fteqw/CMakeLists.txt

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#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
#Its also useful for various other IDEs like QtCreator etc.
#It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific.
#Public builds are still built using the (overcomplicated) traditional (g)makefile.
CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
cmake_policy(SET CMP0063 NEW)
PROJECT(FTEQuake)
INCLUDE_DIRECTORIES(
engine/common
engine/client
engine/qclib
engine/gl
engine/server
engine
)
EXECUTE_PROCESS(COMMAND
"svnversion"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_REVISON
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
IF (NOT "${FTE_REVISON}" STREQUAL "")
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
MESSAGE(STATUS "FTE SVN Revision ${FTE_REVISON}")
IF(FTE_REVISON MATCHES "M")
MESSAGE(STATUS "--- PRIVATE CHANGES DETECTED ---")
SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
ELSE()
MESSAGE(STATUS "No local changes")
EXECUTE_PROCESS(COMMAND
svn info --show-item last-changed-date --no-newline
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE FTE_DATE
)
SET(FTE_REVISON SVNREVISION=${FTE_REVISON} SVNDATE="${FTE_DATE}")
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
ENDIF()
ENDIF()
#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
#this is consistent with how windows works so no great loss.
#plus it means that gcc can inline more (with LTO), including optimising args.
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_VISIBILITY_PRESET hidden)
IF(${CMAKE_VERSION} VERSION_LESS "3.9.0")
MESSAGE(STATUS "no LTO - old cmake.")
ELSE()
cmake_policy(SET CMP0069 NEW)
IF(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
#use LTO where possible. reportedly requires cmake 3.9 to actually work
INCLUDE(CheckIPOSupported)
check_ipo_supported(RESULT result)
IF(result)
SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
MESSAGE(STATUS "Using LTO.")
ELSE()
MESSAGE(STATUS "no LTO - not supported.")
ENDIF()
ELSE()
MESSAGE(STATUS "no LTO - debug.")
ENDIF()
ENDIF()
SET(FTE_BUILD_CONFIG ${CMAKE_HOME_DIRECTORY}/engine/common/config_fteqw.h CACHE FILEPATH "Which build config file to use to control supported features.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};CONFIG_FILE_NAME=${FTE_BUILD_CONFIG})
IF(NOT WIN32)
SET(SYS_LIBS ${SYS_LIBS} m)
ELSE()
SET(SYS_LIBS ${SYS_LIBS})
ENDIF()
FIND_PACKAGE(ZLIB)
IF(ZLIB_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};ZLIB_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES})
SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES})
SET(FTEQCC_LIBS ${FTEQCC_LIBS} ${ZLIB_LIBRARIES})
ELSE()
MESSAGE(WARNING "libz library NOT available. compressed pk3 will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB)
ENDIF()
FIND_PACKAGE(BZip2)
IF(BZIP2_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AVAIL_BZLIB;BZLIB_STATIC)
SET(FTE_LIBS ${FTE_LIBS} bz2)
SET(FTESV_LIBS ${FTESV_LIBS} bz2)
# MESSAGE(STATUS "bzip2 library found. bz2-compressed pk3s will work for the price of extra bloat! yay!")
ELSE()
MESSAGE(WARNING "bzip2 library NOT available. bz2-compressed pk3s will not be available, as if anyone cares.")
ENDIF()
SET(OpenGL_GL_PREFERENCE LEGACY)
FIND_PACKAGE(OpenGL)
IF(OpenGL_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};GLQUAKE)
ELSE()
MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL)
ENDIF()
FIND_PACKAGE(JPEG)
IF(JPEG_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBJPEG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${JPEG_LIBRARIES})
ELSE()
MESSAGE(WARNING "libjpeg library NOT available. Who cares?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG)
ENDIF()
FIND_PACKAGE(PNG)
IF(PNG_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBPNG_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${PNG_LIBRARIES})
ELSE()
MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG)
ENDIF()
FIND_PACKAGE(Freetype)
IF(FREETYPE_FOUND)
INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBFREETYPE_STATIC)
SET(FTE_LIBS ${FTE_LIBS} ${FREETYPE_LIBRARIES})
ELSE()
MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE)
ENDIF()
FIND_PATH(VULKAN_INCLUDE_DIR vulkan/vulkan.h)
IF(VULKAN_INCLUDE_DIR)
INCLUDE_DIRECTORIES( ${VULKAN_INCLUDE_DIR} )
SET(FTE_DEFINES ${FTE_DEFINES};VKQUAKE) #no libs required, thankfully
ELSE()
MESSAGE(WARNING "Vulkan headers NOT available.")
ENDIF()
FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
IF(NOT VORBISFILE_LIBRARY)
MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG)
ENDIF()
IF(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign")
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
ELSE()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
ENDIF()
endif()
IF(CMAKE_C_COMPILER_ID MATCHES "GNU")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wstrict-prototypes") #
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-definition") #k&r c is weird and can't cope with 64bit types.
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-declaration") #
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wpointer-arith") #void* stuff
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wvla") #msvc doesn't support vla
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeclaration-after-statement") #msvc doesn't allow defs after statements, and they're so very tempting...
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wformat-truncation=1")
#TODO SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-prototypes") #for finding missing statics.
