fteqw/engine/common/net_ssl_winsspi.c

923 lines
38 KiB
C
Raw Normal View History

#include "quakedef.h"
#if defined(HAVE_WINSSPI)
cvar_t *tls_ignorecertificateerrors;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
#include "winquake.h"
#define SECURITY_WIN32
#include <security.h>
#include <sspi.h>
#include <schannel.h>
#define SP_PROT_TLS1_1_SERVER 0x00000100
#define SP_PROT_TLS1_1_CLIENT 0x00000200
#define SP_PROT_TLS1_2_SERVER 0x00000400
#define SP_PROT_TLS1_2_CLIENT 0x00000800
#define SP_PROT_DTLS_SERVER 0x00010000
#define SP_PROT_DTLS_CLIENT 0x00020000
//avoid the use of outdated/insecure protocols
//so no ssl2/ssl3
#define USE_PROT_SERVER (SP_PROT_TLS1_SERVER | SP_PROT_TLS1_1_SERVER | SP_PROT_TLS1_2_SERVER)
#define USE_PROT_CLIENT (SP_PROT_TLS1_CLIENT | SP_PROT_TLS1_1_CLIENT | SP_PROT_TLS1_2_CLIENT)
#define USE_PROT_DGRAM_SERVER (SP_PROT_DTLS_SERVER)
#define USE_PROT_DGRAM_CLIENT (SP_PROT_DTLS_CLIENT)
//hungarian ensures we hit no macros.
static struct
{
dllhandle_t *lib;
SECURITY_STATUS (WINAPI *pDecryptMessage) (PCtxtHandle,PSecBufferDesc,ULONG,PULONG);
SECURITY_STATUS (WINAPI *pEncryptMessage) (PCtxtHandle,ULONG,PSecBufferDesc,ULONG);
SECURITY_STATUS (WINAPI *pAcquireCredentialsHandleA) (SEC_CHAR*,SEC_CHAR*,ULONG,PLUID,PVOID,SEC_GET_KEY_FN,PVOID,PCredHandle,PTimeStamp);
SECURITY_STATUS (WINAPI *pInitializeSecurityContextA) (PCredHandle,PCtxtHandle,SEC_CHAR*,ULONG,ULONG,ULONG,PSecBufferDesc,ULONG,PCtxtHandle,PSecBufferDesc,PULONG,PTimeStamp);
SECURITY_STATUS (WINAPI *pInitializeSecurityContextW) (PCredHandle,PCtxtHandle,SEC_WCHAR*,ULONG,ULONG,ULONG,PSecBufferDesc,ULONG,PCtxtHandle,PSecBufferDesc,PULONG,PTimeStamp);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
SECURITY_STATUS (WINAPI *pAcceptSecurityContext) (PCredHandle,PCtxtHandle,PSecBufferDesc,unsigned long,unsigned long,PCtxtHandle,PSecBufferDesc,unsigned long SEC_FAR *,PTimeStamp);
SECURITY_STATUS (WINAPI *pCompleteAuthToken) (PCtxtHandle,PSecBufferDesc);
SECURITY_STATUS (WINAPI *pQueryContextAttributesA) (PCtxtHandle,ULONG,PVOID);
SECURITY_STATUS (WINAPI *pFreeCredentialsHandle) (PCredHandle);
SECURITY_STATUS (WINAPI *pDeleteSecurityContext) (PCtxtHandle);
} secur;
static struct
{
dllhandle_t *lib;
BOOL (WINAPI *pCertGetCertificateChain) (HCERTCHAINENGINE,PCCERT_CONTEXT,LPFILETIME,HCERTSTORE,PCERT_CHAIN_PARA,DWORD,LPVOID,PCCERT_CHAIN_CONTEXT*);
BOOL (WINAPI *pCertVerifyCertificateChainPolicy) (LPCSTR,PCCERT_CHAIN_CONTEXT,PCERT_CHAIN_POLICY_PARA,PCERT_CHAIN_POLICY_STATUS);
void (WINAPI *pCertFreeCertificateChain) (PCCERT_CHAIN_CONTEXT);
DWORD (WINAPI *pCertNameToStrA) (DWORD dwCertEncodingType, PCERT_NAME_BLOB pName, DWORD dwStrType, LPCSTR psz, DWORD csz);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
PCCERT_CONTEXT (WINAPI *pCertCreateSelfSignCertificate) (HCRYPTPROV,PCERT_NAME_BLOB,DWORD,PCRYPT_KEY_PROV_INFO,PCRYPT_ALGORITHM_IDENTIFIER,PSYSTEMTIME,PSYSTEMTIME,PCERT_EXTENSIONS);
BOOL (WINAPI *pCertStrToNameA) (DWORD,LPCSTR,DWORD,void *,BYTE *,DWORD *,LPCSTR *);
} crypt;
void SSL_Init(void)
{
dllfunction_t secur_functable[] =
{
{(void**)&secur.pDecryptMessage, "DecryptMessage"},
{(void**)&secur.pEncryptMessage, "EncryptMessage"},
{(void**)&secur.pAcquireCredentialsHandleA, "AcquireCredentialsHandleA"},
{(void**)&secur.pInitializeSecurityContextA, "InitializeSecurityContextA"},
{(void**)&secur.pInitializeSecurityContextW, "InitializeSecurityContextW"},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
{(void**)&secur.pAcceptSecurityContext, "AcceptSecurityContext"},
{(void**)&secur.pCompleteAuthToken, "CompleteAuthToken"},
{(void**)&secur.pQueryContextAttributesA, "QueryContextAttributesA"},
{(void**)&secur.pFreeCredentialsHandle, "FreeCredentialsHandle"},
{(void**)&secur.pDeleteSecurityContext, "DeleteSecurityContext"},
{NULL, NULL}
};
dllfunction_t crypt_functable[] =
{
{(void**)&crypt.pCertGetCertificateChain, "CertGetCertificateChain"},
{(void**)&crypt.pCertVerifyCertificateChainPolicy, "CertVerifyCertificateChainPolicy"},
{(void**)&crypt.pCertFreeCertificateChain, "CertFreeCertificateChain"},
{(void**)&crypt.pCertNameToStrA, "CertNameToStrA"},
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
{(void**)&crypt.pCertCreateSelfSignCertificate, "CertCreateSelfSignCertificate"},
{(void**)&crypt.pCertStrToNameA, "CertStrToNameA"},
{NULL, NULL}
};
tls_ignorecertificateerrors = Cvar_Get("tls_ignorecertificateerrors", "0", CVAR_NOTFROMSERVER, "TLS");
if (!secur.lib)
secur.lib = Sys_LoadLibrary("secur32.dll", secur_functable);
if (!crypt.lib)
crypt.lib = Sys_LoadLibrary("crypt32.dll", crypt_functable);
}
qboolean SSL_Inited(void)
{
return !!secur.lib && !!crypt.lib;
}
#define MessageAttribute (ISC_REQ_SEQUENCE_DETECT | ISC_REQ_REPLAY_DETECT | ISC_REQ_CONFIDENTIALITY | ISC_RET_EXTENDED_ERROR | ISC_REQ_ALLOCATE_MEMORY | ISC_REQ_MANUAL_CRED_VALIDATION)
struct sslbuf
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
size_t datasize;
char *data;
size_t avail;
size_t newd;
};
typedef struct {
vfsfile_t funcs;
