mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
3029 lines
327 KiB
XML
3029 lines
327 KiB
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|
|||
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|
|||
|
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|
|||
|
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|
|||
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
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|
|||
|
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|
|||
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|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
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|
|||
|
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|
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|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
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|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">true</ExcludedFromBuild>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
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|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
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|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
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|
|||
|
<FileType>Document</FileType>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
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|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
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|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">cl /EP /I ..\common %(FullPath) > $(OutDir)%(Filename).spp
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
</Command>
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
</Command>
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
|
|||
|
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common > $(OutDir)%(Filename).spp %(FullPath)
|
|||
|
..\gas2masm\debug\gas2masm < $(OutDir)%(Filename).spp > $(OutDir)%(Filename).asm
|
|||
|
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
|
|||
|
del $(OutDir)%(Filename).spp
|
|||
|
</Command>
|
|||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
|
|||
|
</CustomBuild>
|
|||
|
<None Include="..\client\bymorphed.ico" />
|
|||
|
<None Include="..\client\q2.ico" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<ResourceCompile Include="..\ftequake\npplug.rc" />
|
|||
|
</ItemGroup>
|
|||
|
<ItemGroup>
|
|||
|
<ClCompile Include="..\client\sys_npqtv.c" />
|
|||
|
<ClCompile Include="..\client\sys_plugfte.c" />
|
|||
|
<ClCompile Include="..\server\net_preparse.c">
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
</ClCompile>
|
|||
|
<ClCompile Include="..\server\pr_cmds.c">
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|Win32'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|||
|
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|||
|
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">qwsvdef.h</PrecompiledHeaderFile>
|
|||
|
</ClCompile>
|
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