2015-12-12 19:25:15 +00:00
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//model "name" framestart= frames= framerate= alpha= trail= orient additive transparent fullbright shadow noshadow
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2014-05-16 01:34:58 +00:00
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r_part namespace q2part
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2014-05-10 13:42:13 +00:00
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r_part pe_default
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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2015-05-03 19:57:46 +00:00
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r_part te_splashsparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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2015-12-12 19:25:15 +00:00
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r_part te_splashunknown
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{
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assoc te_splashsparks
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}
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2015-05-03 19:57:46 +00:00
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r_part teq2_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashbluewater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xb0
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}
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r_part te_splashbrownwater
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0x50
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}
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r_part te_splashslime
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0
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}
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r_part te_splashlava
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0
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}
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r_part te_splashblood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 1
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe8
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}
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2015-12-12 19:25:15 +00:00
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r_part teq2_shield_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xb0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_screen_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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colorindex 0xd0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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r_part teq2_bullet_sparks
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 6
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colorindex 0xe0
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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}
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2014-05-10 13:42:13 +00:00
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r_part q2_smoke
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{
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count 0 0 1
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model "models/objects/smoke/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1
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}
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r_part q2_smokeandflash
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{
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count 0 0 1
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model "models/objects/flash/tris.md2" framestart=0 frameend=2 framerate=10 alpha=-1 fullbright
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assoc q2_smoke
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}
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r_part teq2_gunshot /*machinegun*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 40
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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/*low chance of various sounds*/
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sound world/ric1.wav 1 1 0 0 1
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sound world/ric2.wav 1 1 0 0 1
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sound world/ric3.wav 1 1 0 0 1
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sound "" 1 1 0 0 12
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}
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r_part teq2_shotgun /*shotgun... duh*/
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 20
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0 7
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/*smoke puff models*/
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assoc q2_smokeandflash
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}
