fteqw/engine/sw/sw_screen.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.c -- master for refresh, status bar, console, chat, notify, etc
#include "quakedef.h"
#include "r_local.h"
extern qboolean scr_drawdialog;
extern cvar_t gl_triplebuffer;
extern cvar_t scr_fov;
extern qboolean scr_initialized;
extern float oldsbar;
extern qboolean scr_drawloading;
extern float oldfov, oldscreensize;
extern int scr_chatmode;
extern cvar_t scr_chatmodecvar;
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
==================
*/
void SWSCR_UpdateScreen (void)
{
qboolean nohud;
int uimenu;
vrect_t vrect;
if (scr_skipupdate || block_drawing)
return;
if (scr_disabled_for_loading)
{
if (key_dest != key_console)
return;
}
#ifdef _WIN32
{ // don't suck up any cpu if minimized
if (Minimized)
return;
}
#endif
scr_copytop = 0;
scr_copyeverything = 0;
if (!scr_initialized || !con_initialized)
return; // not initialized yet
uimenu = UI_MenuState();
//
// check for vid changes
//
if (oldfov != scr_fov.value)
{
oldfov = scr_fov.value;
vid.recalc_refdef = true;
}
if (oldsbar != cl_sbar.value)
{
oldsbar = cl_sbar.value;
vid.recalc_refdef = true;
}
#ifdef TEXTEDITOR
if (editormodal)
{
Editor_Draw();
SWV_UpdatePalette ();
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
vrect.pnext = 0;
SWVID_Update (&vrect);
return;
}
#endif
if (Media_ShowFilm())
{
SWV_UpdatePalette ();
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
vrect.pnext = 0;
SWVID_Update (&vrect);
return;
}
if (vid.recalc_refdef || scr_viewsize.modified)
{
// something changed, so reorder the screen
SCR_CalcRefdef ();
}
//
// do 3D refresh drawing, and then update the screen
//
D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
SCR_TileClear();
SCR_SetUpToDrawConsole ();
SCR_EraseCenterString ();
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
// for linear writes all the time
nohud = false;
#ifdef TEXTEDIT
if (!editormodal) //don't render view.
#endif
{
#ifdef CSQC_DAT
if (CSQC_DrawView())
nohud = true;
else
#endif
if (cl.worldmodel)
{
VID_LockBuffer ();
V_RenderView ();
VID_UnlockBuffer ();
}
}
D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
#if 1
SCR_DrawTwoDimensional(uimenu, nohud);
#else
if (scr_drawloading)
{
SCR_DrawLoading ();
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
}
else if (scr_drawdialog)
{
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
scr_copyeverything = true;
}
else if (cl.intermission == 1 && key_dest == key_game)
{
Sbar_IntermissionOverlay ();
}
else if (cl.intermission == 2 && key_dest == key_game)
{
Sbar_FinaleOverlay ();
SCR_CheckDrawCenterString ();
}
else
{
Draw_Crosshair();
SCR_DrawRam ();
SCR_DrawNet ();
SCR_DrawTurtle ();
SCR_DrawPause ();
SCR_DrawFPS ();
SCR_DrawUPS ();
SCR_DrawClock();
#ifdef PLUGINS
Plug_SBar ();
#endif
SCR_ShowPics_Draw();
SCR_CheckDrawCenterString ();
#ifdef TEXTEDITOR
if (editoractive)
Editor_Draw();
#endif
SCR_DrawConsole (false);
M_Draw (uimenu);
}
#endif
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
// for linear writes all the time
SWV_UpdatePalette ();
//
// update one of three areas
//
if (scr_copyeverything)
{
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
vrect.pnext = 0;
SWVID_Update (&vrect);
}
else if (scr_copytop)
{
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height - sb_lines;
vrect.pnext = 0;
SWVID_Update (&vrect);
}
else
{
vrect.x = scr_vrect.x;
vrect.y = scr_vrect.y;
vrect.width = scr_vrect.width;
vrect.height = scr_vrect.height;
vrect.pnext = 0;
SWVID_Update (&vrect);
}
}
/*
==================
SCR_UpdateWholeScreen
==================
*/
void SCR_UpdateWholeScreen (void)
{
scr_fullupdate = 0;
SCR_UpdateScreen ();
}
char *SWVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight)
{ //returns a BZ_Malloced array
qbyte *ret = BZ_Malloc(prepadbytes + vid.width*vid.height*3);
qbyte *dest, *src;
int y, x;
extern unsigned char vid_curpal[256*3];
if (r_pixbytes == 4)
{ //32 bit to 24
dest = ret+prepadbytes + vid.width*3*(vid.height-1);
for (y=0 ; y<vid.height ; y++, dest -= vid.width*3)
{
src = vid.buffer + y*vid.rowbytes*4;
for (x=0 ; x<vid.width*3 ; x+=3, src+=4)
{
dest[x] = src[2];
dest[x+1] = src[1];
dest[x+2] = src[0];
}
}
}
else
{ //8bit to 24 using palette lookups
dest = ret+prepadbytes + vid.width*3*(vid.height-1);
for (y=0 ; y<vid.height ; y++, dest -= vid.width*3)
{
src = vid.buffer + y*vid.rowbytes;
for (x=0 ; x<vid.width*3 ; x+=3, src++)
{
dest[x] = vid_curpal[*src*3];
dest[x+1] = vid_curpal[*src*3+1];
dest[x+2] = vid_curpal[*src*3+2];
}
}
}
*truewidth = vid.width;
*trueheight = vid.height;
return ret;
}