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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
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See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
// sbar.c -- status bar code
# include "quakedef.h"
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extern cvar_t hud_tracking_show ;
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cvar_t scr_scoreboard_drawtitle = SCVAR ( " scr_scoreboard_drawtitle " , " 1 " ) ;
cvar_t scr_scoreboard_showfrags = SCVAR ( " scr_scoreboard_showfrags " , " 0 " ) ;
cvar_t scr_scoreboard_titleseperator = SCVAR ( " scr_scoreboard_titleseperator " , " 1 " ) ;
cvar_t scr_scoreboard_forcecolors = SCVAR ( " scr_scoreboard_forcecolors " , " 0 " ) ; //damn americans
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//===========================================
//rogue changed and added defines
# define RIT_SHELLS 128
# define RIT_NAILS 256
# define RIT_ROCKETS 512
# define RIT_CELLS 1024
# define RIT_AXE 2048
# define RIT_LAVA_NAILGUN 4096
# define RIT_LAVA_SUPER_NAILGUN 8192
# define RIT_MULTI_GRENADE 16384
# define RIT_MULTI_ROCKET 32768
# define RIT_PLASMA_GUN 65536
# define RIT_ARMOR1 8388608
# define RIT_ARMOR2 16777216
# define RIT_ARMOR3 33554432
# define RIT_LAVA_NAILS 67108864
# define RIT_PLASMA_AMMO 134217728
# define RIT_MULTI_ROCKETS 268435456
# define RIT_SHIELD 536870912
# define RIT_ANTIGRAV 1073741824
# define RIT_SUPERHEALTH 2147483648
//===========================================
//hipnotic added defines
# define HIT_PROXIMITY_GUN_BIT 16
# define HIT_MJOLNIR_BIT 7
# define HIT_LASER_CANNON_BIT 23
# define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
# define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
# define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
# define HIT_WETSUIT (1<<(23+2))
# define HIT_EMPATHY_SHIELDS (1<<(23+3))
int sb_updates ; // if >= vid.numpages, no update needed
# define STAT_MINUS 10 // num frame for '-' stats digit
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mpic_t * sb_nums [ 2 ] [ 11 ] ;
mpic_t * sb_colon , * sb_slash ;
mpic_t * sb_ibar ;
mpic_t * sb_sbar ;
mpic_t * sb_scorebar ;
mpic_t * sb_weapons [ 7 ] [ 8 ] ; // 0 is active, 1 is owned, 2-5 are flashes
mpic_t * sb_ammo [ 4 ] ;
mpic_t * sb_sigil [ 4 ] ;
mpic_t * sb_armor [ 3 ] ;
mpic_t * sb_items [ 32 ] ;
mpic_t * sb_faces [ 7 ] [ 2 ] ; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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mpic_t * sb_face_invis ;
mpic_t * sb_face_quad ;
mpic_t * sb_face_invuln ;
mpic_t * sb_face_invis_invuln ;
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//rogue pictures.
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mpic_t * rsb_invbar [ 2 ] ;
mpic_t * rsb_weapons [ 5 ] ;
mpic_t * rsb_items [ 2 ] ;
mpic_t * rsb_ammo [ 3 ] ;
mpic_t * rsb_teambord ;
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//all must be found for any to be used.
qboolean sb_showscores ;
qboolean sb_showteamscores ;
qboolean sbarfailed ;
qboolean sbar_rogue ;
qboolean sbar_hexen2 ;
vrect_t sbar_rect ; //screen area that the sbar must fit.
int sb_lines ; // scan lines to draw
void Sbar_DeathmatchOverlay ( int start ) ;
void Sbar_TeamOverlay ( void ) ;
void Sbar_MiniDeathmatchOverlay ( void ) ;
void Sbar_ChatModeOverlay ( void ) ;
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int Sbar_PlayerNum ( void )
{
int num ;
num = cl . spectator ? Cam_TrackNum ( 0 ) : - 1 ;
if ( num < 0 )
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num = cl . playernum [ 0 ] ;
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return num ;
}
int Sbar_TopColour ( player_info_t * p )
{
if ( scr_scoreboard_forcecolors . value )
return p - > ttopcolor ;
else
return p - > rtopcolor ;
}
int Sbar_BottomColour ( player_info_t * p )
{
if ( scr_scoreboard_forcecolors . value )
return p - > tbottomcolor ;
else
return p - > rbottomcolor ;
}
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void Draw_FunString ( int x , int y , unsigned char * str )
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{
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int ext = CON_WHITEMASK ;
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int extstack [ 4 ] ;
int extstackdepth = 0 ;
while ( * str )
{
if ( * str = = ' ^ ' )
{
str + + ;
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if ( * str > = ' 0 ' & & * str < = ' 9 ' )
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{
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ext = q3codemasks [ * str + + - ' 0 ' ] | ( ext & ~ CON_Q3MASK ) ; //change colour only.
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continue ;
}
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else if ( * str = = ' & ' ) // extended code
{
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if ( isextendedcode ( str [ 1 ] ) & & isextendedcode ( str [ 2 ] ) )
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{
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str + + ; // foreground char
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if ( * str = = ' - ' ) // default for FG
ext = ( COLOR_WHITE < < CON_FGSHIFT ) | ( ext & ~ CON_FGMASK ) ;
else if ( * str > = ' A ' )
ext = ( ( * str - ( ' A ' - 10 ) ) < < CON_FGSHIFT ) | ( ext & ~ CON_FGMASK ) ;
else
ext = ( ( * str - ' 0 ' ) < < CON_FGSHIFT ) | ( ext & ~ CON_FGMASK ) ;
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str + + ; // background char
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if ( * str = = ' - ' ) // default (clear) for BG
ext & = ~ CON_BGMASK & ~ CON_NONCLEARBG ;
else if ( * str > = ' A ' )
ext = ( ( * str - ( ' A ' - 10 ) ) < < CON_BGSHIFT ) | ( ext & ~ CON_BGMASK ) | CON_NONCLEARBG ;
else
ext = ( ( * str - ' 0 ' ) < < CON_BGSHIFT ) | ( ext & ~ CON_BGMASK ) | CON_NONCLEARBG ;
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str + + ;
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continue ;
}
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// else invalid code
goto messedup ;
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}
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else if ( * str = = ' a ' )
{
str + + ;
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ext ^ = CON_2NDCHARSETTEXT ;
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continue ;
}
else if ( * str = = ' b ' )
{
str + + ;
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ext ^ = CON_BLINKTEXT ;
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continue ;
}
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else if ( * str = = ' h ' )
{
str + + ;
ext ^ = CON_HALFALPHA ;
continue ;
}
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else if ( * str = = ' s ' ) //store on stack (it's great for names)
{
str + + ;
if ( extstackdepth < sizeof ( extstack ) / sizeof ( extstack [ 0 ] ) )
{
extstack [ extstackdepth ] = ext ;
extstackdepth + + ;
}
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continue ;
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}
else if ( * str = = ' r ' ) //restore from stack (it's great for names)
{
str + + ;
if ( extstackdepth )
{
extstackdepth - - ;
ext = extstack [ extstackdepth ] ;
}
continue ;
}
else if ( * str = = ' ^ ' )
{
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Draw_ColouredCharacter ( x , y , ' ^ ' | ext ) ;
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str + + ;
}
else
{
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Draw_ColouredCharacter ( x , y , ' ^ ' | ext ) ;
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x + = 8 ;
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Draw_ColouredCharacter ( x , y , ( * str + + ) | ext ) ;
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}
x + = 8 ;
continue ;
}
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messedup :
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Draw_ColouredCharacter ( x , y , ( * str + + ) | ext ) ;
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x + = 8 ;
}
}
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void Draw_FunStringLen ( int x , int y , unsigned char * str , int len )
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{
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int ext = CON_WHITEMASK ;
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int extstack [ 4 ] ;
int extstackdepth = 0 ;
while ( * str )
{
if ( * str = = ' ^ ' )
{
str + + ;
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if ( * str > = ' 0 ' & & * str < = ' 9 ' )
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{
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ext = q3codemasks [ * str + + - ' 0 ' ] | ( ext & ~ CON_Q3MASK ) ; //change colour only.
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continue ;
}
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else if ( * str = = ' & ' ) // extended code
{
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if ( isextendedcode ( str [ 1 ] ) & & isextendedcode ( str [ 2 ] ) )
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{
str + + ; // foreground char
if ( * str = = ' - ' ) // default for FG
ext = ( COLOR_WHITE < < CON_FGSHIFT ) | ( ext & ~ CON_FGMASK ) ;
else if ( * str > = ' A ' )
ext = ( ( * str - ( ' A ' - 10 ) ) < < CON_FGSHIFT ) | ( ext & ~ CON_FGMASK ) ;
else
ext = ( ( * str - ' 0 ' ) < < CON_FGSHIFT ) | ( ext & ~ CON_FGMASK ) ;
str + + ; // background char
if ( * str = = ' - ' ) // default (clear) for BG
ext & = ~ CON_BGMASK & ~ CON_NONCLEARBG ;
else if ( * str > = ' A ' )
ext = ( ( * str - ( ' A ' - 10 ) ) < < CON_BGSHIFT ) | ( ext & ~ CON_BGMASK ) | CON_NONCLEARBG ;
else
ext = ( ( * str - ' 0 ' ) < < CON_BGSHIFT ) | ( ext & ~ CON_BGMASK ) | CON_NONCLEARBG ;
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str + + ;
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continue ;
}
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// else invalid code
Draw_ColouredCharacter ( x , y , ' ^ ' | ext ) ;
Draw_ColouredCharacter ( x , y , ' & ' | ext ) ;
str + + ;
continue ;
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}
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else if ( * str = = ' a ' )
{
str + + ;
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ext ^ = CON_2NDCHARSETTEXT ;
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continue ;
}
else if ( * str = = ' b ' )
{
str + + ;
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ext ^ = CON_BLINKTEXT ;
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continue ;
}
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else if ( * str = = ' h ' )
{
str + + ;
ext ^ = CON_HALFALPHA ;
continue ;
}
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else if ( * str = = ' s ' ) //store on stack (it's great for names)
{
str + + ;
if ( extstackdepth < sizeof ( extstack ) / sizeof ( extstack [ 0 ] ) )
{
extstack [ extstackdepth ] = ext ;
extstackdepth + + ;
}
}
else if ( * str = = ' r ' ) //restore from stack (it's great for names)
{
str + + ;
if ( extstackdepth )
{
extstackdepth - - ;
ext = extstack [ extstackdepth ] ;
}
continue ;
}
else if ( * str = = ' ^ ' )
{
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if ( - - len < 0 )
break ;
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Draw_ColouredCharacter ( x , y , ' ^ ' | ext ) ;
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str + + ;
}
else
{
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if ( - - len < 0 )
break ;
if ( - - len < 0 )
break ;
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Draw_ColouredCharacter ( x , y , ' ^ ' | ext ) ;
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x + = 8 ;
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Draw_ColouredCharacter ( x , y , ( * str + + ) | ext ) ;
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}
x + = 8 ;
continue ;
}
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if ( - - len < 0 )
break ;
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Draw_ColouredCharacter ( x , y , ( * str + + ) | ext ) ;
