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//This file should be easily portable.
//The biggest strength of this plugin system is that ALL interactions are performed via
//named functions, this makes it *really* easy to port plugins from one engine to annother.
# include "quakedef.h"
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# ifdef PLUGINS
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# include "glquake.h"
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typedef struct plugin_s {
char * name ;
vm_t * vm ;
int tick ;
int executestring ;
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int menufunction ;
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int sbarlevel [ 3 ] ; //0 - main sbar, 1 - supplementry sbar sections (make sure these can be switched off), 2 - overlays (scoreboard). menus kill all.
int reschange ;
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struct plugin_s * next ;
} plugin_t ;
plugin_t * currentplug ;
//custom plugin builtins.
typedef int ( * Plug_Builtin_t ) ( void * offset , unsigned int mask , const long * arg ) ;
void Plug_RegisterBuiltin ( char * name , Plug_Builtin_t bi , int flags ) ;
# define PLUG_BIF_DLLONLY 1
# define PLUG_BIF_QVMONLY 2
void Plug_Init ( void ) ;
void Plug_Tick ( void ) ;
qboolean Plugin_ExecuteString ( void ) ;
void Plug_Shutdown ( void ) ;
static plugin_t * plugs ;
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static plugin_t * menuplug ; //plugin that has the current menu
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typedef struct {
char * name ;
Plug_Builtin_t func ;
} Plug_Plugins_t ;
Plug_Plugins_t * plugbuiltins ;
int numplugbuiltins ;
void Plug_RegisterBuiltin ( char * name , Plug_Builtin_t bi , int flags )
{
//randomize the order a little.
int newnum ;
newnum = rand ( ) % 128 ;
while ( newnum < numplugbuiltins & & plugbuiltins [ newnum ] . func )
newnum + = 128 ;
if ( newnum > numplugbuiltins )
{
numplugbuiltins = newnum + 128 ;
plugbuiltins = BZ_Realloc ( plugbuiltins , sizeof ( Plug_Plugins_t ) * numplugbuiltins ) ;
}
//got an empty number.
plugbuiltins [ newnum ] . name = name ;
plugbuiltins [ newnum ] . func = bi ;
}
/*
static void Plug_RegisterBuiltinIndex ( char * name , Plug_Builtin_t bi , int flags , int index ) //I d
{
//randomize the order a little.
int newnum ;
newnum = rand ( ) % 128 ;
while ( newnum + 1 < numplugbuiltins & & plugbuiltins [ newnum + 1 ] . func )
newnum + = 128 ;
newnum + + ;
if ( newnum > numplugbuiltins )
{
numplugbuiltins = newnum + 128 ;
plugbuiltins = BZ_Realloc ( plugbuiltins , sizeof ( Plug_Plugins_t ) * numplugbuiltins ) ;
}
//got an empty number.
plugbuiltins [ newnum ] . name = name ;
plugbuiltins [ newnum ] . func = bi ;
}
*/
int Plug_FindBuiltin ( void * offset , unsigned int mask , const long * args )
{
int i ;
for ( i = 0 ; i < numplugbuiltins ; i + + )
if ( plugbuiltins [ i ] . name )
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if ( ! strcmp ( plugbuiltins [ i ] . name , ( char * ) VM_POINTER ( args [ 0 ] ) ) )
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return - i ;
return 0 ;
}
long Plug_SystemCallsEx ( void * offset , unsigned int mask , int fn , const long * arg )
{
fn = fn + 1 ;
if ( fn > = 0 & & fn < numplugbuiltins & & plugbuiltins [ fn ] . func ! = NULL )
return plugbuiltins [ fn ] . func ( offset , mask , arg ) ;
Sys_Error ( " QVM Plugin tried calling invalid builtin %i " , fn ) ;
return 0 ;
}
# ifdef _DEBUG
static long Plug_SystemCallsExWrapper ( void * offset , unsigned int mask , int fn , const long * arg )
{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
return Plug_SystemCallsEx ( offset , mask , fn , arg ) ;
}
# define Plug_SystemCallsEx Plug_SystemCallsExWrapper
# endif
//I'm not keen on this.