vfsfile_t *stream;
wchar_t wpeername[256];
qboolean datagram;
enum
{
HS_ESTABLISHED,
HS_ERROR,
HS_STARTCLIENT,
HS_CLIENT,
HS_STARTSERVER,
HS_SERVER
} handshaking;
struct sslbuf outraw;
struct sslbuf outcrypt;
struct sslbuf inraw;
struct sslbuf incrypt;
CredHandle cred;
SecHandle sechnd;
int headersize, footersize;
char headerdata[1024], footerdata[1024];
} sslfile_t;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
static int SSPI_ExpandBuffer(struct sslbuf *buf, size_t bytes)
{
if (bytes < buf->datasize)
return buf->datasize;
Z_ReallocElements((void**)&buf->data, &buf->datasize, bytes, 1);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
return bytes;
}
static int SSPI_CopyIntoBuffer(struct sslbuf *buf, const void *data, unsigned int bytes, qboolean expand)
{
if (bytes > buf->datasize - buf->avail)
{
if (!expand || SSPI_ExpandBuffer(buf, buf->avail + bytes + 1024) < buf->avail + bytes)
bytes = buf->datasize - buf->avail;
}
memcpy(buf->data + buf->avail, data, bytes);
buf->avail += bytes;
return bytes;
}
static void SSPI_Error(sslfile_t *f, char *error, ...)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
f->handshaking = HS_ERROR;
Sys_Printf("%s", error);
if (f->stream)
VFS_CLOSE(f->stream);
secur.pDeleteSecurityContext(&f->sechnd);
secur.pFreeCredentialsHandle(&f->cred);
f->stream = NULL;
}
static void SSPI_TryFlushCryptOut(sslfile_t *f)
{
int sent;
if (f->outcrypt.avail)
sent = VFS_WRITE(f->stream, f->outcrypt.data, f->outcrypt.avail);
else
return;
if (sent > 0)
{
memmove(f->outcrypt.data, f->outcrypt.data + sent, f->outcrypt.avail - sent);
f->outcrypt.avail -= sent;
}
}
static int SSPI_CheckNewInCrypt(sslfile_t *f)
{
int newd;
if (!f->stream)
return -1;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
newd = VFS_READ(f->stream, f->incrypt.data+f->incrypt.avail, f->incrypt.datasize - f->incrypt.avail);
if (newd < 0)
return newd;
else
f->incrypt.avail += newd;
return 0;
}
//convert inbound crypt->data
static void SSPI_Decode(sslfile_t *f)
{
SECURITY_STATUS ss;
SecBufferDesc BuffDesc;
SecBuffer SecBuff[4];
ULONG ulQop = 0;
SecBuffer *extra = NULL;
int i;
if (!f->incrypt.avail)
return;
BuffDesc.ulVersion = SECBUFFER_VERSION;
BuffDesc.cBuffers = 4;
BuffDesc.pBuffers = SecBuff;
SecBuff[0].BufferType = SECBUFFER_DATA;
SecBuff[0].cbBuffer = f->incrypt.avail;
SecBuff[0].pvBuffer = f->incrypt.data;
SecBuff[1].BufferType = SECBUFFER_EMPTY; //space for header
SecBuff[2].BufferType = SECBUFFER_EMPTY; //space for footer
SecBuff[3].BufferType = SECBUFFER_EMPTY; //space for extra marker
ss = secur.pDecryptMessage(&f->sechnd, &BuffDesc, 0, &ulQop);
if (ss < 0)
{
if (ss == SEC_E_INCOMPLETE_MESSAGE)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
if (f->incrypt.avail == f->incrypt.datasize)
SSPI_ExpandBuffer(&f->incrypt, f->incrypt.datasize+1024);
return; //no error if its incomplete, we can just get more data later on.
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
switch(ss)
{
case SEC_E_INVALID_HANDLE: SSPI_Error(f, "DecryptMessage failed: SEC_E_INVALID_HANDLE\n"); break;
default: SSPI_Error(f, "DecryptMessage failed: %0#lx\n", ss); break;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
}
return;
}
for (i = 0; i < BuffDesc.cBuffers; i++)
{
switch(SecBuff[i].BufferType)
{
case SECBUFFER_DATA:
if (SSPI_CopyIntoBuffer(&f->inraw, SecBuff[i].pvBuffer, SecBuff[i].cbBuffer, true) != SecBuff[i].cbBuffer)
SSPI_Error(f, "outraw buffer overflowed\n");
break;
case SECBUFFER_EXTRA:
if (extra)
SSPI_Error(f, "multiple extra buffers\n");
extra = &SecBuff[i];
break;
case SECBUFFER_EMPTY:
case SECBUFFER_MISSING:
case SECBUFFER_STREAM_TRAILER:
case SECBUFFER_STREAM_HEADER:
break;
default:
SSPI_Error(f, "got unexpected buffer type\n");
break;
}
}
//retain the extra. if there's no extra then mark it so.
if (extra)
{
memmove(f->incrypt.data, f->incrypt.data + (f->incrypt.avail - extra->cbBuffer), extra->cbBuffer);
f->incrypt.avail = extra->cbBuffer;
}
else
f->incrypt.avail = 0;
}
//convert outgoing data->crypt
static void SSPI_Encode(sslfile_t *f)
{
SECURITY_STATUS ss;
SecBufferDesc BuffDesc;
SecBuffer SecBuff[4];
ULONG ulQop = 0;
if (f->outcrypt.avail)
{
SSPI_TryFlushCryptOut(f);
if (f->outcrypt.avail)
return; //don't flood too much
}
//don't corrupt the handshake data.
if (f->handshaking)
return;
if (!f->outraw.avail)
return;
BuffDesc.ulVersion = SECBUFFER_VERSION;
BuffDesc.cBuffers = 4;
BuffDesc.pBuffers = SecBuff;
SecBuff[0].BufferType = SECBUFFER_STREAM_HEADER;
SecBuff[0].cbBuffer = f->headersize;
SecBuff[0].pvBuffer = f->headerdata;
SecBuff[1].BufferType = SECBUFFER_DATA;
SecBuff[1].cbBuffer = f->outraw.avail;
SecBuff[1].pvBuffer = f->outraw.data;
SecBuff[2].BufferType = SECBUFFER_STREAM_TRAILER;
SecBuff[2].cbBuffer = f->footersize;
SecBuff[2].pvBuffer = f->footerdata;
SecBuff[3].BufferType = SECBUFFER_EMPTY;
ss = secur.pEncryptMessage(&f->sechnd, ulQop, &BuffDesc, 0);
if (ss < 0)
{
SSPI_Error(f, "EncryptMessage failed\n");
return;
}
f->outraw.avail = 0;
//fixme: these should be made non-fatal.