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-function") #
#might as well do this, public builds use the regular Makefile.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native")
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
ELSE()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wl,--warn-common")
#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wc++-compat") #lul, thousands of errors!
ENDIF()
IF(CMAKE_BUILD_TYPE MATCHES "Debug")
IF(NOT ${WIN32})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong")
ENDIF()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu89")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_DEBUG")
ENDIF()
IF(${ANDROID})
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;VKQUAKE;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} android log EGL ${SYS_LIBS} ${CMAKE_DL_LIBS})
SET(FTE_ARCH_FILES
engine/client/sys_droid.c
engine/common/sys_linux_threads.c
engine/client/snd_droid.c
engine/client/cd_null.c
engine/gl/gl_viddroid.c
)
ELSEIF(${WIN32})
INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
# LINK_DIRECTORIES(engine/libs/mingw64-libs)
# engine/server/sv_sys_win.c
SET(FTE_LIBS ${FTE_LIBS} ole32 gdi32 wsock32 winmm dxguid)
SET(FTE_DEFINES ${FTE_DEFINES};D3D9QUAKE;D3D11QUAKE)
SET(FTE_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/fs_win32.c
engine/client/cd_win.c
engine/client/in_win.c
engine/client/snd_al.c
engine/client/snd_directx.c
engine/client/snd_wasapi.c
engine/client/snd_win.c
engine/client/snd_xaudio.c
engine/client/sys_win.c
engine/gl/gl_vidnt.c
engine/d3d/d3d_backend.c
engine/d3d/d3d_image.c
engine/d3d/d3d_shader.c
engine/d3d/d3d11_backend.c
engine/d3d/d3d11_image.c
engine/d3d/d3d11_shader.c
engine/d3d/d3d8_backend.c
engine/d3d/d3d8_image.c
engine/d3d/vid_d3d.c
engine/d3d/vid_d3d11.c
engine/d3d/vid_d3d8.c
)
SET(FTESV_LIBS ${FTESV_LIBS} wsock32 winmm)
SET(FTESV_ARCH_FILES
engine/client/winquake.rc
engine/common/sys_win_threads.c
engine/common/net_ssl_winsspi.c
engine/common/fs_win32.c
engine/server/sv_sys_win.c
)
ELSEIF(${UNIX}) #linux(ish)
#openbsd will have issues with snd_linux.c
#linux-only packages
FIND_PACKAGE(GnuTLS)
IF(NOT GNUTLS_FOUND)
MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS)
ENDIF()
FIND_PACKAGE(ALSA)
IF(ALSA_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AUDIO_ALSA;AUDIO_PULSE)
ELSE()
MESSAGE(WARNING "asound (alsa) library NOT available.")
ENDIF()
FIND_PACKAGE(X11)
IF(X11_FOUND)
IF (NOT X11_Xcursor_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR)
MESSAGE(WARNING "Xcursor library NOT available.")
ENDIF()
IF (NOT X11_Xrandr_FOUND)
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_RANDR)
MESSAGE(WARNING "Xrandr library NOT available.")
ENDIF()
ELSE()
MESSAGE(WARNING "x11 library NOT available.")
SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11)
ENDIF()
SET(FTE_DEFINES ${FTE_DEFINES};DYNAMIC_SDL;MULTITHREAD)
SET(FTE_LIBS ${FTE_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES
engine/client/sys_linux.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
# engine/common/net_ssl_openssl.c
engine/client/snd_al.c
engine/client/snd_alsa.c
engine/client/snd_linux.c
engine/client/snd_pulse.c
engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
engine/client/cd_linux.c
engine/gl/gl_vidlinuxglx.c
engine/gl/gl_videgl.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidwayland.c
)
#openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound
FIND_LIBRARY(
OSSAUDIO_LIBRARY
NAMES ossaudio
)
IF(OSSAUDIO_LIBRARY)
SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY})
ENDIF()
#on linux, use wayland.
FIND_LIBRARY(
WAYLAND_CLIENT_LIBRARY
NAMES wayland-client libwayland-client
)
FIND_LIBRARY(
HAVE_XKBCOMMON
NAMES xkbcommon
)
IF(NOT HAVE_XKBCOMMON)
MESSAGE(WARNING "xkbcommon library not found, needed for wayland to be usable.")
UNSET(WAYLAND_CLIENT_LIBRARY)
ENDIF()
IF(WAYLAND_CLIENT_LIBRARY)
SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/gl/gl_vidwayland.c
)
ELSE()
MESSAGE(WARNING "Wayland library NOT available. X11 will live forever anyway.")
IF(NOT X11_FOUND)
MESSAGE(WARNING "No renderers supported!")
SET(FTE_NO_RENDERERS 1)
ENDIF()
ENDIF()
SET(FTESV_DEFINES MULTITHREAD)
SET(FTESV_ARCH_FILES
engine/server/sv_sys_unix.c
engine/common/sys_linux_threads.c
engine/common/net_ssl_gnutls.c
# engine/common/net_ssl_openssl.c
)
SET(FTESV_LIBS ${FTESV_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} pthread)
# SET(FTE_DEFINES ${FTE_DEFINES};HAVE_OPENSSL)
# SET(FTESV_DEFINES ${FTESV_DEFINES};HAVE_OPENSSL)
# SET(FTE_LIBS ${FTE_LIBS} ssl crypto)
# SET(FTESV_LIBS ${FTE_LIBS} ssl crypto)
ELSEIF(1) #SDL
# FIND_PACKAGE(Freetype REQUIRED)
# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
FIND_PACKAGE(PkgConfig REQUIRED)
PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
FIND_PACKAGE(SDL2 REQUIRED)
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
#SDL2.0.7 supports vulkan, so lets use it.