//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
static int EXPORT_FN Plug_SystemCalls ( int arg , . . . )
{
long args [ 9 ] ;
va_list argptr ;
va_start ( argptr , arg ) ;
args [ 0 ] = va_arg ( argptr , int ) ;
args [ 1 ] = va_arg ( argptr , int ) ;
args [ 2 ] = va_arg ( argptr , int ) ;
args [ 3 ] = va_arg ( argptr , int ) ;
args [ 4 ] = va_arg ( argptr , int ) ;
args [ 5 ] = va_arg ( argptr , int ) ;
args [ 6 ] = va_arg ( argptr , int ) ;
args [ 7 ] = va_arg ( argptr , int ) ;
args [ 8 ] = va_arg ( argptr , int ) ;
va_end ( argptr ) ;
arg = - arg ;
if ( arg > = 0 & & arg < numplugbuiltins & & plugbuiltins [ arg ] . func )
return plugbuiltins [ arg ] . func ( NULL , ~ 0 , args ) ;
Sys_Error ( " DLL Plugin tried calling invalid biultin %i " , arg ) ;
return 0 ;
}
plugin_t * Plug_Load ( char * file )
{
plugin_t * newplug ;
int argarray ;
for ( newplug = plugs ; newplug ; newplug = newplug - > next )
{
if ( ! stricmp ( newplug - > name , file ) )
return NULL ;
}
newplug = Z_Malloc ( sizeof ( plugin_t ) + strlen ( file ) + 1 ) ;
newplug - > name = ( char * ) ( newplug + 1 ) ;
strcpy ( newplug - > name , file ) ;
newplug - > vm = VM_Create ( NULL , file , Plug_SystemCalls , Plug_SystemCallsEx ) ;
currentplug = newplug ;
if ( newplug - > vm )
{
newplug - > next = plugs ;
plugs = newplug ;
argarray = ( int ) " Plug_GetEngineFunction " ;
VM_Call ( newplug - > vm , 0 , Plug_FindBuiltin ( NULL , ~ 0 , & argarray ) ) ;
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if ( newplug - > reschange )
VM_Call ( newplug - > vm , newplug - > reschange , vid . width , vid . height ) ;
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}
else
{
Z_Free ( newplug ) ;
newplug = NULL ;
}
currentplug = NULL ;
return newplug ;
}
int Plug_Emumerated ( char * name , int size , void * param )
{
char vmname [ MAX_QPATH ] ;
strcpy ( vmname , name ) ;
vmname [ strlen ( vmname ) - strlen ( param ) ] = ' \0 ' ;
Plug_Load ( vmname ) ;
return true ;
}
int Plug_Con_Print ( void * offset , unsigned int mask , const long * arg )
{
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Con_Print ( ( char * ) VM_POINTER ( arg [ 0 ] ) ) ;
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return 0 ;
}
int Plug_Sys_Error ( void * offset , unsigned int mask , const long * arg )
{
Sys_Error ( " %s " , ( char * ) offset + arg [ 0 ] ) ;
return 0 ;
}
int Plug_ExportToEngine ( void * offset , unsigned int mask , const long * arg )
{
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char * name = ( char * ) VM_POINTER ( arg [ 0 ] ) ;
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if ( ! strcmp ( name , " Tick " ) )
currentplug - > tick = arg [ 1 ] ;
else if ( ! strcmp ( name , " ExecuteCommand " ) )
currentplug - > executestring = arg [ 1 ] ;
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else if ( ! strcmp ( name , " MenuEvent " ) )
currentplug - > menufunction = arg [ 1 ] ;
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else if ( ! strcmp ( name , " UpdateVideo " ) )
currentplug - > reschange = arg [ 1 ] ;
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else if ( ! strcmp ( name , " SbarBase " ) ) //basic SBAR.