if (SSPI_CopyIntoBuffer(&f->outcrypt, SecBuff[0].pvBuffer, SecBuff[0].cbBuffer, true) < SecBuff[0].cbBuffer)
{
SSPI_Error(f, "crypt buffer overflowed\n");
return;
}
if (SSPI_CopyIntoBuffer(&f->outcrypt, SecBuff[1].pvBuffer, SecBuff[1].cbBuffer, true) < SecBuff[1].cbBuffer)
{
SSPI_Error(f, "crypt buffer overflowed\n");
return;
}
if (SSPI_CopyIntoBuffer(&f->outcrypt, SecBuff[2].pvBuffer, SecBuff[2].cbBuffer, true) < SecBuff[2].cbBuffer)
{
SSPI_Error(f, "crypt buffer overflowed\n");
return;
}
SSPI_TryFlushCryptOut(f);
}
//these are known sites that use self-signed certificates, or are special enough that we don't trust corporate networks to hack in their own certificate authority for a proxy/mitm
//old static const qbyte triptohell_certdata[933] = "\x30\x82\x03\xa1\x30\x82\x02\x89\xa0\x03\x02\x01\x02\x02\x09\x00\x8b\xd0\x05\x63\x62\xd1\x6a\xe3\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x05\x05\x00\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x42\x44\x31\x0c\x30\x0a\x06\x03\x55\x04\x08\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x07\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0b\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x03\x0c\x03\x42\x61\x64\x31\x12\x30\x10\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x09\x01\x16\x03\x42\x61\x64\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x34\x32\x32\x34\x32\x34\x37\x5a\x17\x0d\x32\x34\x31\x32\x32\x31\x32\x32\x34\x32\x34\x37\x5a\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x42\x44\x31\x0c\x30\x0a\x06\x03\x55\x04\x08\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x07\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x0b\x0c\x03\x42\x61\x64\x31\x0c\x30\x0a\x06\x03\x55\x04\x03\x0c\x03\x42\x61\x64\x31\x12\x30\x10\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x09\x01\x16\x03\x42\x61\x64\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xaf\x10\x33\xfa\x39\xf5\xae\x2c\x91\x0e\x20\xe6\x3c\x5c\x7c\x1e\xeb\x16\x50\x2f\x05\x30\xfe\x67\xee\xa9\x00\x54\xd9\x4a\x86\xe6\xba\x80\xfb\x1a\x80\x08\x7e\x7b\x13\xe5\x1a\x18\xc9\xd4\x70\xbd\x5d\xc4\x38\xef\x64\xf1\x90\x2c\x53\x49\x93\x24\x36\x3e\x11\x59\x69\xa6\xdf\x37\xb2\x54\x82\x28\x3e\xdd\x30\x75\xa0\x18\xd8\xe1\xf5\x52\x73\x12\x5b\x37\x68\x1c\x59\xbd\x8c\x73\x66\x47\xbc\xcb\x9c\xfe\x38\x92\x8f\x74\xe9\xd1\x2f\x96\xd2\x5d\x6d\x11\x59\xb2\xdc\xbd\x8c\x37\x5b\x22\x76\x98\xe7\xbe\x08\xef\x1e\x99\xc4\xa9\x77\x2c\x9c\x0e\x08\x3c\x8e\xab\x97\x0c\x6a\xd7\x03\xab\xfd\x4a\x1e\x95\xb2\xc2\x9c\x3a\x16\x65\xd7\xaf\x45\x5f\x6e\xe7\xce\x51\xba\xa0\x60\x43\x0e\x07\xc5\x0b\x0a\x82\x05\x26\xc4\x92\x0a\x27\x5b\xfc\x57\x6c\xdf\xe2\x54\x8a\xef\x38\xf1\xf8\xc4\xf8\x51\x16\x27\x1f\x78\x89\x7c\x5b\xd7\x53\xcd\x9b\x54\x2a\xe6\x71\xee\xe4\x56\x2e\xa4\x09\x1a\x61\xf7\x0f\x97\x22\x94\xd7\xef\x21\x6c\xe6\x81\xfb\x54\x5f\x09\x92\xac\xd2\x7c\xab\xd5\xa9\x81\xf4\xc9\xb7\xd6\xbf\x68\xf8\x4f\xdc\xf3\x60\xa3\x3b\x29\x92\x9e\xdd\xa2\xa3\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x19\xed\xd0\x7b\x16\xaf\xb5\x0c\x9a\xe8\xd3\x46\x2e\x3c\x64\x29\xb6\xc1\x73\x5a\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x19\xed\xd0\x7b\x16\xaf\xb5\x0c\x9a\xe8\xd3\x46\x2e\x3c\x64\x29\xb6\xc1\x73\x5a\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x05\x05\x00\x03\x82\x01\x01\x00\x62\xa7\x26\xeb\xd4\x03\x29\x9c\x09\x33\x69\x7a\x9c\x65\x68\xec\x4c\xb9\x06\xeb\x1e\x51\x6f\x78\x20\xdc\xf6\x44\x5e\x06\x6e\x53\x87\x73\xe6\x14\x15\xb9\x17\x74\x67\xe0\x4e\x48\x38\xbc\x1c\xbd\xd0\xad\xd6\xbd\x8c\xf0\x3a\xe0\x13\x73\x19\xad\x8b\x79\x68\x67\x65\x9b\x7a\x4c\x81\xfb\xd9\x92\x77\x89\xb5\xb0\x53\xb0\xa5\xf7\x2d\x8e\x29\x60\x31\xd1\x9b\x2f\x63\x8a\x5f\x64\xc1\x61\xd5\xb7\xdf\x70\x3b\x2b\xf6\x1a\x96\xb9\xa7\x08\xca\x87\xa6\x8c\x60\xca\x6e\xd7\xee\xba\xef\x89\x0b\x93\xd5\xfd\xfc\x14\xba\xef\x27\xba\x90\x11\x90\xf7\x25\x70\xe7\x4e\xf4\x9c\x13\x27\xc1\xa7\x8e\xd9\x66\x43\x72\x20\x5b\xe1\x5c\x73\x74\xf5\x33\xf2\xa5\xf6\xe1\xd5\xac\xf3\x67\x5c\xe7\xd4\x0a\x8d\x91\x73\x03\x3e\x9d\xbc\x96\xc3\x0c\xdb\xd5\x77\x6e\x76\x44\x69\xaf\x24\x0f\x4f\x8b\x47\x36\x8b\xc3\xd6\x36\xdd\x26\x5a\x9c\xdd\x9c\x43\xee\x29\x43\xdd\x75\x2f\x19\x52\xfc\x1d\x24\x9c\x13\x29\x99\xa0\x6d\x7a\x95\xcc\xa0\x58\x86\xd8\xc5\xb9\xa3\xc2\x3d\x64\x1d\x85\x8a\xca\x53\x55\x8e\x9a\x6d\xc9\x91\x73\xf4\xe1\xe1\xa4\x9b\x76\xfc\x7f\x63\xc2\xb9\x23";