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x + = 8 ;
}
}
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static qboolean largegame = false ;
# ifdef Q2CLIENT
void DrawHUDString ( char * string , int x , int y , int centerwidth , int xor )
{
int margin ;
char line [ 1024 ] ;
int width ;
int i ;
margin = x ;
while ( * string )
{
// scan out one line of text from the string
width = 0 ;
while ( * string & & * string ! = ' \n ' )
line [ width + + ] = * string + + ;
line [ width ] = 0 ;
if ( centerwidth )
x = margin + ( centerwidth - width * 8 ) / 2 ;
else
x = margin ;
for ( i = 0 ; i < width ; i + + )
{
Draw_Character ( x , y , line [ i ] ^ xor ) ;
x + = 8 ;
}
if ( * string )
{
string + + ; // skip the \n
x = margin ;
y + = 8 ;
}
}
}
# define STAT_MINUS 10 // num frame for '-' stats digit
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char * q2sb_nums [ 2 ] [ 11 ] =
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{
{ " num_0 " , " num_1 " , " num_2 " , " num_3 " , " num_4 " , " num_5 " ,
" num_6 " , " num_7 " , " num_8 " , " num_9 " , " num_minus " } ,
{ " anum_0 " , " anum_1 " , " anum_2 " , " anum_3 " , " anum_4 " , " anum_5 " ,
" anum_6 " , " anum_7 " , " anum_8 " , " anum_9 " , " anum_minus " }
} ;
# define ICON_WIDTH 24
# define ICON_HEIGHT 24
# define CHAR_WIDTH 16
# define ICON_SPACE 8
void SCR_DrawField ( int x , int y , int color , int width , int value )
{
char num [ 16 ] , * ptr ;
int l ;
int frame ;
if ( width < 1 )
return ;
// draw number string
if ( width > 5 )
width = 5 ;
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snprintf ( num , sizeof ( num ) , " %i " , value ) ;
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l = strlen ( num ) ;
if ( l > width )
l = width ;
x + = 2 + CHAR_WIDTH * ( width - l ) ;
ptr = num ;
while ( * ptr & & l )
{
if ( * ptr = = ' - ' )
frame = STAT_MINUS ;
else
frame = * ptr - ' 0 ' ;
Draw_TransPic ( x , y , Draw_SafeCachePic ( q2sb_nums [ color ] [ frame ] ) ) ;
x + = CHAR_WIDTH ;
ptr + + ;
l - - ;
}
}
char * Get_Q2ConfigString ( int i )
{
if ( i > = Q2CS_IMAGES & & i < Q2CS_IMAGES + Q2MAX_IMAGES )
return cl . image_name [ i - Q2CS_IMAGES ] ;
if ( i = = Q2CS_STATUSBAR )
return cl . q2statusbar ;
if ( i > = Q2CS_MODELS & & i < Q2CS_MODELS + Q2MAX_MODELS )
return cl . model_name [ i - Q2CS_MODELS ] ;
if ( i > = Q2CS_SOUNDS & & i < Q2CS_SOUNDS + Q2MAX_SOUNDS )
return cl . model_name [ i - Q2CS_SOUNDS ] ;
//#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES)
//#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES)
//#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS)
//#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS)
return " " ;
}
void Sbar_ExecuteLayoutString ( char * s )
{
int x , y ;
int value ;
int width ;
int index ;
// q2clientinfo_t *ci;
if ( cls . state ! = ca_active )
return ;
if ( ! s [ 0 ] )
return ;
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x = sbar_rect . x ;
y = sbar_rect . y ;
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width = 3 ;
while ( s )
{
s = COM_Parse ( s ) ;
if ( ! strcmp ( com_token , " xl " ) )
{
s = COM_Parse ( s ) ;
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x = sbar_rect . x + atoi ( com_token ) ;
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continue ;
}
if ( ! strcmp ( com_token , " xr " ) )
{
s = COM_Parse ( s ) ;
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x = sbar_rect . x + sbar_rect . width + atoi ( com_token ) ;
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continue ;
}
if ( ! strcmp ( com_token , " xv " ) )
{
s = COM_Parse ( s ) ;
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x = sbar_rect . x + sbar_rect . width / 2 - 160 + atoi ( com_token ) ;
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continue ;
}
if ( ! strcmp ( com_token , " yt " ) )
{
s = COM_Parse ( s ) ;
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y = sbar_rect . y + atoi ( com_token ) ;
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continue ;
}
if ( ! strcmp ( com_token , " yb " ) )
{
s = COM_Parse ( s ) ;
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y = sbar_rect . y + sbar_rect . height + atoi ( com_token ) ;
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continue ;
}
if ( ! strcmp ( com_token , " yv " ) )
{
s = COM_Parse ( s ) ;
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y = sbar_rect . y + sbar_rect . height / 2 - 120 + atoi ( com_token ) ;
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continue ;
}
if ( ! strcmp ( com_token , " pic " ) )
{ // draw a pic from a stat number
s = COM_Parse ( s ) ;
value = cl . q2frame . playerstate . stats [ atoi ( com_token ) ] ;
if ( value > = Q2MAX_IMAGES | | value < 0 )
Host_EndGame ( " Pic >= Q2MAX_IMAGES " ) ;
if ( Get_Q2ConfigString ( Q2CS_IMAGES + value ) )
{
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
Draw_Pic ( x , y , Draw_SafeCachePic ( Get_Q2ConfigString ( Q2CS_IMAGES + value ) ) ) ;
}
continue ;
}
if ( ! strcmp ( com_token , " client " ) )
{ // draw a deathmatch client block
int score , ping , time ;
s = COM_Parse ( s ) ;
x = sbar_rect . width / 2 - 160 + atoi ( com_token ) ;
s = COM_Parse ( s ) ;
y = sbar_rect . height / 2 - 120 + atoi ( com_token ) ;
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse ( s ) ;
value = atoi ( com_token ) ;
if ( value > = MAX_CLIENTS | | value < 0 )
Host_EndGame ( " client >= MAX_CLIENTS " ) ;
// ci = &cl.clientinfo[value];
s = COM_Parse ( s ) ;
score = atoi ( com_token ) ;
s = COM_Parse ( s ) ;
ping = atoi ( com_token ) ;
s = COM_Parse ( s ) ;
time = atoi ( com_token ) ;
// DrawAltString (x+32, y, ci->name);
Draw_String ( x + 32 , y + 8 , " Score: " ) ;
Draw_Alt_String ( x + 32 + 7 * 8 , y + 8 , va ( " %i " , score ) ) ;
Draw_String ( x + 32 , y + 16 , va ( " Ping: %i " , ping ) ) ;
Draw_String ( x + 32 , y + 24 , va ( " Time: %i " , time ) ) ;
// if (!ci->icon)
// ci = &cl.baseclientinfo;
// Draw_Pic (x, y, Draw_CachePic(ci->iconname));
continue ;
}
if ( ! strcmp ( com_token , " ctf " ) )
{ // draw a ctf client block
int score , ping ;
char block [ 80 ] ;
s = COM_Parse ( s ) ;
x = sbar_rect . width / 2 - 160 + atoi ( com_token ) ;
s = COM_Parse ( s ) ;
y = sbar_rect . height / 2 - 120 + atoi ( com_token ) ;
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+159, y+31);
s = COM_Parse ( s ) ;
value = atoi ( com_token ) ;
if ( value > = MAX_CLIENTS | | value < 0 )
Host_EndGame ( " client >= MAX_CLIENTS " ) ;
// ci = &cl.clientinfo[value];
s = COM_Parse ( s ) ;
score = atoi ( com_token ) ;
s = COM_Parse ( s ) ;
ping = atoi ( com_token ) ;
if ( ping > 999 )
ping = 999 ;
sprintf ( block , " %3d %3d %-12.12s " , score , ping , " Player " /*ci->name*/ ) ;
// if (value == cl.playernum)
// Draw_Alt_String (x, y, block);
// else
Draw_String ( x , y , block ) ;
continue ;
}
if ( ! strcmp ( com_token , " picn " ) )
{ // draw a pic from a name
s = COM_Parse ( s ) ;
// SCR_AddDirtyPoint (x, y);
// SCR_AddDirtyPoint (x+23, y+23);
Draw_Pic ( x , y , Draw_SafeCachePic ( com_token ) ) ;
continue ;
}
if ( ! strcmp ( com_token , " num " ) )
{ // draw a number
s = COM_Parse ( s ) ;
width = atoi ( com_token ) ;
s = COM_Parse ( s ) ;
value = cl . q2frame . playerstate . stats [ atoi ( com_token ) ] ;
SCR_DrawField ( x , y , 0 , width , value ) ;
continue ;
}
if ( ! strcmp ( com_token , " hnum " ) )
{ // health number
int color ;
width = 3 ;
value = cl . q2frame . playerstate . stats [ Q2STAT_HEALTH ] ;
if ( value > 25 )
color = 0 ; // green
else if ( value > 0 )
color = ( cl . q2frame . serverframe > > 2 ) & 1 ; // flash
else
color = 1 ;
if ( cl . q2frame . playerstate . stats [ Q2STAT_FLASHES ] & 1 )
Draw_Pic ( x , y , Draw_SafeCachePic ( " field_3 " ) ) ;
SCR_DrawField ( x , y , color , width , value ) ;
continue ;
}
if ( ! strcmp ( com_token , " anum " ) )
{ // ammo number
int color ;
width = 3 ;
value = cl . q2frame . playerstate . stats [ Q2STAT_AMMO ] ;
if ( value > 5 )
color = 0 ; // green
else if ( value > = 0 )
color = ( cl . q2frame . serverframe > > 2 ) & 1 ; // flash
else
continue ; // negative number = don't show
if ( cl . q2frame . playerstate . stats [ Q2STAT_FLASHES ] & 4 )
Draw_Pic ( x , y , Draw_SafeCachePic ( " field_3 " ) ) ;
SCR_DrawField ( x , y , color , width , value ) ;
continue ;
}
if ( ! strcmp ( com_token , " rnum " ) )
{ // armor number
int color ;
width = 3 ;
value = cl . q2frame . playerstate . stats [ Q2STAT_ARMOR ] ;
if ( value < 1 )
continue ;
color = 0 ; // green
if ( cl . q2frame . playerstate . stats [ Q2STAT_FLASHES ] & 2 )
Draw_Pic ( x , y , Draw_SafeCachePic ( " field_3 " ) ) ;
SCR_DrawField ( x , y , color , width , value ) ;
continue ;
}
if ( ! strcmp ( com_token , " stat_string " ) )
{
s = COM_Parse ( s ) ;
index = atoi ( com_token ) ;
if ( index < 0 | | index > = Q2MAX_CONFIGSTRINGS )
Host_EndGame ( " Bad stat_string index " ) ;
index = cl . q2frame . playerstate . stats [ index ] ;
if ( index < 0 | | index > = Q2MAX_CONFIGSTRINGS )
Host_EndGame ( " Bad stat_string index " ) ;
Draw_String ( x , y , Get_Q2ConfigString ( index ) ) ;
continue ;
}
if ( ! strcmp ( com_token , " cstring " ) )
{
s = COM_Parse ( s ) ;
DrawHUDString ( com_token , x , y , 320 , 0 ) ;
continue ;
}
if ( ! strcmp ( com_token , " string " ) )
{
s = COM_Parse ( s ) ;
Draw_String ( x , y , com_token ) ;
continue ;
}
if ( ! strcmp ( com_token , " cstring2 " ) )
{
s = COM_Parse ( s ) ;
DrawHUDString ( com_token , x , y , 320 , 0x80 ) ;
continue ;
}
if ( ! strcmp ( com_token , " string2 " ) )
{
s = COM_Parse ( s ) ;
Draw_Alt_String ( x , y , com_token ) ;
continue ;
}
if ( ! strcmp ( com_token , " if " ) )
{ // draw a number
s = COM_Parse ( s ) ;
value = cl . q2frame . playerstate . stats [ atoi ( com_token ) ] ;
if ( ! value )
{ // skip to endif
while ( s & & strcmp ( com_token , " endif " ) )
{
s = COM_Parse ( s ) ;
}
}
continue ;
}
}
}
# endif
/*
= = = = = = = = = = = = = = =
Sbar_ShowTeamScores
Tab key down
= = = = = = = = = = = = = = =
*/
void Sbar_ShowTeamScores ( void )
{
if ( sb_showteamscores )
return ;
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# ifdef CSQC_DAT
if ( CSQC_ConsoleCommand ( Cmd_Argv ( 0 ) ) )
return ;
# endif
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sb_showteamscores = true ;
sb_updates = 0 ;
}
/*
= = = = = = = = = = = = = = =
Sbar_DontShowTeamScores
Tab key up
= = = = = = = = = = = = = = =
*/
void Sbar_DontShowTeamScores ( void )
{
sb_showteamscores = false ;
sb_updates = 0 ;
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# ifdef CSQC_DAT
if ( CSQC_ConsoleCommand ( Cmd_Argv ( 0 ) ) )
return ;
# endif
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}
/*
= = = = = = = = = = = = = = =
Sbar_ShowScores
Tab key down
= = = = = = = = = = = = = = =
*/
void Sbar_ShowScores ( void )
{
if ( sb_showscores )
return ;
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# ifdef CSQC_DAT
if ( CSQC_ConsoleCommand ( Cmd_Argv ( 0 ) ) )
return ;
# endif
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sb_showscores = true ;
sb_updates = 0 ;
}
/*
= = = = = = = = = = = = = = =
Sbar_DontShowScores
Tab key up
= = = = = = = = = = = = = = =
*/
void Sbar_DontShowScores ( void )
{
sb_showscores = false ;
sb_updates = 0 ;
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# ifdef CSQC_DAT
if ( CSQC_ConsoleCommand ( Cmd_Argv ( 0 ) ) )
return ;
# endif
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}
/*
= = = = = = = = = = = = = = =
Sbar_Changed
= = = = = = = = = = = = = = =
*/
void Sbar_Changed ( void )
{
sb_updates = 0 ; // update next frame
}
/*
= = = = = = = = = = = = = = =
Sbar_Init
= = = = = = = = = = = = = = =
*/
qboolean sbar_loaded ;
char * failedpic ;
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mpic_t * Sbar_PicFromWad ( char * name )
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{
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mpic_t * ret ;
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ret = Draw_SafePicFromWad ( name ) ;
if ( ret )
return ret ;
failedpic = name ;
return NULL ;
}
void Sbar_Flush ( void )
{
sbar_loaded = false ;
}
void Sbar_Start ( void ) //if one of these fails, skip the entire status bar.
