mirror of
https://github.com/nzp-team/fteqw.git
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150 lines
3.7 KiB
C
150 lines
3.7 KiB
C
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#include "../plugin.h"
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#define MAX_INFO_STRING 196
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#define MAX_SERVERINFO_STRING 512
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#define MAX_LOCALINFO_STRING 32768
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#define MAX_CLIENTS 32
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#define A2C_PRINT 'n' // print a message on client
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#define M2C_MASTER_REPLY 'd' // + \n + qw server port list
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#define PORT_ANY -1
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#ifdef _WIN32
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#include "winsock.h"
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#define ECONNREFUSED WSAECONNREFUSED
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#define EADDRNOTAVAIL WSAEADDRNOTAVAIL
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#define EMSGSIZE WSAEMSGSIZE
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNRESET WSAECONNRESET
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#define qerrno WSAGetLastError()
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#else
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#define qerrno errno
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <errno.h>
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typedef int SOCKET;
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#endif
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#define SS_FTESERVER 1 //hehehe...
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#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
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#define SS_NETQUAKE 4
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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#define MT_BAD 0 //this would be an error
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#define MT_BCASTQW 1 //-1status
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#define MT_BCASTQ2 2 //-1status
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#define MT_BCASTNQ 3 //see code
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#define MT_SINGLEQW 4 //-1status
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#define MT_SINGLEQ2 5 //-1status
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#define MT_SINGLENQ 6 //see code.
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#define MT_MASTERQW 7 //c\n\0
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#define MT_MASTERQ2 8 //query
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s {
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct {
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[64];
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char topc;
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char botc;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s {
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char name[64]; //hostname.
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struct sockaddr_in adr;
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short players;
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short maxplayers;
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short tl;
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short fl;
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char gamedir[8+1];
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char map[8+1];
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int refreshtime; //msecs
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qbyte special; //flags
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unsigned short ping;
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int sends;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s{
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struct master_s *next;
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struct sockaddr_in adr;
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int type;
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char name[1];
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} master_t;
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struct {
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qboolean inuse;
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struct sockaddr_in adr;
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s {
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char name[16];
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int frags;
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int colour;
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char skin[8];
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struct sockaddr_in adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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void CL_QueryServers(void);
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int NET_CheckPollSockets(void);
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void MasterInfo_Request(master_t *mast);
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serverinfo_t *Master_InfoForServer (struct sockaddr_in addr);
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serverinfo_t *Master_InfoForNum (int num);
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int Master_TotalCount(void);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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void MasterInfo_Begin(void);
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char *NET_AdrToString(const struct sockaddr_in *a);
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#define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N
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#define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.)
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#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else.
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#define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1)
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