2004-08-23 00:15:46 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// vid.h -- video driver defs
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#define VID_CBITS 6
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#define VID_GRADES (1 << VID_CBITS)
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// a pixel can be one, two, or four bytes
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typedef qbyte pixel_t;
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2016-07-12 00:40:13 +00:00
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typedef enum
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{
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QR_NONE, //server-style operation (no rendering).
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QR_HEADLESS, //no window/rendering at all (system tray only)
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QR_OPENGL, //gl+gles+etc.
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QR_DIRECT3D9, //
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QR_DIRECT3D11, //
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QR_SOFTWARE, //not worth using
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QR_VULKAN, //
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QR_DIRECT3D12, //no implementation
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dpp7: Treat 'dropped' c2s packets as choked when using dpp7 protocols. This is because the protocol provides no way to disambiguate, and I don't like false reports of packetloss (only reliables loss can be detected, and that's not frequent enough to be meaningful). Pings can still be determined with dpp7, for those few packets which are acked.
package manager: reworked to enable/disable plugins when downloaded, which can also be present-but-disabled.
package manager: display a confirmation prompt before applying changes. do not allow other changes to be made while applying. prompt may be skipped with 'pkg apply' in dedicated servers.
sv: downloads are no longer forced to lower case.
sv: added sv_demoAutoCompress cvar. set to 1 to directly record to *.mvd.gz
cl: properly support directly playing .mvd.gz files
menus: reworked to separate mouse and keyboard focus. mouse focus becomes keyboard focus only on mouse clicks. tooltips follow mouse cursors.
menus: cleaned up menu heirachy a little. now simpler.
server browser: changed 'hide *' filters to 'show *' instead. I felt it was more logical.
deluxmapping: changed to disabled, load, generate, like r_loadlit is.
render targets api now supports negative formats to mean nearest filtering, where filtering is part of texture state.
drawrotpic fixed, now batches and interacts with drawpic correctly.
drawline fixed, no interacts with draw* correctly, but still does not batch.
fixed saving games.
provide proper userinfo to nq clients, where supported.
qcc: catch string table overflows safely, giving errors instead of crashes. switch to 32bit statements if some over-sized function requires it.
qtv: some bigcoords support tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-03-21 05:27:07 +00:00
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QR_METAL, //no implementation
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2018-04-19 17:30:39 +00:00
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QR_DIRECT3D8 //liimted. available for win95 where d3d8.1+ does not. also only renderer supported on the original xbox, if that's ever relevant.
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2016-07-12 00:40:13 +00:00
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} r_qrenderer_t;
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2004-08-23 00:15:46 +00:00
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typedef struct {
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//you are not allowed to make anything not work if it's not based on these vars...
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int width;
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int height;
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2015-01-21 18:18:37 +00:00
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int fullscreen; //0 = windowed. 1 = fullscreen (mode changes). 2 = borderless+maximized
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2012-09-30 05:52:03 +00:00
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qboolean stereo;
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2018-04-27 16:40:50 +00:00
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int srgb; //<0 = gamma-only. 0 = no srgb at all, >0 full srgb, including textures and stuff
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2018-03-04 14:41:16 +00:00
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int bpp; //16, 24(aka 32), 30, and 48 are meaningful
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2004-08-23 00:15:46 +00:00
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int rate;
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2010-11-06 23:05:29 +00:00
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int wait; //-1 = default, 0 = off, 1 = on, 2 = every other
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2006-03-15 20:48:48 +00:00
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int multisample; //for opengl antialiasing (which requires context stuff)
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2011-06-17 01:54:54 +00:00
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int triplebuffer;
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2013-11-21 23:02:28 +00:00
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char subrenderer[MAX_QPATH];
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2017-09-02 05:13:33 +00:00
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char devicename[MAX_QPATH];
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2010-02-06 01:25:04 +00:00
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struct rendererinfo_s *renderer;
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2004-08-23 00:15:46 +00:00
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} rendererstate_t;
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2014-10-05 20:04:11 +00:00
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#ifndef SERVERONLY
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2010-10-02 02:25:39 +00:00
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extern rendererstate_t currentrendererstate;
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2014-10-05 20:04:11 +00:00
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#endif
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2004-08-23 00:15:46 +00:00
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typedef struct vrect_s
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{
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2013-08-21 07:14:39 +00:00
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float x,y,width,height;
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2004-08-23 00:15:46 +00:00
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} vrect_t;
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2013-11-21 23:02:28 +00:00
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typedef struct
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{
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int x;
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int y;
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int width;
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int height;
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int maxheight; //vid.pixelheight or so
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} pxrect_t;
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2004-08-23 00:15:46 +00:00
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2018-03-04 14:41:16 +00:00
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//srgb colourspace displays smoother visual gradients, but its more of an illusion than anything else.