{
int i ;
if ( sbar_loaded )
return ;
sbar_loaded = true ;
if ( ! wad_base ) //the wad isn't loaded. This is an indication that it doesn't exist.
{
sbarfailed = true ;
return ;
}
failedpic = NULL ;
sbarfailed = false ;
for ( i = 0 ; i < 10 ; i + + )
{
sb_nums [ 0 ] [ i ] = Sbar_PicFromWad ( va ( " num_%i " , i ) ) ;
sb_nums [ 1 ] [ i ] = Sbar_PicFromWad ( va ( " anum_%i " , i ) ) ;
}
sb_nums [ 0 ] [ 10 ] = Sbar_PicFromWad ( " num_minus " ) ;
sb_nums [ 1 ] [ 10 ] = Sbar_PicFromWad ( " anum_minus " ) ;
sb_colon = Sbar_PicFromWad ( " num_colon " ) ;
sb_slash = Sbar_PicFromWad ( " num_slash " ) ;
sb_weapons [ 0 ] [ 0 ] = Sbar_PicFromWad ( " inv_shotgun " ) ;
sb_weapons [ 0 ] [ 1 ] = Sbar_PicFromWad ( " inv_sshotgun " ) ;
sb_weapons [ 0 ] [ 2 ] = Sbar_PicFromWad ( " inv_nailgun " ) ;
sb_weapons [ 0 ] [ 3 ] = Sbar_PicFromWad ( " inv_snailgun " ) ;
sb_weapons [ 0 ] [ 4 ] = Sbar_PicFromWad ( " inv_rlaunch " ) ;
sb_weapons [ 0 ] [ 5 ] = Sbar_PicFromWad ( " inv_srlaunch " ) ;
sb_weapons [ 0 ] [ 6 ] = Sbar_PicFromWad ( " inv_lightng " ) ;
sb_weapons [ 1 ] [ 0 ] = Sbar_PicFromWad ( " inv2_shotgun " ) ;
sb_weapons [ 1 ] [ 1 ] = Sbar_PicFromWad ( " inv2_sshotgun " ) ;
sb_weapons [ 1 ] [ 2 ] = Sbar_PicFromWad ( " inv2_nailgun " ) ;
sb_weapons [ 1 ] [ 3 ] = Sbar_PicFromWad ( " inv2_snailgun " ) ;
sb_weapons [ 1 ] [ 4 ] = Sbar_PicFromWad ( " inv2_rlaunch " ) ;
sb_weapons [ 1 ] [ 5 ] = Sbar_PicFromWad ( " inv2_srlaunch " ) ;
sb_weapons [ 1 ] [ 6 ] = Sbar_PicFromWad ( " inv2_lightng " ) ;
for ( i = 0 ; i < 5 ; i + + )
{
sb_weapons [ 2 + i ] [ 0 ] = Sbar_PicFromWad ( va ( " inva%i_shotgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 1 ] = Sbar_PicFromWad ( va ( " inva%i_sshotgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 2 ] = Sbar_PicFromWad ( va ( " inva%i_nailgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 3 ] = Sbar_PicFromWad ( va ( " inva%i_snailgun " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 4 ] = Sbar_PicFromWad ( va ( " inva%i_rlaunch " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 5 ] = Sbar_PicFromWad ( va ( " inva%i_srlaunch " , i + 1 ) ) ;
sb_weapons [ 2 + i ] [ 6 ] = Sbar_PicFromWad ( va ( " inva%i_lightng " , i + 1 ) ) ;
}
sb_ammo [ 0 ] = Sbar_PicFromWad ( " sb_shells " ) ;
sb_ammo [ 1 ] = Sbar_PicFromWad ( " sb_nails " ) ;
sb_ammo [ 2 ] = Sbar_PicFromWad ( " sb_rocket " ) ;
sb_ammo [ 3 ] = Sbar_PicFromWad ( " sb_cells " ) ;
sb_armor [ 0 ] = Sbar_PicFromWad ( " sb_armor1 " ) ;
sb_armor [ 1 ] = Sbar_PicFromWad ( " sb_armor2 " ) ;
sb_armor [ 2 ] = Sbar_PicFromWad ( " sb_armor3 " ) ;
sb_items [ 0 ] = Sbar_PicFromWad ( " sb_key1 " ) ;
sb_items [ 1 ] = Sbar_PicFromWad ( " sb_key2 " ) ;
sb_items [ 2 ] = Sbar_PicFromWad ( " sb_invis " ) ;
sb_items [ 3 ] = Sbar_PicFromWad ( " sb_invuln " ) ;
sb_items [ 4 ] = Sbar_PicFromWad ( " sb_suit " ) ;
sb_items [ 5 ] = Sbar_PicFromWad ( " sb_quad " ) ;
sb_sigil [ 0 ] = Sbar_PicFromWad ( " sb_sigil1 " ) ;
sb_sigil [ 1 ] = Sbar_PicFromWad ( " sb_sigil2 " ) ;
sb_sigil [ 2 ] = Sbar_PicFromWad ( " sb_sigil3 " ) ;
sb_sigil [ 3 ] = Sbar_PicFromWad ( " sb_sigil4 " ) ;
sb_faces [ 4 ] [ 0 ] = Sbar_PicFromWad ( " face1 " ) ;
sb_faces [ 4 ] [ 1 ] = Sbar_PicFromWad ( " face_p1 " ) ;
sb_faces [ 3 ] [ 0 ] = Sbar_PicFromWad ( " face2 " ) ;
sb_faces [ 3 ] [ 1 ] = Sbar_PicFromWad ( " face_p2 " ) ;
sb_faces [ 2 ] [ 0 ] = Sbar_PicFromWad ( " face3 " ) ;
sb_faces [ 2 ] [ 1 ] = Sbar_PicFromWad ( " face_p3 " ) ;
sb_faces [ 1 ] [ 0 ] = Sbar_PicFromWad ( " face4 " ) ;
sb_faces [ 1 ] [ 1 ] = Sbar_PicFromWad ( " face_p4 " ) ;
sb_faces [ 0 ] [ 0 ] = Sbar_PicFromWad ( " face5 " ) ;
sb_faces [ 0 ] [ 1 ] = Sbar_PicFromWad ( " face_p5 " ) ;
sb_face_invis = Sbar_PicFromWad ( " face_invis " ) ;
sb_face_invuln = Sbar_PicFromWad ( " face_invul2 " ) ;
sb_face_invis_invuln = Sbar_PicFromWad ( " face_inv2 " ) ;
sb_face_quad = Sbar_PicFromWad ( " face_quad " ) ;
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sb_sbar = Sbar_PicFromWad ( " sbar " ) ;
sb_ibar = Sbar_PicFromWad ( " ibar " ) ;
sb_scorebar = Sbar_PicFromWad ( " scorebar " ) ;
if ( failedpic )
sbarfailed = true ;
failedpic = NULL ;
//try to detect rogue wads, and thus the stats we will be getting from the server.
failedpic = NULL ;
rsb_invbar [ 0 ] = Sbar_PicFromWad ( " r_invbar1 " ) ;
rsb_invbar [ 1 ] = Sbar_PicFromWad ( " r_invbar2 " ) ;
rsb_weapons [ 0 ] = Sbar_PicFromWad ( " r_lava " ) ;
rsb_weapons [ 1 ] = Sbar_PicFromWad ( " r_superlava " ) ;
rsb_weapons [ 2 ] = Sbar_PicFromWad ( " r_gren " ) ;
rsb_weapons [ 3 ] = Sbar_PicFromWad ( " r_multirock " ) ;
rsb_weapons [ 4 ] = Sbar_PicFromWad ( " r_plasma " ) ;
rsb_items [ 0 ] = Sbar_PicFromWad ( " r_shield1 " ) ;
rsb_items [ 1 ] = Sbar_PicFromWad ( " r_agrav1 " ) ;
rsb_teambord = Sbar_PicFromWad ( " r_teambord " ) ;
rsb_ammo [ 0 ] = Sbar_PicFromWad ( " r_ammolava " ) ;
rsb_ammo [ 1 ] = Sbar_PicFromWad ( " r_ammomulti " ) ;
rsb_ammo [ 2 ] = Sbar_PicFromWad ( " r_ammoplasma " ) ;
if ( ! failedpic | | COM_CheckParm ( " -rogue " ) )
sbar_rogue = true ;
else
sbar_rogue = false ;
}
void Sbar_Init ( void )
{
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Cvar_Register ( & scr_scoreboard_drawtitle , " Scoreboard settings " ) ;
Cvar_Register ( & scr_scoreboard_showfrags , " Scoreboard settings " ) ;
Cvar_Register ( & scr_scoreboard_titleseperator , " Scoreboard settings " ) ;
Cvar_Register ( & scr_scoreboard_forcecolors , " Scoreboard settings " ) ;
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Cmd_AddCommand ( " +showscores " , Sbar_ShowScores ) ;
Cmd_AddCommand ( " -showscores " , Sbar_DontShowScores ) ;
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Cmd_AddCommand ( " +showteamscores " , Sbar_ShowTeamScores ) ;
Cmd_AddCommand ( " -showteamscores " , Sbar_DontShowTeamScores ) ;
}
//=============================================================================
// drawing routines are reletive to the status bar location
/*
= = = = = = = = = = = = =
Sbar_DrawPic
= = = = = = = = = = = = =
*/
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void Sbar_DrawPic ( int x , int y , mpic_t * pic )
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{
Draw_Pic ( sbar_rect . x + x /* + ((sbar_rect.width - 320)>>1) */ , sbar_rect . y + y + ( sbar_rect . height - SBAR_HEIGHT ) , pic ) ;
}
/*
= = = = = = = = = = = = =
Sbar_DrawSubPic
= = = = = = = = = = = = =
JACK : Draws a portion of the picture in the status bar .
