fteqw/quakec/fallout2/cmds.qc

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void(entity e, string s) clientcommand = #440
float(string s) tokenize = #441;
string(float n) argv = #442;
string(string s, float start, float length) substring = #116;
float(string str, string sub) strstrofs = #221;
float(string desc) itemtoslot =
{
local float slot;
local float coma;
while((coma = strstrofs(desc, "+")) > 0)
{
slot = itemtoslot(substring(desc, 0, coma));
if (slot)
return slot;
desc = substring(desc, coma+1, -1);
}
slot = stof(desc);
if (slot >= 1 && slot <= MAXSLOTS)
return slot;
if (desc == "current")
return self.current_slot;
slot = ItemIDOfName(desc);
if (!slot)
{
sprint(self, PRINT_HIGH, "Not an item name\n");
return 0;
}
else
{
slot = SlotOfItem(self, slot);
if (slot)
return slot;
return 0;
}
};
float(float slotno) DecreaseDestroySlot =
{
local float it;
local float iid;
local float num;
it = ItemInSlot(self, slotno);
if (ToStatus(it) <= 1)
{
SetItemSlot(self, slotno, 0);
return true;
}
else
{
iid = ToIID(it);
num = ToStatus(it);
num = num - 1;
it = SlotVal(iid, num);
SetItemSlot(self, slotno, it);
return false;
}
};
void(string arg1) Cmd_InvUse =
{
local float it, iid;
local float slotno;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, PRINT_MEDIUM, "Can't use - you don't have one\n");
return;
}
it = ItemInSlot(self, slotno);
iid = ToIID(it);
if (iid == 0)
return;
if (WeaponAmmoType(iid))
{
//weapons are reloaded
ReloadWeapon(slotno);
return;
}
if (iid == IID_CHEM_STIMPACK ||
iid == IID_CHEM_MEDICALBAG ||
iid == IID_CHEM_SUPERSTIM)
{
if (UseHealingChem(iid))
DecreaseDestroySlot(slotno);
return;
}
if (iid == IID_CHEM_ADRENALINE ||
iid == IID_CHEM_PSYCHO ||
iid == IID_CHEM_BESERK)
{
if (UseBoostingChem(iid))
DecreaseDestroySlot(slotno);
return;
}
if (iid == IID_BUILD_MRAMMO ||
iid == IID_BUILD_SHIELDGEN ||
iid == IID_BUILD_AUTODOC ||
iid == IID_BUILD_ROBOFANG ||
iid == IID_BUILD_TTURRET ||
iid == IID_BUILD_RTURRET ||
iid == IID_BUILD_GTURRET)
{
if (spawn_station(iid))
DecreaseDestroySlot(slotno);
return;
}
if (iid == IID_EQUIP_CLIMBINGGEAR)
{
if (self.equipment_slot == slotno)
{
self.equipment_slot = 0;
sprint(self, PRINT_HIGH, "Climbing gear deactivated\n");
}
else
{
self.equipment_slot = slotno;
sprint(self, PRINT_HIGH, "Climbing gear activated\n");
}
return;
}
if (iid == IID_EQUIP_SPRINTKIT)
{
if (self.equipment_slot == slotno)
{
self.equipment_slot = 0;
sprint(self, PRINT_HIGH, "What a downer\n");
}
else
{
self.equipment_slot = slotno;
sprint(self, PRINT_HIGH, "SUGAR RUSH!!!\n");
}
return;
}
if (iid == IID_EQUIP_STEALTHBOY)
{
if (self.equipment_slot == slotno)
{
self.equipment_slot = 0;
sprint(self, PRINT_HIGH, "stealthboy deactivated\n");
}
else
{
self.equipment_slot = slotno;
sprint(self, PRINT_HIGH, "stealthboy activated, fading into the shadows\n");
}
return;
}
if (iid == IID_EQUIP_HOVERBOOTS)
{
if (self.equipment_slot == slotno)
{
self.equipment_slot = 0;
sprint(self, PRINT_HIGH, "Hoverboots deactivated\n");
}
else
{
self.equipment_slot = slotno;
sprint(self, PRINT_HIGH, "Hoverboots activated\n");
}
return;
}
sprint(self, PRINT_HIGH, "Don't know how to 'use' item\n");
};
void(string arg1) Cmd_InvDrop =
{
local float it, iid;
local float slotno;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, PRINT_MEDIUM, "Can't drop - you don't have one\n");
return;
}
it = ItemInSlot(self, slotno);
iid = ToIID(it);
if (iid == 0)
return;
DropFromSlot(slotno, true, false);
};
void(string arg1, string arg2) Cmd_InvSwap =
{
local float old1, old2;
local float slotno1;
local float slotno2;
slotno1 = itemtoslot(arg1);
if (!slotno1)
{
sprint(self, PRINT_HIGH, "No item\n");
return;
}
slotno2 = itemtoslot(arg2);
if (!slotno2)
{
sprint(self, PRINT_HIGH, "No item\n");
return;
}
old1 = ItemInSlot(self, slotno1);
old2 = ItemInSlot(self, slotno2);
if (old1 == old2)
return;
if (!FitsInSlot(slotno1, ToIID(old2)))
{
sprint(self, PRINT_HIGH, "Not allowed to exchange items\n");
return;
}
if (!FitsInSlot(slotno2, ToIID(old1)))
{
sprint(self, PRINT_HIGH, "Not allowed to exchange items\n");
return;
}
SetItemSlot(self, slotno1, old2);
SetItemSlot(self, slotno2, old1);
if (slotno1 == self.current_slot || slotno2 == self.current_slot)
W_SetCurrentAmmo();
//swap the equipment_slot over too.
if (self.equipment_slot == slotno1)
self.equipment_slot = slotno2;
else if (self.equipment_slot == slotno2)
self.equipment_slot = slotno1;
self.rtime = time + 2; //we don't check this here though - cost to get into inventory.
};
void(string arg1, float iid, float num) Cmd_InvGive =
{
local float slotno;
slotno = itemtoslot(arg1);
if (!slotno)
{
sprint(self, PRINT_MEDIUM, "Can't give to that slot\n");
return;
}
if (!FitsInSlot(slotno, iid))
{
sprint(self, PRINT_MEDIUM, "Can't give that item in that slot\n");
return;
}
if (num <= 0)
num = 1;
SetItemSlot(self, slotno, SlotVal(iid, num));
if (slotno == self.current_slot)
W_SetCurrentAmmo();
};
void(string line) SV_ParseClientCommand =
{
local string cmd;
tokenize(line);
cmd = argv(0);
if (cmd == "invuse")
{
if (self.deadflag)
return;
Cmd_InvUse(argv(1));
}
else if (cmd == "invdrop")
{
if (self.deadflag)
return;
Cmd_InvDrop(argv(1));
}
else if (cmd == "invswap")
{
if (self.deadflag)
return;
Cmd_InvSwap(argv(1), argv(2));
}
else if (cmd == "invgive")
{
if (self.deadflag)
return;
Cmd_InvGive(argv(1), stof(argv(2)), stof(argv(3)));
}
else if (cmd == "god")
{
sprint(self, PRINT_HIGH, "sorry, but I'm an athiest\n");
}
else
clientcommand(self, line);
};