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//
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#define VID_SRGBAWARE (1u<<0) //we need to convert input srgb values to actual linear values (requires vid_reload to change...)
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#define VID_SRGB_FB_LINEAR (1u<<1) //framebuffer is linear (either the presentation engine is linear, or the blend unit is faking it)
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#define VID_SRGB_FB_FAKED (1u<<2) //renderer is faking it with a linear texture
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#define VID_SRGB_CAPABLE (1u<<3) //we can toggle VID_SRGB_FB_LINEARISED on or off.
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#define VID_FP16 (1u<<4) //use 16bit currentrender etc to avoid banding
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#define VID_SRGB_FB (VID_SRGB_FB_LINEAR|VID_SRGB_FB_FAKED)
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2004-08-23 00:15:46 +00:00
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typedef struct
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{
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2016-02-10 23:23:43 +00:00
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qboolean activeapp;
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2013-07-13 12:14:32 +00:00
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qboolean isminimized; //can omit rendering as it won't be seen anyway.
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2004-08-23 00:15:46 +00:00
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int fullbright; // index of first fullbright color
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2016-07-28 15:57:22 +00:00
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int gammarampsize; //typically 256. but can be up to 1024 (yay 10-bit hardware that's crippled to only actually use 8)
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2009-11-04 21:16:50 +00:00
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2016-07-26 11:47:59 +00:00
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unsigned fbvwidth; /*virtual 2d width of the current framebuffer image*/
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2014-02-07 08:38:40 +00:00
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unsigned fbvheight; /*virtual 2d height*/
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2016-07-26 11:47:59 +00:00
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unsigned fbpwidth; /*physical 2d width of the current framebuffer image*/
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unsigned fbpheight; /*physical 2d height*/
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2015-08-11 09:14:33 +00:00
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struct image_s *framebuffer; /*the framebuffer fbo (set by democapture)*/
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2014-02-07 08:38:40 +00:00
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unsigned width; /*virtual 2d screen width*/
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unsigned height; /*virtual 2d screen height*/
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2004-08-23 00:15:46 +00:00
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int numpages;
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2018-03-04 14:41:16 +00:00
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unsigned int flags; //VID_* flags
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2007-05-25 22:16:29 +00:00
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2011-02-25 04:22:14 +00:00
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unsigned rotpixelwidth; /*width after rotation in pixels*/
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unsigned rotpixelheight; /*pixel after rotation in pixels*/
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unsigned pixelwidth; /*true height in pixels*/
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unsigned pixelheight; /*true width in pixels*/
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2016-02-10 23:23:43 +00:00
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float dpi_x;
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float dpi_y;
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2004-08-23 00:15:46 +00:00
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} viddef_t;
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extern viddef_t vid; // global video state
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extern unsigned int d_8to24rgbtable[256];
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2018-03-04 14:41:16 +00:00
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extern unsigned int d_8to24srgbtable[256];
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2014-10-11 19:39:45 +00:00
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extern unsigned int d_8to24bgrtable[256];
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2018-03-04 14:41:16 +00:00
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extern unsigned int d_quaketo24srgbtable[256];
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2004-08-23 00:15:46 +00:00
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2009-11-04 21:16:50 +00:00
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#ifdef GLQUAKE
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2013-05-11 14:02:55 +00:00
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//called when gamma ramps need to be reapplied
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2016-07-28 15:57:22 +00:00
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qboolean GLVID_ApplyGammaRamps (unsigned int size, unsigned short *ramps);
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2004-08-23 00:15:46 +00:00
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette);
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// Called at startup to set up translation tables, takes 256 8 bit RGB values
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// the palette data will go away after the call, so it must be copied off if
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// the video driver will need it again
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2009-11-04 21:16:50 +00:00
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void GLVID_Crashed(void);
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2004-08-23 00:15:46 +00:00
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void GLVID_Update (vrect_t *rects);
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// flushes the given rectangles from the view buffer to the screen
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2014-03-30 00:39:37 +00:00
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void GLVID_SwapBuffers(void);
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2015-08-14 02:55:59 +00:00
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enum uploadfmt;
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playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6).
tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly.
rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents.
qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate).
rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan.
ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released!
reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming.
fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation.
fixed ogg decoder to retain sync properly if seeked.
updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?)
r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing.
added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc.
added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is.
fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded.
fixed potential crash inside runclientphys.
experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server.
browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server).
updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
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char *GLVID_GetRGBInfo(int *bytestride, int *truewidth, int *trueheight, enum uploadfmt *fmt);
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2016-07-12 00:40:13 +00:00
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void GLVID_SetCaption(const char *caption);
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2004-08-23 00:15:46 +00:00
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#endif
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