SET(FTE_DEFINES ${FTE_DEFINES};FTE_SDL)
SET(FTE_LIBS ${FTE_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
SET(FTE_ARCH_FILES
engine/client/sys_sdl.c
engine/client/snd_al.c
engine/client/snd_sdl.c
engine/client/in_sdl.c
engine/client/cd_sdl.c
engine/gl/gl_vidsdl.c
)
SET(FTESV_DEFINES FTE_SDL)
SET(FTESV_LIBS ${FTESV_LIBS} ${SYS_LIBS} ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
IF(WIN32)
SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/client/winquake.rc
engine/common/net_ssl_winsspi.c
engine/server/sv_sys_win.c
)
ELSE()
SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
engine/common/net_ssl_gnutls.c
)
SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
engine/common/net_ssl_gnutls.c
engine/common/sys_linux_threads.c
engine/server/sv_sys_unix.c
)
ENDIF()
ELSE()
# engine/common/sys_linux_threads.c
# engine/common/net_ssl_gnutls.c
# engine/server/sv_sys_unix.c
# engine/client/snd_alsa.c
# engine/client/snd_droid.c
# engine/client/snd_linux.c
# engine/client/snd_macos.c
# engine/client/snd_morphos.c
# engine/client/snd_sblaster.c
# engine/client/snd_sdl.c
# engine/client/snd_sndio.c
# engine/client/sys_dos.c
# engine/client/sys_droid.c
# engine/client/sys_linux.c
# engine/client/sys_morphos.c
# engine/client/sys_npfte.c
# engine/client/sys_plugfte.c
# engine/client/sys_sdl.c
# engine/client/sys_xdk.c
# engine/client/cd_linux.c
# engine/client/cd_null.c
# engine/client/cd_sdl.c
# engine/client/in_morphos.c
# engine/client/in_sdl.c
# engine/gl/gl_viddroid.c
# engine/gl/gl_videgl.c
# engine/gl/gl_vidlinuxglx.c
# engine/gl/gl_vidmacos.c
# engine/gl/gl_vidmorphos.c
# engine/gl/gl_vidnull.c
# engine/gl/gl_vidrpi.c
# engine/gl/gl_vidsdl.c
# engine/gl/gl_vidtinyglstubs.c
# engine/gl/gl_vidwayland.c
ENDIF()
SET(FTE_GL_FILES
#These are GL-specific, but can be left even if no gl is supported.
engine/gl/gl_backend.c
engine/gl/gl_bloom.c
engine/gl/gl_draw.c
engine/gl/gl_rmain.c
engine/gl/gl_rmisc.c
engine/gl/gl_rsurf.c
engine/gl/gl_screen.c
engine/gl/gl_vidcommon.c
engine/gl/glmod_doom.c
)
SET(FTE_VK_FILES
engine/vk/vk_backend.c
engine/vk/vk_init.c
)
SET(FTE_COMMON_FILES
#these files are common to both server-only and client+server builds.
engine/common/cmd.c
engine/common/com_mesh.c
engine/common/common.c
engine/common/crc.c
engine/common/cvar.c
engine/common/fs.c
engine/common/fs_dzip.c
engine/common/fs_pak.c
engine/common/fs_stdio.c
engine/common/fs_xz.c
engine/common/fs_zip.c
engine/common/fs_vpk.c
engine/common/gl_q2bsp.c
engine/common/huff.c
engine/common/log.c
engine/common/mathlib.c
engine/common/md4.c
engine/common/net_chan.c
engine/common/net_ice.c
engine/common/net_wins.c
engine/common/plugin.c
engine/common/pmove.c
engine/common/pmovetst.c
engine/common/pr_bgcmd.c
engine/common/q1bsp.c
engine/common/q2pmove.c
engine/common/q3common.c
engine/common/qvm.c
engine/common/sha1.c
engine/common/sha2.c
engine/common/translate.c
engine/common/zone.c
#important headers
engine/common/bothdefs.h
engine/common/config_fteqw.h
engine/common/config_minimal.h
engine/common/config_nocompat.h
engine/common/config_wastes.h
engine/common/config_freecs.h
engine/common/config_fteqw_noweb.h
#useless headers that I'll never search for
engine/client/api_menu.h
engine/client/cdaudio.h
engine/client/client.h
engine/client/cl_ignore.h
engine/client/cl_master.h
engine/client/clq3defs.h
engine/client/input.h
engine/client/keys.h
engine/client/menu.h
engine/client/merged.h
engine/client/modelgen.h
engine/client/quakedef.h
engine/client/render.h
engine/client/sbar.h
engine/client/screen.h
engine/client/sound.h
engine/client/spritegn.h
# engine/client/sys_plugfte.h
engine/client/vid.h
engine/client/view.h
engine/client/wad.h
# engine/client/winquake.h
engine/common/bothdefs.h
engine/common/bspfile.h
engine/common/cmd.h
engine/common/com_mesh.h
engine/common/common.h
engine/common/console.h
engine/common/crc.h
engine/common/cvar.h
engine/common/fs.h
engine/common/mathlib.h
engine/common/net.h
engine/common/netinc.h
engine/common/particles.h