currentplug - > sbarlevel [ 0 ] = arg [ 1 ] ;
else if ( ! strcmp ( name , " SbarSupplement " ) ) //supplementry stuff - teamplay
currentplug - > sbarlevel [ 1 ] = arg [ 1 ] ;
else if ( ! strcmp ( name , " SbarOverlay " ) ) //overlay - scoreboard type stuff.
currentplug - > sbarlevel [ 2 ] = arg [ 1 ] ;
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else
return 0 ;
return 1 ;
}
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typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t * plugin ;
cvar_t * var ;
} plugincvararray_t ;
int plugincvararraylen ;
plugincvararray_t * plugincvararray ;
//qhandle_t Cvar_Register (char *name, char *defaultval, int flags, char *grouphint);
int Plug_Cvar_Register ( void * offset , unsigned int mask , const long * arg )
{
char * name = VM_POINTER ( arg [ 0 ] ) ;
char * defaultvalue = VM_POINTER ( arg [ 1 ] ) ;
unsigned int flags = VM_LONG ( arg [ 2 ] ) ;
char * groupname = VM_POINTER ( arg [ 3 ] ) ;
cvar_t * var ;
int i ;
var = Cvar_Get ( name , defaultvalue , flags & 1 , groupname ) ;
for ( i = 0 ; i < plugincvararraylen ; i + + )
{
if ( ! plugincvararray [ i ] . var )
{ //hmm... a gap...
plugincvararray [ i ] . plugin = currentplug ;
plugincvararray [ i ] . var = var ;
return i ;
}
}
plugincvararray = BZ_Realloc ( plugincvararray , ( plugincvararraylen + 1 ) * sizeof ( plugincvararray_t ) ) ;
plugincvararray [ plugincvararraylen ] . plugin = currentplug ;
plugincvararray [ plugincvararraylen ] . var = var ;
plugincvararraylen + + ;
return plugincvararraylen - 1 ;
}
//int Cvar_Update, (qhandle_t handle, int modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
int Plug_Cvar_Update ( void * offset , unsigned int mask , const long * arg )
{
int handle ;
int modcount ;
char * stringv ; //255 bytes long.
float * floatv ;
cvar_t * var ;
handle = VM_LONG ( arg [ 0 ] ) ;
if ( handle < 0 | | handle > = plugincvararraylen )
return 0 ;
if ( plugincvararray [ handle ] . plugin ! = currentplug )
return 0 ; //I'm not letting you know what annother plugin has registered.
if ( VM_OOB ( arg [ 2 ] , 256 ) | | VM_OOB ( arg [ 3 ] , 4 ) ) //Oi, plugin - you screwed up
return 0 ;
modcount = VM_LONG ( arg [ 1 ] ) ;
stringv = VM_POINTER ( arg [ 2 ] ) ;
floatv = VM_POINTER ( arg [ 3 ] ) ;
var = plugincvararray [ handle ] . var ;
strcpy ( stringv , var - > string ) ;
* floatv = var - > value ;
return var - > modified ;
}
//void Cmd_Args(char *buffer, int buffersize)
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int Plug_Cmd_Args ( void * offset , unsigned int mask , const long * arg )
{
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char * buffer = ( char * ) VM_POINTER ( arg [ 0 ] ) ;
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char * args ;
args = Cmd_Args ( ) ;
if ( strlen ( args ) + 1 > arg [ 1 ] )
return 0 ;
strcpy ( buffer , args ) ;
return 1 ;
}
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//void Cmd_Argv(int num, char *buffer, int buffersize)
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int Plug_Cmd_Argv ( void * offset , unsigned int mask , const long * arg )
{
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char * buffer = ( char * ) VM_POINTER ( arg [ 1 ] ) ;
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char * args ;
args = Cmd_Argv ( arg [ 0 ] ) ;
if ( strlen ( args ) + 1 > arg [ 2 ] )
return 0 ;
strcpy ( buffer , args ) ;
return 1 ;
}
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//int Cmd_Argc(void)
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int Plug_Cmd_Argc ( void * offset , unsigned int mask , const long * arg )
{
return Cmd_Argc ( ) ;
}
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int Plug_Menu_Control ( void * offset , unsigned int mask , const long * arg )
{
switch ( VM_LONG ( arg [ 0 ] ) )
{
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case 0 : //take away all menus
case 1 :
if ( menuplug )
{
plugin_t * oldplug = currentplug ;
currentplug = menuplug ;
Plug_Menu_Event ( 3 , 0 ) ;
menuplug = NULL ;
currentplug = oldplug ;
key_dest = key_game ;
}
if ( VM_LONG ( arg [ 0 ] ) ! = 1 )
return 1 ;
//give us menu control
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menuplug = currentplug ;
key_dest = key_menu ;
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m_state = m_plugin ;
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return 1 ;
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case 2 : //weather it's us or not.