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r_part teq2_blood
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 20
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orgadd 0 31
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 232 7
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}
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r_part q2_blasterpuff
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{
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count 0 0 1
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model "models/objects/explode/tris.md2" framestart=0 frameend=4 framerate=10 alpha=1 orient additive fullbright noshadow
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}
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r_part teq2_blaster
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xe0 7
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assoc q2_blasterpuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 1 1 0
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lightshadows 0
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sound "weapons/lashit.wav" 1 1 0 0
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}
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2015-12-12 19:25:15 +00:00
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r_part teq2_blaster2
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{ //green version.
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 60
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scale 1
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alpha 1
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die 0.3 0.8
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randomvel 40
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orgadd 0 15
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veladd 30
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spawnorg 4
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gravity 40
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scalefactor 0.8
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colorindex 0xd0 7
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assoc q2_blasterpuff /*the model*/
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lightradius 150
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lightradiusfade 400
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lightrgb 0.05 1.0 0.05
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lightshadows 0
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sound "weapons/lashit.wav" 1 1 0 0
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}
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2014-05-10 13:42:13 +00:00
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r_part TR_BLASTERTRAIL
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xe0
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}
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2015-12-12 19:25:15 +00:00
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//green version
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r_part TR_BLASTERTRAIL2
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 5
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spawnorg 1
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randomvel 5
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die 0.3 0.5
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colorindex 0xd0
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}
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2015-05-03 19:57:46 +00:00
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r_part teq2_bubbletrail
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{
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/*blue spiral*/
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 32
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spawnorg 2
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spawnvel 5
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die 1 1.2
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colorindex 4 7
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}
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2015-12-12 19:25:15 +00:00
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r_part TEQ2_RAILTRAIL
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2014-05-10 13:42:13 +00:00
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{
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/*blue spiral*/
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 1
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spawnmode spiral 64
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spawnorg 3
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spawnvel 6
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die 1 1.2
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colorindex 116 7
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sound "weapons/railgf1a.wav" 1 1 0 0