*/
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void Sbar_DrawSubPic ( int x , int y , mpic_t * pic , int srcx , int srcy , int width , int height )
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{
Draw_SubPic ( sbar_rect . x + x , sbar_rect . y + y + ( sbar_rect . height - SBAR_HEIGHT ) , pic , srcx , srcy , width , height ) ;
}
/*
= = = = = = = = = = = = =
Sbar_DrawTransPic
= = = = = = = = = = = = =
*/
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void Sbar_DrawTransPic ( int x , int y , mpic_t * pic )
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{
Draw_TransPic ( sbar_rect . x + x /*+ ((sbar_rect.width - 320)>>1) */ , sbar_rect . y + y + ( sbar_rect . height - SBAR_HEIGHT ) , pic ) ;
}
/*
= = = = = = = = = = = = = = = =
Sbar_DrawCharacter
Draws one solid graphics character
= = = = = = = = = = = = = = = =
*/
void Sbar_DrawCharacter ( int x , int y , int num )
{
Draw_Character ( sbar_rect . x + x /*+ ((sbar_rect.width - 320)>>1) */ + 4 , sbar_rect . y + y + sbar_rect . height - SBAR_HEIGHT , num ) ;
}
/*
= = = = = = = = = = = = = = = =
Sbar_DrawString
= = = = = = = = = = = = = = = =
*/
void Sbar_DrawString ( int x , int y , char * str )
{
Draw_String ( sbar_rect . x + x /*+ ((sbar_rect.width - 320)>>1) */ , sbar_rect . y + y + sbar_rect . height - SBAR_HEIGHT , str ) ;
}
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void Sbar_DrawFunString ( int x , int y , char * str )
{
Draw_FunString ( sbar_rect . x + x /*+ ((sbar_rect.width - 320)>>1) */ , sbar_rect . y + y + sbar_rect . height - SBAR_HEIGHT , str ) ;
}
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/*
= = = = = = = = = = = = =
Sbar_itoa
= = = = = = = = = = = = =
*/
int Sbar_itoa ( int num , char * buf )
{
char * str ;
int pow10 ;
int dig ;
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2004-08-23 00:15:46 +00:00
str = buf ;
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if ( num < 0 )
{
* str + + = ' - ' ;
num = - num ;
}
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for ( pow10 = 10 ; num > = pow10 ; pow10 * = 10 )
;
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2004-08-23 00:15:46 +00:00
do
{
pow10 / = 10 ;
dig = num / pow10 ;
* str + + = ' 0 ' + dig ;
num - = dig * pow10 ;
} while ( pow10 ! = 1 ) ;
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* str = 0 ;
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return str - buf ;
}
/*
= = = = = = = = = = = = =
Sbar_DrawNum
= = = = = = = = = = = = =
*/
void Sbar_DrawNum ( int x , int y , int num , int digits , int color )
{
char str [ 12 ] ;
char * ptr ;
int l , frame ;
# undef small
int small = false ;
if ( digits < 0 )
{
small = true ;
digits * = - 1 ;
}
l = Sbar_itoa ( num , str ) ;
ptr = str ;
if ( l > digits )
ptr + = ( l - digits ) ;
if ( small )
{
if ( l < digits )
x + = ( digits - l ) * 8 ;
while ( * ptr )
{
Sbar_DrawCharacter ( x , y , * ptr + 18 - ' 0 ' ) ;
ptr + + ;
x + = 8 ;
}
return ;
}
if ( l < digits )
x + = ( digits - l ) * 24 ;
while ( * ptr )
{
if ( * ptr = = ' - ' )
frame = STAT_MINUS ;
else
frame = * ptr - ' 0 ' ;
Sbar_DrawTransPic ( x , y , sb_nums [ color ] [ frame ] ) ;
x + = 24 ;
ptr + + ;
}
}
//=============================================================================
int fragsort [ MAX_CLIENTS ] ;
int scoreboardlines ;
typedef struct {
char team [ 16 + 1 ] ;
int frags ;
int players ;
int plow , phigh , ptotal ;
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int topcolour , bottomcolour ;
qboolean ownteam ;
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} team_t ;
team_t teams [ MAX_CLIENTS ] ;
int teamsort [ MAX_CLIENTS ] ;
int scoreboardteams ;
/*
= = = = = = = = = = = = = = =
Sbar_SortFrags
= = = = = = = = = = = = = = =
*/
void Sbar_SortFrags ( qboolean includespec )
{
int i , j , k ;
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// sort by frags
scoreboardlines = 0 ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
if ( cl . players [ i ] . name [ 0 ] & &
( ! cl . players [ i ] . spectator | | includespec ) )
{
fragsort [ scoreboardlines ] = i ;
scoreboardlines + + ;
if ( cl . players [ i ] . spectator )
cl . players [ i ] . frags = - 999 ;
}
}
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for ( i = 0 ; i < scoreboardlines ; i + + )
for ( j = 0 ; j < scoreboardlines - 1 - i ; j + + )
if ( cl . players [ fragsort [ j ] ] . frags < cl . players [ fragsort [ j + 1 ] ] . frags )
{
k = fragsort [ j ] ;
fragsort [ j ] = fragsort [ j + 1 ] ;
fragsort [ j + 1 ] = k ;
}
}
void Sbar_SortTeams ( void )
{
int i , j , k ;
player_info_t * s ;
char t [ 16 + 1 ] ;
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int ownnum ;
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// request new ping times every two second
scoreboardteams = 0 ;
if ( ! cl . teamplay )
return ;
// sort the teams
memset ( teams , 0 , sizeof ( teams ) ) ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
teams [ i ] . plow = 999 ;
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ownnum = Sbar_PlayerNum ( ) ;
for ( i = 0 ; i < MAX_CLIENTS ; i + + )
{
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s = & cl . players [ i ] ;
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if ( ! s - > name [ 0 ] | | s - > spectator )
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continue ;
// find his team in the list
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Q_strncpyz ( t , s - > team , sizeof ( t ) ) ;
if ( ! t [ 0 ] )
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continue ; // not on team
for ( j = 0 ; j < scoreboardteams ; j + + )
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if ( ! strcmp ( teams [ j ] . team , t ) )
{
break ;
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}
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/*if (cl.teamfortress)
{
teams [ j ] . topcolour = teams [ j ] . bottomcolour = TF_TeamToColour ( t ) ;
}
else */ if ( j = = scoreboardteams | | i = = ownnum )
{
teams [ j ] . topcolour = Sbar_TopColour ( s ) ;
teams [ j ] . bottomcolour = Sbar_BottomColour ( s ) ;
}
if ( j = = scoreboardteams )
{ // create a team for this player
scoreboardteams + + ;
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strcpy ( teams [ j ] . team , t ) ;
}
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teams [ j ] . frags + = s - > frags ;
teams [ j ] . players + + ;
if ( teams [ j ] . plow > s - > ping )
teams [ j ] . plow = s - > ping ;
if ( teams [ j ] . phigh < s - > ping )
teams [ j ] . phigh = s - > ping ;
teams [ j ] . ptotal + = s - > ping ;
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}
// sort
for ( i = 0 ; i < scoreboardteams ; i + + )
teamsort [ i ] = i ;
// good 'ol bubble sort
for ( i = 0 ; i < scoreboardteams - 1 ; i + + )
for ( j = i + 1 ; j < scoreboardteams ; j + + )
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if ( teams [ teamsort [ i ] ] . frags < teams [ teamsort [ j ] ] . frags )
{
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k = teamsort [ i ] ;
teamsort [ i ] = teamsort [ j ] ;
teamsort [ j ] = k ;
}
}
int Sbar_ColorForMap ( int m )
{
m = ( m < 0 ) ? 0 : ( ( m > 13 ) ? 13 : m ) ;
m * = 16 ;
return m < 128 ? m + 8 : m + 8 ;
}
/*
= = = = = = = = = = = = = = =
Sbar_SoloScoreboard
= = = = = = = = = = = = = = =
*/
void Sbar_SoloScoreboard ( void )
{
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int l ;
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float time ;
char str [ 80 ] ;
int minutes , seconds , tens , units ;
Sbar_DrawPic ( 0 , 0 , sb_scorebar ) ;
// time
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time = cl . servertime ;
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minutes = time / 60 ;
seconds = time - 60 * minutes ;
tens = seconds / 10 ;
units = seconds - 10 * tens ;
sprintf ( str , " Time :%3i:%i%i " , minutes , tens , units ) ;
Sbar_DrawString ( 184 , 4 , str ) ;
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// draw level name
l = strlen ( cl . levelname ) ;
Sbar_DrawString ( 232 - l * 4 , 12 , cl . levelname ) ;
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}
void Sbar_CoopScoreboard ( void )
{
float time ;
char str [ 80 ] ;
int minutes , seconds , tens , units ;
int l ;
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sprintf ( str , " Monsters:%3i /%3i " , cl . stats [ 0 ] [ STAT_MONSTERS ] , cl . stats [ 0 ] [ STAT_TOTALMONSTERS ] ) ;
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Sbar_DrawString ( 8 , 4 , str ) ;
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sprintf ( str , " Secrets :%3i /%3i " , cl . stats [ 0 ] [ STAT_SECRETS ] , cl . stats [ 0 ] [ STAT_TOTALSECRETS ] ) ;
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Sbar_DrawString ( 8 , 12 , str ) ;
// time
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time = cl . servertime ;
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minutes = time / 60 ;
seconds = time - 60 * minutes ;
tens = seconds / 10 ;
units = seconds - 10 * tens ;
sprintf ( str , " Time :%3i:%i%i " , minutes , tens , units ) ;
Sbar_DrawString ( 184 , 4 , str ) ;
// draw level name
l = strlen ( cl . levelname ) ;
Sbar_DrawString ( 232 - l * 4 , 12 , cl . levelname ) ;
}
//=============================================================================
/*
= = = = = = = = = = = = = = =
Sbar_DrawInventory
= = = = = = = = = = = = = = =
*/
void Sbar_DrawInventory ( int pnum )
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{
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int i ;
char num [ 6 ] ;
float time ;
int flashon ;
qboolean headsup ;
qboolean hudswap ;
headsup = ! ( cl_sbar . value | | ( scr_viewsize . value < 100 & & cl . splitclients = = 1 ) ) ;
hudswap = cl_hudswap . value ; // Get that nasty float out :)
if ( ! headsup )
{
if ( sbar_rogue )
{
if ( cl . stats [ pnum ] [ STAT_ACTIVEWEAPON ] > = RIT_LAVA_NAILGUN )
Sbar_DrawPic ( 0 , - 24 , rsb_invbar [ 0 ] ) ;
else
Sbar_DrawPic ( 0 , - 24 , rsb_invbar [ 1 ] ) ;
}
else
Sbar_DrawPic ( 0 , - 24 , sb_ibar ) ;
}
// weapons
for ( i = 0 ; i < 7 ; i + + )
{
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & ( IT_SHOTGUN < < i ) )
{
time = cl . item_gettime [ pnum ] [ i ] ;
flashon = ( int ) ( ( cl . time - time ) * 10 ) ;
if ( flashon < 0 )
flashon = 0 ;
if ( flashon > = 10 )
{
if ( cl . stats [ pnum ] [ STAT_ACTIVEWEAPON ] = = ( IT_SHOTGUN < < i ) )
flashon = 1 ;
else
flashon = 0 ;
}
else
flashon = ( flashon % 5 ) + 2 ;
if ( headsup ) {
if ( i | | sbar_rect . height > 200 )
Sbar_DrawSubPic ( ( hudswap ) ? 0 : ( sbar_rect . width - 24 ) , - 68 - ( 7 - i ) * 16 , sb_weapons [ flashon ] [ i ] , 0 , 0 , 24 , 16 ) ;
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} else
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Sbar_DrawPic ( i * 24 , - 16 , sb_weapons [ flashon ] [ i ] ) ;
// Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
if ( flashon > 1 )
sb_updates = 0 ; // force update to remove flash
}
}
if ( sbar_rogue )
{
// check for powered up weapon.
