkit mark ii <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>7<EFBFBD> climbing gear <20>5c<35>\n"
|
|
|
|
|
"<EFBFBD>8<EFBFBD> enhanced battery <20>5c<35>\n"
|
|
|
|
|
"\n");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string () EnterString =
|
|
|
|
|
{
|
|
|
|
|
return ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fallout <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n"
|
|
|
|
|
"<EFBFBD><EFBFBD> a post-nuclear fps <20><>\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"scour the wastes with your friends!\n"
|
|
|
|
|
"this quake mod is entirely based on\n"
|
|
|
|
|
"the fallout series of computer rpgs\n"
|
|
|
|
|
"for best performance the fte client\n"
|
|
|
|
|
"is required for play, available at:\n"
|
|
|
|
|
" <20><> www.fteqw.com <20><> \n"
|
|
|
|
|
"\n"
|
|
|
|
|
"<EFBFBD>press 1 to continue<75>\n"
|
|
|
|
|
"\n"
|
|
|
|
|
|
|
|
|
|
"\n");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string () WaitString =
|
|
|
|
|
{
|
|
|
|
|
return ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> fallout <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n"
|
|
|
|
|
"<EFBFBD><EFBFBD> a post-nuclear fps <20><>\n"
|
2006-01-15 01:38:45 +00:00
|
|
|
|
"\n"
|
2009-11-05 03:40:39 +00:00
|
|
|
|
"scour the wastes with your friends!\n"
|
|
|
|
|
"this quake mod is entirely based on\n"
|
|
|
|
|
"the fallout series of computer rpgs\n"
|
|
|
|
|
"for best performance the fte client\n"
|
|
|
|
|
"is required for play, available at:\n"
|
|
|
|
|
" <20><> www.fteqw.com <20><> \n"
|
|
|
|
|
"\n"
|
|
|
|
|
"<EFBFBD>wait until next round<6E>\n"
|
|
|
|
|
"\n"
|
|
|
|
|
|
2006-01-15 01:38:45 +00:00
|
|
|
|
"\n");
|
2006-01-01 00:37:52 +00:00
|
|
|
|
};
|
2009-11-05 03:40:39 +00:00
|
|
|
|
|
|
|
|
|
string () LockpickString =
|
|
|
|
|
{
|
|
|
|
|
return ("<EFBFBD><EFBFBD> Picking <20><>\n"
|
|
|
|
|
"\n\n"
|
|
|
|
|
"this is tricky business! wait until\n"
|
|
|
|
|
"all three tumblers are in place by \n"
|
|
|
|
|
"watching for three [!] symbols. but\n"
|
|
|
|
|
"you have to be quick! failure means\n"
|
|
|
|
|
"you jam the lock.\n\n"
|
|
|
|
|
"<EFBFBD>press 1 to pick<63>\n"
|
|
|
|
|
"<EFBFBD>press 2 to quit<69>\n");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () DefuseString =
|
|
|
|
|
{
|
|
|
|
|
return ("<EFBFBD><EFBFBD> Defuse <20><>\n"
|
|
|
|
|
"\n\n"
|
|
|
|
|
"this is tricky business! wait until\n"
|
|
|
|
|
"all three circuits are in place by \n"
|
|
|
|
|
"watching for three [!] symbols. but\n"
|
|
|
|
|
"you have to be quick! failure means\n"
|
|
|
|
|
"you reset the switch bypass.\n\n"
|
|
|
|
|
"<EFBFBD>press 1 to pick<63>\n"
|
|
|
|
|
"<EFBFBD>press 2 to quit<69>\n");
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
string () MissionString =
|
|
|
|
|
{
|
|
|
|
|
return ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> mission select <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"\n"
|
2009-11-09 15:24:37 +00:00
|
|
|
|
"<EFBFBD>1<EFBFBD> hostage rescue \n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> capture supplies \n"
|
|
|
|
|
"<EFBFBD>3<EFBFBD> shadow mission \n"
|
|
|
|
|
"<EFBFBD>4<EFBFBD> zombie mission \n"
|
|
|
|
|
"<EFBFBD>5<EFBFBD> destroy supplies \n"
|
|
|
|
|
"6<EFBFBD> bomb defusal \n\n"
|
|
|
|
|
"<EFBFBD>7<EFBFBD> grab one later \n");
|
2009-11-05 03:40:39 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
string () DepartString =
|
|
|
|
|
{
|
|
|
|
|
return ("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> saddle up! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"\n"
|
|
|
|
|
"<EFBFBD>1<EFBFBD> take off to mission site\n"
|
|
|
|
|
"<EFBFBD>2<EFBFBD> wait a second \n\n\n");
|
|
|
|
|
};
|