mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-12-18 00:11:55 +00:00
34 lines
961 B
Text
34 lines
961 B
Text
|
!!cvari r_menutint_inverse=0
|
||
|
!!cvar3f r_menutint=0.68 0.4 0.13
|
||
|
!!samps 1
|
||
|
|
||
|
#include "sys/defs.h"
|
||
|
|
||
|
const vec4 e_rendertexturescale = vec4(1,1,1,1);
|
||
|
|
||
|
layout(location=0) varying vec2 texcoord;
|
||
|
#ifdef VERTEX_SHADER
|
||
|
void main(void)
|
||
|
{
|
||
|
#ifdef VULKAN
|
||
|
texcoord.xy = v_texcoord.xy*e_rendertexturescale.xy;
|
||
|
#else
|
||
|
texcoord.x = v_texcoord.x*e_rendertexturescale.x;
|
||
|
texcoord.y = (1.0-v_texcoord.y)*e_rendertexturescale.y;
|
||
|
#endif
|
||
|
gl_Position = ftetransform();
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
const vec3 lumfactors = vec3(0.299, 0.587, 0.114);
|
||
|
const vec3 invertvec = vec3(1.0, 1.0, 1.0);
|
||
|
void main(void)
|
||
|
{
|
||
|
vec3 texcolor = texture2D(s_t0, texcoord).rgb;
|
||
|
float luminance = dot(lumfactors, texcolor);
|
||
|
texcolor = vec3(luminance, luminance, luminance);
|
||
|
texcolor *= cvar_r_menutint;
|
||
|
texcolor = (cvar_r_menutint_inverse > 0) ? (invertvec - texcolor) : texcolor;
|
||
|
gl_FragColor = vec4(texcolor, 1.0);
|
||
|
}
|
||
|
#endif
|