if ( cl . stats [ pnum ] [ STAT_ACTIVEWEAPON ] > = RIT_LAVA_NAILGUN )
{
for ( i = 0 ; i < 5 ; i + + )
{
if ( cl . stats [ pnum ] [ STAT_ACTIVEWEAPON ] = = ( RIT_LAVA_NAILGUN < < i ) )
{
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if ( headsup ) {
if ( sbar_rect . height > 200 )
Sbar_DrawSubPic ( ( hudswap ) ? 0 : ( sbar_rect . width - 24 ) , - 68 - ( 5 - i ) * 16 , rsb_weapons [ i ] , 0 , 0 , 24 , 16 ) ;
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} else
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Sbar_DrawPic ( ( i + 2 ) * 24 , - 16 , rsb_weapons [ i ] ) ;
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}
}
}
}
// ammo counts
for ( i = 0 ; i < 4 ; i + + )
{
sprintf ( num , " %3i " , cl . stats [ pnum ] [ STAT_SHELLS + i ] ) ;
if ( headsup )
{
// Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
Sbar_DrawSubPic ( ( hudswap ) ? 0 : ( sbar_rect . width - 42 ) , - 24 - ( 4 - i ) * 11 , sb_ibar , 3 + ( i * 48 ) , 0 , 42 , 11 ) ;
if ( num [ 0 ] ! = ' ' )
Sbar_DrawCharacter ( ( hudswap ) ? 3 : ( sbar_rect . width - 39 ) , - 24 - ( 4 - i ) * 11 , 18 + num [ 0 ] - ' 0 ' ) ;
if ( num [ 1 ] ! = ' ' )
Sbar_DrawCharacter ( ( hudswap ) ? 11 : ( sbar_rect . width - 31 ) , - 24 - ( 4 - i ) * 11 , 18 + num [ 1 ] - ' 0 ' ) ;
if ( num [ 2 ] ! = ' ' )
Sbar_DrawCharacter ( ( hudswap ) ? 19 : ( sbar_rect . width - 23 ) , - 24 - ( 4 - i ) * 11 , 18 + num [ 2 ] - ' 0 ' ) ;
}
else
{
if ( num [ 0 ] ! = ' ' )
Sbar_DrawCharacter ( ( 6 * i + 1 ) * 8 - 2 , - 24 , 18 + num [ 0 ] - ' 0 ' ) ;
if ( num [ 1 ] ! = ' ' )
Sbar_DrawCharacter ( ( 6 * i + 2 ) * 8 - 2 , - 24 , 18 + num [ 1 ] - ' 0 ' ) ;
if ( num [ 2 ] ! = ' ' )
Sbar_DrawCharacter ( ( 6 * i + 3 ) * 8 - 2 , - 24 , 18 + num [ 2 ] - ' 0 ' ) ;
}
}
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flashon = 0 ;
// items
for ( i = 0 ; i < 6 ; i + + )
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & ( 1 < < ( 17 + i ) ) )
{
time = cl . item_gettime [ pnum ] [ 17 + i ] ;
if ( time & & time > cl . time - 2 & & flashon )
{ // flash frame
sb_updates = 0 ;
}
else
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Sbar_DrawPic ( 192 + i * 16 , - 16 , sb_items [ i ] ) ;
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if ( time & & time > cl . time - 2 )
sb_updates = 0 ;
}
if ( sbar_rogue )
{
// new rogue items
for ( i = 0 ; i < 2 ; i + + )
{
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & ( 1 < < ( 29 + i ) ) )
{
time = cl . item_gettime [ pnum ] [ 29 + i ] ;
if ( time & & time > cl . time - 2 & & flashon )
{ // flash frame
sb_updates = 0 ;
}
else
{
Sbar_DrawPic ( 288 + i * 16 , - 16 , rsb_items [ i ] ) ;
}
if ( time & & time > cl . time - 2 )
sb_updates = 0 ;
}
}
}
else
{
// sigils
for ( i = 0 ; i < 4 ; i + + )
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & ( 1 < < ( 28 + i ) ) )
{
time = cl . item_gettime [ pnum ] [ 28 + i ] ;
if ( time & & time > cl . time - 2 & & flashon )
{ // flash frame
sb_updates = 0 ;
}
else
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Sbar_DrawPic ( 320 - 32 + i * 8 , - 16 , sb_sigil [ i ] ) ;
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if ( time & & time > cl . time - 2 )
sb_updates = 0 ;
}
}
}
//=============================================================================
/*
= = = = = = = = = = = = = = =
Sbar_DrawFrags
= = = = = = = = = = = = = = =
*/
void Sbar_DrawFrags ( void )
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{
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int i , k , l ;
int top , bottom ;
int x , y , f ;
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int ownnum ;
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char num [ 12 ] ;
player_info_t * s ;
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2004-08-23 00:15:46 +00:00
Sbar_SortFrags ( false ) ;
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ownnum = Sbar_PlayerNum ( ) ;
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// draw the text
l = scoreboardlines < = 4 ? scoreboardlines : 4 ;
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x = 23 ;
// xofs = (sbar_rect.width - 320)>>1;
y = sbar_rect . height - SBAR_HEIGHT - 23 ;
for ( i = 0 ; i < l ; i + + )
{
k = fragsort [ i ] ;
s = & cl . players [ k ] ;
if ( ! s - > name [ 0 ] )
continue ;
if ( s - > spectator )
continue ;
// draw background
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top = Sbar_TopColour ( s ) ;
bottom = Sbar_BottomColour ( s ) ;
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top = ( top < 0 ) ? 0 : ( ( top > 13 ) ? 13 : top ) ;
bottom = ( bottom < 0 ) ? 0 : ( ( bottom > 13 ) ? 13 : bottom ) ;
top = Sbar_ColorForMap ( top ) ;
bottom = Sbar_ColorForMap ( bottom ) ;
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// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
Draw_Fill ( sbar_rect . x + x * 8 + 10 , sbar_rect . y + y , 28 , 4 , top ) ;
Draw_Fill ( sbar_rect . x + x * 8 + 10 , sbar_rect . y + y + 4 , 28 , 3 , bottom ) ;
// draw number
f = s - > frags ;
sprintf ( num , " %3i " , f ) ;
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Sbar_DrawCharacter ( ( x + 1 ) * 8 , - 24 , num [ 0 ] ) ;
Sbar_DrawCharacter ( ( x + 2 ) * 8 , - 24 , num [ 1 ] ) ;
Sbar_DrawCharacter ( ( x + 3 ) * 8 , - 24 , num [ 2 ] ) ;
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if ( k = = ownnum )
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{
Sbar_DrawCharacter ( x * 8 + 2 , - 24 , 16 ) ;
Sbar_DrawCharacter ( ( x + 4 ) * 8 - 4 , - 24 , 17 ) ;
}
x + = 4 ;
}
}
//=============================================================================
/*
= = = = = = = = = = = = = = =
Sbar_DrawFace
= = = = = = = = = = = = = = =
*/
void Sbar_DrawFace ( int pnum )
{
int f , anim ;
if ( ( cl . stats [ pnum ] [ STAT_ITEMS ] & ( IT_INVISIBILITY | IT_INVULNERABILITY ) )
= = ( IT_INVISIBILITY | IT_INVULNERABILITY ) )
{
Sbar_DrawPic ( 112 , 0 , sb_face_invis_invuln ) ;
return ;
}
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if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_QUAD )
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{
Sbar_DrawPic ( 112 , 0 , sb_face_quad ) ;
return ;
}
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if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_INVISIBILITY )
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{
Sbar_DrawPic ( 112 , 0 , sb_face_invis ) ;
return ;
}
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if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_INVULNERABILITY )
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{
Sbar_DrawPic ( 112 , 0 , sb_face_invuln ) ;
return ;
}
if ( cl . stats [ pnum ] [ STAT_HEALTH ] > = 100 )
f = 4 ;
else
f = cl . stats [ pnum ] [ STAT_HEALTH ] / 20 ;
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if ( f < 0 )
f = 0 ;
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if ( cl . time < = cl . faceanimtime [ pnum ] )
{
anim = 1 ;
sb_updates = 0 ; // make sure the anim gets drawn over
}
else
anim = 0 ;
Sbar_DrawPic ( 112 , 0 , sb_faces [ f ] [ anim ] ) ;
}
/*
= = = = = = = = = = = = =
Sbar_DrawNormal
= = = = = = = = = = = = =
*/
void Sbar_DrawNormal ( int pnum )
{
if ( cl_sbar . value | | ( scr_viewsize . value < 100 & & cl . splitclients = = 1 ) )
Sbar_DrawPic ( 0 , 0 , sb_sbar ) ;
// armor
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_INVULNERABILITY )
{
Sbar_DrawNum ( 24 , 0 , 666 , 3 , 1 ) ;
Sbar_DrawPic ( 0 , 0 , draw_disc ) ;
}
else
{
if ( sbar_rogue )
{
Sbar_DrawNum ( 24 , 0 , cl . stats [ pnum ] [ STAT_ARMOR ] , 3 ,
cl . stats [ pnum ] [ STAT_ARMOR ] < = 25 ) ;
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_ARMOR3 )
Sbar_DrawPic ( 0 , 0 , sb_armor [ 2 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_ARMOR2 )
Sbar_DrawPic ( 0 , 0 , sb_armor [ 1 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_ARMOR1 )
Sbar_DrawPic ( 0 , 0 , sb_armor [ 0 ] ) ;
}
else
{
Sbar_DrawNum ( 24 , 0 , cl . stats [ pnum ] [ STAT_ARMOR ] , 3 ,
cl . stats [ pnum ] [ STAT_ARMOR ] < = 25 ) ;
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_ARMOR3 )
Sbar_DrawPic ( 0 , 0 , sb_armor [ 2 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_ARMOR2 )
Sbar_DrawPic ( 0 , 0 , sb_armor [ 1 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_ARMOR1 )
Sbar_DrawPic ( 0 , 0 , sb_armor [ 0 ] ) ;
}
}
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// face
Sbar_DrawFace ( pnum ) ;
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2004-08-23 00:15:46 +00:00
// health
Sbar_DrawNum ( 136 , 0 , cl . stats [ pnum ] [ STAT_HEALTH ] , 3
, cl . stats [ pnum ] [ STAT_HEALTH ] < = 25 ) ;
// ammo icon
if ( sbar_rogue )
{
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_SHELLS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 0 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_NAILS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 1 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_ROCKETS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 2 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_CELLS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 3 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_LAVA_NAILS )
Sbar_DrawPic ( 224 , 0 , rsb_ammo [ 0 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_PLASMA_AMMO )
Sbar_DrawPic ( 224 , 0 , rsb_ammo [ 1 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & RIT_MULTI_ROCKETS )
Sbar_DrawPic ( 224 , 0 , rsb_ammo [ 2 ] ) ;
}
else
{
if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_SHELLS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 0 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_NAILS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 1 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_ROCKETS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 2 ] ) ;
else if ( cl . stats [ pnum ] [ STAT_ITEMS ] & IT_CELLS )
Sbar_DrawPic ( 224 , 0 , sb_ammo [ 3 ] ) ;
}
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Sbar_DrawNum ( 248 , 0 , cl . stats [ pnum ] [ STAT_AMMO ] , 3
, cl . stats [ pnum ] [ STAT_AMMO ] < = 10 ) ;
}
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qboolean Sbar_ShouldDraw ( void )
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{
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# ifdef TEXTEDITOR
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extern qboolean editoractive ;
# endif
qboolean headsup ;
int deadcount = 0 ;
if ( scr_con_current = = vid . height )
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return false ; // console is full screen
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# ifdef TEXTEDITOR
if ( editoractive )
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return false ;
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# endif
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# ifdef VM_UI
