fteqw/engine/qclib/hash.c

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#include "qcc.h"
void Hash_InitTable(hashtable_t *table, int numbucks, void *mem)
{
table->numbuckets = numbucks;
table->bucket = (bucket_t **)mem;
}
int Hash_Key(char *name, int modulus)
{ //fixme: optimize.
unsigned int key;
for (key=0;*name; name++)
key += ((key<<3) + (key>>28) + *name);
return (int)(key%modulus);
}
int Hash_KeyInsensative(char *name, int modulus)
{ //fixme: optimize.
unsigned int key;
for (key=0;*name; name++)
{
if (*name >= 'A' && *name <= 'Z')
key += ((key<<3) + (key>>28) + (*name-'A'+'a'));
else
key += ((key<<3) + (key>>28) + *name);
}
return (int)(key%modulus);
}
void *Hash_Get(hashtable_t *table, char *name)
{
int bucknum = Hash_Key(name, table->numbuckets);
bucket_t *buck;
buck = table->bucket[bucknum];
while(buck)
{
if (!STRCMP(name, buck->keystring))
return buck->data;
buck = buck->next;
}
return NULL;
}
void *Hash_GetInsensative(hashtable_t *table, char *name)
{
int bucknum = Hash_Key(name, table->numbuckets);
bucket_t *buck;
buck = table->bucket[bucknum];
while(buck)
{
if (!stricmp(name, buck->keystring))
return buck->data;
buck = buck->next;
}
return NULL;
}
void *Hash_GetKey(hashtable_t *table, int key)
{
int bucknum = key%table->numbuckets;
bucket_t *buck;
buck = table->bucket[bucknum];
while(buck)
{
if ((int)buck->keystring == key)
return buck->data;
buck = buck->next;
}
return NULL;
}
void *Hash_GetNext(hashtable_t *table, char *name, void *old)
{
int bucknum = Hash_Key(name, table->numbuckets);
bucket_t *buck;
buck = table->bucket[bucknum];
while(buck)
{
if (!STRCMP(name, buck->keystring))
{
if (buck->data == old) //found the old one
break;
}
buck = buck->next;
}
if (!buck)
return NULL;
buck = buck->next;//don't return old
while(buck)
{
if (!STRCMP(name, buck->keystring))
return buck->data;
buck = buck->next;
}
return NULL;
}
#ifndef MINIMAL
void *Hash_Add(hashtable_t *table, char *name, void *data)
{
int bucknum = Hash_Key(name, table->numbuckets);
bucket_t *buck;
buck = qccHunkAlloc(sizeof(bucket_t));
buck->data = data;
buck->keystring = name;
buck->next = table->bucket[bucknum];
table->bucket[bucknum] = buck;
return buck;
}
#endif
void *Hash_Add2(hashtable_t *table, char *name, void *data, bucket_t *buck)
{
int bucknum = Hash_Key(name, table->numbuckets);
buck->data = data;
buck->keystring = name;
buck->next = table->bucket[bucknum];
table->bucket[bucknum] = buck;
return buck;
}
void *Hash_AddInsensative(hashtable_t *table, char *name, void *data, bucket_t *buck)
{
int bucknum = Hash_KeyInsensative(name, table->numbuckets);
buck->data = data;
buck->keystring = name;
buck->next = table->bucket[bucknum];
table->bucket[bucknum] = buck;
return buck;
}
#ifndef MINIMAL
void *Hash_AddKey(hashtable_t *table, int key, void *data)
{
int bucknum = key%table->numbuckets;
bucket_t *buck;
buck = qccHunkAlloc(sizeof(bucket_t));
buck->data = data;
buck->keystring = (char*)key;
buck->next = table->bucket[bucknum];
table->bucket[bucknum] = buck;
return buck;
}
#endif
void *Hash_AddKey2(hashtable_t *table, int key, void *data, bucket_t *buck)
{
int bucknum = key%table->numbuckets;
buck->data = data;
buck->keystring = (char*)key;
buck->next = table->bucket[bucknum];
table->bucket[bucknum] = buck;
return buck;
}
void Hash_Remove(hashtable_t *table, char *name)
{
int bucknum = Hash_Key(name, table->numbuckets);
bucket_t *buck;
buck = table->bucket[bucknum];
if (!STRCMP(name, buck->keystring))
{
table->bucket[bucknum] = buck->next;
return;
}
while(buck->next)
{
if (!STRCMP(name, buck->next->keystring))
{
buck->next = buck->next->next;
return;
}
buck = buck->next;
}
return;
}
void Hash_RemoveData(hashtable_t *table, char *name, void *data)
{
int bucknum = Hash_Key(name, table->numbuckets);
bucket_t *buck;
buck = table->bucket[bucknum];
if (buck->data == data)
if (!STRCMP(name, buck->keystring))
{
table->bucket[bucknum] = buck->next;
return;
}
while(buck->next)
{
if (buck->next->data == data)
if (!STRCMP(name, buck->next->keystring))
{
buck->next = buck->next->next;
return;
}
buck = buck->next;
}
return;
}
void Hash_RemoveKey(hashtable_t *table, int key)
{
int bucknum = key%table->numbuckets;
bucket_t *buck;
buck = table->bucket[bucknum];
if ((int)buck->keystring == key)
{
table->bucket[bucknum] = buck->next;
return;
}
while(buck->next)
{
if ((int)buck->next->keystring == key)
{
buck->next = buck->next->next;
return;
}
buck = buck->next;
}
return;
}