static const qbyte fte_triptohell_certdata[917] = "\x30\x82\x03\x91\x30\x82\x02\x79\xa0\x03\x02\x01\x02\x02\x09\x00\xb5\x71\x47\x8d\x5e\x66\xf1\xd9\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x30\x5f\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x46\x54\x45\x31\x1c\x30\x1a\x06\x03\x55\x04\x03\x0c\x13\x66\x74\x65\x2e\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x35\x30\x30\x35\x38\x31\x34\x5a\x17\x0d\x31\x37\x30\x33\x30\x34\x30\x30\x35\x38\x31\x34\x5a\x30\x5f\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x0c\x30\x0a\x06\x03\x55\x04\x0a\x0c\x03\x46\x54\x45\x31\x1c\x30\x1a\x06\x03\x55\x04\x03\x0c\x13\x66\x74\x65\x2e\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xdd\xb8\x7c\x69\x3d\x63\x95\xe3\x88\x15\xfd\xad\x93\x5e\x6b\x97\xfb\x74\xba\x1f\x83\x33\xe5\x8a\x8d\x8f\xb0\xbf\xf9\xd3\xa1\x2c\x65\x53\xa7\xef\xd3\x0f\xdc\x03\x60\x0a\x40\xef\xa8\xef\x3f\xb3\xd9\x8d\x31\x39\x12\x8a\xd8\x0e\x24\x8f\xe5\x58\x26\x86\x4c\x76\x6c\x59\x9a\xab\xea\x1c\x3d\xfb\x62\x62\xad\xaf\xd6\x00\x33\x76\x2d\xbb\xeb\xe8\xec\xb4\x76\x4f\xb0\xbe\xcf\xf0\x46\x94\x40\x02\x99\xd4\xb2\x71\x71\xd6\xf5\x1f\xc3\x4f\x1e\x1e\xb4\x0d\x82\x49\xc4\xa2\xdc\xae\x6f\x4e\x3a\xf9\x0e\xdd\xf4\xd2\x53\xe3\xe7\x7d\x58\x79\xf4\xce\x1f\x6c\xac\x81\x8c\x8c\xe1\x03\x5b\x22\x56\x92\x19\x4f\x74\xc0\x36\x41\xac\x1b\xfa\x9e\xf7\x2a\x0f\xd6\x4b\xcc\x9a\xca\x67\x87\xb7\x95\xdf\xb7\xd4\x7d\x8c\xcc\xa9\x25\xde\xdd\x8c\x1b\xd7\x32\xf2\x84\x25\x46\x7b\x10\x55\xf9\x80\xfd\x5d\xad\xab\xf9\x4c\x1f\xc0\xa5\xd1\x3f\x01\x86\x4d\xfa\x57\xab\x7a\x6d\xec\xf1\xdb\xf4\xad\xf2\x33\xcd\xa0\xed\xfe\x1b\x27\x55\x56\xba\x8c\x47\x70\x16\xd5\x75\x17\x8e\x80\xaa\x49\x5e\x93\x83\x1d\x6f\x1f\x2c\xf7\xa7\x64\xe6\x2e\x88\x8e\xff\x70\x5a\x41\x52\xae\x93\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x4e\x76\x4a\xce\x7b\x45\x14\x39\xeb\x9c\x28\x56\xb5\x7b\x8a\x18\x6f\x22\x17\x82\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x4e\x76\x4a\xce\x7b\x45\x14\x39\xeb\x9c\x28\x56\xb5\x7b\x8a\x18\x6f\x22\x17\x82\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x03\x82\x01\x01\x00\x48\x22\x65\xed\x2e\xc5\xed\xbb\xe9\x40\x6c\x80\xc4\x63\x19\xd1\x00\xb4\x30\x34\x17\x7c\x7c\xbd\x1b\xc5\xa9\x43\x0c\x92\x6e\xd6\x2d\x11\x6c\x0d\xa6\xda\x30\xe9\xf7\x46\x7b\x01\xe4\x53\x23\xae\x88\xd1\xf2\xed\xca\x84\x06\x19\x97\xb9\x06\xfb\xda\xec\x72\x2d\x15\x20\xd2\x8f\x66\xad\xb5\xdd\x4b\x4f\xdf\x7e\xaf\xa3\x6c\x7f\x53\x32\x8f\xe2\x19\x5c\x44\x98\x86\x31\xee\xb4\x03\xe7\x27\xa1\x83\xab\xc3\xce\xb4\x9a\x01\xbe\x8c\x64\x2e\x2b\xe3\x4e\x55\xdf\x95\xeb\x16\x87\xbd\xfa\x11\xa2\x3e\x38\x92\x97\x36\xe9\x65\x60\xf3\xac\x68\x44\xb3\x51\x54\x3a\x42\xa8\x98\x9b\xee\x1b\x9e\x79\x6a\xaf\xc0\xbe\x41\xc4\xb1\x96\x42\xd9\x94\xef\x49\x5b\xbe\x2d\x04\xb9\xfb\x92\xbb\xdc\x0e\x29\xfd\xee\xa9\x68\x09\xf9\x9f\x69\x8b\x3d\xe1\x4b\xee\x24\xf9\xfe\x02\x3a\x0a\xb8\xcd\x6c\x07\x43\xa9\x4a\xe7\x03\x34\x2e\x72\xa7\x81\xaa\x40\xa9\x98\x5d\x97\xee\x2a\x99\xc6\x8f\xe8\x6f\x98\xa2\x85\xc9\x0d\x04\x19\x43\x6a\xd3\xc7\x15\x4c\x4b\xbc\xa5\xb8\x9f\x38\xf3\x43\x83\x0c\xef\x97\x6e\xa6\x20\xde\xc5\xd3\x1e\x3e\x5d\xcd\x58\x3d\x5c\x55\x7a\x90\x94";
static const qbyte triptohell_certdata[933] = "\x30\x82\x03\xa1\x30\x82\x02\x89\xa0\x03\x02\x01\x02\x02\x09\x00\xea\xb7\x13\xcf\x55\xe5\xe8\x8c\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x18\x30\x16\x06\x03\x55\x04\x0a\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x31\x18\x30\x16\x06\x03\x55\x04\x03\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x1e\x17\x0d\x31\x34\x31\x32\x32\x35\x30\x30\x35\x38\x33\x37\x5a\x17\x0d\x31\x37\x30\x33\x30\x34\x30\x30\x35\x38\x33\x37\x5a\x30\x67\x31\x0b\x30\x09\x06\x03\x55\x04\x06\x13\x02\x55\x53\x31\x11\x30\x0f\x06\x03\x55\x04\x08\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x11\x30\x0f\x06\x03\x55\x04\x07\x0c\x08\x4e\x65\x77\x20\x59\x6f\x72\x6b\x31\x18\x30\x16\x06\x03\x55\x04\x0a\