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if ( UI_DrawStatusBar ( ( sb_showscores ? 1 : 0 ) + ( sb_showteamscores ? 2 : 0 ) ) > 0 )
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return false ;
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if ( UI_MenuState ( ) )
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return false ;
# endif
headsup = ! ( cl_sbar . value | | ( scr_viewsize . value < 100 & & cl . splitclients = = 1 ) ) ;
if ( ( sb_updates > = vid . numpages ) & & ! headsup )
return false ;
return true ;
}
void Sbar_DrawScoreboard ( void )
{
int pnum ;
int deadcount = 0 ;
if ( cls . protocol = = CP_QUAKE2 )
return ;
for ( pnum = 0 ; pnum < cl . splitclients ; pnum + + )
{
if ( cl . stats [ pnum ] [ STAT_HEALTH ] < = 0 )
deadcount + + ;
}
if ( deadcount = = cl . splitclients & & ! cl . spectator )
{
if ( cl . teamplay > 0 & & ! sb_showscores )
Sbar_TeamOverlay ( ) ;
else
Sbar_DeathmatchOverlay ( 0 ) ;
}
else if ( sb_showscores )
Sbar_DeathmatchOverlay ( 0 ) ;
else if ( sb_showteamscores )
Sbar_TeamOverlay ( ) ;
else
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return ;
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sb_updates = 0 ;
}
/*
= = = = = = = = = = = = = = =
Sbar_Draw
= = = = = = = = = = = = = = =
*/
void Sbar_Draw ( void )
{
# ifdef TEXTEDITOR
extern qboolean editoractive ;
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# endif
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qboolean headsup ;
char st [ 512 ] ;
int pnum ;
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headsup = ! ( cl_sbar . value | | ( scr_viewsize . value < 100 & & cl . splitclients = = 1 ) ) ;
if ( ( sb_updates > = vid . numpages ) & & ! headsup )
return ;
# ifdef Q2CLIENT
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if ( cls . protocol = = CP_QUAKE2 )
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{
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SCR_VRectForPlayer ( & sbar_rect , 0 ) ;
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if ( * cl . q2statusbar )
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Sbar_ExecuteLayoutString ( cl . q2statusbar ) ;
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if ( * cl . q2layout )
{
if ( cl . q2frame . playerstate . stats [ Q2STAT_LAYOUTS ] )
Sbar_ExecuteLayoutString ( cl . q2layout ) ;
}
return ;
}
# endif
Sbar_Start ( ) ;
for ( pnum = 0 ; pnum < cl . splitclients ; pnum + + )
{
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if ( cl . splitclients > 1 | | scr_chatmode )
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{
SCR_VRectForPlayer ( & sbar_rect , pnum ) ;
}
else
{ //single player sbar takes full screen
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extern cvar_t scr_centersbar ;
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sbar_rect . width = vid . width ;
sbar_rect . height = vid . height ;
sbar_rect . x = 0 ;
sbar_rect . y = 0 ;
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if ( scr_centersbar . value )
{
sbar_rect . x = ( vid . width - 320 ) / 2 ;
sbar_rect . width - = sbar_rect . x ;
}
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}
if ( sbarfailed ) //files failed to load.
{
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if ( cl . stats [ pnum ] [ STAT_HEALTH ] < = 0 ) //when dead, show nothing
continue ;
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if ( scr_viewsize . value ! = 120 )
Cvar_Set ( & scr_viewsize , " 120 " ) ;
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Sbar_DrawString ( 0 , - 8 , va ( " Health: %i " , cl . stats [ pnum ] [ STAT_HEALTH ] ) ) ;
Sbar_DrawString ( 0 , - 16 , va ( " Armor: %i " , cl . stats [ pnum ] [ STAT_ARMOR ] ) ) ;
if ( cl . stats [ pnum ] [ STAT_H2_BLUEMANA ] )
Sbar_DrawString ( 0 , - 24 , va ( " Blue: %i " , cl . stats [ pnum ] [ STAT_H2_BLUEMANA ] ) ) ;
if ( cl . stats [ pnum ] [ STAT_H2_GREENMANA ] )
Sbar_DrawString ( 0 , - 32 , va ( " Green: %i " , cl . stats [ pnum ] [ STAT_H2_GREENMANA ] ) ) ;
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continue ;
}
scr_copyeverything = 1 ;
// scr_fullupdate = 0;
sb_updates + + ;
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// top line
if ( sb_lines > 24 )
{
if ( ! cl . spectator | | autocam [ pnum ] = = CAM_TRACK )
Sbar_DrawInventory ( pnum ) ;
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if ( ( ! headsup | | sbar_rect . width < 512 ) & & cl . deathmatch )
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Sbar_DrawFrags ( ) ;
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}
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// main area
if ( sb_lines > 0 )
{
if ( cl . spectator )
{
if ( autocam [ pnum ] ! = CAM_TRACK )
{
Sbar_DrawPic ( 0 , 0 , sb_scorebar ) ;
Sbar_DrawString ( 160 - 7 * 8 , 4 , " SPECTATOR MODE " ) ;
Sbar_DrawString ( 160 - 14 * 8 + 4 , 12 , " Press [ATTACK] for AutoCamera " ) ;
}
else
{
if ( sb_showscores | | cl . stats [ pnum ] [ STAT_HEALTH ] < = 0 )
Sbar_SoloScoreboard ( ) ;
else if ( cls . gamemode ! = GAME_DEATHMATCH )
Sbar_CoopScoreboard ( ) ;
else
Sbar_DrawNormal ( pnum ) ;
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if ( hud_tracking_show . value )
{
sprintf ( st , " Tracking %-.64s " ,
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cl . players [ spec_track [ pnum ] ] . name ) ;
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Sbar_DrawFunString ( 0 , - 8 , st ) ;
}
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}
}
else if ( sb_showscores | | ( cl . stats [ pnum ] [ STAT_HEALTH ] < = 0 & & cl . splitclients = = 1 ) )
{
if ( ! pnum )
{
if ( cls . gamemode ! = GAME_DEATHMATCH )
Sbar_CoopScoreboard ( ) ;
else
Sbar_SoloScoreboard ( ) ;
}
}
else
Sbar_DrawNormal ( pnum ) ;
}
}
# ifdef RGLQUAKE
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if ( cl_sbar . value = = 1 | | scr_viewsize . value < 100 )
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{
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if ( cl . splitclients = = 1 & & sbar_rect . x > 0 )
{ // left
Draw_TileClear ( 0 , sbar_rect . height - sb_lines , sbar_rect . x , sb_lines ) ;
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}
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if ( sbar_rect . x + 320 < = sbar_rect . width & & ! headsup )
Draw_TileClear ( sbar_rect . x + 320 , sbar_rect . height - sb_lines , sbar_rect . width - ( 320 ) , sb_lines ) ;
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}
# endif
if ( sb_lines > 0 )
Sbar_MiniDeathmatchOverlay ( ) ;
{
extern int scr_chatmode ;
if ( scr_chatmode )
Sbar_ChatModeOverlay ( ) ;
}
}
//=============================================================================
/*
= = = = = = = = = = = = = = = = = =
Sbar_IntermissionNumber
= = = = = = = = = = = = = = = = = =
*/
void Sbar_IntermissionNumber ( int x , int y , int num , int digits , int color )
{
char str [ 12 ] ;
char * ptr ;
int l , frame ;
l = Sbar_itoa ( num , str ) ;
ptr = str ;
if ( l > digits )
ptr + = ( l - digits ) ;
if ( l < digits )
x + = ( digits - l ) * 24 ;
while ( * ptr )
{
if ( * ptr = = ' - ' )
frame = STAT_MINUS ;
else
frame = * ptr - ' 0 ' ;
Draw_TransPic ( x , y , sb_nums [ color ] [ frame ] ) ;
x + = 24 ;
ptr + + ;
}
}
/*
= = = = = = = = = = = = = = = = = =
Sbar_TeamOverlay
team frags
added by Zoid
= = = = = = = = = = = = = = = = = =
*/
void Sbar_TeamOverlay ( void )
{
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mpic_t * pic ;
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int i , k , l ;
int x , y ;
char num [ 12 ] ;
char team [ 5 ] ;
team_t * tm ;
int plow , phigh , pavg ;
// request new ping times every two second
if ( ! cl . teamplay ) {
Sbar_DeathmatchOverlay ( 0 ) ;
return ;
}
scr_copyeverything = 1 ;
scr_fullupdate = 0 ;
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y = 0 ;
if ( scr_scoreboard_drawtitle . value )
{
pic = Draw_SafeCachePic ( " gfx/ranking.lmp " ) ;
if ( pic )
Draw_Pic ( ( vid . width - pic - > width ) / 2 , 0 , pic ) ;
y + = 24 ;
}
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x = ( vid . width - 320 ) / 2 + 36 ;
Draw_String ( x , y , " low/avg/high team total players " ) ;
y + = 8 ;
// Draw_String(x, y, "------------ ---- ----- -------");
Draw_String ( x , y , " \x1d \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1f \x1d \x1e \x1e \x1f \x1d \x1e \x1e \x1e \x1f \x1d \x1e \x1e \x1e \x1e \x1e \x1f " ) ;
y + = 8 ;
// sort the teams
Sbar_SortTeams ( ) ;
// draw the text
l = scoreboardlines ;
for ( i = 0 ; i < scoreboardteams & & y < = vid . height - 10 ; i + + )
{
k = teamsort [ i ] ;
tm = teams + k ;
// draw pings
plow = tm - > plow ;
if ( plow < 0 | | plow > 999 )
plow = 999 ;
phigh = tm - > phigh ;
if ( phigh < 0 | | phigh > 999 )
phigh = 999 ;
if ( ! tm - > players )
pavg = 999 ;
else
pavg = tm - > ptotal / tm - > players ;
if ( pavg < 0 | | pavg > 999 )
pavg = 999 ;
sprintf ( num , " %3i/%3i/%3i " , plow , pavg , phigh ) ;
Draw_String ( x , y , num ) ;
// draw team
Q_strncpyz ( team , tm - > team , sizeof ( team ) ) ;
Draw_String ( x + 104 , y , team ) ;
// draw total
sprintf ( num , " %5i " , tm - > frags ) ;
Draw_String ( x + 104 + 40 , y , num ) ;
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// draw players
sprintf ( num , " %5i " , tm - > players ) ;
Draw_String ( x + 104 + 88 , y , num ) ;
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if ( ! strncmp ( cl . players [ cl . playernum [ 0 ] ] . team , tm - > team , 16 ) ) {
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Draw_Character ( x + 104 - 8 , y , 16 ) ;
Draw_Character ( x + 104 + 32 , y , 17 ) ;
}
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y + = 8 ;
}
y + = 8 ;
Sbar_DeathmatchOverlay ( y ) ;
}
/*
= = = = = = = = = = = = = = = = = =
Sbar_DeathmatchOverlay
ping time frags name
= = = = = = = = = = = = = = = = = =
*/
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//for reference:
//define COLUMN(title, width, code)
# define COLUMN_PING COLUMN(ping, 4*8, \
{ \
int p = s - > ping ; \
if ( p < 0 | | p > 999 ) p = 999 ; \
sprintf ( num , " %4i " , p ) ; \
Draw_FunString ( x , y , num ) ; \
} )
# define COLUMN_PL COLUMN(pl, 2*8, \
{ \
int p = s - > pl ; \
sprintf ( num , " %3i " , p ) ; \
Draw_FunString ( x , y , num ) ; \
} )
# define COLUMN_TIME COLUMN(time, 4*8, \
{ \
if ( cl . intermission ) \
total = cl . completed_time - s - > entertime ; \
else \
total = cl . servertime - s - > entertime ; \
minutes = ( int ) total / 60 ; \
sprintf ( num , " %4i " , minutes ) ; \
Draw_String ( x , y , num ) ; \
} )
# define COLUMN_FRAGS COLUMN(frags, 5*8, \
{ \
top = Sbar_TopColour ( s ) ; \
bottom = Sbar_BottomColour ( s ) ; \
top = Sbar_ColorForMap ( top ) ; \
bottom = Sbar_ColorForMap ( bottom ) ; \
\
if ( largegame ) \
Draw_Fill ( x , y + 1 , 40 , 3 , top ) ; \
else \