return currentplug = = menuplug & & m_state = = m_plugin ;
case 3 : //weather a menu is active
return key_dest = = key_menu ;
default :
return 0 ;
}
}
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typedef struct {
//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
plugin_t * plugin ;
char name [ 64 ] ;
qboolean picfromwad ;
qpic_t * pic ;
} pluginimagearray_t ;
int pluginimagearraylen ;
pluginimagearray_t * pluginimagearray ;
int Plug_Draw_LoadImage ( void * offset , unsigned int mask , const long * arg )
{
char * name = VM_POINTER ( arg [ 0 ] ) ;
qboolean fromwad = arg [ 1 ] ;
int i ;
qpic_t * pic ;
for ( i = 0 ; i < pluginimagearraylen ; i + + )
{
if ( ! pluginimagearray [ i ] . plugin )
break ;
if ( pluginimagearray [ i ] . plugin = = currentplug )
{
if ( ! strcmp ( name , pluginimagearray [ i ] . name ) )
break ;
}
}
if ( i = = pluginimagearraylen )
{
pluginimagearraylen + + ;
pluginimagearray = BZ_Realloc ( pluginimagearray , pluginimagearraylen * sizeof ( pluginimagearray_t ) ) ;
}
if ( qrenderer )
{
if ( fromwad )
pic = Draw_SafePicFromWad ( name ) ;
else
{
# ifdef RGLQUAKE //GL saves images persistantly (so don't bother with cachepic stuff)
if ( qrenderer = = QR_OPENGL )
pic = Draw_SafeCachePic ( name ) ;
else
# endif
pic = NULL ;
}
}
else
pic = NULL ;
Q_strncpyz ( pluginimagearray [ i ] . name , name , sizeof ( pluginimagearray [ i ] . name ) ) ;
pluginimagearray [ i ] . picfromwad = fromwad ;
pluginimagearray [ i ] . pic = pic ;
pluginimagearray [ i ] . plugin = currentplug ;
return i ;
}
void Plug_DrawReloadImages ( void )
{
int i ;
for ( i = 0 ; i < pluginimagearraylen ; i + + )
{
if ( ! pluginimagearray [ i ] . plugin )
continue ;
if ( pluginimagearray [ i ] . picfromwad )
pluginimagearray [ i ] . pic = Draw_SafePicFromWad ( pluginimagearray [ i ] . name ) ;
# ifdef RGLQUAKE
else if ( qrenderer = = QR_OPENGL )
pluginimagearray [ i ] . pic = Draw_SafeCachePic ( pluginimagearray [ i ] . name ) ;
# endif
else
pluginimagearray [ i ] . pic = NULL ;
}
}
void GLDraw_Image ( float x , float y , float w , float h , float s1 , float t1 , float s2 , float t2 , qpic_t * pic ) ;
void SWDraw_Image ( float xp , float yp , float wp , float hp , float s1 , float t1 , float s2 , float t2 , qpic_t * pic ) ;
//int Draw_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image)
int Plug_Draw_Image ( void * offset , unsigned int mask , const long * arg )
{
qpic_t * pic ;
int i ;
if ( ! qrenderer )
return 0 ;
i = VM_LONG ( arg [ 8 ] ) ;
if ( i < 0 | | i > = pluginimagearraylen )
return - 1 ; // you fool
if ( pluginimagearray [ i ] . plugin ! = currentplug )
return - 1 ;
if ( pluginimagearray [ i ] . pic )
pic = pluginimagearray [ i ] . pic ;
else if ( pluginimagearray [ i ] . picfromwad )
return 0 ; //wasn't loaded.