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x31\x18\x30\x16\x06\x03\x55\x04\x03\x0c\x0f\x74\x72\x69\x70\x74\x6f\x68\x65\x6c\x6c\x2e\x69\x6e\x66\x6f\x30\x82\x01\x22\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x01\x05\x00\x03\x82\x01\x0f\x00\x30\x82\x01\x0a\x02\x82\x01\x01\x00\xd8\x77\x62\xf6\x74\xa7\x75\xde\xda\x09\xae\x9e\x76\x7a\xc6\x2a\xcf\x9a\xbe\xc6\xb9\x6d\xe2\xca\x0f\x2d\x95\xb8\x89\x93\xf7\x50\x64\x92\x7d\x95\x34\xe4\x6e\xef\x52\x56\xef\x13\x9a\x3a\xae\x84\x5b\x57\x82\x04\x86\x74\xbd\x4e\x38\x32\x56\x00\xd6\x34\x9c\x23\xd6\x81\x8e\x29\x77\x45\x61\x20\xdf\x28\xf8\xe5\x61\x83\xec\xe6\xa0\x1a\x75\xa8\x3b\x53\x6f\xc4\x09\x61\x66\x3a\xf0\x81\xbf\x2c\xf5\x8e\xf1\xe2\x35\xe4\x24\x7f\x16\xcc\xce\x60\xa2\x42\x6e\xc2\x3a\x29\x75\x6c\x79\xb0\x99\x9c\xe2\xfe\x27\x32\xb6\xf7\x0d\x71\xfd\x62\x9d\x54\x7c\x40\xb2\xf5\xa0\xa4\x25\x31\x8d\x65\xfd\x3f\x3b\x9b\x7e\x84\x74\x17\x3c\x1f\xec\x50\xcf\x75\xb8\x5c\xca\xfc\x0f\xe8\x47\xd8\x64\xec\x5f\x6c\x45\x9a\x55\x49\x97\x3f\xcb\x49\x34\x71\x0a\x12\x13\xbc\x3d\x53\x81\x17\x9a\x92\x44\x91\x07\xc2\xef\x6d\x64\x86\x5d\xfd\x67\xd5\x99\x38\x95\x46\x74\x6d\xb6\xbf\x29\xc9\x5b\xac\xb1\x46\xd6\x9e\x57\x5c\x7b\x24\x91\xf4\x7c\xe4\x01\x31\x8c\xec\x79\x94\xb7\x3f\xd2\x93\x6d\xe2\x69\xbe\x61\x44\x2e\x8f\x1a\xdc\xa8\x97\xf5\x81\x8e\x0c\xe1\x00\xf2\x71\x51\xf3\x02\x03\x01\x00\x01\xa3\x50\x30\x4e\x30\x1d\x06\x03\x55\x1d\x0e\x04\x16\x04\x14\x18\xb2\x6b\x63\xcc\x17\x54\xf6\xf0\xb6\x9e\x62\xa4\x35\xcf\x47\x74\x13\x29\xbf\x30\x1f\x06\x03\x55\x1d\x23\x04\x18\x30\x16\x80\x14\x18\xb2\x6b\x63\xcc\x17\x54\xf6\xf0\xb6\x9e\x62\xa4\x35\xcf\x47\x74\x13\x29\xbf\x30\x0c\x06\x03\x55\x1d\x13\x04\x05\x30\x03\x01\x01\xff\x30\x0d\x06\x09\x2a\x86\x48\x86\xf7\x0d\x01\x01\x0b\x05\x00\x03\x82\x01\x01\x00\x7f\x24\x18\x8a\x79\xee\xf9\xeb\xed\x29\x1e\x21\x15\x8a\x53\xc9\xb7\xec\x30\xc4\x85\x9f\x45\x85\x26\x36\xb7\x07\xf3\xf1\xff\x3b\x89\x05\x0a\xd4\x30\x68\x31\x68\x33\xdd\xf6\x58\xa3\x85\x9f\x49\x50\x76\x9a\xc5\x79\x13\xe1\x4d\x67\x0c\xf3\x92\xf0\x1d\x02\x1f\xc4\x5c\xd4\xa1\x0c\x57\xdf\x46\x84\x43\x9f\xb0\xe2\x91\x62\xa8\xe0\x86\x0d\x47\xe1\xd9\x60\x01\xc4\xe0\xda\x6f\x06\x0a\xad\x38\xf3\x66\x68\xc5\xe2\x66\x3e\x47\x83\x65\x64\xcd\xff\xf3\xbb\xa7\xfa\x23\xf1\x82\x5e\x06\x6a\x91\x37\x51\xcd\xb9\x95\x20\x89\xff\xa1\x54\xb2\x76\xcf\x8e\xe1\xcd\x13\x93\x13\xd1\xda\x0d\x0d\xbc\x0f\xd5\x11\x26\xd6\xaf\x60\x0f\x4d\x8a\x4f\x28\xee\x6c\xf1\x99\xdc\xed\x16\xdc\x87\x26\xfd\x23\x8a\xb8\xb0\x20\x0e\xe2\x32\xf5\x8e\xb0\x65\x98\x13\xb8\x4b\x39\x7c\x8c\x98\xa2\x29\x75\x48\x3a\x89\xf9\x61\x77\x6c\x2d\x84\x41\x40\x17\xa6\x50\xc5\x09\x63\x10\xe7\x09\xd4\x5c\xdd\x0e\x71\x16\xaf\xb1\x32\xe4\xc0\xe6\xea\xfd\x26\x55\x07\x40\x95\x84\x48\x62\x04\x10\x92\xb2\xd9\x27\xfb\x8a\xf3\x7c\xe6\xfe\xd4\xfc\xa6\x33\x79\x01\x5c\xc3\x1f\x80\xa8\xf3";
static struct
{
wchar_t *hostname;
unsigned int datasize;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
const qbyte *data;
//FIXME: include expiry information
//FIXME: add alternative when one is about to expire
} knowncerts[] = {
{L"triptohell.info", sizeof(triptohell_certdata), triptohell_certdata},
{L"fte.triptohell.info", sizeof(fte_triptohell_certdata), fte_triptohell_certdata},
{NULL}
};
char *narrowen(char *out, size_t outlen, wchar_t *wide);
static DWORD VerifyKnownCertificates(DWORD status, wchar_t *domain, qbyte *data, size_t datasize)
{
int i;
for (i = 0; knowncerts[i].hostname; i++)
{
if (!wcscmp(domain, knowncerts[i].hostname))
{
#ifdef _DEBUG
if (!knowncerts[i].data)
{
int j;
Con_Printf("%ls cert %i bytes\n", domain, datasize);
Con_Printf("\"", datasize);
for (j = 0; j < datasize; j++)
Con_Printf("\\x%02x", data[j]);
Con_Printf("\"\n", datasize);
Con_Printf("\n", datasize);
for (j = 0; j < datasize; j++)
Con_Printf("%c", data[j]);
continue;
}
#endif
if (knowncerts[i].datasize == datasize && !memcmp(data, knowncerts[i].data, datasize))
{ //what we know about matched
if (status == CERT_E_UNTRUSTEDROOT)
status = SEC_E_OK;
break;
}
else
{
if (status != CERT_E_EXPIRED)
Con_Printf("%ls has an unexpected certificate\n", domain);
if (status == SEC_E_OK) //we (think) we know better.
