2017-11-14 14:37:04 +00:00
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!!ver 100-450
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2018-11-27 16:48:19 +00:00
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!!samps sourcetex:0
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2017-11-14 14:37:04 +00:00
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2016-07-12 00:40:13 +00:00
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//this shader is present for support for gles/gl3core contexts
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//it is single-texture-with-vertex-colours, and doesn't do anything special.
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//beware that a few things use this, including apparently fonts and bloom rescaling.
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//its really not meant to do anything special.
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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varying vec2 tc;
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#ifndef UC
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attribute vec4 v_colour;
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varying vec4 vc;
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#endif
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void main ()
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{
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tc = v_texcoord;
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#ifndef UC
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vc = v_colour;
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#endif
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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varying vec2 tc;
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#ifndef UC
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varying vec4 vc;
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#else
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uniform vec4 s_colour;
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#define vc s_colour
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#endif
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float e_time;
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void main ()
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{
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2018-11-27 16:48:19 +00:00
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vec4 fc = texture2D(s_sourcetex, tc) * vc;
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2016-07-12 00:40:13 +00:00
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#ifdef ALPHATEST
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if (!(fc.a ALPHATEST))
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discard;
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#endif
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gl_FragColor = fc;
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}
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#endif
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