engine/common/pmove.h
engine/common/pr_common.h
engine/common/protocol.h
engine/common/sys.h
engine/common/translate.h
engine/common/ui_public.h
engine/common/vm.h
engine/common/world.h
engine/common/zone.h
engine/gl/gl_draw.h
engine/gl/gl_model.h
engine/gl/glquake.h
engine/gl/glsupp.h
engine/gl/gl_terrain.h
engine/gl/gl_videgl.h
engine/gl/model_hl.h
engine/gl/shader.h
engine/http/iweb.h
engine/qclib/cmdlib.h
engine/qclib/execloop.h
engine/qclib/gui.h
engine/qclib/hash.h
engine/qclib/pr_comp.h
engine/qclib/progsint.h
engine/qclib/progslib.h
engine/qclib/progtype.h
engine/qclib/qcc.h
engine/qclib/qcd.h
engine/server/botlib.h
engine/server/progdefs.h
engine/server/progs.h
engine/server/q2game.h
engine/server/q3g_public.h
engine/server/server.h
#engine/server/svhl_gcapi.h
engine/server/sv_sql.h
#engine/sw/sw.h
#engine/sw/sw_spans.h
engine/vk/vkrenderer.h
engine/web/ftejslib.h
#sigh
engine/client/pr_skelobj.c
engine/client/m_download.c
engine/client/net_master.c
#these are here because of hitmodel etc
engine/gl/gl_heightmap.c
engine/gl/gl_hlmdl.c
engine/gl/gl_model.c
engine/server/net_preparse.c
engine/server/pr_cmds.c
engine/server/pr_lua.c
engine/server/pr_q1qvm.c
engine/server/savegame.c
engine/server/sv_ccmds.c
engine/server/sv_chat.c
engine/server/sv_cluster.c
engine/server/sv_demo.c
engine/server/sv_ents.c
engine/server/sv_init.c
engine/server/sv_main.c
engine/server/sv_master.c
engine/server/sv_move.c
engine/server/sv_mvd.c
engine/server/sv_nchan.c
engine/server/sv_phys.c
engine/server/sv_rankin.c
engine/server/sv_send.c
engine/server/sv_sql.c
engine/server/sv_user.c
# engine/server/svhl_game.c
# engine/server/svhl_phys.c
# engine/server/svhl_world.c
engine/server/svq2_ents.c
engine/server/svq2_game.c
engine/server/svq3_game.c
engine/server/world.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/initlib.c
engine/qclib/pr_edict.c
engine/qclib/pr_exec.c
engine/qclib/pr_multi.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
# engine/qclib/decomp.c
# engine/qclib/packager.c
# engine/qclib/pr_x86.c
# engine/qclib/qccgui.c
# engine/qclib/qccguistuff.c
# engine/qclib/qcctui.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
engine/qclib/qcdecomp.c
engine/http/httpclient.c
)
#these files are only in the client
SET(FTE_CLIENT_FILES
engine/client/cl_cam.c
engine/client/cl_cg.c
engine/client/cl_demo.c
engine/client/cl_ents.c
engine/client/cl_ignore.c
engine/client/cl_input.c
engine/client/cl_main.c
engine/client/cl_parse.c
engine/client/cl_pred.c
engine/client/cl_screen.c
engine/client/cl_tent.c
engine/client/cl_ui.c
# engine/client/clhl_game.c
engine/client/clq2_cin.c
engine/client/clq2_ents.c
engine/client/clq3_parse.c
engine/client/console.c
engine/client/fragstats.c
engine/client/image.c
engine/client/in_generic.c
engine/client/keys.c
engine/client/m_items.c
engine/client/m_master.c
engine/client/m_mp3.c
engine/client/m_multi.c
engine/client/m_options.c
engine/client/m_script.c
engine/client/m_native.c
engine/client/m_single.c
engine/client/menu.c
engine/client/p_classic.c
engine/client/p_null.c
engine/client/p_script.c
engine/client/pr_clcmd.c
engine/client/pr_csqc.c
engine/client/pr_menu.c
engine/client/r_2d.c
engine/client/r_d3.c
engine/client/r_part.c
engine/client/r_partset.c
engine/client/r_surf.c
engine/client/renderer.c
engine/client/renderque.c
engine/client/roq_read.c
engine/client/sbar.c
engine/client/skin.c
engine/client/snd_dma.c
engine/client/snd_mem.c
engine/client/snd_mix.c
engine/client/snd_mp3.c
engine/client/snd_ov.c
engine/client/textedit.c
engine/client/valid.c
engine/client/view.c
engine/client/wad.c
engine/client/zqtp.c
#These are generic renderer files and no longer gl-specific (for the most part)
engine/gl/gl_alias.c
engine/gl/gl_font.c
engine/gl/gl_ngraph.c
engine/gl/gl_rlight.c
engine/gl/gl_shader.c
engine/gl/gl_shadow.c
engine/gl/gl_warp.c
engine/gl/ltface.c
#these are renderer-specific
engine/client/vid_headless.c
${FTE_GL_FILES}
${FTE_VK_FILES}
)
ADD_LIBRARY(fteq3bot MODULE