Draw_Fill ( x , y , 40 , 4 , top ) ; \
Draw_Fill ( x , y + 4 , 40 , 4 , bottom ) ; \
\
f = s - > frags ; \
sprintf ( num , " %3i " , f ) ; \
\
Draw_Character ( x + 8 , y , num [ 0 ] ) ; \
Draw_Character ( x + 16 , y , num [ 1 ] ) ; \
Draw_Character ( x + 24 , y , num [ 2 ] ) ; \
\
if ( ( cl . spectator & & k = = spec_track [ 0 ] ) | | \
( ! cl . spectator & & k = = cl . playernum [ 0 ] ) ) \
{ \
Draw_Character ( x , y , 16 ) ; \
Draw_Character ( x + 32 , y , 17 ) ; \
} \
} )
# define COLUMN_TEAMNAME COLUMN(team, 4*8, {Draw_FunStringLen(x, y, s->team, 4);})
# define COLUMN_NAME COLUMN(name, 16*8, {Draw_FunString(x, y, s->name);})
# define COLUMN_KILLS COLUMN(kils, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetKills(k)));})
# define COLUMN_TKILLS COLUMN(tkil, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetTKills(k)));})
# define COLUMN_DEATHS COLUMN(dths, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetDeaths(k)));})
# define COLUMN_TOUCHES COLUMN(tchs, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetTouches(k)));})
# define COLUMN_CAPS COLUMN(caps, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetCaptures(k)));})
//columns are listed here in display order
# define ALLCOLUMNS COLUMN_PING COLUMN_PL COLUMN_TIME COLUMN_FRAGS COLUMN_TEAMNAME COLUMN_NAME COLUMN_KILLS COLUMN_TKILLS COLUMN_DEATHS COLUMN_TOUCHES COLUMN_CAPS
enum
{
# define COLUMN(title, width, code) COLUMN##title,
ALLCOLUMNS
# undef COLUMN
COLUMN_MAX
} ;
# define ADDCOLUMN(id) showcolumns |= (1<<id)
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void Sbar_DeathmatchOverlay ( int start )
{
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mpic_t * pic ;
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int i , k , l ;
int top , bottom ;
int x , y , f ;
char num [ 12 ] ;
player_info_t * s ;
int total ;
int minutes ;
int skip = 10 ;
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int showcolumns ;
int startx ;
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if ( largegame )
skip = 8 ;
// request new ping times every two second
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if ( realtime - cl . last_ping_request > 2 & & cls . protocol = = CP_QUAKEWORLD )
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{
cl . last_ping_request = realtime ;
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CL_SendClientCommand ( false , " pings " ) ;
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}
scr_copyeverything = 1 ;
scr_fullupdate = 0 ;
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if ( start )
y = start ;
else
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{
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y = 0 ;
if ( scr_scoreboard_drawtitle . value )
{
pic = Draw_SafeCachePic ( " gfx/ranking.lmp " ) ;
if ( pic )
Draw_Pic ( ( vid . width - 320 ) / 2 + 160 - pic - > width / 2 , 0 , pic ) ;
y + = 24 ;
}
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}
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// scores
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Sbar_SortFrags ( true ) ;
// draw the text
l = scoreboardlines ;
if ( start )
y = start ;
else
y = 24 ;
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showcolumns = 0 ;
//we use startx here as the total width
startx = 0 ;
# define COLUMN(title, cwidth, code) if (startx+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); startx += cwidth+8;}
//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
COLUMN_NAME
COLUMN_PING
COLUMN_PL
COLUMN_TIME
COLUMN_FRAGS
if ( cl . teamplay )
{
COLUMN_TEAMNAME
}
if ( cl . teamplay & & Stats_HaveFlags ( ) )
{
COLUMN_CAPS
}
if ( scr_scoreboard_showfrags . value & & Stats_HaveKills ( ) )
{
COLUMN_KILLS
COLUMN_DEATHS
if ( cl . teamplay )
{
COLUMN_TKILLS
}
}
if ( cl . teamplay & & Stats_HaveFlags ( ) )
{
COLUMN_TOUCHES
}
# undef COLUMN
startx = ( vid . width - startx ) / 2 ;
x = startx ;
# define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;}
ALLCOLUMNS
# undef COLUMN
y + = 8 ;
if ( scr_scoreboard_titleseperator . value )
{
x = startx ;
# define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_String(x, y, "\x1d"); for (i = 8; i < width-8; i+= 8) Draw_String(x+i, y, "\x1e"); Draw_String(x+i, y, "\x1f"); x += width+8;}
ALLCOLUMNS
# undef COLUMN
y + = 8 ;
}
y - = skip ;
for ( i = 0 ; i < scoreboardlines ; i + + )
{
k = fragsort [ i ] ;
s = & cl . players [ k ] ;
if ( ! s - > name [ 0 ] )
continue ;
y + = skip ;
if ( y > vid . height - 10 )
break ;
x = startx ;
# define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {code x += width+8;}
ALLCOLUMNS
# undef COLUMN
}
/*
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if ( cl . teamplay )
{
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if ( scr_chatmode )
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x = vid . width / 2 + ( ( int ) vid . width / 2 - 320 ) / 2 + 4 ;
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else
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x = ( ( int ) vid . width - 320 ) / 2 + 4 ;
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// 0 40 64 104 152 192
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Draw_String ( x , y , " ping pl time frags team name " ) ;
y + = 8 ;
// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
Draw_String ( x , y , " \x1d \x1e \x1e \x1f \x1d \x1f \x1d \x1e \x1e \x1f \x1d \x1e \x1e \x1e \x1f \x1d \x1e \x1e \x1f \x1d \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1f " ) ;
y + = 8 ;
}
else
{
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if ( scr_chatmode )
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x = vid . width / 2 + ( ( int ) vid . width / 2 - 320 ) / 2 + 16 ;
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else
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x = ( ( int ) vid . width - 320 ) / 2 + 16 ;
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// 0 40 64 104 152
Draw_String ( x , y , " ping pl time frags name " ) ;
y + = 8 ;
// Draw_String ( x , y, "---- -- ---- ----- ----------------");
Draw_String ( x , y , " \x1d \x1e \x1e \x1f \x1d \x1f \x1d \x1e \x1e \x1f \x1d \x1e \x1e \x1e \x1f \x1d \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1f " ) ;
y + = 8 ;
}
for ( i = 0 ; i < l & & y < = vid . height - 10 ; i + + )
{
k = fragsort [ i ] ;
s = & cl . players [ k ] ;
if ( ! s - > name [ 0 ] )
continue ;
// draw ping
p = s - > ping ;
if ( p < 0 | | p > 999 )
p = 999 ;
sprintf ( num , " %4i " , p ) ;
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Draw_FunString ( x , y , num ) ;
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// draw pl
p = s - > pl ;
sprintf ( num , " %3i " , p ) ;
if ( p > 25 )
Draw_Alt_String ( x + 32 , y , num ) ;
else
Draw_String ( x + 32 , y , num ) ;
if ( s - > spectator )
{
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Draw_String ( x + 56 , y , " (spectator) " ) ;
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// draw name
if ( cl . teamplay )
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Draw_FunString ( x + 152 + 40 , y , s - > name ) ;
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else
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Draw_FunString ( x + 152 , y , s - > name ) ;
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y + = skip ;
continue ;
}
// draw time
if ( cl . intermission )
total = cl . completed_time - s - > entertime ;
else
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total = cl . servertime - s - > entertime ;
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minutes = ( int ) total / 60 ;
sprintf ( num , " %4i " , minutes ) ;
Draw_String ( x + 64 , y , num ) ;
// draw background
top = s - > topcolor ;
bottom = s - > bottomcolor ;
top = Sbar_ColorForMap ( top ) ;
bottom = Sbar_ColorForMap ( bottom ) ;
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if ( largegame )
Draw_Fill ( x + 104 , y + 1 , 40 , 3 , top ) ;
else
Draw_Fill ( x + 104 , y , 40 , 4 , top ) ;
Draw_Fill ( x + 104 , y + 4 , 40 , 4 , bottom ) ;
// draw number
f = s - > frags ;
sprintf ( num , " %3i " , f ) ;
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Draw_Character ( x + 112 , y , num [ 0 ] ) ;
Draw_Character ( x + 120 , y , num [ 1 ] ) ;
Draw_Character ( x + 128 , y , num [ 2 ] ) ;
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if ( ( cl . spectator & & k = = spec_track [ 0 ] ) | |
( ! cl . spectator & & k = = cl . playernum [ 0 ] ) )
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{
Draw_Character ( x + 104 , y , 16 ) ;
Draw_Character ( x + 136 , y , 17 ) ;
}
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// team
if ( cl . teamplay )
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Draw_FunStringLen ( x + 152 , y , s - > team , 4 ) ;
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// draw name
if ( cl . teamplay )
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Draw_FunString ( x + 152 + 40 , y , s - > name ) ;
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else
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Draw_FunString ( x + 152 , y , s - > name ) ;
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2004-08-23 00:15:46 +00:00
y + = skip ;
}
2007-07-23 18:52:11 +00:00
*/
2006-02-26 23:14:10 +00:00
Draw_Character ( 0 , 0 , ' ' | CON_WHITEMASK ) ;
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if ( y > = vid . height - 10 ) // we ran over the screen size, squish
largegame = true ;
}
void Sbar_ChatModeOverlay ( void )
{
int start = 0 ;
int i , k , l ;
int top , bottom ;
int x , y ;
player_info_t * s ;
char team [ 5 ] ;
int skip = 10 ;
if ( largegame )
skip = 8 ;
// request new ping times every two second
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if ( realtime - cl . last_ping_request > 2 & & cls . protocol = = CP_QUAKEWORLD )
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{
cl . last_ping_request = realtime ;
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CL_SendClientCommand ( false , " pings " ) ;
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}
scr_copyeverything = 1 ;
scr_fullupdate = 0 ;
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// scores
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Sbar_SortFrags ( true ) ;
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if ( Cam_TrackNum ( 0 ) > = 0 )
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Q_strncpyz ( team , cl . players [ Cam_TrackNum ( 0 ) ] . team , sizeof ( team ) ) ;
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else if ( cl . playernum [ 0 ] > = 0 & & cl . playernum [ 0 ] < MAX_CLIENTS )
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Q_strncpyz ( team , cl . players [ cl . playernum [ 0 ] ] . team , sizeof ( team ) ) ;
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else
