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14 lines
244 B
Text
14 lines
244 B
Text
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//opaque surfaces are drawn to the render target to mask out skies
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#ifdef VERTEX_SHADER
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void main ()
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{
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main()
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{
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
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}
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#endif
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