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}
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2015-12-12 19:25:15 +00:00
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r_part +TEQ2_RAILTRAIL
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2014-05-10 13:42:13 +00:00
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{
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/*grey filler*/
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texture "classicparticle"
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tcoords 0 0 16 16 32
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scale 0.5
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alpha 1
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scalefactor 0.8
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step 0.75
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spawnorg 3
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spawnvel 3
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die 0.6 0.8
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colorindex 0 15
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}
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2015-12-12 19:25:15 +00:00
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//regular explosion particles
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r_part std_explosion_particles
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{
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texture "classicparticle"
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tcoords 0 0 16 16 32
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count 256
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scale 4
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alpha 0.4
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die 1 0.625
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spawnmode ball
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spawnorg 16
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spawnvel 192
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scalefactor 0.8
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gravity 40
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colorindex 0xe0 7
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}
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r_part teq2_explosion1_big
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{
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/rocklx1a.wav" 1 1 0 0
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model "models/objects/r_explode2/tris.md2" framestart=0 frames=15 skin=-1 transparent fullbright noshadow
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model "models/objects/r_explode2/tris.md2" framestart=15 frames=15 skin=-1 transparent fullbright noshadow
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}
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r_part teq2_explosion1_np
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{
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lighttime 0.5
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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sound "weapons/rocklx1a.wav" 1 1 0 0
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model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
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model "models/objects/r_explode/tris.md2" framestart=15 frames=150 skin=-1 fullbright noshadow
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}
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r_part teq2_explosion1
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{
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assoc teq2_rocket_explosion
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}
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r_part teq2_rocket_explosion
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{
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assoc std_explosion_particles
|
|
|
|
lighttime 0.5
|
|
|
|
lightradius 350
|
|
|
|
lightradiusfade 300
|
|
|
|
lightrgb 1.0 0.5 0.4
|
|
|
|
lightrgbfade 0.36 0.19 0.19
|
|
|
|
sound "weapons/rocklx1a.wav" 1 1 0 0
|
|
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
|
|
}
|
|
|
|
r_part teq2_rocket_explosion_water
|
|
|
|
{
|
|
|
|
assoc std_explosion_particles
|
|
|
|
lighttime 0.5
|
|
|
|
lightradius 350
|
|
|
|
lightradiusfade 300
|
|
|
|
lightrgb 1.0 0.5 0.4
|
|
|
|
lightrgbfade 0.36 0.19 0.19
|
|
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
|
|
model "models/objects/r_explode/tris.md2" framestart=0 frames=15 skin=-1 fullbright noshadow
|
|
|
|
model "models/objects/r_explode/tris.md2" framestart=15 frames=15 skin=-1 fullbright noshadow
|
|
|
|
}
|
|
|
|
|
|
|
|
r_part teq2_explosion2
|
|
|
|
{
|
|
|
|
assoc teq2_grenade_explosion
|
|
|
|
}
|
|
|
|
r_part teq2_grenade_explosion
|
|
|
|
{
|
|
|
|
assoc std_explosion_particles
|
|
|
|
lighttime 0.5
|
|
|
|
lightradius 350
|
|
|
|