status = TRUST_E_FAIL;
}
}
}
return status;
}
static DWORD VerifyServerCertificate(PCCERT_CONTEXT pServerCert, PWSTR pwszServerName, DWORD dwCertFlags)
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
HTTPSPolicyCallbackData polHttps;
CERT_CHAIN_POLICY_PARA PolicyPara;
CERT_CHAIN_POLICY_STATUS PolicyStatus;
CERT_CHAIN_PARA ChainPara;
PCCERT_CHAIN_CONTEXT pChainContext;
DWORD Status;
LPSTR rgszUsages[] =
{
szOID_PKIX_KP_SERVER_AUTH,
szOID_SERVER_GATED_CRYPTO,
szOID_SGC_NETSCAPE
};
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
DWORD cUsages = sizeof(rgszUsages) / sizeof(LPSTR);
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if(pServerCert == NULL)
return SEC_E_WRONG_PRINCIPAL;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if(!*pwszServerName)
return SEC_E_WRONG_PRINCIPAL;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
// Build certificate chain.
memset(&ChainPara, 0, sizeof(ChainPara));
ChainPara.cbSize = sizeof(ChainPara);
ChainPara.RequestedUsage.dwType = USAGE_MATCH_TYPE_OR;
ChainPara.RequestedUsage.Usage.cUsageIdentifier = cUsages;
ChainPara.RequestedUsage.Usage.rgpszUsageIdentifier = rgszUsages;
if (!crypt.pCertGetCertificateChain(NULL, pServerCert, NULL, pServerCert->hCertStore, &ChainPara, 0, NULL, &pChainContext))
{
Status = GetLastError();
Sys_Printf("Error %#lx returned by CertGetCertificateChain!\n", Status);
}
else
{
// Validate certificate chain.
memset(&polHttps, 0, sizeof(HTTPSPolicyCallbackData));
polHttps.cbStruct = sizeof(HTTPSPolicyCallbackData);
polHttps.dwAuthType = AUTHTYPE_SERVER;
polHttps.fdwChecks = dwCertFlags;
polHttps.pwszServerName = pwszServerName;
memset(&PolicyPara, 0, sizeof(PolicyPara));
PolicyPara.cbSize = sizeof(PolicyPara);
PolicyPara.pvExtraPolicyPara = &polHttps;
memset(&PolicyStatus, 0, sizeof(PolicyStatus));
PolicyStatus.cbSize = sizeof(PolicyStatus);
if (!crypt.pCertVerifyCertificateChainPolicy(CERT_CHAIN_POLICY_SSL, pChainContext, &PolicyPara, &PolicyStatus))
{
Status = GetLastError();
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
Sys_Printf("Error %#lx returned by CertVerifyCertificateChainPolicy!\n", Status);
}
else
{
Status = VerifyKnownCertificates(PolicyStatus.dwError, pwszServerName, pServerCert->pbCertEncoded, pServerCert->cbCertEncoded);
if (Status)
{
char fmsg[512];
char *err;
switch (Status)
{
case CERT_E_EXPIRED: err = "CERT_E_EXPIRED"; break;
case CERT_E_VALIDITYPERIODNESTING: err = "CERT_E_VALIDITYPERIODNESTING"; break;
case CERT_E_ROLE: err = "CERT_E_ROLE"; break;
case CERT_E_PATHLENCONST: err = "CERT_E_PATHLENCONST"; break;
case CERT_E_CRITICAL: err = "CERT_E_CRITICAL"; break;
case CERT_E_PURPOSE: err = "CERT_E_PURPOSE"; break;
case CERT_E_ISSUERCHAINING: err = "CERT_E_ISSUERCHAINING"; break;
case CERT_E_MALFORMED: err = "CERT_E_MALFORMED"; break;
case CERT_E_UNTRUSTEDROOT: err = "CERT_E_UNTRUSTEDROOT"; break;
case CERT_E_CHAINING: err = "CERT_E_CHAINING"; break;
case TRUST_E_FAIL: err = "TRUST_E_FAIL"; break;
case CERT_E_REVOKED: err = "CERT_E_REVOKED"; break;
case CERT_E_UNTRUSTEDTESTROOT: err = "CERT_E_UNTRUSTEDTESTROOT"; break;
case CERT_E_REVOCATION_FAILURE: err = "CERT_E_REVOCATION_FAILURE"; break;
case CERT_E_CN_NO_MATCH:
err = fmsg;
Q_strncpyz(fmsg, "Certificate is for ", sizeof(fmsg));
crypt.pCertNameToStrA(X509_ASN_ENCODING, &pServerCert->pCertInfo->Subject, 0, fmsg+strlen(fmsg), sizeof(fmsg)-strlen(fmsg));
break;
case CERT_E_WRONG_USAGE: err = "CERT_E_WRONG_USAGE"; break;
default: err = "(unknown)"; break;
}
Con_Printf("Error verifying certificate for '%ls': %s\n", pwszServerName, err);
if (tls_ignorecertificateerrors->ival)
{
Con_Printf("pretending it didn't happen... (tls_ignorecertificateerrors is set)\n");
Status = SEC_E_OK;
}
}
else
Status = SEC_E_OK;
}
crypt.pCertFreeCertificateChain(pChainContext);
}
return Status;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
static PCCERT_CONTEXT SSPI_GetServerCertificate(void)
{
static PCCERT_CONTEXT ret;
char *issuertext = "CN=127.0.0.1, O=\"FTE QuakeWorld\", OU=Testing, C=TR";
CERT_NAME_BLOB issuerblob;
CRYPT_ALGORITHM_IDENTIFIER sigalg;
SYSTEMTIME expiredate;
if (ret)
return ret;
memset(&sigalg, 0, sizeof(sigalg));
sigalg.pszObjId = szOID_RSA_SHA1RSA;
GetSystemTime(&expiredate);
expiredate.wYear += 2; //2 years hence. woo
memset(&issuerblob, 0, sizeof(issuerblob));
crypt.pCertStrToNameA(X509_ASN_ENCODING, issuertext, CERT_X500_NAME_STR, NULL, issuerblob.pbData, &issuerblob.cbData, NULL);
issuerblob.pbData = Z_Malloc(issuerblob.cbData);
crypt.pCertStrToNameA(X509_ASN_ENCODING, issuertext, CERT_X500_NAME_STR, NULL, issuerblob.pbData, &issuerblob.cbData, NULL);
ret = crypt.pCertCreateSelfSignCertificate(
0,
&issuerblob,
0,
NULL,
&sigalg,
NULL,
&expiredate,
NULL
);
Z_Free(issuerblob.pbData);
return ret;
}
static void SSPI_GenServerCredentials(sslfile_t *f)
{
SECURITY_STATUS ss;
TimeStamp Lifetime;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
SCHANNEL_CRED SchannelCred;
PCCERT_CONTEXT cred;