engine/botlib/be_aas_bspq3.c
engine/botlib/be_aas_entity.c
engine/botlib/be_aas_move.c
engine/botlib/be_aas_routealt.c
engine/botlib/be_ai_char.c
engine/botlib/be_ai_goal.c
engine/botlib/be_ai_weight.c
engine/botlib/l_crc.c
engine/botlib/l_memory.c
engine/botlib/l_struct.c
engine/botlib/be_aas_cluster.c
engine/botlib/be_aas_file.c
engine/botlib/be_aas_optimize.c
engine/botlib/be_aas_route.c
engine/botlib/be_ai_chat.c
engine/botlib/be_ai_move.c
engine/botlib/be_ea.c
engine/botlib/l_libvar.c
engine/botlib/l_precomp.c
engine/botlib/be_aas_debug.c
engine/botlib/be_aas_main.c
engine/botlib/be_aas_reach.c
engine/botlib/be_aas_sample.c
engine/botlib/be_ai_gen.c
engine/botlib/be_ai_weap.c
engine/botlib/be_interface.c
engine/botlib/l_log.c
engine/botlib/l_script.c
engine/botlib/standalone.c
)
SET_TARGET_PROPERTIES(fteq3bot PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON};BOTLIB;EXTERNALBOTLIB")
TARGET_LINK_LIBRARIES(fteq3bot ${FTE_LIBS} )
SET_TARGET_PROPERTIES(fteq3bot PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
FILE(STRINGS "${FTE_BUILD_CONFIG}" BULLET_INTERNAL REGEX "^#define[\t ]+USE_INTERNAL_BULLET")
IF(BULLET_INTERNAL)
#Built-in bullet physics plugin...
FIND_PACKAGE(Bullet REQUIRED)
SET(FTE_COMMON_FILES ${FTE_COMMON_FILES} plugins/bullet/bulletplug.cpp)
INCLUDE_DIRECTORIES( ${BULLET_INCLUDE_DIRS} )
SET(FTE_LIBS ${FTE_LIBS} ${BULLET_LIBRARIES})
SET(FTESV_LIBS ${FTESV_LIBS} ${BULLET_LIBRARIES})
ELSE()
#Bullet Physics library plugin
FIND_PACKAGE(Bullet)
IF (BULLET_FOUND)
ADD_LIBRARY(bullet MODULE
plugins/plugin.c
plugins/bullet/bulletplug.cpp
)
TARGET_INCLUDE_DIRECTORIES(bullet PUBLIC ${BULLET_INCLUDE_DIRS})
SET_TARGET_PROPERTIES(bullet PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(bullet PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(bullet PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(bullet ${SYS_LIBS} ${BULLET_LIBRARIES})
SET(INSTALLTARGS ${INSTALLTARGS} bullet)
ENDIF()
ENDIF()
IF(ANDROID)
#android sucks. everything is a library. so we build the engine as a shared library and completely ignore dedicated servers+tools
ADD_LIBRARY(ftedroid MODULE
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
)
SET_TARGET_PROPERTIES(ftedroid PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(ftedroid ${FTE_LIBS} )
SET(INSTALLTARGS ${INSTALLTARGS} ftedroid)
ELSE()
#systems that actually have executables...
ADD_EXECUTABLE(fteqw WIN32
${FTE_ARCH_FILES}
${FTE_COMMON_FILES}
${FTE_CLIENT_FILES}
)
SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqw)
ADD_EXECUTABLE(fteqw-sv
${FTESV_ARCH_FILES}
${FTE_COMMON_FILES}
)
SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqw-sv)
ADD_EXECUTABLE(iqmtool
iqm/iqm.cpp
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
plugins/models/gltf.c
engine/client/image.c
imgtool.c
iqm/iqm.h
)
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
SET_TARGET_PROPERTIES(iqmtool PROPERTIES COMPILE_DEFINITIONS "IQMTOOL;${FTE_REVISON}")
TARGET_LINK_LIBRARIES(iqmtool ${CMAKE_DL_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} iqmtool)
ADD_EXECUTABLE(imgtool
engine/client/image.c
imgtool.c
)
SET_TARGET_PROPERTIES(imgtool PROPERTIES COMPILE_DEFINITIONS "IMGTOOL;${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(imgtool ${FTE_LIBS} )
SET(INSTALLTARGS ${INSTALLTARGS} imgtool)
ADD_EXECUTABLE(qtv
fteqtv/netchan.c
fteqtv/parse.c
fteqtv/msg.c
fteqtv/qw.c
fteqtv/source.c
fteqtv/bsp.c
fteqtv/rcon.c
fteqtv/mdfour.c
fteqtv/crc.c
fteqtv/control.c
fteqtv/forward.c
fteqtv/pmove.c
fteqtv/menu.c
fteqtv/httpsv.c
fteqtv/libqtvc/glibc_sucks.c
engine/common/sha1.c
)
SET_TARGET_PROPERTIES(qtv PROPERTIES COMPILE_DEFINITIONS "${FTE_REVISON}")
IF(WIN32)
TARGET_LINK_LIBRARIES(qtv ws2_32 winmm ${SYS_LIBS})
ELSE()
TARGET_LINK_LIBRARIES(qtv ${SYS_LIBS})
ENDIF()
SET(INSTALLTARGS ${INSTALLTARGS} qtv)
IF(NOT WIN32)
ADD_EXECUTABLE(ftemaster
${FTESV_ARCH_FILES}
engine/server/sv_master.c
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
engine/common/net_ice.c #for the stun responses.