lightradiusfade 300
|
|
|
|
lightrgb 1.0 0.5 0.4
|
|
|
|
lightrgbfade 0.36 0.19 0.19
|
|
|
|
sound "weapons/grenlx1a.wav" 1 1 0 0
|
|
|
|
model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
|
|
|
|
}
|
|
|
|
r_part teq2_grenade_explosion_water
|
|
|
|
{
|
|
|
|
assoc std_explosion_particles
|
|
|
|
lighttime 0.5
|
|
|
|
lightradius 350
|
|
|
|
lightradiusfade 300
|
|
|
|
lightrgb 1.0 0.5 0.4
|
|
|
|
lightrgbfade 0.36 0.19 0.19
|
|
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
|
|
model "models/objects/r_explode/tris.md2" framestart=30 frames=19 skin=-1 fullbright noshadow
|
|
|
|
}
|
|
|
|
|
|
|
|
r_part trq2_rocket
|
|
|
|
{
|
|
|
|
texture "particles/quake"
|
|
|
|
step 8
|
|
|
|
scale 4
|
|
|
|
die 1.0 1.2
|
|
|
|
colorindex 0xdc 3
|
|
|
|
spawnorg 1
|
|
|
|
spawnvel 20
|
|
|
|
gravity 40
|
|
|
|
assoc trq2_grenade
|
|
|
|
}
|
|
|
|
r_part trq2_grenade
|
|
|
|
{
|
|
|
|
texture "particles/quake"
|
|
|
|
step 3
|
|
|
|
scale 4
|
|
|
|
die 1.0 1.2
|
|
|
|
colorindex 0x4 7
|
|
|
|
spawnorg 1
|
|
|
|
spawnvel 5
|
|
|
|
gravity -20
|
|
|
|
}
|
|
|
|
r_part trq2_gib
|
|
|
|
{
|
|
|
|
assoc tr_gib
|
|
|
|
}
|
|
|
|
//FIXME: implement
|
|
|
|
r_part trq2_greengib
|
|
|
|
{
|
|
|
|
assoc tr_gib
|
|
|
|
}
|
|
|
|
|
|
|
|
r_part TR_PLASMA
|
|
|
|
{
|
|
|
|
assoc TR_BLASTERTRAIL
|
|
|
|
}
|
|
|
|
|
|
|
|
//FIXME: add particles
|
|
|
|
r_part tr_ionripper
|
|
|
|
{
|
|
|
|
lighttime 0
|
|
|
|
lightradius 100
|
|
|
|
lightrgb 1.0 0.5 0.5
|
|
|
|
}
|
|
|
|
|
|
|
|
//FIXME: add particles
|
|
|
|
r_part tr_tracker
|
|
|
|
{
|
|
|
|
lighttime 0
|
|
|
|
lightradius 200
|
|
|
|
lightrgb -1.0 -1.0 -1.0
|
|
|
|
}
|
|
|
|
|
|
|
|
//FIXME: add particles
|
|
|
|
r_part tr_tagtrail
|
|
|
|
{
|
|
|
|
lighttime 0
|
|
|
|
lightradius 225
|
|
|
|
lightrgb 1.0 1.0 0.0
|
|
|
|
}
|
|
|
|
|
|
|
|
//flags do NOT use coronas, because it obscures the holding player's skin colour
|
|
|
|
r_part tr_flag1
|
|
|
|
{
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
step 5
|
|
|
|
scale 1
|
|
|
|
alpha 1
|
|
|
|
die 1.0 0.8
|
|
|
|
spawnorg 16
|
|
|
|
spawnvel 5
|
|
|
|
veladd 32
|
|
|
|
scalefactor 0
|
|
|
|
colorindex 0xf2
|
|
|
|
lighttime 0
|
|
|
|
lightcorona 0.0 0.0
|
|
|
|
lightradius 225
|
|
|
|
lightrgb 1.0 0.25 0.25
|
|
|
|
}
|
|
|
|
r_part tr_flag2
|
|
|
|
{
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
step 5
|
|
|
|
scale 1
|
|
|
|
alpha 1
|
|
|
|
die 1.0 0.8
|
|
|
|
spawnorg 16
|
|
|
|
spawnvel 5
|
|
|
|
veladd 32
|
|
|
|
scalefactor 0
|
|
|
|
colorindex 0x73
|
|
|
|
lighttime 0
|
|
|
|
lightcorona 0.0 0.0
|
|
|
|
lightradius 225
|
|
|
|
lightrgb 0.25 0.25 1.0
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//FIXME: add particles
|
|
|
|
r_part tr_trap
|
|
|
|
{
|
|
|
|
lighttime 0
|
|
|
|
lightradius 100 200
|
|
|
|
lightrgb 1.0 0.8 0.25
|
|
|
|
}
|
|
|
|
|
|
|
|
r_part EF_FLIES
|
|
|
|
{
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
count 1
|
|
|
|
scale 0.5
|
|
|
|
alpha 1
|
|
|
|
die 0
|
|
|
|
spawnmode syncfield 16 64
|
|
|
|
spawnorg 0
|
|
|
|
scalefactor 0
|
|
|
|
colorindex 0
|
|
|
|
}
|
|
|
|
|
|
|
|
r_part EF_BFGPARTICLES
|
|
|
|
{
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
count 0 0 162
|
|
|
|
scale 0.5
|
|
|
|
alpha 1
|
|
|
|
die 0
|
|
|
|
spawnmode syncfield 16 64
|
|
|
|
spawnorg 0
|
|
|
|
scalefactor 0
|
|
|
|
colorindex 0xd0 7
|
|
|
|
}
|
|
|
|
|
|
|
|
r_part ev_item_respawn
|
|
|
|
{
|
|
|
|
sound "items/respawn1.wav" 1 2 0 0 1
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
count 64
|
|
|
|
scale 1
|
|
|
|
alpha 1
|
|
|
|
die 1.3 1
|
|
|
|
randomvel 8
|
|
|
|
orgadd 0 31
|
|
|
|
spawnorg 8
|
|
|
|
gravity 8
|
|
|
|
scalefactor 0.8
|
|
|
|
colorindex 0xd4 3
|
|
|
|
}
|
|
|
|
r_part ev_player_teleport
|
|
|
|
{
|
|
|
|
sound "misc/tele1.wav" 1 2 0 0 1
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
count 96
|
|
|
|
scale 1
|
|
|
|
alpha 1
|
|
|
|
die 0.3 0.4
|
|
|
|
randomvel 8
|
|
|
|
orgadd 0 31
|
|
|
|
spawnmode telebox 0 4
|
|
|
|
spawnorg 32 48
|
|
|
|
gravity 40
|
|
|
|
scalefactor 0.8
|
|
|
|
colorindex 0x07 7
|
|
|
|
}
|
|
|
|
r_part ev_footstep
|
|
|
|
{
|
|
|
|
sound "player/step1.wav" 1 1 0 0 1
|
|
|
|
sound "player/step2.wav" 1 1 0 0 1
|
|
|
|
sound "player/step3.wav" 1 1 0 0 1
|
|
|
|
sound "player/step4.wav" 1 1 0 0 1
|
|
|
|
}
|
|
|
|
|
|
|
|
//central explosion
|
|
|
|
r_part teq2_bfg_bigexplosion
|
|
|
|
{
|
|
|
|
texture "classicparticle"
|
|
|
|
tcoords 0 0 16 16 32
|
|
|
|
count 256
|
|
|
|
scale 1
|
|
|
|
alpha 1
|
|
|
|
die 0.625 1
|
|
|
|
spawnmode ball
|
|
|
|
spawnorg 16
|
|
|
|
spawnvel 192
|
|
|
|
scalefactor 0.8
|
|
|
|
gravity 40
|
|
|
|
colorindex 0xd0 7
|
|
|
|
}
|
|
|
|
|
|
|
|
//splashed onto an entity
|
|
|
|
r_part teq2_bfg_explosion
|
|
|
|
{
|
|
|
|
lighttime 0.5
|
|
|
|
lightradius 350
|
|
|
|
lightradiusfade 300
|
|
|
|
lightrgb 0.0 1.0 0.0
|
|
|
|
lightrgbfade 0.0 0.0 0.0
|
|
|
|
sound "weapons/xpld_wat.wav" 1 1 0 0
|
|
|
|
model "sprites/s_bfg2.sp2" framestart=0 frameend=4 alpha=0.3 transparent fullbright noshadow
|
|
|
|
}
|