memset(&SchannelCred, 0, sizeof(SchannelCred));
SchannelCred.dwVersion = SCHANNEL_CRED_VERSION;
SchannelCred.grbitEnabledProtocols = f->datagram?USE_PROT_DGRAM_SERVER:USE_PROT_SERVER;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
SchannelCred.dwFlags |= SCH_CRED_NO_SYSTEM_MAPPER|SCH_CRED_DISABLE_RECONNECTS; /*don't use windows login info or anything*/
cred = SSPI_GetServerCertificate();
SchannelCred.cCreds = 1;
SchannelCred.paCred = &cred;
if (!cred)
{
SSPI_Error(f, "Unable to load/generate certificate\n");
return;
}
ss = secur.pAcquireCredentialsHandleA (NULL, UNISP_NAME_A, SECPKG_CRED_INBOUND, NULL, &SchannelCred, NULL, NULL, &f->cred, &Lifetime);
if (ss < 0)
{
SSPI_Error(f, "AcquireCredentialsHandle failed\n");
return;
}
}
static void SSPI_Handshake (sslfile_t *f)
{
SECURITY_STATUS ss;
TimeStamp Lifetime;
SecBufferDesc OutBuffDesc;
SecBuffer OutSecBuff;
SecBufferDesc InBuffDesc;
SecBuffer InSecBuff[2];
ULONG ContextAttributes;
SCHANNEL_CRED SchannelCred;
if (f->outcrypt.avail)
{
//don't let things build up too much
SSPI_TryFlushCryptOut(f);
if (f->outcrypt.avail)
return;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
//FIXME: skip this if we've had no new data since last time
OutBuffDesc.ulVersion = SECBUFFER_VERSION;
OutBuffDesc.cBuffers = 1;
OutBuffDesc.pBuffers = &OutSecBuff;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
OutSecBuff.cbBuffer = f->outcrypt.datasize - f->outcrypt.avail;
OutSecBuff.BufferType = SECBUFFER_TOKEN;
OutSecBuff.pvBuffer = f->outcrypt.data + f->outcrypt.avail;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (f->handshaking == HS_ERROR)
return; //gave up.
else if (f->handshaking == HS_STARTCLIENT)
{
//no input data yet.
f->handshaking = HS_CLIENT;
memset(&SchannelCred, 0, sizeof(SchannelCred));
SchannelCred.dwVersion = SCHANNEL_CRED_VERSION;
SchannelCred.grbitEnabledProtocols = f->datagram?USE_PROT_DGRAM_CLIENT:USE_PROT_CLIENT;
SchannelCred.dwFlags |= SCH_CRED_NO_DEFAULT_CREDS; /*don't use windows login info or anything*/
ss = secur.pAcquireCredentialsHandleA (NULL, UNISP_NAME_A, SECPKG_CRED_OUTBOUND, NULL, &SchannelCred, NULL, NULL, &f->cred, &Lifetime);
if (ss < 0)
{
SSPI_Error(f, "AcquireCredentialsHandle failed\n");
return;
}
ss = secur.pInitializeSecurityContextW (&f->cred, NULL, f->wpeername, MessageAttribute|(f->datagram?ISC_REQ_DATAGRAM:ISC_REQ_STREAM), 0, SECURITY_NATIVE_DREP, NULL, 0, &f->sechnd, &OutBuffDesc, &ContextAttributes, &Lifetime);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
else if (f->handshaking == HS_CLIENT)
{
//only if we actually have data.
if (!f->incrypt.avail)
return;
InBuffDesc.ulVersion = SECBUFFER_VERSION;
InBuffDesc.cBuffers = 2;
InBuffDesc.pBuffers = InSecBuff;
InSecBuff[0].BufferType = SECBUFFER_TOKEN;
InSecBuff[0].cbBuffer = f->incrypt.avail;
InSecBuff[0].pvBuffer = f->incrypt.data;
InSecBuff[1].BufferType = SECBUFFER_EMPTY;
InSecBuff[1].pvBuffer = NULL;
InSecBuff[1].cbBuffer = 0;
ss = secur.pInitializeSecurityContextA (&f->cred, &f->sechnd, NULL, MessageAttribute|(f->datagram?ISC_REQ_DATAGRAM:ISC_REQ_STREAM), 0, SECURITY_NATIVE_DREP, &InBuffDesc, 0, &f->sechnd, &OutBuffDesc, &ContextAttributes, &Lifetime);
if (ss == SEC_E_INCOMPLETE_MESSAGE)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
if (f->incrypt.avail == f->incrypt.datasize)
SSPI_ExpandBuffer(&f->incrypt, f->incrypt.datasize+1024);
return;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
//any extra data should still remain for the next time around. this might be more handshake data or payload data.
if (InSecBuff[1].BufferType == SECBUFFER_EXTRA)
{
memmove(f->incrypt.data, f->incrypt.data + (f->incrypt.avail - InSecBuff[1].cbBuffer), InSecBuff[1].cbBuffer);
f->incrypt.avail = InSecBuff[1].cbBuffer;
}
else f->incrypt.avail = 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
else if (f->handshaking == HS_STARTSERVER || f->handshaking == HS_SERVER)
{
//only if we actually have data.
if (!f->incrypt.avail)
return;
InBuffDesc.ulVersion = SECBUFFER_VERSION;
InBuffDesc.cBuffers = 2;
InBuffDesc.pBuffers = InSecBuff;
InSecBuff[0].BufferType = SECBUFFER_TOKEN;
InSecBuff[0].cbBuffer = f->incrypt.avail;
InSecBuff[0].pvBuffer = f->incrypt.data;
InSecBuff[1].BufferType = SECBUFFER_EMPTY;
InSecBuff[1].pvBuffer = NULL;
InSecBuff[1].cbBuffer = 0;
ss = secur.pAcceptSecurityContext(&f->cred, (f->handshaking==HS_SERVER)?&f->sechnd:NULL, &InBuffDesc, ASC_REQ_ALLOCATE_MEMORY|ASC_REQ_STREAM|ASC_REQ_CONFIDENTIALITY, SECURITY_NATIVE_DREP, &f->sechnd, &OutBuffDesc, &ContextAttributes, &Lifetime);
if (ss == SEC_E_INCOMPLETE_MESSAGE)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
if (f->incrypt.avail == f->incrypt.datasize)
SSPI_ExpandBuffer(&f->incrypt, f->incrypt.datasize+1024);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
return;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
f->handshaking = HS_SERVER;
//any extra data should still remain for the next time around. this might be more handshake data or payload data.