else
pic = Draw_CachePic ( pluginimagearray [ i ] . name ) ;
switch ( qrenderer )
{
# ifdef RGLQUAKE
case QR_OPENGL :
glEnable ( GL_BLEND ) ;
glDisable ( GL_DEPTH_TEST ) ;
glDisable ( GL_ALPHA_TEST ) ;
GLDraw_Image ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , VM_FLOAT ( arg [ 3 ] ) , VM_FLOAT ( arg [ 4 ] ) , VM_FLOAT ( arg [ 5 ] ) , VM_FLOAT ( arg [ 6 ] ) , VM_FLOAT ( arg [ 7 ] ) , pic ) ;
break ;
# endif
# ifdef SWQUAKE
case QR_SOFTWARE :
SWDraw_Image ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , VM_FLOAT ( arg [ 3 ] ) , VM_FLOAT ( arg [ 4 ] ) , VM_FLOAT ( arg [ 5 ] ) , VM_FLOAT ( arg [ 6 ] ) , VM_FLOAT ( arg [ 7 ] ) , pic ) ;
break ;
# endif
default :
break ;
}
return 1 ;
}
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int Plug_Draw_Character ( void * offset , unsigned int mask , const long * arg )
{
Draw_Character ( arg [ 0 ] , arg [ 1 ] , ( unsigned int ) arg [ 2 ] ) ;
return 0 ;
}
int Plug_Draw_Fill ( void * offset , unsigned int mask , const long * arg )
{
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float x , y , width , height ;
x = VM_FLOAT ( arg [ 0 ] ) ;
y = VM_FLOAT ( arg [ 1 ] ) ;
width = VM_FLOAT ( arg [ 2 ] ) ;
height = VM_FLOAT ( arg [ 3 ] ) ;
switch ( qrenderer )
{
# ifdef RGLQUAKE
case QR_OPENGL :
glDisable ( GL_TEXTURE_2D ) ;
glBegin ( GL_QUADS ) ;
glVertex2f ( x , y ) ;
glVertex2f ( x + width , y ) ;
glVertex2f ( x + width , y + height ) ;
glVertex2f ( x , y + height ) ;
glEnd ( ) ;
glEnable ( GL_TEXTURE_2D ) ;
return 1 ;
# endif
}
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return 0 ;
}
//hrm.... FIXME!
int Plug_Draw_ColourP ( void * offset , unsigned int mask , const long * arg )
{
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extern unsigned char host_basepal [ 256 * 3 ] ;
qbyte * pal = host_basepal + VM_LONG ( arg [ 0 ] ) * 3 ;
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if ( arg [ 0 ] < 0 | | arg [ 0 ] > 255 )
return false ;
switch ( qrenderer )
{
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# ifdef RGLQUAKE
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case QR_OPENGL :
glColor3f ( pal [ 0 ] / 255.0f , pal [ 1 ] / 255.0f , pal [ 2 ] / 255.0f ) ;
break ;
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# endif
# ifdef SWQUAKE
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case QR_SOFTWARE :
SWDraw_ImageColours ( pal [ 0 ] / 255.0f , pal [ 1 ] / 255.0f , pal [ 2 ] / 255.0f , 1 ) ;
break ;
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# endif
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default :
return 0 ;
}
return 1 ;
}
int Plug_Draw_Colour3f ( void * offset , unsigned int mask , const long * arg )
{
switch ( qrenderer )
{
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# ifdef RGLQUAKE
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case QR_OPENGL :
glColor3f ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) ) ;
break ;
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# endif
# ifdef SWQUAKE
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case QR_SOFTWARE :
SWDraw_ImageColours ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , 1 ) ;
break ;
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# endif
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default :
return 0 ;
}
return 1 ;
}
int Plug_Draw_Colour4f ( void * offset , unsigned int mask , const long * arg )
{
switch ( qrenderer )
{
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# ifdef RGLQUAKE