engine/common/net_wins.c
engine/common/cvar.c
engine/common/cmd.c
engine/common/sha1.c #for websockets
engine/http/httpclient.c #for the pipe stuff
engine/common/log.c
engine/common/fs.c
engine/common/fs_stdio.c
engine/common/common.c
engine/common/translate.c
engine/common/zone.c
engine/qclib/hash.c
)
SET_TARGET_PROPERTIES(ftemaster PROPERTIES COMPILE_DEFINITIONS "MASTERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(ftemaster ${FTESV_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} ftemaster)
ENDIF()
ADD_EXECUTABLE(httpserver
engine/common/fs_stdio.c
engine/http/httpserver.c
engine/http/iwebiface.c
engine/http/ftpserver.c
)
SET_TARGET_PROPERTIES(httpserver PROPERTIES COMPILE_DEFINITIONS "WEBSERVER;WEBSVONLY;${FTE_REVISON}")
IF(WIN32)
TARGET_LINK_LIBRARIES(httpserver ws2_32)
ENDIF()
#SET(INSTALLTARGS ${INSTALLTARGS} httpserver)
ADD_EXECUTABLE(fteqcc
engine/qclib/qcctui.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/qcd_main.c
)
SET_TARGET_PROPERTIES(fteqcc PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqcc ${FTEQCC_LIBS} ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} fteqcc)
IF(${WIN32})
ADD_EXECUTABLE(fteqccgui WIN32
engine/qclib/qccgui.c
engine/qclib/qccguistuff.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/decomp.c
engine/qclib/packager.c
engine/qclib/qcd_main.c
)
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
TARGET_LINK_LIBRARIES(fteqccgui ${FTEQCC_LIBS} shlwapi ole32 comctl32 comdlg32)
SET(INSTALLTARGS ${INSTALLTARGS} fteqccgui)
ELSE()
FIND_PACKAGE(Qt5Widgets)
FIND_PATH(QSCINTILLA_INCLUDE_DIR
NAMES Qsci/qsciglobal.h
PATHS ${Qt5Widgets_INCLUDE_DIRS}
PATH_SUFFIXES Qsci
)
FIND_LIBRARY(QSCINTILLA_LIBRARY
NAMES qscintilla2_qt5
PATHS
${QT_LIBRARY_DIR}
/usr/local/lib
/usr/local/lib/qt5
/usr/lib
)
IF (QSCINTILLA_INCLUDE_DIR AND QSCINTILLA_LIBRARY AND Qt5Widgets_FOUND)
ADD_EXECUTABLE(fteqccgui
engine/qclib/qccguiqt.cpp
engine/qclib/qccguistuff.c
engine/qclib/comprout.c
engine/qclib/hash.c
engine/qclib/qcc_cmdlib.c
engine/qclib/qcc_pr_comp.c
engine/qclib/qcc_pr_lex.c
engine/qclib/qccmain.c
engine/qclib/decomp.c
engine/qclib/packager.c
engine/qclib/qcd_main.c
)
TARGET_INCLUDE_DIRECTORIES(fteqccgui PUBLIC ${Qt5Widgets_INCLUDE_DIRS} ${QSCINTILLA_INCLUDE_DIR})
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};${Qt5Widgets_COMPILE_DEFINITIONS}")
SET_PROPERTY(TARGET fteqccgui PROPERTY POSITION_INDEPENDENT_CODE TRUE)
TARGET_LINK_LIBRARIES(fteqccgui ${FTEQCC_LIBS} ${Qt5Widgets_LIBRARIES} ${QSCINTILLA_LIBRARY})
SET(INSTALLTARGS ${INSTALLTARGS} fteqccgui)
ELSE()
MESSAGE(WARNING "qscintilla/qt5widgets library not detected, no fteqccgui for you")
ENDIF()
ENDIF()
ENDIF()
#Quake Injector Alike plugin
ADD_LIBRARY(qi MODULE
plugins/plugin.c
plugins/qi/qi.c
plugins/emailnot/md5.c
plugins/jabber/xml.c
)
SET_TARGET_PROPERTIES(qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(qi PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(qi PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(qi ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} qi)
#ODE Physics library plugin
FIND_PATH(LIBODE_INCLUDE_DIR ode/ode.h)
IF (LIBODE_INCLUDE_DIR)
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
FIND_LIBRARY(LIBODE_LIBRARY ode)
ENDIF()
IF (LIBODE_LIBRARY)
ADD_LIBRARY(ode MODULE
plugins/plugin.c
engine/common/com_phys_ode.c
engine/common/mathlib.c
)
TARGET_INCLUDE_DIRECTORIES(ode PUBLIC ${ODE_INCLUDE_DIRS})
SET_TARGET_PROPERTIES(ode PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;ODE_STATIC")
SET_TARGET_PROPERTIES(ode PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(ode PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(ode ${SYS_LIBS} ${LIBODE_LIBRARY})
SET(INSTALLTARGS ${INSTALLTARGS} ode)
ENDIF()
#EzQuake Hud port plugin
ADD_LIBRARY(ezhud MODULE
plugins/plugin.c
plugins/ezhud/ezquakeisms.c
plugins/ezhud/hud.c
plugins/ezhud/hud_common.c
plugins/ezhud/hud_editor.c
)
SET_TARGET_PROPERTIES(ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(ezhud PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(ezhud PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(ezhud ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} ezhud)
#NameMaker string generation plugin
ADD_LIBRARY(namemaker MODULE
plugins/plugin.c
plugins/namemaker/namemaker.c
)