* team = ' \0 ' ;
// draw the text
l = scoreboardlines ;
if ( start )
y = start ;
else
y = 24 ;
y = vid . height / 2 ;
x = 4 ;
Draw_String ( x , y , " name " ) ;
y + = 8 ;
Draw_String ( x , y , " \x1d \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1e \x1f " ) ;
y + = 8 ;
for ( i = 0 ; i < l & & y < = vid . height - 10 ; i + + )
{
k = fragsort [ i ] ;
s = & cl . players [ k ] ;
if ( ! s - > name [ 0 ] )
continue ;
// draw background
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top = Sbar_TopColour ( s ) ;
bottom = Sbar_BottomColour ( s ) ;
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top = Sbar_ColorForMap ( top ) ;
bottom = Sbar_ColorForMap ( bottom ) ;
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if ( largegame )
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Draw_Fill ( x , y + 1 , 8 * 4 , 3 , top ) ;
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else
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Draw_Fill ( x , y , 8 * 4 , 4 , top ) ;
Draw_Fill ( x , y + 4 , 8 * 4 , 4 , bottom ) ;
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if ( cl . spectator & & k = = Cam_TrackNum ( 0 ) )
{
Draw_Character ( x , y , 16 ) ;
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Draw_Character ( x + 8 * 3 , y , 17 ) ;
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}
else if ( ! cl . spectator & & k = = cl . playernum [ 0 ] )
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{
Draw_Character ( x , y , 16 ) ;
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Draw_Character ( x + 8 * 3 , y , 17 ) ;
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}
else if ( cl . teamplay )
{
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if ( ! stricmp ( s - > team , team ) )
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{
Draw_Character ( x , y , ' [ ' ) ;
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Draw_Character ( x + 8 * 3 , y , ' ] ' ) ;
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}
}
// draw name
if ( cl . teamplay )
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Draw_FunString ( x + 8 * 4 , y , s - > name ) ;
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else
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Draw_FunString ( x + 8 * 4 , y , s - > name ) ;
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y + = skip ;
}
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2006-02-26 23:14:10 +00:00
Draw_Character ( 0 , 0 , ' ' | CON_WHITEMASK ) ;
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if ( y > = vid . height - 10 ) // we ran over the screen size, squish
largegame = true ;
}
/*
= = = = = = = = = = = = = = = = = =
Sbar_MiniDeathmatchOverlay
frags name
frags team name
displayed to right of status bar if there ' s room
= = = = = = = = = = = = = = = = = =
*/
void Sbar_MiniDeathmatchOverlay ( void )
{
int i , k ;
int top , bottom ;
int x , y , f ;
char num [ 12 ] ;
player_info_t * s ;
int numlines ;
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char name [ 64 + 1 ] ;
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team_t * tm ;
if ( sbar_rect . width < 512 | | ! sb_lines )
return ; // not enuff room
scr_copyeverything = 1 ;
scr_fullupdate = 0 ;
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// scores
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Sbar_SortFrags ( false ) ;
if ( sbar_rect . width > = 640 )
Sbar_SortTeams ( ) ;
if ( ! scoreboardlines )
return ; // no one there?
// draw the text
y = sbar_rect . height - sb_lines - 1 ;
numlines = sb_lines / 8 ;
if ( numlines < 3 )
return ; // not enough room
// find us
for ( i = 0 ; i < scoreboardlines ; i + + )
if ( fragsort [ i ] = = cl . playernum [ 0 ] )
break ;
if ( i = = scoreboardlines ) // we're not there, we are probably a spectator, just display top
i = 0 ;
else // figure out start
i = i - numlines / 2 ;
if ( i > scoreboardlines - numlines )
i = scoreboardlines - numlines ;
if ( i < 0 )
i = 0 ;
x = 324 ;
for ( /* */ ; i < scoreboardlines & & y < sbar_rect . height - 8 + 1 ; i + + )
{
k = fragsort [ i ] ;
s = & cl . players [ k ] ;
if ( ! s - > name [ 0 ] )
continue ;
// draw ping
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top = Sbar_TopColour ( s ) ;
bottom = Sbar_BottomColour ( s ) ;
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top = Sbar_ColorForMap ( top ) ;
bottom = Sbar_ColorForMap ( bottom ) ;
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Draw_Fill ( x , y + 1 , 40 , 3 , top ) ;
Draw_Fill ( x , y + 4 , 40 , 4 , bottom ) ;
// draw number
f = s - > frags ;
sprintf ( num , " %3i " , f ) ;
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Draw_ColouredCharacter ( x + 8 , y , CON_WHITEMASK | num [ 0 ] ) ;
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Draw_Character ( x + 16 , y , num [ 1 ] ) ;
Draw_Character ( x + 24 , y , num [ 2 ] ) ;
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if ( ( cl . spectator & & k = = spec_track [ 0 ] ) | |
( ! cl . spectator & & k = = cl . playernum [ 0 ] ) )
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{
Draw_Character ( x , y , 16 ) ;
Draw_Character ( x + 32 , y , 17 ) ;
}
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Q_strncpyz ( name , s - > name , sizeof ( name ) ) ;
// team and name
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if ( cl . teamplay )
{
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Draw_FunStringLen ( x + 48 , y , s - > team , 4 ) ;
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Draw_FunStringLen ( x + 48 + 40 , y , name , MAX_DISPLAYEDNAME ) ;
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}
else
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Draw_FunStringLen ( x + 48 , y , name , MAX_DISPLAYEDNAME ) ;
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y + = 8 ;
}
// draw teams if room
if ( sbar_rect . width < 640 | | ! cl . teamplay )
return ;
// draw seperator
x + = 208 ;
for ( y = sbar_rect . height - sb_lines ; y < sbar_rect . height - 6 ; y + = 2 )
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Draw_ColouredCharacter ( x , y , CON_WHITEMASK | 14 ) ;
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x + = 16 ;
y = sbar_rect . height - sb_lines ;
for ( i = 0 ; i < scoreboardteams & & y < = sbar_rect . height ; i + + )
{
k = teamsort [ i ] ;
tm = teams + k ;
// draw pings
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Draw_FunStringLen ( x , y , tm - > team , 4 ) ;
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// draw total
sprintf ( num , " %5i " , tm - > frags ) ;
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Draw_FunString ( x + 40 , y , num ) ;
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if ( ! strncmp ( cl . players [ cl . playernum [ 0 ] ] . team , tm - > team , 16 ) ) {
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Draw_Character ( x - 8 , y , 16 ) ;
Draw_Character ( x + 32 , y , 17 ) ;
}
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y + = 8 ;
}
}
void Sbar_CoopIntermission ( void )
{
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mpic_t * pic ;
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int dig ;
int num ;
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sbar_rect . width = vid . width ;
sbar_rect . height = vid . height ;
sbar_rect . x = 0 ;
sbar_rect . y = 0 ;
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scr_copyeverything = 1 ;
scr_fullupdate = 0 ;
pic = Draw_SafeCachePic ( " gfx/complete.lmp " ) ;
if ( ! pic )
return ;
Draw_Pic ( ( sbar_rect . width - 320 ) / 2 + 64 , ( sbar_rect . height - 200 ) / 2 + 24 , pic ) ;
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pic = Draw_SafeCachePic ( " gfx/inter.lmp " ) ;
if ( pic )
Draw_TransPic ( ( sbar_rect . width - 320 ) / 2 + 0 , ( sbar_rect . height - 200 ) / 2 + 56 , pic ) ;
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// time
dig = cl . completed_time / 60 ;
Sbar_IntermissionNumber ( ( sbar_rect . width - 320 ) / 2 + 160 , ( sbar_rect . height - 200 ) / 2 + 64 , dig , 3 , 0 ) ;
num = cl . completed_time - dig * 60 ;
Draw_TransPic ( ( sbar_rect . width - 320 ) / 2 + 234 , ( sbar_rect . height - 200 ) / 2 + 64 , sb_colon ) ;
Draw_TransPic ( ( sbar_rect . width - 320 ) / 2 + 246 , ( sbar_rect . height - 200 ) / 2 + 64 , sb_nums [ 0 ] [ num / 10 ] ) ;
Draw_TransPic ( ( sbar_rect . width - 320 ) / 2 + 266 , ( sbar_rect . height - 200 ) / 2 + 64 , sb_nums [ 0 ] [ num % 10 ] ) ;
//it is assumed that secrits/monsters are going to be constant for any player...
Sbar_IntermissionNumber ( ( sbar_rect . width - 320 ) / 2 + 160 , ( sbar_rect . height - 200 ) / 2 + 104 , cl . stats [ 0 ] [ STAT_SECRETS ] , 3 , 0 ) ;
Draw_TransPic ( ( sbar_rect . width - 320 ) / 2 + 232 , ( sbar_rect . height - 200 ) / 2 + 104 , sb_slash ) ;
Sbar_IntermissionNumber ( ( sbar_rect . width - 320 ) / 2 + 240 , ( sbar_rect . height - 200 ) / 2 + 104 , cl . stats [ 0 ] [ STAT_TOTALSECRETS ] , 3 , 0 ) ;
Sbar_IntermissionNumber ( ( sbar_rect . width - 320 ) / 2 + 160 , ( sbar_rect . height - 200 ) / 2 + 144 , cl . stats [ 0 ] [ STAT_MONSTERS ] , 3 , 0 ) ;
Draw_TransPic ( ( sbar_rect . width - 320 ) / 2 + 232 , ( sbar_rect . height - 200 ) / 2 + 144 , sb_slash ) ;
Sbar_IntermissionNumber ( ( sbar_rect . width - 320 ) / 2 + 240 , ( sbar_rect . height - 200 ) / 2 + 144 , cl . stats [ 0 ] [ STAT_TOTALMONSTERS ] , 3 , 0 ) ;
}
/*
= = = = = = = = = = = = = = = = = =
Sbar_IntermissionOverlay
= = = = = = = = = = = = = = = = = =
*/
void Sbar_IntermissionOverlay ( void )
{
scr_copyeverything = 1 ;
scr_fullupdate = 0 ;
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# ifdef VM_UI
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if ( UI_DrawIntermission ( ) > 0 )
return ;
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# endif
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Sbar_Start ( ) ;
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if ( cls . gamemode ! = GAME_DEATHMATCH )
Sbar_CoopIntermission ( ) ;
else if ( cl . teamplay > 0 & & ! sb_showscores )
Sbar_TeamOverlay ( ) ;
else
Sbar_DeathmatchOverlay ( 0 ) ;
}
/*
= = = = = = = = = = = = = = = = = =
Sbar_FinaleOverlay
= = = = = = = = = = = = = = = = = =
*/
void Sbar_FinaleOverlay ( void )
{
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mpic_t * pic ;
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scr_copyeverything = 1 ;
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# ifdef VM_UI
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if ( UI_DrawFinale ( ) > 0 )
return ;
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# endif
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pic = Draw_SafeCachePic ( " gfx/finale.lmp " ) ;
if ( pic )
Draw_TransPic ( ( vid . width - pic - > width ) / 2 , 16 , pic ) ;
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}