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case QR_OPENGL :
glColor4f ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , VM_FLOAT ( arg [ 3 ] ) ) ;
break ;
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# endif
# ifdef SWQUAKE
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case QR_SOFTWARE :
SWDraw_ImageColours ( VM_FLOAT ( arg [ 0 ] ) , VM_FLOAT ( arg [ 1 ] ) , VM_FLOAT ( arg [ 2 ] ) , VM_FLOAT ( arg [ 3 ] ) ) ;
break ;
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# endif
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default :
return 0 ;
}
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return 1 ;
}
int Plug_Key_GetKeyCode ( void * offset , unsigned int mask , const long * arg )
{
int modifier ;
return Key_StringToKeynum ( VM_POINTER ( arg [ 0 ] ) , & modifier ) ;
}
//void Cvar_SetString (char *name, char *value);
int Plug_Cvar_SetString ( void * offset , unsigned int mask , const long * arg )
{
char * name = VM_POINTER ( arg [ 0 ] ) ,
* value = VM_POINTER ( arg [ 1 ] ) ;
cvar_t * var = Cvar_Get ( name , value , 0 , " Plugin vars " ) ;
if ( var )
{
Cvar_Set ( var , value ) ;
return 1 ;
}
return 0 ;
}
//void Cvar_SetFloat (char *name, float value);
int Plug_Cvar_SetFloat ( void * offset , unsigned int mask , const long * arg )
{
char * name = VM_POINTER ( arg [ 0 ] ) ;
float value = VM_FLOAT ( arg [ 1 ] ) ;
cvar_t * var = Cvar_Get ( name , " " , 0 , " Plugin vars " ) ; //"" because I'm lazy
if ( var )
{
Cvar_SetValue ( var , value ) ;
return 1 ;
}
return 0 ;
}
//void Cvar_GetFloat (char *name);
int Plug_Cvar_GetFloat ( void * offset , unsigned int mask , const long * arg )
{
char * name = VM_POINTER ( arg [ 0 ] ) ;
float value = VM_FLOAT ( arg [ 1 ] ) ;
int ret ;
cvar_t * var = Cvar_Get ( name , " " , 0 , " Plugin vars " ) ;
if ( var )
{
VM_FLOAT ( ret ) = var - > value ;
}
else
VM_FLOAT ( ret ) = 0 ;
return ret ;
}
//qboolean Cvar_GetString (char *name, char *retstring, int sizeofretstring);
int Plug_Cvar_GetString ( void * offset , unsigned int mask , const long * arg )
{
char * name , * ret ;
int retsize ;
cvar_t * var ;
if ( VM_OOB ( arg [ 1 ] , arg [ 2 ] ) )
{
return false ;
}
name = VM_POINTER ( arg [ 0 ] ) ;
ret = VM_POINTER ( arg [ 1 ] ) ;
retsize = VM_LONG ( arg [ 2 ] ) ;
var = Cvar_Get ( name , " " , 0 , " Plugin vars " ) ;
if ( strlen ( var - > name ) + 1 > retsize )
return false ;
strcpy ( ret , var - > string ) ;
return true ;
}
//void Cmd_AddText (char *text, qboolean insert); //abort the entire engine.
int Plug_Cmd_AddText ( void * offset , unsigned int mask , const long * arg )
{
if ( VM_LONG ( arg [ 1 ] ) )
Cbuf_InsertText ( VM_POINTER ( arg [ 0 ] ) , RESTRICT_LOCAL ) ;
else
Cbuf_AddText ( VM_POINTER ( arg [ 0 ] ) , RESTRICT_LOCAL ) ;
return 1 ;
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}
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int Plug_CL_GetStats ( void * offset , unsigned int mask , const long * arg )
{
int i ;
int pnum = VM_LONG ( arg [ 0 ] ) ;
unsigned int * stats = VM_POINTER ( arg [ 1 ] ) ;
int pluginstats = VM_LONG ( arg [ 2 ] ) ;
int max ;
if ( VM_OOB ( arg [ 1 ] , arg [ 2 ] * 4 ) )
return 0 ;
max = pluginstats ;
if ( max > MAX_CL_STATS )
max = MAX_CL_STATS ;
for ( i = 0 ; i < max ; i + + )
{ //fill stats with the right player's stats
stats [ i ] = cl . stats [ pnum ] [ i ] ;
}
for ( ; i < pluginstats ; i + + ) //plugin has too many stats (wow)
stats [ i ] = 0 ; //fill the rest.