SET_TARGET_PROPERTIES(namemaker PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(namemaker PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(namemaker PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(namemaker ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} namemaker)
#Terrain Generation plugin
ADD_LIBRARY(terrorgen MODULE
plugins/plugin.c
plugins/terrorgen/terragen.c
)
SET_TARGET_PROPERTIES(terrorgen PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(terrorgen PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(terrorgen PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(terrorgen ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} terrorgen)
#IRC client plugin
ADD_LIBRARY(irc MODULE
plugins/plugin.c
plugins/irc/ircclient.c
)
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
SET_TARGET_PROPERTIES(irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_REVISON};${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(irc PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(irc PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(irc ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} irc)
#model formats plugin
ADD_LIBRARY(models MODULE
plugins/plugin.c
plugins/models/models.c
plugins/models/gltf.c
plugins/models/exportiqm.c
)
SET_TARGET_PROPERTIES(models PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(models PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(models PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(models ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} models)
IF(0)
#x11 server plugin (note: for displaying other programs)
#not stable enough, and probably won't ever be
ADD_LIBRARY(x11sv MODULE
plugins/plugin.c
plugins/xsv/m_x.c
plugins/xsv/x_reqs.c
plugins/xsv/x_res.c
engine/qclib/hash.c
)
SET_TARGET_PROPERTIES(x11sv PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(x11sv PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(x11sv PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(x11sv ${SYS_LIBS})
SET(INSTALLTARGS ${INSTALLTARGS} x11sv)
ENDIF()
#ffmpeg client plugin. no proper way to detect dependancies right now, so I've gotta try the manual way.
FIND_PATH(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h)
FIND_PATH(AVFORMAT_INCLUDE_DIR libavformat/avformat.h)
FIND_PATH(AVUTIL_INCLUDE_DIR libavutil/avutil.h)
FIND_PATH(AVSWSCALE_INCLUDE_DIR libswscale/swscale.h)
IF((AVFORMAT_INCLUDE_DIR) AND (AVSWSCALE_INCLUDE_DIR))
FIND_LIBRARY(AVCODEC_LIBRARY avcodec)
FIND_LIBRARY(AVFORMAT_LIBRARY avformat)
FIND_LIBRARY(AVUTIL_LIBRARY avutil)
FIND_LIBRARY(AVSWSCALE_LIBRARY swscale)
ADD_LIBRARY(ffmpeg MODULE
plugins/plugin.c
plugins/avplug/avaudio.c
plugins/avplug/avdecode.c
plugins/avplug/avencode.c
)
TARGET_INCLUDE_DIRECTORIES(ffmpeg PUBLIC ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR} ${AVSWSCALE_INCLUDE_DIR})
SET_TARGET_PROPERTIES(ffmpeg PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
TARGET_LINK_LIBRARIES(ffmpeg ${SYS_LIBS} ${AVFORMAT_LIBRARY} ${AVCODEC_LIBRARY} ${AVUTIL_LIBRARY} ${AVSWSCALE_LIBRARY})
SET_TARGET_PROPERTIES(ffmpeg PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(ffmpeg PROPERTIES PREFIX "fteplug_")
SET(INSTALLTARGS ${INSTALLTARGS} ffmpeg)
ELSE()
MESSAGE(WARNING "ffmpeg library NOT available. Quake shouldn't be playing fmv anyway.")
ENDIF()
#openxr plugin
FIND_PACKAGE(PkgConfig)
IF (PKGCONFIG_FOUND)
IF (NOT CMAKE_CROSSCOMPILING) #its picking up the linux headers then complaining that they're missing in mingw. also almost entirely untested so no great loss.
PKG_SEARCH_MODULE(OPENXR openxr)
ENDIF()
IF (OPENXR_FOUND)
ADD_LIBRARY(openxr MODULE
plugins/plugin.c
plugins/openxr.c
)
TARGET_INCLUDE_DIRECTORIES(openxr PRIVATE ${OPENXR_INCLUDE_DIRS} )
SET_TARGET_PROPERTIES(openxr PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(openxr PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
IF (1) #dynamically link
SET_TARGET_PROPERTIES(openxr PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES};XR_NO_PROTOTYPES")
TARGET_LINK_LIBRARIES(openxr ${SYS_LIBS})
ELSE() #statically link
SET_TARGET_PROPERTIES(openxr PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES}")
TARGET_LINK_LIBRARIES(openxr ${SYS_LIBS} ${OPENXR_LIBRARIES})
ENDIF()
SET(INSTALLTARGS ${INSTALLTARGS} openxr)
ELSE()
MESSAGE(WARNING "openxr library NOT available. Quake is already a reality anyway.")
