fteqw/quakec/fallout2/csqc/invent.qc

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void bprint(float plev, string st, string s2){}
float PRINT_MEDIUM = 1;
#include "/../inventory.qc"
float show_inventory;
vector mousepos;
float showcontextmenu;
vector contextpos;
float slotnum; //the current slot under the mousecursor
float sliderpos;
float downslotnum; //the slot number when the mousecursor when down
vector toppos = '0 32 0';
float k_mouse1;
float mouseisdown;
void(vector pos, float slotno) SlotImage =
{
local float it;
local string itname;
if (slotno == downslotnum && slotnum)
slotno = slotnum;
else if (slotno == slotnum && downslotnum)
slotno = downslotnum;
it = getstati(31+slotno);
itname = GetItemImage(ToIID(it));
drawpic(pos, strcat("gui/", itname), '96 96 0', '1 1 1', 1);
};
void() Invent_Draw =
{
local float i;
local float it;
local string itname;
local float op;
local float height;
height = cvar("vid_conheight");
//how much space have we got for the slider?
local float slotofs;
slotofs = sliderpos*96*13 - 96*3;
for (i = 3; i < 16; i++)
{
SlotImage(((i*96-slotofs) * '0 1 0'), i+1);
// itname = GetItemName(ToIID(it));
// drawstring(toppos + ((i*8-slotofs) * '0 1 0'), strcat(itname, " (", ftos(ToStatus(it)), ")"), '8 8 0', '1 1 1', 1);
}
drawstring('112 248 0', " HAND 1 ", '8 8 8', '1 1 1', 1);
SlotImage('112 256 0', 1);
drawstring('112 248 0'+'96 0 0', " HAND 2 ", '8 8 8', '1 1 1', 1);
SlotImage('112 256 0'+'96 0 0', 2);
drawstring('112 248 0'+'192 0 0', " ARMOUR ", '8 8 8', '1 1 1', 1);
SlotImage('112 256 0'+'192 0 0', 3);
drawpic('96 0 0', "gui/scrollup.jpg", '16 16 0', '1 1 1', 1);
for (i = 0; i < height; i+=16)
drawpic('96 16 0'+i*'0 1 0', "gui/scrollbar.jpg", '16 16 0', '1 1 1', 1);
drawpic('96 0 0'+(height-16)*'0 1 0', "gui/scrolldown.jpg", '16 16 0', '1 1 1', 1);
drawpic('96 16 0'+sliderpos*(height-48)*'0 1 0', "gui/scrollbox.jpg", '16 16 0', '1 1 1', 1);
if (showcontextmenu)
{
op = floor((mousepos_y - contextpos_y)/8);
drawfill(contextpos - '8 8 0', '88 24 0'+'16 16 0', '0 0 0', 0.7);
drawstring(contextpos + (0 * '0 8 0'), "Use/Reload", '8 8 0', '1 1 0' + (op!=0)*'0 0 1', 1);
drawstring(contextpos + (1 * '0 8 0'), "Put In Hand", '8 8 0', '1 1 0' + (op!=1)*'0 0 1', 1);
drawstring(contextpos + (2 * '0 8 0'), "Drop", '8 8 0', '1 1 0' + (op!=2)*'0 0 1', 1);
}
else
{
if (mousepos_x >= 96)
{
slotnum = 0;
if (mousepos_x >= 112 && mousepos_x <= 112+3*96)
if (mousepos_y >= 256 && mousepos_y <= 256+96)
slotnum = floor((mousepos_x - 112)/96) + 1;
}
else
{
slotnum = floor((mousepos_y + slotofs)/96) + 1;
}
// slotnum = floor((mousepos_y - toppos_y)/8) + 1;
}
drawstring('128 0 0', ftos(slotnum), '8 8 0', '1 1 1', 1);
it = getstati(31+slotnum);
itname = GetItemName(ToIID(it));
drawstring('128 32 0', itname, '8 8 0', '1 1 1', 1);
itname = GetItemDesc(ToIID(it));
drawstring('128 48 0', itname, '8 8 0', '1 1 1', 1);
// drawfill(mousepos, '8 8 0', '0 0 0', 0.7);
// drawstring(mousepos, "^", '8 8 0', '1 1 1', 1);
drawpic(mousepos, "gui/cursor.jpg", '32 32 0', '1 1 1', 1);
};
void() CalcScrollPos =
{
sliderpos = (mousepos_y-24)/(cvar("vid_conheight")-48);
if (sliderpos < 0)
sliderpos = 0;
if (sliderpos > 1)
sliderpos = 1;
};
float(float eventtype, float param1, float param2) CSQC_InputEvent =
{
local float op;
if (eventtype == 0) //key down
{
if (param1 == 'i')
{
show_inventory = !show_inventory;
}
else if (!show_inventory)
return false;
else if (param1 == k_mouse1)
{
if (mousepos_x >= 96 && mousepos_x <= 96+16)
{
mouseisdown = true;
CalcScrollPos();
}
else
downslotnum = slotnum;
}
else
return false;
return true;
}
if (eventtype == 1 && show_inventory) //key up
{
if (param1 == k_mouse1)
{
if (mousepos_x >= 96 && mousepos_x <= 96+16)
{ //within the scrollbar
mouseisdown = false;
return true;
}
if (showcontextmenu)
{
op = floor((mousepos_y - contextpos_y)/8);
if (op == 0)
localcmd(strcat("cmd invuse ", ftos(slotnum), "\n"));
else if (op == 1)
localcmd(strcat("cmd invswap 1 ", ftos(slotnum), "\nimpulse 1\n"));
else if (op == 2)
localcmd(strcat("cmd invdrop ", ftos(slotnum), "\n"));
showcontextmenu = false;
}
else
{
if (downslotnum == slotnum) //mouse didn't move away
{
if (slotnum >= 1 && slotnum <= MAXSLOTS)
{
if (getstati(32+slotnum-1) != 0) //if there's actually an item there
{
showcontextmenu = true; //show the context menu
contextpos = mousepos;
}
}
else
{
show_inventory = false; //they clicked outside, fools!
showcontextmenu = false;
}
}
else
{
//they dragged
showcontextmenu = false;
localcmd(strcat("cmd invswap ", ftos(downslotnum), " ", ftos(slotnum), "\nimpulse 1\n"));
}
}
mouseisdown = false;
downslotnum = 0;
}
else
return false;
return true;
}
if (eventtype == 2 && show_inventory) //mouse
{
mousepos_x += param1;
mousepos_y += param2;
if (mousepos_x < 0)
mousepos_x = 0;
if (mousepos_y < 0)
mousepos_y = 0;
if (mouseisdown)
CalcScrollPos();
return true;
}
return false;
};
void() FigureOutButtons =
{
k_mouse1 = stringtokeynum("K_MOUSE1");
};