mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
85 lines
2.7 KiB
C
85 lines
2.7 KiB
C
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#include "quakedef.h"
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#include "glquake.h"
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#include "particles.h"
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//obtains an index for the name, even if it is unknown (one can be loaded after. will only fail if the effect limit is reached)
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static int PNULL_ParticleTypeForName(char *name)
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{
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Con_Printf("P_ParticleTypeForName %s\n", name);
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return P_INVALID;
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}
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//returns a valid effect if its existance is known, even if simply referenced. This should be phased out.
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static int PNULL_FindParticleType(char *name)
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{
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Con_Printf("P_FindParticleType %s\n", name);
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return P_INVALID;
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}
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static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;}
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static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, trailstate_t **tsk){return 1;}
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static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;}
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static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){}
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static void PNULL_RunParticleCube(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter){}
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static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){}
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static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){}
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static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){}
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static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){}
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static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk){}
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static void PNULL_EmitSkyEffectTris(model_t *mod, msurface_t *fa){}
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static void PNULL_InitParticles (void)
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{
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CL_RegisterParticles();
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}
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static void PNULL_ShutdownParticles(void)
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{
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}
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static void PNULL_DelinkTrailstate(trailstate_t **tsk){}
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static void PNULL_ClearParticles (void){}
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static void PNULL_DrawParticles(void)
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{
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RSpeedLocals();
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RSpeedRemark();
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#ifdef GLQUAKE
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RQ_RenderDistAndClear();
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#endif
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RSpeedEnd(RSPEED_PARTICLESDRAW);
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}
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static void PNULL_FlushRenderer(void)
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{
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}
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particleengine_t pe_null =
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{
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"null",
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"none",
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PNULL_ParticleTypeForName,
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PNULL_FindParticleType,
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PNULL_RunParticleEffectTypeString,
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PNULL_ParticleTrail,
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PNULL_RunParticleEffectState,
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PNULL_RunParticleWeather,
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PNULL_RunParticleCube,
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PNULL_RunParticleEffect,
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PNULL_RunParticleEffect2,
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PNULL_RunParticleEffect3,
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PNULL_RunParticleEffect4,
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PNULL_ParticleTrailIndex,
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PNULL_EmitSkyEffectTris,
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PNULL_InitParticles,
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PNULL_ShutdownParticles,
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PNULL_DelinkTrailstate,
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PNULL_ClearParticles,
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PNULL_DrawParticles,
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PNULL_FlushRenderer
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};
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