return max ;
}
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void Plug_Init ( void )
{
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Plug_RegisterBuiltin ( " Plug_GetEngineFunction " , Plug_FindBuiltin , 0 ) ; //plugin wishes to find a builtin number.
Plug_RegisterBuiltin ( " Plug_ExportToEngine " , Plug_ExportToEngine , 0 ) ; //plugin has a call back that we might be interested in.
Plug_RegisterBuiltin ( " Con_Print " , Plug_Con_Print , 0 ) ; //printf is not possible - qvm floats are never doubles, vararg floats in a cdecl call are always converted to doubles.
Plug_RegisterBuiltin ( " Sys_Error " , Plug_Sys_Error , 0 ) ;
Plug_RegisterBuiltin ( " Com_Error " , Plug_Sys_Error , 0 ) ; //make zquake programmers happy.
Plug_RegisterBuiltin ( " Cmd_Args " , Plug_Cmd_Args , 0 ) ;
Plug_RegisterBuiltin ( " Cmd_Argc " , Plug_Cmd_Argc , 0 ) ;
Plug_RegisterBuiltin ( " Cmd_Argv " , Plug_Cmd_Argv , 0 ) ;
Plug_RegisterBuiltin ( " Cmd_AddText " , Plug_Cmd_AddText , 0 ) ;
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Plug_RegisterBuiltin ( " CL_GetStats " , Plug_CL_GetStats , 0 ) ;
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Plug_RegisterBuiltin ( " Menu_Control " , Plug_Menu_Control , 0 ) ;
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Plug_RegisterBuiltin ( " Key_GetKeyCode " , Plug_Key_GetKeyCode , 0 ) ;
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Plug_RegisterBuiltin ( " Cvar_Register " , Plug_Cvar_Register , 0 ) ;
Plug_RegisterBuiltin ( " Cvar_SetString " , Plug_Cvar_SetString , 0 ) ;
Plug_RegisterBuiltin ( " Cvar_SetFloat " , Plug_Cvar_SetFloat , 0 ) ;
Plug_RegisterBuiltin ( " Cvar_GetString " , Plug_Cvar_GetString , 0 ) ;
Plug_RegisterBuiltin ( " Cvar_GetFloat " , Plug_Cvar_GetFloat , 0 ) ;
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Plug_RegisterBuiltin ( " Draw_LoadImage " , Plug_Draw_LoadImage , 0 ) ;
Plug_RegisterBuiltin ( " Draw_Image " , Plug_Draw_Image , 0 ) ;
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Plug_RegisterBuiltin ( " Draw_Character " , Plug_Draw_Character , 0 ) ;
Plug_RegisterBuiltin ( " Draw_Fill " , Plug_Draw_Fill , 0 ) ;
Plug_RegisterBuiltin ( " Draw_Colourp " , Plug_Draw_ColourP , 0 ) ;
Plug_RegisterBuiltin ( " Draw_Colour3f " , Plug_Draw_Colour3f , 0 ) ;
Plug_RegisterBuiltin ( " Draw_Colour4f " , Plug_Draw_Colour4f , 0 ) ;
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# ifdef _WIN32
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COM_EnumerateFiles ( " plugins/*x86.dll " , Plug_Emumerated , " x86.dll " ) ;
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# elif defined(__linux__)
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COM_EnumerateFiles ( " plugins/*x86.so " , Plug_Emumerated , " x86.so " ) ;
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# endif
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COM_EnumerateFiles ( " plugins/*.qvm " , Plug_Emumerated , " .qvm " ) ;
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}
void Plug_Tick ( void )
{
plugin_t * plug ;
for ( plug = plugs ; plug ; plug = plug - > next )
{
if ( plug - > tick )
{
currentplug = plug ;
VM_Call ( plug - > vm , plug - > tick , ( int ) ( realtime * 1000 ) ) ;
}
}
}
