mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 04:11:53 +00:00
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
|
// Spectator functions
|
||
|
// Added Aug11'97 by Zoid <zoid@idsoftware.com>
|
||
|
//
|
||
|
// These functions are called from the server if they exist.
|
||
|
// Note that Spectators only have one think since they movement code doesn't
|
||
|
// track them much. Impulse commands work as usual, but don't call
|
||
|
// the regular ImpulseCommand handler in weapons.qc since Spectators don't
|
||
|
// have any weapons and things can explode.
|
||
|
//
|
||
|
// --- Zoid.
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
SpectatorConnect
|
||
|
|
||
|
called when a spectator connects to a server
|
||
|
============
|
||
|
*/
|
||
|
void() SpectatorConnect =
|
||
|
{
|
||
|
bprint (PRINT_MEDIUM, "Spectator ");
|
||
|
bprint (PRINT_MEDIUM, self.netname);
|
||
|
bprint (PRINT_MEDIUM, " entered the game\n");
|
||
|
|
||
|
self.goalentity = world; // used for impulse 1 below
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
SpectatorDisconnect
|
||
|
|
||
|
called when a spectator disconnects from a server
|
||
|
============
|
||
|
*/
|
||
|
void() SpectatorDisconnect =
|
||
|
{
|
||
|
bprint (PRINT_MEDIUM, "Spectator ");
|
||
|
bprint (PRINT_MEDIUM, self.netname);
|
||
|
bprint (PRINT_MEDIUM, " left the game\n");
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
SpectatorImpulseCommand
|
||
|
|
||
|
Called by SpectatorThink if the spectator entered an impulse
|
||
|
================
|
||
|
*/
|
||
|
void() SpectatorImpulseCommand =
|
||
|
{
|
||
|
if (self.impulse == 1) {
|
||
|
// teleport the spectator to the next spawn point
|
||
|
// note that if the spectator is tracking, this doesn't do
|
||
|
// much
|
||
|
self.goalentity = find(self.goalentity, classname, "info_player_deathmatch");
|
||
|
if (self.goalentity == world)
|
||
|
self.goalentity = find(self.goalentity, classname, "info_player_deathmatch");
|
||
|
if (self.goalentity != world) {
|
||
|
setorigin(self, self.goalentity.origin);
|
||
|
self.angles = self.goalentity.angles;
|
||
|
self.fixangle = TRUE; // turn this way immediately
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self.impulse = 0;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
SpectatorThink
|
||
|
|
||
|
Called every frame after physics are run
|
||
|
================
|
||
|
*/
|
||
|
void() SpectatorThink =
|
||
|
{
|
||
|
// self.origin, etc contains spectator position, so you could
|
||
|
// do some neat stuff here
|
||
|
|
||
|
if (self.impulse)
|
||
|
SpectatorImpulseCommand();
|
||
|
};
|
||
|
|
||
|
|