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58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_interface.h
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*
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* desc: botlib interface
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*
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* $Archive: /source/code/botlib/be_interface.h $
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*
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*****************************************************************************/
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//#define DEBUG //debug code
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#define RANDOMIZE //randomize bot behaviour
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//FIXME: get rid of this global structure
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typedef struct botlib_globals_s
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{
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int botlibsetup; //true when the bot library has been setup
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int maxentities; //maximum number of entities
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int maxclients; //maximum number of clients
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float time; //the global time
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#ifdef DEBUG
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qboolean debug; //true if debug is on
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int goalareanum;
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vec3_t goalorigin;
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int runai;
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#endif
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} botlib_globals_t;
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extern botlib_globals_t botlibglobals;
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extern botlib_import_t botimport;
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extern int botDeveloper; //true if developer is on
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//
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int Sys_MilliSeconds(void);
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