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void Plug_ResChanged ( void )
{
plugin_t * oldplug = currentplug ;
for ( currentplug = plugs ; currentplug ; currentplug = currentplug - > next )
{
if ( currentplug - > reschange )
VM_Call ( currentplug - > vm , currentplug - > reschange , vid . width , vid . height ) ;
}
currentplug = oldplug ;
}
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qboolean Plugin_ExecuteString ( void )
{
plugin_t * plug ;
if ( Cmd_Argc ( ) > 0 )
{
for ( plug = plugs ; plug ; plug = plug - > next )
{
if ( plug - > executestring )
{
currentplug = plug ;
if ( VM_Call ( plug - > vm , plug - > executestring , 0 ) )
return true ;
}
}
}
return false ;
}
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qboolean Plug_Menu_Event ( int eventtype , int param ) //eventtype = draw/keydown/keyup, param = time/key
{
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extern int mousecursor_x , mousecursor_y ;
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if ( ! menuplug )
return false ;
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return VM_Call ( menuplug - > vm , menuplug - > menufunction , eventtype , param , mousecursor_x , mousecursor_y ) ;
}
void Plug_SBar ( void )
{
plugin_t * oc = currentplug ;
int cp ;
vrect_t rect ;
for ( currentplug = plugs ; currentplug ; currentplug = currentplug - > next )
{
if ( currentplug - > sbarlevel [ 0 ] )
{
for ( cp = 0 ; cp < cl . splitclients ; cp + + )
{ //if you don't use splitscreen, use a full videosize rect.
SCR_VRectForPlayer ( & rect , cp ) ;
VM_Call ( currentplug - > vm , currentplug - > sbarlevel [ 0 ] , cp , rect . x , rect . y , rect . width , rect . height ) ;
}
break ;
}
}
if ( ! currentplug )
{
Sbar_Draw ( ) ;
return ; //our current sbar draws a scoreboard too. We don't want that bug to be quite so apparent.
//please don't implement this identical hack in your engines...
}
for ( currentplug = plugs ; currentplug ; currentplug = currentplug - > next )
{
if ( currentplug - > sbarlevel [ 1 ] )
{
for ( cp = 0 ; cp < cl . splitclients ; cp + + )
{ //if you don't use splitscreen, use a full videosize rect.
SCR_VRectForPlayer ( & rect , cp ) ;
VM_Call ( currentplug - > vm , currentplug - > sbarlevel [ 1 ] , cp , rect . x , rect . y , rect . width , rect . height ) ;
}
}
}
for ( currentplug = plugs ; currentplug ; currentplug = currentplug - > next )
{
if ( currentplug - > sbarlevel [ 2 ] )
{
for ( cp = 0 ; cp < cl . splitclients ; cp + + )
{ //if you don't use splitscreen, use a full videosize rect.
SCR_VRectForPlayer ( & rect , cp ) ;
VM_Call ( currentplug - > vm , currentplug - > sbarlevel [ 2 ] , cp , rect . x , rect . y , rect . width , rect . height ) ;
}
}
}
currentplug = oc ;
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}
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void Plug_Close ( plugin_t * plug )
{
if ( plugs = = plug )
plugs = plug - > next ;
else
{
plugin_t * prev ;
for ( prev = plugs ; prev ; prev = prev - > next )
{
if ( prev - > next = = plug )
break ;
}
if ( ! prev )
Sys_Error ( " Plug_Close: not linked \n " ) ;
prev - > next = plug - > next ;
}
VM_Destroy ( plug - > vm ) ;
}
void Plug_Shutdown ( void )
{
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}
# endif