if (InSecBuff[1].BufferType == SECBUFFER_EXTRA)
{
memmove(f->incrypt.data, f->incrypt.data + (f->incrypt.avail - InSecBuff[1].cbBuffer), InSecBuff[1].cbBuffer);
f->incrypt.avail = InSecBuff[1].cbBuffer;
}
else f->incrypt.avail = 0;
}
else
return;
if (ss == SEC_I_INCOMPLETE_CREDENTIALS)
{
SSPI_Error(f, "server requires credentials\n");
return;
}
if (ss < 0)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
switch(ss)
{
case SEC_E_ALGORITHM_MISMATCH: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_ALGORITHM_MISMATCH\n"); break;
case SEC_E_INVALID_HANDLE: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_INVALID_HANDLE\n"); break;
case SEC_E_ILLEGAL_MESSAGE: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE\n"); break;
case SEC_E_INVALID_TOKEN: SSPI_Error(f, "InitializeSecurityContext failed: SEC_E_INVALID_TOKEN\n"); break;
default: SSPI_Error(f, "InitializeSecurityContext failed: %#lx\n", ss); break;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
}
return;
}
if ((SEC_I_COMPLETE_NEEDED == ss) || (SEC_I_COMPLETE_AND_CONTINUE == ss))
{
ss = secur.pCompleteAuthToken (&f->sechnd, &OutBuffDesc);
if (ss < 0)
{
SSPI_Error(f, "CompleteAuthToken failed\n");
return;
}
}
if (SSPI_CopyIntoBuffer(&f->outcrypt, OutSecBuff.pvBuffer, OutSecBuff.cbBuffer, true) < OutSecBuff.cbBuffer)
{
SSPI_Error(f, "crypt overflow\n");
return;
}
//send early, send often.
SSPI_TryFlushCryptOut(f);
//its all okay and established if we get this far.
if (ss == SEC_E_OK)
{
SecPkgContext_StreamSizes strsizes;
CERT_CONTEXT *remotecert;
secur.pQueryContextAttributesA(&f->sechnd, SECPKG_ATTR_STREAM_SIZES, &strsizes);
f->headersize = strsizes.cbHeader;
f->footersize = strsizes.cbTrailer;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (f->handshaking != HS_SERVER)
{ //server takes an annonymous client. client expects a proper certificate.
if (*f->wpeername)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
ss = secur.pQueryContextAttributesA(&f->sechnd, SECPKG_ATTR_REMOTE_CERT_CONTEXT, &remotecert);
if (ss != SEC_E_OK)
{
f->handshaking = HS_ERROR;
SSPI_Error(f, "unable to read server's certificate\n");
return;
}
if (VerifyServerCertificate(remotecert, f->wpeername, 0))
{
f->handshaking = HS_ERROR;
SSPI_Error(f, "Error validating certificante\n");
return;
}
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
else
Sys_Printf("SSL/TLS Server name not specified, skipping verification\n");
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
f->handshaking = HS_ESTABLISHED;
SSPI_Encode(f);
}
}
static int QDECL SSPI_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
{
sslfile_t *f = (sslfile_t *)file;
int err = SSPI_CheckNewInCrypt(f);
if (f->handshaking)
{
SSPI_Handshake(f);
return err;
}
SSPI_Encode(f);
SSPI_Decode(f);
bytestoread = min(bytestoread, f->inraw.avail);
if (bytestoread)
{
memcpy(buffer, f->inraw.data, bytestoread);
f->inraw.avail -= bytestoread;
memmove(f->inraw.data, f->inraw.data + bytestoread, f->inraw.avail);
}
else
{
if (err)
return err;
}
return bytestoread;
}
static int QDECL SSPI_WriteBytes (struct vfsfile_s *file, const void *buffer, int bytestowrite)
{
sslfile_t *f = (sslfile_t *)file;
//don't endlessly accept data faster than we can push it out.
//we'll buffer a little, but don't go overboard
if (f->outcrypt.avail > 8192)
return false;
bytestowrite = SSPI_CopyIntoBuffer(&f->outraw, buffer, bytestowrite, false);
if (f->handshaking)
{
SSPI_CheckNewInCrypt(f); //make sure its ticking over
SSPI_Handshake(f);
}
else
{
SSPI_Encode(f);
}
return bytestowrite;
}
static qboolean QDECL SSPI_Seek (struct vfsfile_s *file, qofs_t pos)
{
SSPI_Error((sslfile_t*)file, "unable to seek on streams\n");
return false;
}
static qofs_t QDECL SSPI_Tell (struct vfsfile_s *file)
{
SSPI_Error((sslfile_t*)file, "unable to seek on streams\n");
return 0;
}
static qofs_t QDECL SSPI_GetLen (struct vfsfile_s *file)
{
return 0;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
static qboolean QDECL SSPI_Close (struct vfsfile_s *file)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
sslfile_t *f = (sslfile_t *)file;
qboolean success = f->stream != NULL;
SSPI_Error(f, "");
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Z_Free(f->outraw.data);
Z_Free(f->outcrypt.data);
Z_Free(f->inraw.data);
Z_Free(f->incrypt.data);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Z_Free(f);
return success;
}
#include <wchar.h>
vfsfile_t *FS_OpenSSL(const char *hostname, vfsfile_t *source, qboolean server, qboolean datagram)
{
sslfile_t *newf;
int i = 0;
int err;
unsigned int c;
if (!source || !SSL_Inited())
{
if (source)
VFS_CLOSE(source);
return NULL;
}
if (!hostname)
hostname = "";
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
/*
if (server) //unsupported
{
VFS_CLOSE(source);
return NULL;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
*/
newf = Z_Malloc(sizeof(*newf));
while(*hostname)
{
c = utf8_decode(&err, hostname, (void*)&hostname);
if (c > WCHAR_MAX)
err = true; //no 16bit surrogates. they're evil.
else if (i == sizeof(newf->wpeername)/sizeof(newf->wpeername[0]) - 1)
err = true; //no space to store it
else
newf->wpeername[i++] = c;
if (err)
{
Z_Free(newf);
VFS_CLOSE(source);
return NULL;
}
}
newf->wpeername[i] = 0;
newf->datagram = datagram;
newf->handshaking = server?HS_STARTSERVER:HS_STARTCLIENT;
newf->stream = source;
newf->funcs.Close = SSPI_Close;
newf->funcs.Flush = NULL;
newf->funcs.GetLen = SSPI_GetLen;
newf->funcs.ReadBytes = SSPI_ReadBytes;
newf->funcs.Seek = SSPI_Seek;
newf->funcs.Tell = SSPI_Tell;
newf->funcs.WriteBytes = SSPI_WriteBytes;
newf->funcs.seekingisabadplan = true;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
SSPI_ExpandBuffer(&newf->outraw, 8192);
SSPI_ExpandBuffer(&newf->outcrypt, 8192);
SSPI_ExpandBuffer(&newf->inraw, 8192);
SSPI_ExpandBuffer(&newf->incrypt, 8192);
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (server)
SSPI_GenServerCredentials(newf);
return &newf->funcs;
}
#endif