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114 lines
4.4 KiB
C
114 lines
4.4 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*****************************************************************************
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* name: be_ai_chat.h
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*
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* desc: char AI
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*
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* $Archive: /source/code/botlib/be_ai_chat.h $
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*
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*****************************************************************************/
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#define MAX_MESSAGE_SIZE 256
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#define MAX_CHATTYPE_NAME 32
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#define MAX_MATCHVARIABLES 8
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#define CHAT_GENDERLESS 0
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#define CHAT_GENDERFEMALE 1
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#define CHAT_GENDERMALE 2
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#define CHAT_ALL 0
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#define CHAT_TEAM 1
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#define CHAT_TELL 2
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//a console message
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typedef struct bot_consolemessage_s
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{
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int handle;
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float time; //message time
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int type; //message type
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char message[MAX_MESSAGE_SIZE]; //message
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struct bot_consolemessage_s *prev, *next; //prev and next in list
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} bot_consolemessage_t;
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//match variable
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typedef struct bot_matchvariable_s
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{
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char offset;
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int length;
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} bot_matchvariable_t;
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//returned to AI when a match is found
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typedef struct bot_match_s
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{
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char string[MAX_MESSAGE_SIZE];
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int type;
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int subtype;
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bot_matchvariable_t variables[MAX_MATCHVARIABLES];
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} bot_match_t;
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//setup the chat AI
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int BotSetupChatAI(void);
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//shutdown the chat AI
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void BotShutdownChatAI(void);
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//returns the handle to a newly allocated chat state
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int BotAllocChatState(void);
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//frees the chatstate
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void BotFreeChatState(int handle);
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//adds a console message to the chat state
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void BotQueueConsoleMessage(int chatstate, int type, char *message);
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//removes the console message from the chat state
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void BotRemoveConsoleMessage(int chatstate, int handle);
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//returns the next console message from the state
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int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
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//returns the number of console messages currently stored in the state
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int BotNumConsoleMessages(int chatstate);
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//selects a chat message of the given type
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void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
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//returns the number of initial chat messages of the given type
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int BotNumInitialChats(int chatstate, char *type);
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//find and select a reply for the given message
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int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
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//returns the length of the currently selected chat message
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int BotChatLength(int chatstate);
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//enters the selected chat message
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void BotEnterChat(int chatstate, int clientto, int sendto);
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//get the chat message ready to be output
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void BotGetChatMessage(int chatstate, char *buf, int size);
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//checks if the first string contains the second one, returns index into first string or -1 if not found
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int StringContains(char *str1, char *str2, int casesensitive);
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//finds a match for the given string using the match templates
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int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
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//returns a variable from a match
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void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
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//unify all the white spaces in the string
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void UnifyWhiteSpaces(char *string);
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//replace all the context related synonyms in the string
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void BotReplaceSynonyms(char *string, unsigned long int context);
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//loads a chat file for the chat state
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int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
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//store the gender of the bot in the chat state
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void BotSetChatGender(int chatstate, int gender);
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//store the bot name in the chat state
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void BotSetChatName(int chatstate, char *name, int client);
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