ENDIF()
ENDIF()
#cef plugin
#libcef itself can be obtained from http://opensource.spotify.com/cefbuilds/index.html (minimal builds, which still ends up with a 940mb libcef.so - yes, actual size)
#(be sure to manually strip the binary of its debug info)
IF (0)
FIND_PATH (CEF_PATH include/cef_version.h /tmp/cef/cef_binary_81.3.1+gb2b49f1+chromium-81.0.4044.113_linux64_minimal)
#FIND_LIBRARY(CEF_LIBRARIES cef ${CEF_PATH}/Release)
IF (CEF_PATH)
ADD_LIBRARY(cef MODULE
plugins/plugin.c
plugins/cef/cef.c
)
TARGET_INCLUDE_DIRECTORIES(cef PRIVATE ${CEF_PATH}/..)
if (CEF_LIBRARIES)
SET_TARGET_PROPERTIES(cef PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES};LIBCEF_STATIC")
TARGET_LINK_LIBRARIES(cef ${SYS_LIBS} ${CEF_LIBRARIES} ${CMAKE_DL_LIBS})
ELSE()
SET_TARGET_PROPERTIES(cef PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES};${FTE_DEFINES};LIBCEF_DYNAMIC")
TARGET_LINK_LIBRARIES(cef ${SYS_LIBS} ${CMAKE_DL_LIBS})
ENDIF()
SET_TARGET_PROPERTIES(cef PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(cef PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
ENDIF()
ENDIF()
IF(NOT ANDROID)
#XMPP/jabber client plugin
ADD_LIBRARY(xmpp MODULE
plugins/plugin.c
plugins/jabber/jabberclient.c
plugins/jabber/xml.c
plugins/jabber/jingle.c
plugins/jabber/sift.c
engine/common/sha1.c
plugins/emailnot/md5.c
)
SET_TARGET_PROPERTIES(xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
SET_TARGET_PROPERTIES(xmpp PROPERTIES PREFIX "fteplug_")
SET_TARGET_PROPERTIES(xmpp PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
IF(${WIN32})
ELSE()
TARGET_LINK_LIBRARIES(xmpp ${SYS_LIBS} resolv)
ENDIF()
SET(INSTALLTARGS ${INSTALLTARGS} xmpp)
ENDIF()
INCLUDE(GNUInstallDirs)
SET(FTE_INSTALL_BINDIR games CACHE STRING "Binary dir to install to.")
INSTALL(TARGETS ${INSTALLTARGS}
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}${FTE_INSTALL_BINDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_FULL_LIBDIR}"
)
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
IF (0)
makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake). emenu: clean up hexen2's maplist options slightly. emenu: modelviewer should now be slightly more friendly (click+wasd to move around). particles: fix up randomised s coords. csqc: try to fix issue with applycustomskin not refcounting properly. client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering. gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now. gtlf: add some support for gltf1 files. far from perfect. shaders: gltf1 semantics handling shaders: const correctness iqmtool: fix up mdl skin export. iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues. q3bsp: hopefully fixed bih traces. still disabled for now. qc: change default value of pr_gc_threaded to 1. qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it. ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity. ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command). sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are) sv: try to optimise sv_cullentities_trace a little. movechain: relink moved ents. csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks. menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5704 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-13 00:05:47 +00:00
ADD_CUSTOM_TARGET(menusys ALL
VERBATIM
COMMAND fteqcc -srcfile "${CMAKE_CURRENT_SOURCE_DIR}/quakec/menusys/menu.src" -o "${CMAKE_CURRENT_BINARY_DIR}/menu.dat"
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/menu.dat" "${CMAKE_CURRENT_BINARY_DIR}/menu.lno"
SOURCES
quakec/menusys/menu.src
quakec/menusys/fteextensions.qc
quakec/menusys/menusys/mitems.qc
quakec/menusys/menusys/mitems_common.qc
quakec/menusys/menusys/mitem_frame.qc
quakec/menusys/menusys/mitem_desktop.qc
quakec/menusys/menusys/mitem_exmenu.qc
quakec/menusys/menusys/mitem_edittext.qc
quakec/menusys/menusys/mitem_tabs.qc
quakec/menusys/menusys/mitem_colours.qc
quakec/menusys/menusys/mitem_checkbox.qc
quakec/menusys/menusys/mitem_slider.qc
quakec/menusys/menusys/mitem_combo.qc
quakec/menusys/menusys/mitem_bind.qc
quakec/menusys/menusys/mitem_spinnymodel.qc
quakec/menusys/menu/loadsave.qc
quakec/menusys/menu/newgame.qc
quakec/menusys/menu/options_basic.qc
quakec/menusys/menu/options_effects.qc
quakec/menusys/menu/options_keys.qc
quakec/menusys/menu/options.qc
quakec/menusys/menu/presets.qc
quakec/menusys/menu/servers.qc
quakec/menusys/menu/main.qc
quakec/menusys/menu/mods.qc
quakec/menusys/menu/cvars.qc
quakec/menusys/menu/updates.qc
quakec/menusys/menu/options_audio.qc
quakec/menusys/menu/options_configs.qc
quakec/menusys/menu/options_hud.qc
quakec/menusys/menu/options_particles.qc
quakec/menusys/menu/options_video.qc
quakec/menusys/menu/quit.qc
)
ENDIF()