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https://github.com/nzp-team/fteqw.git
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165 lines
3.5 KiB
C
165 lines
3.5 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// modelgen.h: header file for model generation program
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//
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// *********************************************************
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// * This file must be identical in the modelgen directory *
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// * and in the Quake directory, because it's used to *
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// * pass data from one to the other via model files. *
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// *********************************************************
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#ifdef INCLUDELIBS
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "cmdlib.h"
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#include "scriplib.h"
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#include "trilib.h"
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#include "lbmlib.h"
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#include "mathlib.h"
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#endif
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#define ALIAS_VERSION 6
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#define ALIAS_ONSEAM 0x0020
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// must match definition in spritegn.h
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#ifndef SYNCTYPE_T
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#define SYNCTYPE_T
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typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
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#endif
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typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP } aliasframetype_t;
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typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t;
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numstverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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} mmdl_t;
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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} dmdl_t;
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// TODO: could be shorts
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typedef struct {
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int onseam;
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int s;
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int t;
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} dstvert_t;
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typedef struct {
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short s;
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short t;
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} dmd2stvert_t;
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typedef struct dtriangle_s {
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int facesfront;
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int vertindex[3];
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} dtriangle_t;
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typedef struct dmd2triangle_s {
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short xyz_index[3];
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short st_index[3];
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} dmd2triangle_t;
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#define DT_FACES_FRONT 0x0010
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// This mirrors trivert_t in trilib.h, is present so Quake knows how to
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// load this data
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typedef struct {
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qbyte v[3];
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qbyte lightnormalindex;
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} dtrivertx_t;
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typedef struct {
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dtrivertx_t bboxmin; // lightnormal isn't used
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dtrivertx_t bboxmax; // lightnormal isn't used
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char name[16]; // frame name from grabbing
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} daliasframe_t;
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typedef struct {
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int numframes;
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dtrivertx_t bboxmin; // lightnormal isn't used
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dtrivertx_t bboxmax; // lightnormal isn't used
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} daliasgroup_t;
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typedef struct {
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int numskins;
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} daliasskingroup_t;
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typedef struct {
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float interval;
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} daliasinterval_t;
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typedef struct {
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float interval;
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} daliasskininterval_t;
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typedef struct {
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aliasframetype_t type;
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} daliasframetype_t;
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typedef struct {
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aliasskintype_t type;
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} daliasskintype_t;
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#define IDPOLYHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I')
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#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
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// little-endian "IDPO"
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